* Fixed some issues in Moscovia quests. (bugreport:7361)
* Added official warper for Undersea Tunnel floor 6; added shops for Mora and Port Malaya; added some Izlude RE warp coordinates. (ea:15236) * Fixed Arrow Storm cast time and cooldown. (Hercules 54b5ec9) * Cleaned and updated README.txt. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17203 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
2c99894e5a
commit
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98
README.txt
98
README.txt
@ -15,7 +15,7 @@
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|| Table of Contents ||
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============================
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|| 1. What is rAthena? ||
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|| 2. Prerequisites ||
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|| 2. Prerequisites ||
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|| 3. Installation ||
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|| 4. Troubleshooting ||
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|| 5. Helpful Links ||
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@ -34,7 +34,6 @@ located around the world as well as a tremendous community providing QA and
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support. rAthena is a continuation of the eAthena project.
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============================
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|| 2. Prerequisites ||
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============================
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@ -59,7 +58,6 @@ Linux (names of packages may require specific version numbers on certain distrib
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* zlib-devel
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============================
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|| 3. Installation ||
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============================
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@ -89,7 +87,6 @@ Linux
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* When you're ready, type: ./athena-start start
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============================
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|| 4. Troubleshooting ||
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============================
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@ -99,38 +96,40 @@ can be solved simply by looking at the error messages given.
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Examples:
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1.) You get an error on your map-server_sql that looks something like this:
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[Error]: npc_parsesrcfile: Unable to parse, probably a missing or extra TAB in
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file 'npc/custom/jobmaster.txt', line '17'. Skipping line...
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* w1=prontera,153,193,6 script
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* w2=Job Master
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* w3=123,{
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* w4=
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1.) You get an error on your map-server_sql that looks something like this:
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If you look at the error, it's telling you that you're missing (or have an extra) TAB.
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This is easily fixed by looking at this part of the error: * w1=prontera,153,193,6 script
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If there was a TAB where it's supposed to be, that line would have prontera,153,193,6 at w1
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and 'script' at w2. As there's a space instead of a TAB, the two sections are read as a
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single parameter.
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[Error]: npc_parsesrcfile: Unable to parse, probably a missing or extra TAB in
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file 'npc/custom/jobmaster.txt', line '17'. Skipping line...
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* w1=prontera,153,193,6 script
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* w2=Job Master
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* w3=123,{
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* w4=
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2.) You have a default user/password warning similar to the following:
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[Warning]: Using the default user/password s1/p1 is NOT RECOMMENDED.
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[Notice]: Please edit your 'login' table to create a proper inter-server user/pa
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ssword (gender 'S')
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[Notice]: and then edit your user/password in conf/map_athena.conf (or conf/impo
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rt/map_conf.txt)
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If you look at the error, it's telling you that you're missing (or have an extra) TAB.
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This is easily fixed by looking at this part of the error: * w1=prontera,153,193,6 script
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If there was a TAB where it's supposed to be, that line would have prontera,153,193,6 at w1
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and 'script' at w2. As there's a space instead of a TAB, the two sections are read as a
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single parameter.
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Relax. This is just indicating that you're using the default username and password. To
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fix this, check over the part in the installation instructions relevant to the `login` table.
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3.) Your Map Server says the following:
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[Error]: make_connection: connect failed (socket #2, error 10061: No connection
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could be made because the target machine actively refused it.
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)!
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2.) You have a default user/password warning similar to the following:
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If this shows up on the map server, it generally means that there is no Char Server available
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to accept the connection.
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[Warning]: Using the default user/password s1/p1 is NOT RECOMMENDED.
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[Notice]: Please edit your 'login' table to create a proper inter-server user/pa
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ssword (gender 'S')
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[Notice]: and then edit your user/password in conf/map_athena.conf (or conf/impo
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rt/map_conf.txt)
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Relax. This is just indicating that you're using the default username and password. To
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fix this, check over the part in the installation instructions relevant to the `login` table.
