- Changed 'specialeffect' when <send_target> is SELF, it will display the effect to the attached RID (if there is one) instead of the npc. (topic:243842)
- Changed 'movenpc' to accept an optional argument for direction. (topic:206973) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14776 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -6049,17 +6049,19 @@ sprite based sprite id in 'db/mob-avail.txt' with this.
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---------------------------------------
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*movenpc <NPC name>,x,y;
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*movenpc "<NPC name>",<x>,<y>{,<dir>};
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This command looks like the NPCWalkToxy function,but is a little different.
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While NPCWalkToXY just makes the NPC 'walk' to the coordinates given
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(which sometimes gives problems if the path isn't a straight line without objects),
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this command just moves the NPC. It basically warps out and in on the current and given spot.
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While NPCWalkToXY just makes the NPC 'walk' to the coordinates given (which
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sometimes gives problems if the path isn't a straight line without objects),
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this command just moves the NPC. It basically warps out and in on the current
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and given spot. Direction can be used to change the NPC's facing direction.
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Example(s):
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//This will move Bugga from it's current position to the coordinates 100,20 (if those coordinates are walkable (legit)).
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// This will move Bugga from it's current position to the coordinates 100,20
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// (if those coordinates are walkable (legit)).
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moveNPC "Bugga",100,20;
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---------------------------------------
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@ -11438,7 +11438,15 @@ BUILDIN_FUNC(specialeffect)
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clif_specialeffect(&nd->bl, type, target);
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}
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else
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clif_specialeffect(bl, type, target);
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{
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if (target == SELF) {
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TBL_PC *sd=script_rid2sd(st);
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if (sd)
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clif_specialeffect_single(bl,type,sd->fd);
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} else {
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clif_specialeffect(bl, type, target);
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}
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}
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return 0;
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}
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@ -11771,6 +11779,8 @@ BUILDIN_FUNC(movenpc)
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if ((nd = npc_name2id(npc)) == NULL)
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return -1;
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if (script_hasdata(st,5))
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nd->ud.dir = script_getnum(st,5);
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npc_movenpc(nd, x, y);
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return 0;
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}
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@ -15081,7 +15091,7 @@ struct script_function buildin_func[] = {
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BUILDIN_DEF(mapwarp,"ssii??"), // Added by RoVeRT
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BUILDIN_DEF(atcommand,"s"), // [MouseJstr]
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BUILDIN_DEF(charcommand,"s"), // [MouseJstr]
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BUILDIN_DEF(movenpc,"sii"), // [MouseJstr]
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BUILDIN_DEF(movenpc,"sii?"), // [MouseJstr]
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BUILDIN_DEF(message,"ss"), // [MouseJstr]
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BUILDIN_DEF(npctalk,"s"), // [Valaris]
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BUILDIN_DEF(mobcount,"ss"),
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