Bug Fixes

* Fixed the stun effect from Berkana Rune. (bugreport:9057)
* Adjusted Thorn Wall to be a placeable skill and to ignore caster's % damage cards.
* Field Manuals (SC_EXPBOOST and SC_JEXPBOOST) now increase EXP gained from NPC quests (through the getexp script command). (bugreport:9091)
* Lif's Mental Change no longer fully restores her HP and SP upon activation.
* Fixed fakename atcommand not working while disguised. (bugreport:8896) (Hercules 1e492e3)
* Fixed speed atcommand resetting when swapping equipment/changing maps. (bugreport:8915) (Hercules 37fdcba)
* Cleaned up some compile warnings.
This commit is contained in:
aleos89 2014-07-24 11:45:57 -04:00
parent 7fd6776194
commit c8758478b4
11 changed files with 85 additions and 74 deletions

View File

@ -404,7 +404,7 @@
387: The chosen emblem was detected invalid as it contain too much transparency (limit=%d)
//etc
388: You cannot use this item while storage is open.
//389 free
389: Speed returned to normal.
//NoAsk
390: Autorejecting is activated.
391: Autorejecting is deactivated.

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@ -1194,7 +1194,7 @@
2479,9,6,2,0,0,0,5,1,yes,0,0x80,3,misc,0,0x0, GN_THORNS_TRAP,Thorn Trap
2480,11,6,1,0,0x1,0,5,1,yes,0,0,3,misc,0,0x0, GN_BLOOD_SUCKER,Blood Sucker //CHECK Data says its a magic attack. Hmmmm....
2481,11,6,1,-1,0x2,1:2:3:4:5,5,1,yes,0,0,0,weapon,0,0x0, GN_SPORE_EXPLOSION,Spore Explosion //CHECK Data says its element is set to neutral. Need to confirm.
2482,11,6,16,0,0,0,5,1,yes,0,0,1,weapon,2,0x0, GN_WALLOFTHORN,Wall of Thorns
2482,11,6,2,0,0x8,0,5,1,yes,0,0,1,weapon,2,0x0, GN_WALLOFTHORN,Wall of Thorns
2483,11,6,2,0,0x3,4,10,1,yes,0,0x0,0,weapon,0,0x1, GN_CRAZYWEED,Crazy Weed
2484,0,6,2,2,0x2,2,10,1,no,0,0x0,0,weapon,0,0x1, GN_CRAZYWEED_ATK,Crazy Weed Attack
2485,9,6,2,3,0,0,5,1,yes,0,0,0,magic,0,0x0, GN_DEMONIC_FIRE,Demonic Fire

View File

@ -1194,7 +1194,7 @@
2479,9,6,2,0,0,0,5,1,yes,0,0x80,3,misc,0,0x0, GN_THORNS_TRAP,Thorn Trap
2480,11,6,1,0,0x1,0,5,1,yes,0,0,3,misc,0,0x0, GN_BLOOD_SUCKER,Blood Sucker //CHECK Data says its a magic attack. Hmmmm....
2481,11,6,1,-1,0x2,1:2:3:4:5,5,1,yes,0,0,0,weapon,0,0x0, GN_SPORE_EXPLOSION,Spore Explosion //CHECK Data says its element is set to neutral. Need to confirm.
2482,11,6,16,0,0,0,5,1,yes,0,0,1,weapon,2,0x0, GN_WALLOFTHORN,Wall of Thorns
2482,11,6,2,0,0x8,0,5,1,yes,0,0,1,weapon,2,0x0, GN_WALLOFTHORN,Wall of Thorns
2483,11,6,2,0,0x3,4,10,1,yes,0,0x0,0,weapon,0,0x1, GN_CRAZYWEED,Crazy Weed
2484,0,6,2,2,0x2,2,10,1,no,0,0x0,0,weapon,0,0x1, GN_CRAZYWEED_ATK,Crazy Weed Attack
2485,9,6,2,3,0,0,5,1,yes,0,0,0,magic,0,0x0, GN_DEMONIC_FIRE,Demonic Fire

