- Modified HP conversion so that it fails when you don't have enough Hp. Also updated it to enable casting on "someone else" (effect: target loses Hp and gains Sp based on the max HP of the caster, will someone ever use this? who knows, but it's nice to have :P)
- Cleaned up Strip skills so that the skill animation will only show when something was stripped. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6349 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
f8db64c952
commit
c791cc651f
@ -3,6 +3,10 @@ Date Added
|
||||
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
|
||||
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
||||
2006/04/28
|
||||
* Modified HP conversion so that it fails when you don't have enough Hp.
|
||||
[Skotlex]
|
||||
* Cleaned up Strip skills so that the skill animation will only show when
|
||||
something was stripped. [Skotlex]
|
||||
* Added constant MAX_MOB_DROP to specify the amount of normal drops a mob
|
||||
has. The mob_db reading code will automatically parse the file according to
|
||||
the number of drops expected (the Mexp/Mper and MVP item rewards must still
|
||||
|
@ -4447,42 +4447,72 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
||||
clif_skill_fail(sd,skillid,0,0);
|
||||
break;
|
||||
}
|
||||
clif_skill_nodamage(src,bl,skillid,skilllv,1);
|
||||
|
||||
if (dstsd) {
|
||||
for (i=0;i<11;i++) {
|
||||
if (dstsd->equip_index[i]>=0 && dstsd->inventory_data[dstsd->equip_index[i]]) {
|
||||
if (equip &EQP_WEAPON && (i == 9 || (i == 8 && dstsd->inventory_data[dstsd->equip_index[8]]->type == 4)) && !(dstsd->unstripable_equip &EQP_WEAPON) && !(tsc && tsc->data[SC_CP_WEAPON].timer != -1)) {
|
||||
if (dstsd->equip_index[i]<0 || !dstsd->inventory_data[dstsd->equip_index[i]])
|
||||
continue;
|
||||
switch (i) {
|
||||
case 8: //Shield / left-hand weapon
|
||||
if(dstsd->inventory_data[dstsd->equip_index[8]]->type == 5)
|
||||
{ //Shield
|
||||
if (equip&EQP_SHIELD &&
|
||||
!(dstsd->unstripable_equip&EQP_SHIELD) &&
|
||||
!(tsc && tsc->data[SC_CP_SHIELD].timer != -1)
|
||||
){
|
||||
sclist[1] = SC_STRIPSHIELD; // Okay, we found a shield to strip - It is really a shield, not a two-handed weapon or a left-hand weapon
|
||||
pc_unequipitem(dstsd,dstsd->equip_index[i],3);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
//Continue to weapon
|
||||
case 9:
|
||||
if (equip &EQP_WEAPON &&
|
||||
!(dstsd->unstripable_equip&EQP_WEAPON) &&
|
||||
!(tsc && tsc->data[SC_CP_WEAPON].timer != -1)
|
||||
) {
|
||||
sclist[0] = SC_STRIPWEAPON; // Okay, we found a weapon to strip - It can be a right-hand, left-hand or two-handed weapon
|
||||
pc_unequipitem(dstsd,dstsd->equip_index[i],3);
|
||||
} else if (equip &EQP_SHIELD && i == 8 && dstsd->inventory_data[dstsd->equip_index[8]]->type == 5 && !(dstsd->unstripable_equip &EQP_SHIELD) && !(tsc && tsc->data[SC_CP_SHIELD].timer != -1)) {
|
||||
sclist[1] = SC_STRIPSHIELD; // Okay, we found a shield to strip - It is really a shield, not a two-handed weapon or a left-hand weapon
|
||||
pc_unequipitem(dstsd,dstsd->equip_index[i],3);
|
||||
} else if (equip &EQP_ARMOR && i == 7 && !(dstsd->unstripable_equip &EQP_ARMOR) && !(tsc && tsc->data[SC_CP_ARMOR].timer != -1)) {
|
||||
}
|
||||
break;
|
||||
case 7: //Armor
|
||||
if (equip &EQP_ARMOR &&
|
||||
!(dstsd->unstripable_equip &EQP_ARMOR) &&
|
||||
!(tsc && tsc->data[SC_CP_ARMOR].timer != -1)
|
||||
) {
|
||||
sclist[2] = SC_STRIPARMOR; // Okay, we found an armor to strip
