- blocked again skill usage during marionette.

- Some minor code cleanups.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7162 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-06-14 15:35:25 +00:00
parent e74e095778
commit c811ab0d88
3 changed files with 5 additions and 9 deletions

View File

@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/14
* Blocked again skill usage during marionette. [Skotlex]
* Fixed main.sql adding a key on char_id rather than account_id for the
char table. [Skotlex]
* Cleaned up character saving in char-sql, it no longer needs to query the

View File

@ -896,7 +896,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
(src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_num)
) { //Skills blocked through status changes...
if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through
// (sc->data[SC_MARIONETTE].timer != -1 && skill_num != CG_MARIONETTE) ||
(sc->data[SC_MARIONETTE].timer != -1 && skill_num != CG_MARIONETTE) ||
(sc->data[SC_MARIONETTE2].timer != -1 && skill_num == CG_MARIONETTE) ||
sc->data[SC_SILENCE].timer != -1 ||
sc->data[SC_STEELBODY].timer != -1 ||
@ -3817,7 +3817,7 @@ struct status_change *status_get_sc(struct block_list *bl)
case BL_NPC:
return &((TBL_NPC*)bl)->sc;
case BL_HOMUNCULUS: //[blackhole89]
return &((struct homun_data*)bl)->sc;
return &((TBL_HOMUNCULUS*)bl)->sc;
}
return NULL;
}
@ -3890,7 +3890,7 @@ int status_get_sc_def(struct block_list *bl, int type)
break;
case SC_CURSE:
if (status->luk > status_get_lv(bl))
sc_def = 10000; //Special property: inmunity when luk is greater than level
return 10000; //Special property: inmunity when luk is greater than level
else
sc_def = 300 +100*status->luk;
break;

View File

@ -529,10 +529,6 @@ int unit_warp(struct block_list *bl,int m,short x,short y,int type)
map_addblock(bl);
clif_spawn(bl);
//This is broken because the mob already was changed from map.
//Fortunately, the slave ai will make them chase their master automatically
// if (bl->type == BL_MOB)
// mob_warpslave(bl,AREA_SIZE);
skill_unit_move(bl,gettick(),1);
return 0;
}
@ -838,7 +834,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int
switch(skill_num){
case ALL_RESURRECTION:
if(battle_check_undead(tstatus->race,tstatus->def_ele)){
temp=1;
temp=1;
casttime = skill_castfix(src, PR_TURNUNDEAD, skill_lv);
}
break;
@ -1281,7 +1277,6 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
if(sd && sd->status.pet_id > 0 && sd->pd && battle_config.pet_attack_support)
pet_target_check(sd,target,0);
map_freeblock_unlock();
ud->attackabletime = tick + sstatus->adelay;