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3.) Your map-server outputs the following:
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[Error]: make_connection: connect failed (socket #2, error 10061: No connection
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could be made because the target machine actively refused it.
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)!
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If this shows up on the map server, it generally means that there is no Char Server available
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to accept the connection.
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============================
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@ -142,38 +141,23 @@ pages on the Wiki or topics within the rAthena forum.
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* rAthena Forums
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http://rathena.org/
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* SVN Repository URL:
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* SVN Repository
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https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/
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* Full Installation Instructions:
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Windows http://rathena.org/wiki/Installation_on_Windows
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CentOS http://rathena.org/wiki/Installation_(CentOS)
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Debian http://rathena.org/wiki/Installation_(Debian)
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* Full Installation Instructions
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Windows http://rathena.org/wiki/Installation_on_Windows
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CentOS http://rathena.org/wiki/Installation_(CentOS)
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Debian http://rathena.org/wiki/Installation_(Debian)
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* rAthena IRC Channel
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irc://irc.rathena.net
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irc://irc.rizon.net/rathena
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============================
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|| 6. More Documentation ||
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============================
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rAthena has a large collection of help files and sample NPC scripts located in /doc/
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* Scripting
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It is recommended to look through /doc/script_commands.txt for help, pointers or
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even for ideas for your next NPC script. Most script commands have a usage example.
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* @commands
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In-game, Game Masters have the ability to use Atcommands (@) to control players,
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create items, spawn mobs, reload configuration files and even control the weather.
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For an in-depth explanation, please see /doc/atcommands.txt
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* Permissions
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The rAthena emulator has a permission system that enables certain groups of players
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to perform certain actions, or have access to certain visual enhancements or in-game
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activity. To see what permissions are available, they are detailed in /doc/permissions.txt
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There are more files in the /doc/ directory that will help you to create scripts or update the
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mapcache, or even explain how the job system and item bonuses work. Before posting a topic asking
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for help on the forums, we recommend that all users take the time to look over this directory.
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rAthena has a large collection of help files and sample NPC scripts located in the /doc/
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directory. These include detailed explanations of NPC script commands, atcommands (@),
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group permissions, item bonuses, and packet structures, among many other topics. We
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recommend that all users take the time to look over this directory before asking for
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assistance elsewhere.
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@ -1231,7 +1231,7 @@
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//===== Ranger =============================
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//-- RA_ARROWSTORM
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2233,2000:2200:2400:2600:2800,0,0,0,0,5400:5600:5800:6000:6400,-1
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2233,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,0,0,0,0,5000:4800:4600:4400:4200:4000:3800:3600:3400:3200,-1
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//-- RA_FEARBREEZE
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2234,2000,0,0,60000:90000:120000:150000:180000,0,0,0
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//= finished, optimized and tested by Lupus
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 3.0
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//= 3.1
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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@ -37,6 +37,7 @@
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//= 2.9 Corrected Valkyrie case spicifying where to warp after rebirthing. [L0ne_W0lf]
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//= 2.9b Fixed Verdandi typo, fixed resetting vars [Lupus]
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//= 3.0 Added quest log commands. [L0ne_W0lf]
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//= 3.1 Added Izlude Renewal coordinates.