View File

@ -60,7 +60,7 @@
#define ACCOUNT_REG2_NUM 16 ///Max permanent global account variables per account
#define MAX_REG_NUM 256 ///Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
#define DEFAULT_WALK_SPEED 150 ///Default walk speed
#define MIN_WALK_SPEED 0 ///Min walk speed
#define MIN_WALK_SPEED 20 ///Min walk speed
#define MAX_WALK_SPEED 1000 ///Max walk speed
#define MAX_STORAGE 600 ///Max number of storage slots a player can have, (up to ~850 tested)
#define MAX_GUILD_STORAGE 600 ///Max number of storage slots a guild

View File

@ -862,15 +862,21 @@ ACMD_FUNC(speed)
return -1;
}
if (speed < 0) {
sd->state.permanent_speed = 0; // Remove lock when set back to default speed.
if (speed < 0)
sd->base_status.speed = DEFAULT_WALK_SPEED;
sd->state.permanent_speed = 0; // Remove lock when set back to default speed.
} else {
else
sd->base_status.speed = cap_value(speed, MIN_WALK_SPEED, MAX_WALK_SPEED);
if (sd->base_status.speed != DEFAULT_WALK_SPEED) {
sd->state.permanent_speed = 1; // Set lock when set to non-default speed.
}
clif_displaymessage(fd, msg_txt(sd,8)); // Speed changed.
} else
clif_displaymessage(fd, msg_txt(sd,389)); // Speed returned to normal.
status_calc_bl(&sd->bl, SCB_SPEED);
clif_displaymessage(fd, msg_txt(sd,8)); // Speed changed.
return 0;
}
@ -7849,6 +7855,8 @@ ACMD_FUNC(fakename)
{
sd->fakename[0] = '\0';
clif_charnameack(0, &sd->bl);
if (sd->disguise)
clif_charnameack(sd->fd, &sd->bl);
clif_displaymessage(sd->fd, msg_txt(sd,1307)); // Returned to real name.
return 0;
}
@ -7865,6 +7873,8 @@ ACMD_FUNC(fakename)
safestrncpy(sd->fakename, message, sizeof(sd->fakename));
clif_charnameack(0, &sd->bl);
if (sd->disguise) // Another packet should be sent so the client updates the name for sd
clif_charnameack(sd->fd, &sd->bl);
clif_displaymessage(sd->fd, msg_txt(sd,1310)); // Fake name enabled.
return 0;

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@ -795,11 +795,11 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( sc->data[SC_SAFETYWALL] && (flag&(BF_SHORT|BF_MAGIC))==BF_SHORT ) {
struct skill_unit_group* group = skill_id2group(sc->data[SC_SAFETYWALL]->val3);
uint16 skill_id = sc->data[SC_SAFETYWALL]->val2;
uint16 skill_id_val = sc->data[SC_SAFETYWALL]->val2;
if (group) {
d->dmg_lv = ATK_BLOCK;
if (skill_id == MH_STEINWAND) {
if (skill_id_val == MH_STEINWAND) {
if (--group->val2 <= 0)
skill_delunitgroup(group);
if( (group->val3 - damage) > 0 )
@ -863,18 +863,18 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
}
if( (sce = sc->data[SC_MILLENNIUMSHIELD]) && sce->val2 > 0 && damage > 0 ) {
clif_skill_nodamage(bl, bl, RK_MILLENNIUMSHIELD, 1, 1);
sce->val3 -= (int)cap_value(damage,INT_MIN,INT_MAX); // absorb damage
d->dmg_lv = ATK_BLOCK;
sc_start(src,bl,SC_STUN,15,0,skill_get_time2(RK_MILLENNIUMSHIELD,sce->val1)); // There is a chance to be stunned when one shield is broken.
if( sce->val3 <= 0 ) { // Shield Down
sce->val2--;
if( sce->val2 > 0 ) {
if( sd )
clif_millenniumshield(sd,sce->val2);
sce->val3 = 1000; // Next Shield
} else
status_change_end(bl,SC_MILLENNIUMSHIELD,INVALID_TIMER); // All shields down
if( sce->val2 >= 0 ) {
clif_millenniumshield(bl,sce->val2);
if( !sce->val2 )
status_change_end(bl,SC_MILLENNIUMSHIELD,INVALID_TIMER); // All shields down
else
sce->val3 = 1000; // Next shield
}
status_change_start(src,bl,SC_STUN,10000,0,0,0,0,1000,2);
}
return 0;
}

