Global_Function: Added "F_GetPlatinumSkills" (#2545)
* Added global function F_GetPlatinumSkills. * Adjusted the Job Master and Platinum Skills NPCs to use this function. Thanks to @mazvi!
This commit is contained in:
parent
09519f3b37
commit
c76f3675a2
@ -1,15 +1,9 @@
|
|||||||
//===== rAthena Script =======================================
|
//===== rAthena Script =======================================
|
||||||
//= Job Master
|
//= Job Master
|
||||||
//===== By: ==================================================
|
|
||||||
//= Euphy
|
|
||||||
//===== Current Version: =====================================
|
|
||||||
//= 1.7
|
|
||||||
//===== Compatible With: =====================================
|
|
||||||
//= rAthena Project
|
|
||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//= A fully functional job changer.
|
//= A fully functional job changer.
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= 1.0 Initial script.
|
//= 1.0 Initial script. [Euphy]
|
||||||
//= 1.1 Fixed reset on Baby job change.
|
//= 1.1 Fixed reset on Baby job change.
|
||||||
//= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support.
|
//= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support.
|
||||||
//= 1.3 Kagerou/Oboro added.
|
//= 1.3 Kagerou/Oboro added.
|
||||||
@ -18,6 +12,7 @@
|
|||||||
//= 1.6 Added option to get job related equipment on change. [Braniff]
|
//= 1.6 Added option to get job related equipment on change. [Braniff]
|
||||||
//= 1.7 Readability changes. Also added BabyExpanded and BabySummoner classes. [Jey]
|
//= 1.7 Readability changes. Also added BabyExpanded and BabySummoner classes. [Jey]
|
||||||
//= 1.8 Added option to disable Baby Novice Only but Baby Class can be Enabled [mazvi]
|
//= 1.8 Added option to disable Baby Novice Only but Baby Class can be Enabled [mazvi]
|
||||||
|
//= 1.9 Migrate/Integrate to Global Functions Platinum Skills. [mazvi]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
prontera,153,193,6 script Job Master 123,{
|
prontera,153,193,6 script Job Master 123,{
|
||||||
@ -305,7 +300,6 @@ function Job_Menu {
|
|||||||
|
|
||||||
// Executes the actual jobchange and closes.
|
// Executes the actual jobchange and closes.
|
||||||
function Job_Change {
|
function Job_Change {
|
||||||
function Get_Platinum;
|
|
||||||
.@to_cls = getarg(0);
|
.@to_cls = getarg(0);
|
||||||
next;
|
next;
|
||||||
mes .NPCName$;
|
mes .NPCName$;
|
||||||
@ -323,7 +317,7 @@ function Job_Change {
|
|||||||
specialeffect2 EF_ANGEL2;
|
specialeffect2 EF_ANGEL2;
|
||||||
specialeffect2 EF_ELECTRIC;
|
specialeffect2 EF_ELECTRIC;
|
||||||
if (.Platinum)
|
if (.Platinum)
|
||||||
Get_Platinum();
|
callfunc "F_GetPlatinumSkills";
|
||||||
if (.GetJobEquip)
|
if (.GetJobEquip)
|
||||||
Get_Job_Equip();
|
Get_Job_Equip();
|
||||||
close; // Always closes after the change
|
close; // Always closes after the change
|
||||||
@ -351,95 +345,6 @@ function Confirm_Change {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
function Get_Platinum {
|
|
||||||
skill "NV_FIRSTAID",1,SKILL_PERM;
|
|
||||||
switch (BaseClass) {
|
|
||||||
case Job_Novice:
|
|
||||||
if (Class != Job_Super_Novice)
|
|
||||||
skill "NV_TRICKDEAD",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Swordman:
|
|
||||||
skill "SM_MOVINGRECOVERY",1,SKILL_PERM;
|
|
||||||
skill "SM_FATALBLOW",1,SKILL_PERM;
|
|
||||||
skill "SM_AUTOBERSERK",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Mage:
|
|
||||||
skill "MG_ENERGYCOAT",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Archer:
|
|
||||||
skill "AC_MAKINGARROW",1,SKILL_PERM;
|
|
||||||
skill "AC_CHARGEARROW",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Acolyte:
|
|
||||||
skill "AL_HOLYLIGHT",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Merchant:
|
|
||||||
skill "MC_CARTREVOLUTION",1,SKILL_PERM;
|
|
||||||
skill "MC_CHANGECART",1,SKILL_PERM;
|
|
||||||
skill "MC_LOUD",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Thief:
|
|
||||||
skill "TF_SPRINKLESAND",1,SKILL_PERM;
|
|
