Backslide against walls (fixes #1914)

* Backslide animation is not shown when the player is against a wall.
* SP is still consumed as normal.
Thanks to @zackdreaver!
This commit is contained in:
aleos 2017-02-02 18:07:37 -05:00
parent 778e96e475
commit c853ef0303

View File

@ -7937,8 +7937,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break; break;
case TF_BACKSLIDING: //This is the correct implementation as per packet logging information. [Skotlex] case TF_BACKSLIDING: //This is the correct implementation as per packet logging information. [Skotlex]
clif_skill_nodamage(src,bl,skill_id,skill_lv,1); if (skill_blown(src,bl,skill_get_blewcount(skill_id,skill_lv),unit_getdir(bl),BLOWN_IGNORE_NO_KNOCKBACK))
skill_blown(src,bl,skill_get_blewcount(skill_id,skill_lv),unit_getdir(bl),BLOWN_IGNORE_NO_KNOCKBACK); clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
break; break;
case TK_HIGHJUMP: case TK_HIGHJUMP: