* Updated cities: Morroc, Jawaii, and Izlude

- Moved an NPC out of Prontera because of the Jawaii update.
* Updated Wedding script to official. (Moved previous to custom.)
- Updated the Divorce NPC to Official as well.
* Changed some dialog in the Kafra Functions.
* Updated the Message boards to iRO standards.
* Added the Mail box NPCs even though the mail system is not implemented.
* Near total rewrite of the shops.txt file. Lots of corrections and such.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10766 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf 2007-06-14 20:34:13 +00:00
parent e89534c7f2
commit c92f6a69ee
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@ -1,6 +1,14 @@
Date Added
======
2007/06/14
* Rev. 10766 Updated cities: Morroc, Jawaii, and Izlude [L0ne_W0lf]
- Moved an NPC out of Prontera because of the Jawaii update.
* Updated Wedding script to official. (Moved previous to custom.)
- Updated the Divorce NPC to Official as well.
* Changed some dialog in the Kafra Functions.
* Updated the Message boards to iRO standards.
* Added the Mail box NPCs even though the mail system is not implemented.
* Near total rewrite of the shops.txt file. Lots of corrections and such.
* Removed Cursey Abbey spawns from the conf file [Playtester]
- fixed a bug in the spawn file
- it will be readded once the mobs are actually usable

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//= 1.5 Added a lvl 4 weapon quest related NPC [MasterOfMuppets]
//= 1.6 Added Bartender NPC, made by Persian69 [Vicious_Pucca]
//= 1.7 Removed Duplicates [Silent]
//= 1.8 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf]
//============================================================
// Morroc
//============================================================
morocc,68,260,0 script Towner#Spencer 99,{
switch(rand(3)) {
case 1:
case 2:
mes "[Spencer]";
mes "You know...";
mes "Those giant, triangular buildings at the NorthWest corner of Morroc known are known to us as Pyramids...";
next;
mes "[Spencer]";
mes "Those things have been around here for thousands and thousands of years. No one knows when and why they were built, or who built them.";
next;
mes "[Spencer]";
mes "All we know is that tons of monsters live inside those weird buildings. You might wanna stay away from those really dangerous places.";
close;
//==================================================== Town of Morroc ====================================================\\
Default:
mes "[Spencer]";
mes "Man...";
next;
mes "[Spencer]";
mes "Oh...";
mes "Oh man...";
next;
mes "[Spencer]";
mes "Man, I'm freaking bored!";
next;
mes "[Spencer]";
mes "Hey.";
mes "Let's play...";
mes "Rock, paper, scissors, yeah?";
next;
mes "[Spencer]";
mes "I feel it's fair to warn you, though, that here I'm the official regional champion of this time honored game of intellectual strategy.";
next;
if (select("Alright~:What...?!") == 1) {
mes "[Spencer]";
mes "Alright...";
mes "One, two...";
mes "Three!";
next;
switch(select("Rock:Paper:Scissors")) {
case 1:
switch(rand(3)) {
case 1:
Emotion e_rock;
mes "["+strcharinfo(0)+"]";
mes "Rock...!";
next;
mes "[Spencer]";
mes "What the...?!";
mes "I see great minds think alike! But then again, so do stupid minds...";
close;
case 2:
Emotion e_paper;
mes "["+strcharinfo(0)+"]";
mes "Rock...!";
next;
mes "[Spencer]";
mes "Looks like I win!";
mes "Heh heh~ Still got it.";
close;
Default:
Emotion e_scissors;
mes "["+strcharinfo(0)+"]";
mes "Rock...!";
next;
mes "[Spencer]";
mes "...What?!";
mes "No way!";
mes "How did I lose?!";
next;
mes "[Spencer]";
mes "So...";
mes "I see you're";
mes "not just a";
mes "mere rookie...";
close;
}
case 2:
switch(rand(3)) {
case 1:
Emotion e_rock;
mes "["+strcharinfo(0)+"]";
mes "Paper...!";
next;
mes "[Spencer]";
mes "It can't be...";
mes "Impossible...";