View File

@ -16677,15 +16677,15 @@ int clif_elementalconverter_list(struct map_session_data *sd) {
/**
* Rune Knight
**/
void clif_millenniumshield(struct map_session_data *sd, short shields ) {
void clif_millenniumshield(struct block_list *bl, short shields) {
#if PACKETVER >= 20081217
unsigned char buf[10];
WBUFW(buf,0) = 0x440;
WBUFL(buf,2) = sd->bl.id;
WBUFL(buf,2) = bl->id;
WBUFW(buf,6) = shields;
WBUFW(buf,8) = 0;
clif_send(buf,packet_len(0x440),&sd->bl,AREA);
clif_send(buf,packet_len(0x440),bl,AREA);
#endif
}
/**

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@ -844,7 +844,7 @@ void clif_msgtable_num(int fd, int line, int num);
int clif_elementalconverter_list(struct map_session_data *sd);
void clif_millenniumshield(struct map_session_data *sd, short shields );
void clif_millenniumshield(struct block_list *bl, short shields);
int clif_spellbook_list(struct map_session_data *sd);

View File

@ -231,7 +231,7 @@ void pc_addspiritball(struct map_session_data *sd,int interval,int max)
sd->spirit_timer[i] = tid;
sd->spiritball++;
if( (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD )
clif_millenniumshield(sd,sd->spiritball);
clif_millenniumshield(&sd->bl,sd->spiritball);
else
clif_spiritball(&sd->bl);
}
@ -274,7 +274,7 @@ void pc_delspiritball(struct map_session_data *sd,int count,int type)
if(!type) {
if( (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD )
clif_millenniumshield(sd,sd->spiritball);
clif_millenniumshield(&sd->bl,sd->spiritball);
else
clif_spiritball(&sd->bl);
}
@ -6217,38 +6217,41 @@ int pc_checkjoblevelup(struct map_session_data *sd)
static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned int *job_exp, struct block_list *src)
{
int bonus = 0, vip_bonus_base = 0, vip_bonus_job = 0;
struct status_data *status = status_get_status_data(src);
if( sd->expaddrace[status->race] )
bonus += sd->expaddrace[status->race];
if( sd->expaddrace[RC_ALL] )
bonus += sd->expaddrace[RC_ALL];
if( sd->expaddclass[status->class_] )
bonus += sd->expaddclass[status->class_];
if( sd->expaddclass[CLASS_ALL] )
bonus += sd->expaddclass[CLASS_ALL];
if (src) {
struct status_data *status = status_get_status_data(src);
if (battle_config.pk_mode &&
(int)(status_get_lv(src) - sd->status.base_level) >= 20)
bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris]
if( sd->expaddrace[status->race] )
bonus += sd->expaddrace[status->race];
if( sd->expaddrace[RC_ALL] )
bonus += sd->expaddrace[RC_ALL];
if( sd->expaddclass[status->class_] )
bonus += sd->expaddclass[status->class_];
if( sd->expaddclass[CLASS_ALL] )
bonus += sd->expaddclass[CLASS_ALL];
if (sd->sc.data[SC_EXPBOOST]) {
bonus += sd->sc.data[SC_EXPBOOST]->val1;
if (battle_config.pk_mode &&
(int)(status_get_lv(src) - sd->status.base_level) >= 20)
bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris]
#ifdef VIP_ENABLE
//EXP bonus for VIP player
if (src && src->type == BL_MOB && pc_isvip(sd)) {
vip_bonus_base = battle_config.vip_base_exp_increase;
vip_bonus_job = battle_config.vip_job_exp_increase;
}
#endif
}
if (&sd->sc && sd->sc.data[SC_EXPBOOST]) {
bonus += sd->sc.data[SC_EXPBOOST]->val1;
if( battle_config.vip_bm_increase && pc_isvip(sd) ) // Increase Battle Manual EXP rate for VIP.
bonus += ( sd->sc.data[SC_EXPBOOST]->val1 / battle_config.vip_bm_increase );
}
#ifdef VIP_ENABLE
//EXP bonus for VIP player
if (src && src->type == BL_MOB && pc_isvip(sd)) {
vip_bonus_base = battle_config.vip_base_exp_increase;
vip_bonus_job = battle_config.vip_job_exp_increase;
}
#endif
*base_exp = (unsigned int) cap_value(*base_exp + (double)*base_exp * (bonus + vip_bonus_base)/100., 1, UINT_MAX);
if (sd->sc.data[SC_JEXPBOOST])
if (&sd->sc && sd->sc.data[SC_JEXPBOOST])
bonus += sd->sc.data[SC_JEXPBOOST]->val1;
*job_exp = (unsigned int) cap_value(*job_exp + (double)*job_exp * (bonus + vip_bonus_job)/100., 1, UINT_MAX);
@ -6258,10 +6261,11 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi
/*==========================================
* Give x exp at sd player and calculate remaining exp for next lvl
*------------------------------------------*/
int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp,unsigned int job_exp,bool quest)
int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp, unsigned int job_exp, bool quest)
{
float nextbp=0, nextjp=0;
unsigned int nextb=0, nextj=0;
float nextbp = 0, nextjp = 0;
unsigned int nextb = 0, nextj = 0;
nullpo_ret(sd);
if(sd->bl.prev == NULL || pc_isdead(sd))
@ -6273,7 +6277,7 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
if(sd->status.guild_id>0)
base_exp-=guild_payexp(sd,base_exp);
if(src) pc_calcexp(sd, &base_exp, &job_exp, src);
pc_calcexp(sd, &base_exp, &job_exp, src); // Give (J)EXPBOOST for quests even if src is NULL.
nextb = pc_nextbaseexp(sd);
nextj = pc_nextjobexp(sd);

