Gunslinger Tracking can be canceled if you get hit.

Gunslinger Disarm always shows skill animation.
Removed custom firetrap effect from Gunslinger mines.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13644 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2009-03-31 12:57:13 +00:00
parent 53a5a9aeea
commit c83076c04a
3 changed files with 10 additions and 6 deletions

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@ -3,6 +3,10 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2009/03/31
* Gunslinger Tracking can be canceled if you get hit.
* Gunslinger Disarm always shows skill animation.
* Removed custom firetrap effect from Gunslinger mines. [ultramage]
2009/03/27
* Fixed a problem that blockskill timer failed when there was more than one on a skill [Playtester]
- please test this, now Asura should be blocked 2 seconds after EVERY Snap

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@ -553,7 +553,7 @@
509,0,0,0,0,0,0,10,0,no,0,0,0,none,0, GS_SINGLEACTION,Single Action
510,0,0,0,0,0,0,10,0,no,0,0,0,none,0, GS_SNAKEEYE,Snake Eye
511,-9,8,0,-1,0,0,10,2,no,0,0,0,weapon,0, GS_CHAINACTION,Chain Action
512,-9,6,1,-1,0,0,10,1,no,0,0,0,weapon,0, GS_TRACKING,Tracking
512,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0, GS_TRACKING,Tracking
513,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, GS_DISARM,Disarm
514,-9,6,1,-1,0x20,0,5,1,no,0,0,0,weapon,0, GS_PIERCINGSHOT,Piercing Shot
515,-9,8,1,-1,0,0,10,5,no,0,0,0,weapon,0, GS_RAPIDSHOWER,Rapid Shower

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@ -830,9 +830,9 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
case GS_DISARM:
rate = 3*skilllv;
if (sstatus->dex > tstatus->dex)
rate += (sstatus->dex - tstatus->dex)/5;
if (skill_strip_equip(bl, EQP_WEAPON, rate, skilllv, skill_get_time(skillid,skilllv)))
clif_skill_nodamage(src,bl,skillid,skilllv,1);
rate += (sstatus->dex - tstatus->dex)/5; //TODO: Made up formula
skill_strip_equip(bl, EQP_WEAPON, rate, skilllv, skill_get_time(skillid,skilllv));
clif_skill_nodamage(src,bl,skillid,skilllv,1);
break;
case NPC_EVILLAND:
sc_start(bl,SC_BLIND,5*skilllv,skilllv,skill_get_time2(skillid,skilllv));
@ -7478,7 +7478,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag,
&src->bl,tick);
sg->unit_id = UNT_USED_TRAPS;
clif_changetraplook(&src->bl, UNT_FIREPILLAR_ACTIVE);
//clif_changetraplook(&src->bl, UNT_FIREPILLAR_ACTIVE);
sg->limit=DIFF_TICK(tick,sg->tick)+1500;
break;
}
@ -10048,7 +10048,7 @@ static int skill_unit_timer_sub (DBKey key, void* data, va_list ap)
case UNT_GROUNDDRIFT_WATER:
case UNT_GROUNDDRIFT_FIRE:
group->unit_id = UNT_USED_TRAPS;
clif_changetraplook(bl, UNT_FIREPILLAR_ACTIVE);
//clif_changetraplook(bl, UNT_FIREPILLAR_ACTIVE);
group->limit=DIFF_TICK(tick+1500,group->tick);
unit->limit=DIFF_TICK(tick+1500,group->tick);
break;