mes "I lost?!";
next;
mes "[Spencer]";
mes "You're not able";
mes "to read minds...";
mes "Are you?";
close;
case 2:
Emotion e_paper;
mes "["+strcharinfo(0)+"]";
mes "Paper...!";
next;
mes "[Spencer]";
mes "So...";
mes "It seems we are";
mes "evenly matched...";
next;
mes "[Spencer]";
mes "You are truly a";
mes "worthy opponent...";
close;
case 3:
Emotion e_scissors;
mes "["+strcharinfo(0)+"]";
mes "Paper...!";
next;
mes "[Spencer]";
mes "Bwah Hah Hah!";
mes "You lose!";
next;
mes "[Spencer]";
mes "Still...";
mes "That was too";
mes "close for comfort...";
next;
mes "[Spencer]";
mes "I...";
mes "I almost chose Rock...";
close;
}
case 3:
switch(rand(3)) {
case 1:
Emotion e_rock;
mes "["+strcharinfo(0)+"]";
mes "Scissors...!";
next;
mes "[Spencer]";
mes "BAM...!";
mes "Smashed you up!";
mes "Who's your daddy?!";
close;
case 2:
Emotion e_paper;
mes "["+strcharinfo(0)+"]";
mes "Scissors...!";
next;
mes "[Spencer]";
mes "It can't be...!";
mes "I've spent seven years training to get a black belt in this game!";
close;
case 3:
Emotion e_scissors;
mes "["+strcharinfo(0)+"]";
mes "Scissors...!";
next;
mes "[Spencer]";
mes "Uh oh...";
mes "Looks like";
mes "you've got the";
mes "eye of the tiger.";
next;
mes "[Spencer]";
mes "It may be a tie,";
mes "But next time...";
mes "I will crush you.";
close;
}
}
}
mes "[Spencer]";
mes "That's fine...";
mes "I understand if you're a little intimidated to take on ^7A378BThe Master^000000.";
close;
}
}
// Old Scholar ===============================
morocc_in,112,122,2 script Old Scholar 61,{
morocc,116,266,0 script Towner#moc 85,{
if (BaseLevel > 98) {
mes "[Ogleson]";
mes "Oh man...";
next;
mes "[Ogleson]";
mes "That blueish glow around you! You're really, really strong! That's soooo cool! You must not be afraid of anything, not even Desert Wolves.";
next;
mes "[Ogleson]";
mes "I'm so jealous!";
mes "Everyone must like you!";
close;
}
mes "[Ogleson]";
mes "If you have to go through the desert, you have to look out for the Desert Wolves. Those things are so mean and vicious...";
next;
mes "[Ogleson]";
mes "Those wolves are always traveling around in a pack. If they find that you're threatening one of them, you'll have to take all of them on.";
next;
mes "[Ogleson]";
mes "I'm just so glad that, somehow, they keep those wild creatures out of the city. Otherwise, none of us would be able to sleep at night.";
close;
}
morocc,208,85,0 script Towner#2moc 83,{
mes "[Silas]";
mes "I work in the trading business, so I always have to cross the hot, dry Morroc Desert on business.";
next;
mes "[Silas]";
mes "One time, while I was in the middle of the desert, I was so thirsty that I caught a cactus. As you may know, you can find water inside of those things.";
next;
mes "[Silas]";
mes "But before I was able to cut it, it slapped me! Then it shot me in the arse with all these needles. Man, did that smart!";
next;
mes "[Silas]";
mes "The worst part of it all? I had to buy some Holy Water from a stingy Merchant. Man, I hate it when they know Overcharge!";
next;
mes "[Silas]";
mes "Later, I learned that it wasn't a normal cactus I found, but the monster we call 'Muka.' So, try to bring water on your long trips, it might save you some pain.";
close;
}
morocc,150,50,0 script Towner#3moc 99,{
mes "[Lapidary]";
mes "The undisputed queen of jewels has to be the Diamond. After looking at it just once, no one can deny its beauty.";
next;
mes "[Lapidary]";
mes "Many factors determine its value, but the most important thing is its size.";
next;
mes "[Lapidary]";
mes "It should also be a perfect crystal, not cracked or chipped, if you want to sell the Diamond for a lot of zeny.";
close;
}
morocc,44,180,0 script Towner#4moc 89,{
switch(rand(2)) {
case 1:
mes "[Trevor]";
mes "Hey guy.";
mes "What are you doing here all the way in Morroc? You know, this place is full of Thieves, Rogues and Assassins, right?";