||||||
skill "TF_BACKSLIDING",1,SKILL_PERM;
|
|
||||||
skill "TF_PICKSTONE",1,SKILL_PERM;
|
|
||||||
skill "TF_THROWSTONE",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
switch (BaseJob) {
|
|
||||||
case Job_Knight:
|
|
||||||
skill "KN_CHARGEATK",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Priest:
|
|
||||||
skill "PR_REDEMPTIO",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Wizard:
|
|
||||||
skill "WZ_SIGHTBLASTER",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Blacksmith:
|
|
||||||
skill "BS_UNFAIRLYTRICK",1,SKILL_PERM;
|
|
||||||
skill "BS_GREED",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Hunter:
|
|
||||||
skill "HT_PHANTASMIC",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Assassin:
|
|
||||||
skill "AS_SONICACCEL",1,SKILL_PERM;
|
|
||||||
skill "AS_VENOMKNIFE",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Crusader:
|
|
||||||
skill "CR_SHRINK",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Monk:
|
|
||||||
skill "MO_KITRANSLATION",1,SKILL_PERM;
|
|
||||||
skill "MO_BALKYOUNG",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Sage:
|
|
||||||
skill "SA_CREATECON",1,SKILL_PERM;
|
|
||||||
skill "SA_ELEMENTWATER",1,SKILL_PERM;
|
|
||||||
skill "SA_ELEMENTGROUND",1,SKILL_PERM;
|
|
||||||
skill "SA_ELEMENTFIRE",1,SKILL_PERM;
|
|
||||||
skill "SA_ELEMENTWIND",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Rogue:
|
|
||||||
skill "RG_CLOSECONFINE",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Alchemist:
|
|
||||||
skill "AM_BIOETHICS",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Bard:
|
|
||||||
skill "BA_PANGVOICE",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Dancer:
|
|
||||||
skill "DC_WINKCHARM",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Function which gives a job related item to the player
|
// Function which gives a job related item to the player
|
||||||
// the items are the rewards from the original job change quests
|
// the items are the rewards from the original job change quests
|
||||||
function Get_Job_Equip {
|
function Get_Job_Equip {
|
||||||
|
@ -14,6 +14,7 @@
|
|||||||
//= 2.7 Rewrote to give all correct skills to all proper classes. [Paradox924X]
|
//= 2.7 Rewrote to give all correct skills to all proper classes. [Paradox924X]
|
||||||
//= 2.8 Clustered conditionals replaced with switch to include all Upper types. [Euphy]
|
//= 2.8 Clustered conditionals replaced with switch to include all Upper types. [Euphy]
|
||||||
//= 2.9 Added MC_CARTDECORATE for Merchant class. [mazvi]
|
//= 2.9 Added MC_CARTDECORATE for Merchant class. [mazvi]
|
||||||
|
//= 3.0 Migrate/Integrate to Global Functions. [mazvi]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
prontera,128,200,6 script Platinum Skill NPC 94,{
|
prontera,128,200,6 script Platinum Skill NPC 94,{
|
||||||
@ -26,93 +27,7 @@ prontera,128,200,6 script Platinum Skill NPC 94,{
|
|||||||
mes "Have a nice day... >.>";
|
mes "Have a nice day... >.>";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
skill "NV_FIRSTAID",1,SKILL_PERM;
|
callfunc "F_GetPlatinumSkills";
|
||||||
switch (BaseClass) {
|
|
||||||
case Job_Novice:
|
|
||||||
if (Class != Job_Super_Novice)
|
|
||||||
skill "NV_TRICKDEAD",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Swordman:
|
|
||||||
skill "SM_MOVINGRECOVERY",1,SKILL_PERM;
|
|
||||||
skill "SM_FATALBLOW",1,SKILL_PERM;
|
|
||||||
skill "SM_AUTOBERSERK",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Mage:
|
|
||||||
skill "MG_ENERGYCOAT",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Archer:
|
|
||||||
skill "AC_MAKINGARROW",1,SKILL_PERM;
|
|
||||||
skill "AC_CHARGEARROW",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Acolyte:
|
|
||||||
skill "AL_HOLYLIGHT",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Merchant:
|
|
||||||
skill "MC_CARTREVOLUTION",1,SKILL_PERM;
|
|
||||||
skill "MC_CHANGECART",1,SKILL_PERM;
|
|
||||||
skill "MC_LOUD",1,SKILL_PERM;
|
|
||||||
if(PACKETVER >= 20150826)
|
|
||||||
