minor typos, fixed Turtle island exploit

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5549 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2006-03-10 05:50:01 +00:00
parent 858d87d0c8
commit c87fbd0c64
4 changed files with 16 additions and 17 deletions

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@ -27,10 +27,10 @@ Nexon
Date Added Date Added
====== ======
03/10
* Fixed Turtle Island quest, got rid of 2 useless variables [Lupus]
03/07 03/07
* Fixed some reference to old locations of the Blacksmith NPC's, Thanks to Neouni. [Poki#3] * Fixed some reference to old locations of the Blacksmith NPC's, Thanks to Neouni. [Poki#3]
03/06 03/06
* Fixed Thanatos warps: tha_t06,tha_t06a,tha_t06b,tha_t05a thanks to Justin84 [Lupus] * Fixed Thanatos warps: tha_t06,tha_t06a,tha_t06b,tha_t05a thanks to Justin84 [Lupus]
- Added Temp Thanatos Keys solution (more close to official than that Thanatos Statues Quest) - Added Temp Thanatos Keys solution (more close to official than that Thanatos Statues Quest)

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@ -3,9 +3,9 @@
//===== By: ================================================== //===== By: ==================================================
//= kobra_k88 //= kobra_k88
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.7 //= 1.8
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= eAthena 7.15 + //= eAthena SVN
//===== Description: ========================================= //===== Description: =========================================
//= //=
//===== Additional Comments: ================================= //===== Additional Comments: =================================
@ -17,6 +17,7 @@
//= 1.5 Fixed typo in script. [massdriller] //= 1.5 Fixed typo in script. [massdriller]
//= 1.6 Fixed some typos, optimized, added Gotanblue#2 to be able to return back to Alberta [Lupus] //= 1.6 Fixed some typos, optimized, added Gotanblue#2 to be able to return back to Alberta [Lupus]
//= 1.7 Fixed Phelix bugs [Lupus] //= 1.7 Fixed Phelix bugs [Lupus]
//= 1.8 Got rid of 2 useless variables, fixed Turtle Island Quest exploit [Lupus]
//============================================================ //============================================================
@ -261,7 +262,7 @@ alberta.gat,190,173,4 script Phelix 85,{
M_Yes: M_Yes:
mes "[Phelix]"; mes "[Phelix]";
mes "What do you want to exchange your jellopies for?"; mes "What do you want to exchange your Jellopies for?";
next; next;
menu "Red Potion please.",-,"Sweet Potato please.",M_1,"Cancel",M_End; menu "Red Potion please.",-,"Sweet Potato please.",M_1,"Cancel",M_End;
@ -290,7 +291,7 @@ alberta.gat,190,173,4 script Phelix 85,{
L_NotEnough: L_NotEnough:
mes "[Phelix]"; mes "[Phelix]";
mes "I'm sorry but you do not have enough jellopy."; mes "I'm sorry but you do not have enough Jellopies.";
next; next;
goto M_Yes; goto M_Yes;
@ -351,7 +352,7 @@ MEnd:
//<====================================================== Turtle Island ========================================================>\\ //<====================================================== Turtle Island ========================================================>\\
// Gotanblue -------------------------------------------------------------------------- // Gotanblue --------------------------------------------------------------------------
alberta.gat,247,123,5 script Gotanblue 709,{ alberta.gat,247,123,5 script Gotanblue 709,{
if(TURTLE == 1) goto L_Turtle; if(TURTLE) goto L_Turtle;
mes "[Gotanblue]"; mes "[Gotanblue]";
mes "Ha ha! The sea seems endless!! We cannot begin to grasp it's size merely by gazing at it from land...."; mes "Ha ha! The sea seems endless!! We cannot begin to grasp it's size merely by gazing at it from land....";
next; next;
@ -594,8 +595,7 @@ alberta_in.gat,23,104,2 script Turtle Grandpa 120,{
next; next;
mes "[Turtle Grandpa]"; mes "[Turtle Grandpa]";
mes "Oh! One more thing... look for his '^5555FFjournal^000000'. He usually has it close by. It's definitely an interesting read."; mes "Oh! One more thing... look for his '^5555FFjournal^000000'. He usually has it close by. It's definitely an interesting read.";
set TURTLE, 1; if(TURTLE==0) set TURTLE, 1;
set JORNADAN, 1;
close; close;
sM_1: sM_1:
mes "[Turtle Grandpa]"; mes "[Turtle Grandpa]";
@ -720,7 +720,7 @@ alberta.gat,248,90,1 script Jornadan Niliria 121,{
// Jornadan's Voyage Log ------------------------------------------------- // Jornadan's Voyage Log -------------------------------------------------
alberta.gat,247,93,1 script A Voyage Log 111,{ alberta.gat,247,93,1 script A Voyage Log 111,{
if(JORNADAN == 1) goto L_Treasure; if(TURTLE == 1) goto L_Treasure;
mes "[A Voyage Log]"; mes "[A Voyage Log]";
mes "= 03:20 am ="; mes "= 03:20 am =";
mes "The moon was dark and I couldn't even see 100m in front of me. I had a bad feeling about the situation..... I was not the only one..."; mes "The moon was dark and I couldn't even see 100m in front of me. I had a bad feeling about the situation..... I was not the only one...";
@ -835,14 +835,13 @@ L_Treasure:
mes "- with a skull mark on it -"; mes "- with a skull mark on it -";
mes "- You've gained -"; mes "- You've gained -";
mes "- a 'Skull Key' -^000000"; mes "- a 'Skull Key' -^000000";
set SKULLKEY, 1; set TURTLE, 2;
set JORNADAN, 0;
close; close;
} }
// Burried treasure -------------------------------------------------------------------- // Burried treasure --------------------------------------------------------------------
tur_dun01.gat,160,80,1 script Skull Stone 111,{ tur_dun01.gat,160,80,1 script Skull Stone 111,{
if(SKULLKEY == 1) goto L_OpenBox; if(TURTLE == 2) goto L_OpenBox;
mes "^5555FF(It's a frightening stone tomb with horrible skull on it.)^000000"; mes "^5555FF(It's a frightening stone tomb with horrible skull on it.)^000000";
close; close;
@ -852,9 +851,9 @@ L_OpenBox:
mes "^5555FF(~click!~click!~)^000000"; mes "^5555FF(~click!~click!~)^000000";
next; next;
mes "^5555FF(Suddenly the top of the stone opens with many things coming out!)^000000"; mes "^5555FF(Suddenly the top of the stone opens with many things coming out!)^000000";
set SKULLKEY, 0; set TURTLE, 3;
next; next;
mes "^5555FF(You got 5 Bananas, and 5 Banana Juices.)^000000"; mes "^5555FF(You got 5 Tropical Bananas and 5 Banana Juices.)^000000";
getitem 634, 5; getitem 634, 5;
getitem 532, 5; getitem 532, 5;
close; close;

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@ -79,7 +79,7 @@ A_No:
close; close;
A_Cannot: A_Cannot:
mes "[Oliver]"; mes "[Oliver]";
mes "There is currentally an adoption inprogress, come back when it has finished."; mes "There is currentlly an adoption in progress, come back when it is finished.";
close; close;
A_Yes: A_Yes:
mes "[Oliver]"; mes "[Oliver]";

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@ -89,7 +89,7 @@ cmd_in01.gat,117,165,4 shop Armor Dealer 101,2226:-1,2228:-1,2103:-1,2105:-1,240
cmd_in01.gat,131,165,4 shop Weapon Dealer 49,1903:-1,1905:-1,1907:-1,1950:-1,1952:-1,1954:-1,1956:-1,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1 cmd_in01.gat,131,165,4 shop Weapon Dealer 49,1903:-1,1905:-1,1907:-1,1950:-1,1952:-1,1954:-1,1956:-1,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1
cmd_in01.gat,79,182,4 shop Tool Dealer 83,1753:-1,501:-1,502:-1,503:-1,504:-1,645:-1,656:-1,657:-1,601:-1,602:-1,611:-1,1065:-1 cmd_in01.gat,79,182,4 shop Tool Dealer 83,1753:-1,501:-1,502:-1,503:-1,504:-1,645:-1,656:-1,657:-1,601:-1,602:-1,611:-1,1065:-1
comodo.gat,296,125,4 shop Souvenir Merchant 101,965:-1,964:-1 comodo.gat,296,125,4 shop Souvenir Merchant 101,965:-1,964:-1
comodo.gat,244,296,7 shop Item Collector 74,909:-1,5 comodo.gat,244,296,7 shop Item Collector 74,909:-1
comodo.gat,224,164,4 shop Food Seller 750,7455:-1 comodo.gat,224,164,4 shop Food Seller 750,7455:-1
//======================================================= //=======================================================