next;
if (BaseClass == Job_Thief) {
mes "[Trevor]";
mes "Heh heh~";
mes "I guess that means you fit right in! It's nice to be in your element, don't you agree?";
}
else {
mes "[Trevor]";
mes "Wait a second...";
mes "Only people of bravery, or maybe even greed, would wander around here for fun. You must be an adventurer, right?";
}
next;
mes "[Trevor]";
mes "Anyway, there's this dagger that brings incredible luck to however possesses it. Luck... I'm use we can all use more of that. Supposedly, the Thief that used to own it has never been caught!";
next;
mes "[Trevor]";
mes "I guess that could be a helpful tip to someone like you.";
close;
Default:
mes "[Trevor]";
mes "There's some guy around here that's making these toootally funky hats. Yeah, they're pretty weird.";
next;
mes "[Trevor]";
mes "Supposedly, he's studied science, and he's making these hats that you can wear to beat the heat on hot days. But the way they look is totally ridiculous.";
next;
mes "[Trevor]";
mes "Actually, to tell the truth, some of them might actually be cute. But I saw someone leave him wearing a fish on his head! It was soooo weird!";
close;
}
}
morocc,79,111,4 script Picky Lady#moc 66,{
mes "[Syvia]";
mes "The fields of Rune-Midgard are infested with wild and dangerous monsters that threaten the lives of traveling adventurers...";
next;
mes "[Syvia]";
mes "But, you've got to admit a bunch of them are soooo cute!";
next;
mes "[Syvia]";
mes "You know, like how Spore sticks out its tongue after you kill it, or how little Picky wears that tiny egg shell sometimes?";
next;
mes "[Syvia]";
mes "And you certainly can't deny that ^F08080Poring^000000 is the cutest of them all!";
next;
switch(select("What about Angeling?:How about Ghostring?:Quit Conversation")) {
case 1:
mes "[Syvia]";
mes "Ooh! Angeling is even cuter! It's just like Poring, except it has angel wings! Of course, I don't know if they can actually fly...";
next;
mes "[Syvia]";
mes "Angelings are rarely seen, but can be found among large groups of Porings living in one of the fields south of Prontera.";
next;
mes "[Syvia]";
mes "Angeling is a high level monster with Holy property, so it's immune to most magic, aside from spells that have Neutral or Shadow attack properties.";
next;
mes "[Syvia]";
mes "Hehe~ Don't you think I know a lot about Porings? I love them soooo much~";
close;
case 2:
mes "[Syvia]";
mes "Ghostring?!";
mes "Yeah, that";
mes "little guy";
mes "is kind of... ";
mes "gnarly looking.";
next;
mes "[Syvia]";
mes "Ghostring is an evil ghost Poring. It's rarely seen, but can be found among mass groups of Porings living in one of the fields south of Prontera.";
next;
mes "[Syvia]";
mes "Ghostring is a high-leveled monster with the Ghost property, so it can withstand all physical attacks.";
next;
mes "[Syvia]";
mes "Damage can only be caused to Ghostring through magic spells or weapons with an a specific property.";
next;
mes "[Syvia]";
mes "Hehe~ Don't you think I know a lot about Porings? I love them soooo much~";
close;
case 3:
mes "[Syvia]";
mes "Huh?! Where are you going? I was just about to tell you how cute Porings are! W-Wait~!";
close;
}
}
morocc,76,75,4 script Ant Man#moc 47,{
mes "[Akira]";
mes "When you walk through the desert about one map North and 3 maps East, you'll find the entrance to Ant Hell.";
next;
switch(select("Ant Hell?:Ants?:End Conversation")) {
case 1:
mes "[Akira]";
mes "Ant Hell seems to be a colony of giant ant monsters. If you wander in there, look out. They can be pretty dangerous.";
next;
mes "[Akira]";
mes "Giearth, the elderly fairy, also roams around Ant Hill mining for Ores. If you bother him, you'll be in trouble, so watch out for him too.";
next;
mes "[Akira]";
mes "To get to Ant Hell, you can head east till you see the bridge which connects to the Payon Forest. In the map right before that bridge, head north to find the entrance to Ant Hell.";
close;
case 2:
mes "[Akira]";
mes "Ant Hell is swarming with Ant monsters. You'll notice that they all classed with different names.";
next;
mes "[Akira]";
mes "Andre is the weakest, Piere is comparatively average, and Deniro is the strongest Ant. Keep that in mind so you can fight the Ants suitable to your level.";
next;
mes "[Akira]";
mes "Oh, and you should be especially careful not to drop items. Those ants will grab anything on the ground in a flash!";
close;
case 3:
close;
}
}
morocc,123,58,4 script Assassin Boy#moc 118,{
mes "[Timmy]";
mes "Unbeatable in man-to-man fights, Assassins always overcome their enemies! Erm, always overcome their enemies without a trace.";
next;
switch(select("Say what?:Where I can find the Assassin clan?:End Conversation")) {
case 1:
mes "[Timmy]";
mes "I hear Assassins practice killing people, quietly and stealthfully of course, everyday! I want to become one so bad!";
next;
mes "[Timmy]";
mes "But...";
mes "I left home three months ago, and have been searching for their secret base ever since. Are they really that invisible?!";
close;
case 2:
mes "[Timmy]";
mes "Well, I hear that if you leave this town and go 2 maps east, and then 2 maps South, you should be able to find it.";
next;
mes "[Timmy]";
mes "The 'Mirage Tower,' the head building of Sograt Desert, is supposed to appear in this awesome sandstorm! But, I still haven't found it.";
next;
mes "[Timmy]";
mes "If you find them, and the clan master thinks you're qualified, you can become an Assassin! Or, at least, I think...";
next;
mes "[Timmy]";
mes "Oh..!";
mes "And I hear the coolest Assassin of them all is the Assassin Cross! But, that's even a bigger mystery~";
close;
case 3:
mes "[Timmy]";
mes "Assassin is one of the advanced jobs for Thief, and specializes in fighting with Neutral and Poison property attacks.";
next;
mes "[Timmy]";
mes "They're also very sneaky! I hear that they're able to cloak so that no one can see them!";
close;
}
}
morocc,180,155,4 script Dimitri#moc 49,{
mes "[Dimitri]";
mes "Man, this place is so hot! You would think they would sell Deodorant, maybe even some cologne in this city, but noooooo...";
next;
switch(Select("About the desert sands:About the remedy for Fatigue:End Conversation")) {
case 1:
mes "[Dimitri]";
mes "The desert?!";
mes "It's definitely";
mes "much hotter than";
mes "this city.";
next;
mes "[Dimitri]";
mes "Still, you can sit down and take a rest whenever you need to and your ass won't burn. I guess the Morroc sand doesn't conduct heat as much as it should.";
next;
mes "[Dimitri]";
mes "I mean, when I sit down, it does feel ^EE2C2Cpleasantly toasty^000000. I get almost a guilty sensation when I do that.";
next;
mes "[Dimitri]";
mes "Try it when you're in the desert sometime. You'll see that you can still recover your HP and SP.";
close;
case 2:
mes "[Dimitri]";
mes "When you're tired, just drink a Potion. Those things taste great!";
next;
mes "[Dimitri]";
mes "I know, the Pharmacist who can make them always says ^EE3B3BDon't drink too much, it's abuse, blah blah blah^000000, but whatever.";
next;
mes "[Dimitri]";
mes "Red Potions have become steadily popular since they're so affordable, even though they only recover a little bit of HP.";
next;
mes "[Dimitri]";
mes "So...";
mes "Just know that you should try to carry Potions in case you run into some sort of crazy situation, alright?";
close;
case 3:
mes "[Dimitri]";
mes "Sometimes 'Milk' comes out of 'PecoPeco's Egg.' Now...";
next;
mes "[Dimitri]";
mes "I may not be a man of science, but how is that even possible?";
next;
mes "[Dimitri]";
mes "I mean, did the Milk come prepackaged with the egg, or did it get in there somehow?";
close;
}
}
morocc,234,273,4 script Fly Man#moc 54,{