skill "MC_CARTDECORATE",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Thief:
|
|
||||||
skill "TF_SPRINKLESAND",1,SKILL_PERM;
|
|
||||||
skill "TF_BACKSLIDING",1,SKILL_PERM;
|
|
||||||
skill "TF_PICKSTONE",1,SKILL_PERM;
|
|
||||||
skill "TF_THROWSTONE",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
switch (BaseJob) {
|
|
||||||
case Job_Knight:
|
|
||||||
skill "KN_CHARGEATK",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Priest:
|
|
||||||
skill "PR_REDEMPTIO",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Wizard:
|
|
||||||
skill "WZ_SIGHTBLASTER",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Blacksmith:
|
|
||||||
skill "BS_UNFAIRLYTRICK",1,SKILL_PERM;
|
|
||||||
skill "BS_GREED",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Hunter:
|
|
||||||
skill "HT_PHANTASMIC",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Assassin:
|
|
||||||
skill "AS_SONICACCEL",1,SKILL_PERM;
|
|
||||||
skill "AS_VENOMKNIFE",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Crusader:
|
|
||||||
skill "CR_SHRINK",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Monk:
|
|
||||||
skill "MO_KITRANSLATION",1,SKILL_PERM;
|
|
||||||
skill "MO_BALKYOUNG",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Sage:
|
|
||||||
skill "SA_CREATECON",1,SKILL_PERM;
|
|
||||||
skill "SA_ELEMENTWATER",1,SKILL_PERM;
|
|
||||||
skill "SA_ELEMENTGROUND",1,SKILL_PERM;
|
|
||||||
skill "SA_ELEMENTFIRE",1,SKILL_PERM;
|
|
||||||
skill "SA_ELEMENTWIND",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Rogue:
|
|
||||||
skill "RG_CLOSECONFINE",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Alchemist:
|
|
||||||
skill "AM_BIOETHICS",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Bard:
|
|
||||||
skill "BA_PANGVOICE",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
case Job_Dancer:
|
|
||||||
skill "DC_WINKCHARM",1,SKILL_PERM;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
mes "[Platinum Skill NPC]";
|
mes "[Platinum Skill NPC]";
|
||||||
mes "There you go!";
|
mes "There you go!";
|
||||||
close;
|
close;
|
||||||
|
@ -1,14 +1,9 @@
|
|||||||
//===== rAthena Script =======================================
|
//===== rAthena Script =======================================
|
||||||
//= Global Functions
|
//= Global Functions
|
||||||
//===== By: ==================================================
|
|
||||||
//= Lupus, kobra_k88
|
|
||||||
//===== Current Version: =====================================
|
|
||||||
//= 2.25
|
|
||||||
//===== Compatible With: =====================================
|
|
||||||
//= rAthena Project
|
|
||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//= General script functions.
|
//= General script functions.
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
|
//= 1.0 Initial script. [Lupus] [kobra_k88]
|
||||||
//= Added F_ClearJobVar - on getting a new job it clears all Job Quest variables
|
//= Added F_ClearJobVar - on getting a new job it clears all Job Quest variables
|
||||||
//= Removed individual job check functions as they were redundant [kobra_k88]
|
//= Removed individual job check functions as they were redundant [kobra_k88]
|
||||||
//= 1.3 Added Job Change Function for Baby/Normal Classes
|
//= 1.3 Added Job Change Function for Baby/Normal Classes
|
||||||
@ -49,6 +44,7 @@
|
|||||||
//= 2.24 Added functions to check for equipment swap hacks. [Euphy]
|
//= 2.24 Added functions to check for equipment swap hacks. [Euphy]
|
||||||
//= 2.25 Added "F_CanOpenStorage" and "F_CanChangeJob". [secretdataz]
|
//= 2.25 Added "F_CanOpenStorage" and "F_CanChangeJob". [secretdataz]
|
||||||
//= 2.26 Added "F_getpositionname". [Capuche]
|
//= 2.26 Added "F_getpositionname". [Capuche]
|
||||||
|
//= 2.27 Added "F_GetPlatinumSkills". [mazvi]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////////
|
||||||
@ -659,3 +655,97 @@ function script F_getpositionname {
|
|||||||
return "Unknown";
|
return "Unknown";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// Gives attached player their Platinum Skill based on their class.