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//============================================================
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valkyrie,48,86,4 script Valkyrie# 811,{
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@ -172,7 +173,9 @@ valkyrie,48,86,4 script Valkyrie# 811,{
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switch (ADVJOB) {
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case 4008:
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case 4015:
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warp "izlude",94,103; break;
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if (checkre(0)) warp "izlude",129,97;
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else warp "izlude",94,103;
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break;
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case 4009:
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case 4016:
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warp "prontera",273,354; break;
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@ -376,7 +379,9 @@ valkyrie,44,33,5 script Teleporter 124,{
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case 3: callsub S_Warpchar,"payon",69,100;
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case 4: callsub S_Warpchar,"geffen",120,39;
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case 5: callsub S_Warpchar,"alberta",117,56;
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case 6: callsub S_Warpchar,"izlude",94,103;
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case 6:
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if (checkre(0)) callsub S_Warpchar,"izlude",129,97;
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else callsub S_Warpchar,"izlude",94,103;
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case 7: callsub S_Warpchar,"aldebaran",91,105;
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case 8: callsub S_Warpchar,"comodo",209,143;
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case 9: callsub S_Warpchar,"yuno",328,101;
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//===== By: ==================================================
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//= Kisuka
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//===== Current Version: =====================================
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//= 2.0
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//= 2.0a
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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@ -22,6 +22,7 @@
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//= 1.8 Fixed some condition checks. [Gepard]
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//= 1.9 Corrected NPC counting mobs for the wrong NPC. (bugreport:4736) [L0ne_W0lf]
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//= 2.0 Optimized. [Joseph]
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//= 2.0a Bug fixes. [Euphy]
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//============================================================
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//============================================================================
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@ -846,7 +847,7 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 964,{
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close;
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}
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else if (mos_whale_edq == 8 || mos_whale_edq == 10) callsub S_D_1,3,91,92,93,94;
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else if (mos_whale_edq >= 91 && mos_whale_edq <= 94) callsub S_D_2,91,0;
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else if (mos_whale_edq >= 91 && mos_whale_edq <= 94) callsub S_D_2,(mos_whale_edq-91);
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else if (mos_whale_edq == 11) {
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mes "[Mr. Ibanoff]";
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mes "Look... Beyond the sea!";
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@ -898,8 +899,8 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 964,{
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close;
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}
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else if (mos_whale_edq == 23 || mos_whale_edq == 25) callsub S_D_1,5,241,242,243,244;
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else if (mos_whale_edq == 241 || mos_whale_edq == 243 || mos_whale_edq == 244) callsub S_D_2,1,1;
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else if (mos_whale_edq == 242) callsub S_D_2,1,2;
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else if (mos_whale_edq == 241 || mos_whale_edq == 243 || mos_whale_edq == 244) callsub S_D_2,0;
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else if (mos_whale_edq == 242) callsub S_D_2,1;
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else if (mos_whale_edq == 26) {
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mes "[Mr. Ibanoff]";
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mes "Look there!";
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@ -947,14 +948,14 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 964,{
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end;
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S_D_1:
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if (rand(1,4) == 3) {
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if (rand(1,getarg(0)) == 3) {
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set .@ship2,rand(4);
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setarray .@d$,"East","West","South","North";
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setarray .@d$[0],"East","West","South","North";
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mes "[Mr. Ibanoff]";
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mes "Hm. The sea currents have changed.";
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mes "Adjust the rudder forward to the";
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mes .@d$[.@ship2]+", to follow the currents.";
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set mos_whale_edq,getarg(.@ship2);
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set mos_whale_edq,getarg(.@ship2+1);
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close;
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}
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mes "[Mr. Ibanoff]";
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@ -967,14 +968,13 @@ S_D_1:
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close;
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S_D_2:
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setarray .@d$[getarg(0)],"East","West","South","North";
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mes "[Mr. Ibanoff]";
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mes "Hey!";
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mes "Did you not hear me?";
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mes "Change the rudder forward to the";
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if (getarg(1)) mes .@d$[getarg(1)]+", and follow the currents!";
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else mes .@d$[mos_whale_edq]+", and follow the currents!";
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close;
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setarray .@d$[0],"East","West","South","North";
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mes "[Mr. Ibanoff]";
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mes "Hey!";
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mes "Did you not hear me?";
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mes "Change the rudder forward to the";
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mes .@d$[getarg(0)]+", and follow the currents!";
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close;
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}
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//----------------------------------------------------------------------------
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@ -15,6 +15,7 @@
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//= 1.3 Added Malangdo tool dealer. [Euphy]
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//= 1.4 Moved Izlude merchants. [Streusel]
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//= 1.5 Added Dewata merchants. [Lemongrass]
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//= 1.6 Added Mora and Port Malaya merchants.
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//============================================================
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//=======================================================
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@ -69,6 +70,12 @@ s_atelier,15,65,5 shop Part-Timer#sc_lgt 89,6123:-1,6120:-1
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//=======================================================
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malangdo,232,163,5 shop Tool Dealer Myo 560,611:-1,1750:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,713:-1
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//=======================================================
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// Mora
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//=======================================================
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mora,100,118,4 shop Tool Dealer#mora 517,11522:-1,11523:-1,11524:-1,602:-1,601:-1,611:-1,1773:-1,1774:-1,713:-1
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mora,138,110,4 shop Mora Chef 518,11519:-1
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//=======================================================
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// Mid Camp
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//=======================================================
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@ -80,6 +87,14 @@ mid_camp,184,263,4 shop Black Marketeer#mid 49,2139:-1,2800:-1,2801:-1,2802:-1,2
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//=======================================================
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payon,123,109,4 shop Trap Specialist#pay 66,7940:-1,12341:-1
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//=======================================================
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// Port Malaya
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//=======================================================
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ma_in01,73,22,3 shop Weapon Dealer#ma 536,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1
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ma_in01,22,23,3 shop Tool Dealer#ma 536,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,2239:-1
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malaya,150,261,3 shop Fruit Gardener#ma 535,512:-1,513:-1,515:-1,516:-1,535:-1
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ma_in01,67,13,5 shop Armor Dealer#ma 536,2211:-1,2401:-1,2403:-1,2501:-1,2503:-1,2101:-1,2103:-1,2305:-1,2321:-1,2332:-1,2328:-1,2627:-1
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//=======================================================
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// Prontera
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//=======================================================
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|
@ -4,15 +4,60 @@
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//= Athena (1.0)
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//= Nana (1.1)
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//===== Current Version: =====================================
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//= 1.2
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//= 1.3
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//===== Compatible With: =====================================
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//= Any Athena Version
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//===== Description: =========================================
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//= Warp Points for Bibilyn Island & Undersea Cave
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//===== Additional Comments: =================================
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//= 1.2 Moved common warps to base path. [Euphy]
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//= 1.3 Added Undersea Tunnel 6th floor warper.
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//============================================================
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//= Undersea Cave ============================================
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iz_dun04,129,233,0 warp izd07 2,2,iz_dun05,141,187
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iz_dun05,141,190,0 warp izd07-1 2,2,iz_dun04,129,230
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// Undersea Tunnel Warper
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//============================================================
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iz_dun04,130,234,5 script Gatekeeper#iz_dun 413,{
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mes "[Gatekeeper]";
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mes "Halt!";
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mes "What brings you here, Adventurer?";
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mes "We've discovered a new floor of this underwater city.";
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next;
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mes "[Gatekeeper]";
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mes "Do you think you're up to the challenge?";
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mes "The monsters here are between levels 110 and 124.";
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mes "And you must beware of the Kraken!";
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next;
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switch(select("Release the Kraken!:I'll stay here.")) {
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case 1:
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mes "[Gatekeeper]";
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mes "Be cautious and good luck.";
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mes "If you see the Kraken be sure you have your friends to help or do what we do and run.";
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close2;
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warp "iz_dun05",141,187;
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end;
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case 2:
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mes "[Gatekeeper]";
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mes "It's always best to be prepared before exploring a new area.";
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mes "Come back when you're ready to go.";
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close;
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}
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}
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iz_dun05,142,190,5 script Guard#iz_dun 413,{
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mes "[Gatekeeper]";
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mes "So I guess you want to go back to the fifth floor?";
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next;
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switch(select("Yes!:No, I'll stay.")) {
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case 1:
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mes "[Gatekeeper]";
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mes "Be safe, adventurer.";
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close2;
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warp "iz_dun04",129,232;
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end;
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case 2:
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mes "[Gatekeeper]";
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mes "You're not going?";
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mes "You're braver than I thought.";
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close;
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}
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||||
}
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||||
|
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