mes "[Armani]";
mes "I really saw it...";
mes "The Fly Lord!";
mes "Why doesn't anyone";
mes "believe me?!";
next;
if (select("The Fly Lord?!:Isn't that a book?") == 1) {
mes "[Armani]";
mes "Yes, yes! I'm talking about the Dragon Fly, master of all flies!";
next;
mes "[Armani]";
mes "It's much stronger than the other flies, and when you kill it, there's even a chance that you might earn a ^880000Clip^000000 item!";
next;
mes "[Armani]";
mes "You can insert certain monster cards into the Clip item. Those Clip accessories seem pretty valuable to you adventurers...";
next;
mes "[Armani]";
mes "Anyhow, why don't you go search for it? I'm sure if you're lucky, you'll find a Dragon Fly around here!";
close;
}
mes "[Armani]";
mes "Yes...";
mes "Yes, it is.";
next;
mes "[Armani]";
mes "It's a pretty good novel, even though 'The Fly Lord' isn't really the exact title. It's actually Lord of the--Wait, why are we talking about this?";
close;
}
morocc,277,213,4 script Uncle Morroc#moc 48,{
mes "[Phlanette]";
mes "Morroc is located in an extremely dry region, surrounded by desert. No place in the world is as hot as Morroc.";
next;
if (select("Tell me about the desert.:Quit Conversation") == 1) {
mes "[Phlanette]";
mes "You want to";
mes "know about";
mes "the desert?";
mes "Well, um...";
next;
mes "[Phlanette]";
mes "Due to low annual rainfall, low humidity and high evaporation rate, little vegetation can be found in the desert.";
next;
mes "[Phlanette]";
mes "Nonetheless, there are a few hardy plants that can survive and grow in the desert. I learned all that in the Juno Library.";
next;
mes "[Phlanette]";
mes "Unfortunately some of those plants growing around Morroc have been mutated into monsters. One of those is Muka, the mutated cactus.";
next;
mes "[Phlanette]";
mes "Although it can be pretty uncomfortable for us, other creatures can thrive in the desert near Morroc.";
close;
}
close;
}
// Inside Morroc
//============================================================
morocc_in,112,122,0 script Grampa#moc 61,{
mes "[Old Scholar]";
mes "I've devoted my Life to researching the Pyramids. Although I not found anything significant yet, I am confident that I will find the Tomb of Ancient King, Osiris!";
mes "I've devoted my life to researching the mysterious pyramids near Morroc. I haven't been able to concretely confirm anything yet, but...";
next;
mes "[Old Scholar]";
mes "It is within the largest of the Morroc Pyramids, that the Greatest King in History sleeps the eternal sleep. That is... if my memory serves me correctly......";
mes "I'm sure that the largest pyramid contains the tomb of the ancient king, Osiris! I'm willing to stake my life on it!";
next;
mes "[Old Scholar]";
mes "According to my notes, Osiris, one of the greatest kings in history, sleeps eternally within the depths of that pyramid. If only I were younger, I could see it for myself...";
next;
if (countitem(1030) > 0) {
mes "[Old Scholar]";
mes "Wait...";
mes "Do I smell...?";
mes "It is! That's the scent of ^993300Tiger's Footskin^000000!";
next;
mes "[Old Scholar]";
mes "One glance at it can restore your strength, one sniff and your blood boils with vigorous pleasure...";
next;
mes "[Old Scholar]";
mes "Just one bite... Will revive my virility!!!! The Tiger's Footskin~!! Ohhhh! Ohh My God !! Please!!! Please give me that... Please...";
next;
mes "[Old Scholar]";
mes "It's just...";
mes "If you gave it to me, I would give you absolutely nothing in return. ^EE0000Nothing at all^000000...";
close;
}
mes "[Old Scholar]";
mes "I guess it'll be up to the younger generation to explore the mysteries of the past firsthand...";
close;
}
// Drunk Man =================================
morocc,44,180,8 script Drunk Man 89,{
mes "[Drunk Man]";
mes "Heh Heh... (Hiccup)! Oh, Are you new here? Nice to meet ya, Buddy! So how was your trip?";