|
||||||
|
//////////////////////////////////////////////////////////////////////////////////
|
||||||
|
function script F_GetPlatinumSkills {
|
||||||
|
skill "NV_FIRSTAID",1,SKILL_PERM;
|
||||||
|
switch (BaseClass) {
|
||||||
|
case Job_Novice:
|
||||||
|
if (Class != Job_Super_Novice)
|
||||||
|
skill "NV_TRICKDEAD",1,SKILL_PERM;
|
||||||
|
break;
|
||||||
|
case Job_Swordman:
|
||||||
|
skill "SM_MOVINGRECOVERY",1,SKILL_PERM;
|
||||||
|
skill "SM_FATALBLOW",1,SKILL_PERM;
|
||||||
|
skill "SM_AUTOBERSERK",1,SKILL_PERM;
|
||||||
|
break;
|
||||||
|
case Job_Mage:
|
||||||
|
skill "MG_ENERGYCOAT",1,SKILL_PERM;
|
||||||
|
break;
|
||||||
|
case Job_Archer:
|
||||||
|
skill "AC_MAKINGARROW",1,SKILL_PERM;
|
||||||
|
skill "AC_CHARGEARROW",1,SKILL_PERM;
|
||||||
|
break;
|
||||||
|
case Job_Acolyte:
|
||||||
|
skill "AL_HOLYLIGHT",1,SKILL_PERM;
|
||||||
|
break;
|
||||||
|
case Job_Merchant:
|
||||||
|
skill "MC_CARTREVOLUTION",1,SKILL_PERM;
|
||||||
|
skill "MC_CHANGECART",1,SKILL_PERM;
|
||||||
|
skill "MC_LOUD",1,SKILL_PERM;
|
||||||
|
if(PACKETVER >= 20150826)
|
||||||
|
skill "MC_CARTDECORATE",1,SKILL_PERM;
|
||||||
|
break;
|
||||||
|
case Job_Thief:
|
||||||
|
skill "TF_SPRINKLESAND",1,SKILL_PERM;
|
||||||
|
skill "TF_BACKSLIDING",1,SKILL_PERM;
|
||||||
|
skill "TF_PICKSTONE",1,SKILL_PERM;
|
||||||
|
skill "TF_THROWSTONE",1,SKILL_PERM;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
switch (BaseJob) {
|
||||||
|
case Job_Knight:
|
||||||
|
skill "KN_CHARGEATK",1,SKILL_PERM;
|
||||||
|
break;
|
||||||
|
case Job_Priest:
|
||||||
|
skill "PR_REDEMPTIO",1,SKILL_PERM;
|
||||||
|
break;
|
||||||
|
case Job_Wizard:
|
||||||
|
skill "WZ_SIGHTBLASTER",1,SKILL_PERM;
|
||||||
|
break;
|
||||||
|
case Job_Blacksmith:
|
||||||
|
skill "BS_UNFAIRLYTRICK",1,SKILL_PERM;
|
||||||
|
skill "BS_GREED",1,SKILL_PERM;
|
||||||
|
break;
|
||||||
|
case Job_Hunter:
|
||||||
|
skill "HT_PHANTASMIC",1,SKILL_PERM;
|
||||||
|
break;
|
||||||
|
case Job_Assassin:
|
||||||
|
skill "AS_SONICACCEL",1,SKILL_PERM;
|
||||||
|
skill "AS_VENOMKNIFE",1,SKILL_PERM;
|
||||||
|
break;
|
||||||
|
case Job_Crusader:
|
||||||
|
skill "CR_SHRINK",1,SKILL_PERM;
|
||||||
|
break;
|
||||||
|
case Job_Monk:
|
||||||
|
skill "MO_KITRANSLATION",1,SKILL_PERM;
|
||||||
|
skill "MO_BALKYOUNG",1,SKILL_PERM;
|
||||||
|
break;
|
||||||
|
case Job_Sage:
|
||||||
|
skill "SA_CREATECON",1,SKILL_PERM;
|
||||||
|
skill "SA_ELEMENTWATER",1,SKILL_PERM;
|
||||||
|
skill "SA_ELEMENTGROUND",1,SKILL_PERM;
|
||||||
|
skill "SA_ELEMENTFIRE",1,SKILL_PERM;
|
||||||
|
skill "SA_ELEMENTWIND",1,SKILL_PERM;
|
||||||
|
break;
|
||||||
|
case Job_Rogue:
|
||||||
|
skill "RG_CLOSECONFINE",1,SKILL_PERM;
|
||||||
|
break;
|
||||||
|
case Job_Alchemist:
|
||||||
|
skill "AM_BIOETHICS",1,SKILL_PERM;
|
||||||
|
break;
|
||||||
|
case Job_Bard:
|
||||||
|
skill "BA_PANGVOICE",1,SKILL_PERM;
|
||||||
|
break;
|
||||||
|
case Job_Dancer:
|
||||||
|
skill "DC_WINKCHARM",1,SKILL_PERM;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user