From c7d2cec9c7de257f219d08631528d79aae0ada6e Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 22 Feb 2006 21:33:41 +0000 Subject: [PATCH] - Windwalk's bonus is now +5 miserable flee. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5375 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 1 + src/map/status.c | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index cc45428f0c..6f21b5bf32 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS 2006/02/22 + * Windwalk's flee bonus is now +1 every 2 skill lvs. [Skotlex] * Changed the way equipment breaking works. Function pc_break_equip was removed and now skill_break_equip is used. Basicly, it's the same as before, except that when you 'break' a piece of equipment of a diff --git a/src/map/status.c b/src/map/status.c index 845f0a84d0..a6ba3bf28d 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1965,7 +1965,7 @@ int status_calc_flee(struct block_list *bl, int flee) if(sc->data[SC_WHISTLE].timer!=-1) flee += sc->data[SC_WHISTLE].val2; if(sc->data[SC_WINDWALK].timer!=-1) - flee += flee * sc->data[SC_WINDWALK].val2/100; + flee += sc->data[SC_WINDWALK].val2; if(sc->data[SC_INCFLEERATE].timer!=-1) flee += flee * sc->data[SC_INCFLEERATE].val1/100; if(sc->data[SC_VIOLENTGALE].timer!=-1 && status_get_elem_type(bl)==4)