|
||||
pc_unequipitem(dstsd,dstsd->equip_index[i],3);
|
||||
} else if (equip &EQP_HELM && i == 6 && !(dstsd->unstripable_equip &EQP_HELM) && !(tsc && tsc->data[SC_CP_HELM].timer != -1)) {
|
||||
}
|
||||
break;
|
||||
case 6: //Helm
|
||||
if (equip &EQP_HELM &&
|
||||
!(dstsd->unstripable_equip &EQP_HELM) &&
|
||||
!(tsc && tsc->data[SC_CP_HELM].timer != -1)
|
||||
) {
|
||||
sclist[3] = SC_STRIPHELM; // Okay, we found a helm to strip
|
||||
pc_unequipitem(dstsd,dstsd->equip_index[i],3);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else if (dstmd && !(status_get_mode(bl)&MD_BOSS)) {
|
||||
if (equip &EQP_WEAPON)
|
||||
} else if (!(status_get_mode(bl)&MD_BOSS)) {
|
||||
if (equip&EQP_WEAPON && !(tsc && tsc->data[SC_CP_WEAPON].timer != -1))
|
||||
sclist[0] = SC_STRIPWEAPON;
|
||||
if (equip &EQP_SHIELD)
|
||||
if (equip&EQP_SHIELD && !(tsc && tsc->data[SC_CP_SHIELD].timer != -1))
|
||||
sclist[1] = SC_STRIPSHIELD;
|
||||
if (equip &EQP_ARMOR)
|
||||
if (equip&EQP_ARMOR && !(tsc && tsc->data[SC_CP_ARMOR].timer != -1))
|
||||
sclist[2] = SC_STRIPARMOR;
|
||||
if (equip &EQP_HELM)
|
||||
if (equip&EQP_HELM && !(tsc && tsc->data[SC_CP_HELM].timer != -1))
|
||||
sclist[3] = SC_STRIPHELM;
|
||||
}
|
||||
|
||||
equip = 0; //Reuse equip to hold how many stats are invoked.
|
||||
for (i=0;i<4;i++) {
|
||||
if (sclist[i] != 0) // Start the SC only if an equipment was stripped from this location
|
||||
sc_start(bl,sclist[i],100,skilllv,skill_get_time(skillid,skilllv)+strip_fix/2);
|
||||
if (sclist[i]) // Start the SC only if an equipment was stripped from this location
|
||||
equip+=sc_start(bl,sclist[i],100,skilllv,skill_get_time(skillid,skilllv)+strip_fix/2);
|
||||
}
|
||||
|
||||
if (equip)
|
||||
clif_skill_nodamage(src,bl,skillid,skilllv,1);
|
||||
else if (sd) //Nothing stripped.
|
||||
clif_skill_fail(sd,skillid,0,0);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -5009,19 +5039,28 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
||||
break;
|
||||
|
||||
case PF_HPCONVERSION: /* ライフ置き換え */
|
||||
clif_skill_nodamage(src, bl, skillid, skilllv, 1);
|
||||
if (sd) {
|
||||
{
|
||||
int hp, sp;
|
||||
hp = sd->status.max_hp / 10; //Šî–{‚ÍHP‚Ì10%
|
||||
hp = status_get_max_hp(src) / 10; //Šî–{‚ÍHP‚Ì10%
|
||||
sp = hp * 10 * skilllv / 100;
|
||||
if (sd->status.sp + sp > sd->status.max_sp)
|
||||
sp = sd->status.max_sp - sd->status.sp;
|
||||
// we need to check with the sp that was taken away when casting too
|
||||
if (sd->status.sp + skill_get_sp(skillid, skilllv) >= sd->status.max_sp)
|
||||
hp = sp = 0;
|
||||
pc_heal(sd, -hp, sp);
|
||||
clif_heal(sd->fd, SP_SP, sp);
|
||||
clif_updatestatus(sd, SP_SP);
|
||||
if (hp >= status_get_hp(bl)) {
|
||||
if (sd) clif_skill_fail(sd,skillid,0,0);
|
||||
break;
|
||||
}
|
||||
clif_skill_nodamage(src, bl, skillid, skilllv, 1);
|
||||
if (dstsd) {
|
||||
if (sp > dstsd->status.max_sp - dstsd->status.sp)
|
||||
sp = dstsd->status.max_sp - dstsd->status.sp;
|
||||
// we need to check with the sp that was taken away when casting too
|
||||
if (skill_get_sp(skillid, skilllv) >= dstsd->status.max_sp - dstsd->status.sp)
|
||||
hp = sp = 0;
|
||||
}
|
||||
battle_heal(src,bl,-hp, sp, 0);
|
||||
if (dstsd && dstsd->fd)
|
||||
{
|
||||
clif_heal(dstsd->fd, SP_SP, sp);
|
||||
clif_updatestatus(dstsd, SP_SP);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case HT_REMOVETRAP: /* リム?ブトラップ */
|
||||
|
Loading…
x
Reference in New Issue
Block a user