* Added an option to re-roll the /dice emotion server-side, to prevent cheats during events (bugreport:4194).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14519 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ai4rei 2010-11-28 23:08:42 +00:00
parent 93e376eac5
commit c82e8e36f1
5 changed files with 16 additions and 2 deletions

View File

@ -1,6 +1,7 @@
Date Added
2010/11/28
* Added an option to re-roll the /dice emotion server-side, to prevent cheats during events (bugreport:4194). [Ai4rei]
* Added emotion_type enumeration for clif_emotion constants. [Ai4rei]
- Made clif_parse_Emotion use clif_emotion, rather than having it's code inlined.
* Added clr_type enumeration for vanish effect constants. [Ai4rei]

View File

@ -119,3 +119,7 @@ display_hallucination: yes
// Set this to 1 if your client supports status change timers and you want to use them
// Clients from 2009 onward support this
display_status_timers: yes
// Randomizes the dice emoticon server-side, to prevent clients from forging
// packets for the desired number. (Note 1)
client_reshuffle_dice: no

View File

@ -4004,6 +4004,7 @@ static const struct _battle_data {
{ "invincible.nodamage", &battle_config.invincible_nodamage, 0, 0, 1, },
{ "mob_slave_keep_target", &battle_config.mob_slave_keep_target, 0, 0, 1, },
{ "autospell_check_range", &battle_config.autospell_check_range, 0, 0, 1, },
{ "client_reshuffle_dice", &battle_config.client_reshuffle_dice, 0, 0, 1, },
// BattleGround Settings
{ "bg_update_interval", &battle_config.bg_update_interval, 1000, 100, INT_MAX, },
{ "bg_short_attack_damage_rate", &battle_config.bg_short_damage_rate, 80, 0, INT_MAX, },

View File

@ -471,6 +471,7 @@ extern struct Battle_Config
int invincible_nodamage;
int mob_slave_keep_target;
int autospell_check_range; //Enable range check for autospell bonus. [L0ne_W0lf]
int client_reshuffle_dice; // Reshuffle /dice
// [BattleGround Settings]
int bg_update_interval;

View File

@ -9063,8 +9063,10 @@ void clif_parse_ChangeDir(int fd, struct map_session_data *sd)
*------------------------------------------*/
void clif_parse_Emotion(int fd, struct map_session_data *sd)
{
int emoticon = RFIFOB(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]);
if (battle_config.basic_skill_check == 0 || pc_checkskill(sd, NV_BASIC) >= 2) {
if (RFIFOB(fd,2) == E_MUTE) {// prevent use of the mute emote [Valaris]
if (emoticon == E_MUTE) {// prevent use of the mute emote [Valaris]
clif_skill_fail(sd, 1, 0, 1);
return;
}
@ -9076,7 +9078,12 @@ void clif_parse_Emotion(int fd, struct map_session_data *sd)
}
sd->emotionlasttime = time(NULL) + 1; // not more than 1 per second (using /commands the client can spam it)
clif_emotion(&sd->bl, RFIFOB(fd,2));
if(battle_config.client_reshuffle_dice && emoticon>=E_DICE1 && emoticon<=E_DICE6)
{// re-roll dice
emoticon = rand()%6+E_DICE1;
}
clif_emotion(&sd->bl, emoticon);
} else
clif_skill_fail(sd, 1, 0, 1);
}