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@ -8378,7 +8378,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
int8 rate = rnd()%100;
int16 shields = ((rate < 20) ? 4 : (rate < 50) ? 3 : 2);
sc_start4(src,bl,type,100,skill_lv,shields,1000,0,skill_get_time(skill_id,skill_lv));
clif_millenniumshield(sd,shields);
clif_millenniumshield(bl,shields);
clif_skill_nodamage(src,bl,skill_id,1,1);
}
break;
@ -8427,7 +8427,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( skill_area_temp[5]&0x10 ) {
if( dstsd ) {
i = (rnd()%100 < 50) ? 4 : ((rnd()%100 < 80) ? 3 : 2);
clif_millenniumshield(dstsd,i);
clif_millenniumshield(bl,i);
skill_area_temp[5] &= ~0x10;
type = SC_MILLENNIUMSHIELD;
}

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@ -726,7 +726,6 @@ void initChangeTables(void)
set_sc( GN_CARTBOOST , SC_GN_CARTBOOST , SI_GN_CARTBOOST , SCB_SPEED );
set_sc( GN_THORNS_TRAP , SC_THORNSTRAP , SI_THORNTRAP , SCB_NONE );
set_sc_with_vfx( GN_BLOOD_SUCKER , SC_BLOODSUCKER , SI_BLOODSUCKER , SCB_NONE );
add_sc( GN_WALLOFTHORN , SC_STOP );
set_sc( GN_FIRE_EXPANSION_SMOKE_POWDER , SC_SMOKEPOWDER , SI_FIRE_EXPANSION_SMOKE_POWDER, SCB_FLEE );
set_sc( GN_FIRE_EXPANSION_TEAR_GAS , SC_TEARGAS , SI_FIRE_EXPANSION_TEAR_GAS , SCB_HIT|SCB_FLEE );
set_sc( GN_MANDRAGORA , SC_MANDRAGORA , SI_MANDRAGORA , SCB_INT );
@ -2849,11 +2848,18 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
clif_status_load(&sd->bl, SI_INTRAVISION, 0);
memset(&sd->special_state,0,sizeof(sd->special_state));
memset(&status->max_hp, 0, sizeof(struct status_data)-(sizeof(status->hp)+sizeof(status->sp)));
if (!sd->state.permanent_speed) {
memset(&status->max_hp, 0, sizeof(struct status_data)-(sizeof(status->hp)+sizeof(status->sp)));
status->speed = DEFAULT_WALK_SPEED;
} else {
int pSpeed = status->speed;
memset(&status->max_hp, 0, sizeof(struct status_data)-(sizeof(status->hp)+sizeof(status->sp)));
status->speed = pSpeed;
}
// !FIXME: Most of these stuff should be calculated once, but how do I fix the memset above to do that? [Skotlex]
if (!sd->state.permanent_speed)
status->speed = DEFAULT_WALK_SPEED;
// Give them all modes except these (useful for clones)
status->mode = MD_MASK&~(MD_BOSS|MD_PLANT|MD_DETECTOR|MD_ANGRY|MD_TARGETWEAK);
@ -4247,6 +4253,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
if(flag&SCB_SPEED) {
struct unit_data *ud = unit_bl2ud(bl);
status->speed = status_calc_speed(bl, sc, b_status->speed);
/** [Skotlex]
@ -4257,7 +4264,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
if (ud)
ud->state.change_walk_target = ud->state.speed_changed = 1;
