Corrected guild level increases (#4094)
* Resolves guild levels being capped to various hard coded limits rather than using the constant. Thanks to @datleeroy!
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@ -758,7 +758,7 @@ int inter_guild_sql_init(void)
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//Read exp file
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//Read exp file
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for(i = 0; i<ARRAYLENGTH(filename); i++){
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for(i = 0; i<ARRAYLENGTH(filename); i++){
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sv_readdb(db_path, filename[i], ',', 1, 1, 100, exp_guild_parse_row, i > 0);
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sv_readdb(db_path, filename[i], ',', 1, 1, MAX_GUILDLEVEL, exp_guild_parse_row, i > 0);
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}
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}
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add_timer_func_list(guild_save_timer, "guild_save_timer");
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add_timer_func_list(guild_save_timer, "guild_save_timer");
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@ -829,7 +829,10 @@ unsigned int guild_nextexp(int level)
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{
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{
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if (level == 0)
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if (level == 0)
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return 1;
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return 1;
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return level < 100 && level > 0 ? guild_exp[level-1] : 0;
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if (level < 0 || level > MAX_GUILDLEVEL)
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return 0;
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return guild_exp[level-1];
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}
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}
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int guild_checkskill(struct guild *g,int id)
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int guild_checkskill(struct guild *g,int id)
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@ -867,7 +870,7 @@ int guild_calcinfo(struct guild *g)
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g->max_member = MAX_GUILD;
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g->max_member = MAX_GUILD;
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}
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}
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// Compute the guild average level level
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// Compute the guild average level
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g->average_lv=0;
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g->average_lv=0;
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g->connect_member=0;
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g->connect_member=0;
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for(i=c=0;i<g->max_member;i++)
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for(i=c=0;i<g->max_member;i++)
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@ -1451,22 +1454,21 @@ int mapif_parse_GuildMessage(int fd,int guild_id,uint32 account_id,char *mes,int
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// Modification of the guild
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// Modification of the guild
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int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *data,int len)
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int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *data,int len)
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{
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{
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struct guild * g;
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struct guild *g = inter_guild_fromsql(guild_id);
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short dw=*((short *)data);
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g = inter_guild_fromsql(guild_id);
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if (!g)
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if(g==NULL)
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return 0;
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return 0;
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switch(type)
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short data_value = *((short *)data);
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{
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switch(type) {
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case GBI_GUILDLV:
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case GBI_GUILDLV:
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if(dw>0 && g->guild_lv+dw<=50)
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if (data_value > 0 && g->guild_lv + data_value <= MAX_GUILDLEVEL) {
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{
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g->guild_lv += data_value;
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g->guild_lv+=dw;
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g->skill_point += data_value;
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g->skill_point+=dw;
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} else if (data_value < 0 && g->guild_lv + data_value >= 1)
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}
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g->guild_lv += data_value;
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else if(dw<0 && g->guild_lv+dw>=1)
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g->guild_lv+=dw;
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mapif_guild_info(-1, g);
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mapif_guild_info(-1, g);
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g->save_flag |= GS_LEVEL;
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g->save_flag |= GS_LEVEL;
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return 0;
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return 0;
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