- Changed 'specialeffect' when <send_target> is SELF, it will display the effect to the attached RID (if there is one) instead of the npc. (topic:243842)

- Changed 'movenpc' to accept an optional argument for direction. (topic:206973)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14776 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
brianluau 2011-04-06 23:49:05 +00:00
parent 4d91919c09
commit c775425157
2 changed files with 19 additions and 7 deletions

View File

@ -6049,17 +6049,19 @@ sprite based sprite id in 'db/mob-avail.txt' with this.
---------------------------------------
*movenpc <NPC name>,x,y;
*movenpc "<NPC name>",<x>,<y>{,<dir>};
This command looks like the NPCWalkToxy function,but is a little different.
While NPCWalkToXY just makes the NPC 'walk' to the coordinates given
(which sometimes gives problems if the path isn't a straight line without objects),
this command just moves the NPC. It basically warps out and in on the current and given spot.
While NPCWalkToXY just makes the NPC 'walk' to the coordinates given (which
sometimes gives problems if the path isn't a straight line without objects),
this command just moves the NPC. It basically warps out and in on the current
and given spot. Direction can be used to change the NPC's facing direction.
Example(s):
//This will move Bugga from it's current position to the coordinates 100,20 (if those coordinates are walkable (legit)).
// This will move Bugga from it's current position to the coordinates 100,20
// (if those coordinates are walkable (legit)).
moveNPC "Bugga",100,20;
---------------------------------------

View File

@ -11438,7 +11438,15 @@ BUILDIN_FUNC(specialeffect)
clif_specialeffect(&nd->bl, type, target);
}
else
clif_specialeffect(bl, type, target);
{
if (target == SELF) {
TBL_PC *sd=script_rid2sd(st);
if (sd)
clif_specialeffect_single(bl,type,sd->fd);
} else {
clif_specialeffect(bl, type, target);
}
}
return 0;
}
@ -11771,6 +11779,8 @@ BUILDIN_FUNC(movenpc)
if ((nd = npc_name2id(npc)) == NULL)
return -1;
if (script_hasdata(st,5))
nd->ud.dir = script_getnum(st,5);
npc_movenpc(nd, x, y);
return 0;
}
@ -15081,7 +15091,7 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(mapwarp,"ssii??"), // Added by RoVeRT
BUILDIN_DEF(atcommand,"s"), // [MouseJstr]
BUILDIN_DEF(charcommand,"s"), // [MouseJstr]
BUILDIN_DEF(movenpc,"sii"), // [MouseJstr]
BUILDIN_DEF(movenpc,"sii?"), // [MouseJstr]
BUILDIN_DEF(message,"ss"), // [MouseJstr]
BUILDIN_DEF(npctalk,"s"), // [Valaris]
BUILDIN_DEF(mobcount,"ss"),