if( bl->type&BL_PC && status->speed < battle_config.max_walk_speed )
if( bl->type&BL_PC && !(sd && sd->state.permanent_speed) && status->speed < battle_config.max_walk_speed )
status->speed = battle_config.max_walk_speed;
if( bl->type&BL_HOM && battle_config.hom_setting&HOMSET_COPY_SPEED && ((TBL_HOM*)bl)->master)
@ -4266,8 +4273,6 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
status->speed = status_get_speed(&((TBL_MER*)bl)->master->bl);
if( bl->type&BL_ELEM && ((TBL_ELEM*)bl)->master)
status->speed = status_get_speed(&((TBL_ELEM*)bl)->master->bl);
}
if(flag&SCB_CRI && b_status->cri) {
@ -4279,7 +4284,6 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
/// After status_calc_critical so the bonus is applied despite if you have or not a sc bugreport:5240
if( bl->type == BL_PC && ((TBL_PC*)bl)->status.weapon == W_KATAR )
status->cri <<= 1;
}
if(flag&SCB_FLEE2 && b_status->flee2) {
@ -5826,11 +5830,8 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
TBL_PC* sd = BL_CAST(BL_PC, bl);
int speed_rate = 100;
if( sc == NULL )
return cap_value(speed,10,USHRT_MAX);
if (sd && sd->state.permanent_speed)
return (short)cap_value(speed,10,USHRT_MAX);
if (sc == NULL || (sd && sd->state.permanent_speed))
return (unsigned short)cap_value(speed, MIN_WALK_SPEED, MAX_WALK_SPEED);
if( sd && sd->ud.skilltimer != INVALID_TIMER && (pc_checkskill(sd,SA_FREECAST) > 0 || sd->ud.skill_id == LG_EXEEDBREAK) ) {
if( sd->ud.skill_id == LG_EXEEDBREAK )
@ -5992,7 +5993,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
if( sc->data[SC_REBOUND] )
speed += max(speed, 100);
return (short)cap_value(speed,10,USHRT_MAX);
return (unsigned short)cap_value(speed, MIN_WALK_SPEED, MAX_WALK_SPEED);
}
#ifdef RENEWAL_ASPD
@ -8195,7 +8196,6 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
case SC_MARIONETTE:
case SC_MARIONETTE2:
case SC_NOCHAT:
case SC_CHANGE: // Otherwise your Hp/Sp would get refilled while still within effect of the last invocation.
case SC_ABUNDANCE:
case SC_FEAR:
case SC_TOXIN:
@ -10212,9 +10212,6 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
}
sce->val2 = 5 * status->max_hp / 100;
break;
case SC_CHANGE:
status_percent_heal(bl, 100, 100);
break;
case SC_RUN:
{
struct unit_data *ud = unit_bl2ud(bl);
@ -10762,7 +10759,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
/* 3rd Stuff */
case SC_MILLENNIUMSHIELD:
clif_millenniumshield(sd,0);
clif_millenniumshield(bl, 0);
break;
case SC_HALLUCINATIONWALK:
sc_start(bl,bl,SC_HALLUCINATIONWALK_POSTDELAY,100,sce->val1,skill_get_time2(GC_HALLUCINATIONWALK,sce->val1));