Backslide against walls (fixes #1914)

* Backslide animation is not shown when the player is against a wall.
* SP is still consumed as normal.
Thanks to @zackdreaver!
This commit is contained in:
aleos 2017-02-02 18:07:37 -05:00
parent 778e96e475
commit c853ef0303

View File

@ -7937,8 +7937,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case TF_BACKSLIDING: //This is the correct implementation as per packet logging information. [Skotlex]
if (skill_blown(src,bl,skill_get_blewcount(skill_id,skill_lv),unit_getdir(bl),BLOWN_IGNORE_NO_KNOCKBACK))
clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
skill_blown(src,bl,skill_get_blewcount(skill_id,skill_lv),unit_getdir(bl),BLOWN_IGNORE_NO_KNOCKBACK);
break;
case TK_HIGHJUMP: