Corrected guild level increases (#4094)
* Resolves guild levels being capped to various hard coded limits rather than using the constant. Thanks to @datleeroy!
This commit is contained in:
parent
26ebaf732c
commit
c772262469
@ -758,7 +758,7 @@ int inter_guild_sql_init(void)
|
||||
|
||||
//Read exp file
|
||||
for(i = 0; i<ARRAYLENGTH(filename); i++){
|
||||
sv_readdb(db_path, filename[i], ',', 1, 1, 100, exp_guild_parse_row, i > 0);
|
||||
sv_readdb(db_path, filename[i], ',', 1, 1, MAX_GUILDLEVEL, exp_guild_parse_row, i > 0);
|
||||
}
|
||||
|
||||
add_timer_func_list(guild_save_timer, "guild_save_timer");
|
||||
@ -829,7 +829,10 @@ unsigned int guild_nextexp(int level)
|
||||
{
|
||||
if (level == 0)
|
||||
return 1;
|
||||
return level < 100 && level > 0 ? guild_exp[level-1] : 0;
|
||||
if (level < 0 || level > MAX_GUILDLEVEL)
|
||||
return 0;
|
||||
|
||||
return guild_exp[level-1];
|
||||
}
|
||||
|
||||
int guild_checkskill(struct guild *g,int id)
|
||||
@ -867,7 +870,7 @@ int guild_calcinfo(struct guild *g)
|
||||
g->max_member = MAX_GUILD;
|
||||
}
|
||||
|
||||
// Compute the guild average level level
|
||||
// Compute the guild average level
|
||||
g->average_lv=0;
|
||||
g->connect_member=0;
|
||||
for(i=c=0;i<g->max_member;i++)
|
||||
@ -1451,23 +1454,22 @@ int mapif_parse_GuildMessage(int fd,int guild_id,uint32 account_id,char *mes,int
|
||||
// Modification of the guild
|
||||
int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *data,int len)
|
||||
{
|
||||
struct guild * g;
|
||||
short dw=*((short *)data);
|
||||
g = inter_guild_fromsql(guild_id);
|
||||
if(g==NULL)
|
||||
struct guild *g = inter_guild_fromsql(guild_id);
|
||||
|
||||
if (!g)
|
||||
return 0;
|
||||
|
||||
switch(type)
|
||||
{
|
||||
short data_value = *((short *)data);
|
||||
|
||||
switch(type) {
|
||||
case GBI_GUILDLV:
|
||||
if(dw>0 && g->guild_lv+dw<=50)
|
||||
{
|
||||
g->guild_lv+=dw;
|
||||
g->skill_point+=dw;
|
||||
}
|
||||
else if(dw<0 && g->guild_lv+dw>=1)
|
||||
g->guild_lv+=dw;
|
||||
mapif_guild_info(-1,g);
|
||||
if (data_value > 0 && g->guild_lv + data_value <= MAX_GUILDLEVEL) {
|
||||
g->guild_lv += data_value;
|
||||
g->skill_point += data_value;
|
||||
} else if (data_value < 0 && g->guild_lv + data_value >= 1)
|
||||
g->guild_lv += data_value;
|
||||
|
||||
mapif_guild_info(-1, g);
|
||||
g->save_flag |= GS_LEVEL;
|
||||
return 0;
|
||||
default:
|
||||
|
Loading…
x
Reference in New Issue
Block a user