mes "This was predestined that you and I meet here, I tell you what (Hiccup). Let me tell you something I just heard from the pub....";
// Morroc Field
//============================================================
moc_fild16,199,212,4 script Uncle Assassin#moc 55,{
mes "[Hashisid]";
mes "Assassins are trained to approach their enemies steathily, as well as to shroad their intent. For this purpose, we never look our targets in the eye.";
next;
mes "[Drunk Man]";
mes "It's rumored that there is a special Dagger that can bring great fortune to its owner.";
mes "There is a well-know Thief in Rune-Midgard that possesses this Dagger, and has never been caught";
if (select("Notion of Assassin:Quit Conversation") == 1) {
mes "[Hashisid]";
mes "Assassins may be commonly known as infiltrators and murderers who kill without remorse.";
next;
mes "[Hashisid]";
mes "In actuality, the Assassin clan is forbidden to harm innocent people, or at least, not without good reason.";
next;
mes "[Hashisid]";
mes "Our true directive is to assassinate evil creatures, and to use our stealth to gather intelligence for the good of all Rune-Midgard.";
close;
}
mes "[Hashisid]";
mes "Once upon a time, our ancestors would smoke tobacco before performing their duties.";
next;
mes "[Drunk Man]";
mes "What I would give to get my hands something like that(Hiccup). But only in my dreams....";
mes "[Hashisid]";
mes "However, we no longer do so, since insect or animal monsters are very senstive to the smell.";
next;
mes "[Drunk Man]";
mes "How about you? Why don't you Look for it? It shouldn't be a problem for someone as brave as yourself?";
mes "Kekeke keke(Hiccup)! Buy me a drink later if you ever find that dagger. Promise me, alright?(Hiccup!)";
emotion e_hmm;
mes "[Hashisid]";
mes "There are many factors that contribute to successful stealth. Depending on your opponent, it's not enough to just be invisible sometimes...";
close;
}
// Towner =================================
morocc,68,260,8 script Towner 99,{
mes "[Towner]";
mes "Those giant, Triangular Buildings North West of town are called Pyramids... They have been there for thousands and thousands of years.";
moc_fild16,177,246,4 script Assassin#moc 118,{
mes "[La Conte]";
mes "Once Thiefs are promoted to Assassins, they will be able to vary their battle style.";
next;
mes "[Towner]";
mes "Nobody knows when and why they were built or who built them. All we know for sure is that there are tons of Horrendous Monsters inside of them.";
mes "[La Conte]";
mes "There are 2 main battle styles available to Assassins. They may either wield dual daggers, or fight with a set of Katars.";
next;
mes "[Towner]";
mes "I think you'd better stay away from them. The monsters in the Pyramid LOVE to feed on strangers. Kekekekek...";
close;
}
// Ant Man Akira =============================
morocc,76,75,4 script Ant Man Akira 47,{
mes "[Ant Man Akira]";
mes "About 1 map north and 3 maps east of Morroc, there lies the entrance to a cave known as ^ff0000ANTHELL^000000 ...";
M_Menu:
next;
menu "'Anthell ?'",M_Anthell,"Ants?",M_Ants,"End conversation",M_End;
M_Anthell:
mes "[Ant Man Akira]";
mes "Anthell gets it's name from the fact that the cave is home to the largest colony of giant ants in Rune-Midgard.";
mes "There are literally thousands of ants performing work for the colony while their queens lay hundreds and hundreds of eggs.";
switch(select("Specialty of Katar:Specialty of Dual Daggers:Quit Conversation")) {
case 1:
mes "[La Conte]";
mes "A set of Katars is worn on both of the hands, and allows Assassins to quickly slash their enemies.";
next;
mes "[Ant Man Akira]";
mes "Many people go there to train because of the numerous amounts of ant eggs. But be careful...";
mes "[La Conte]";
mes "Anyone can actually buy a basic set of Katars in Morroc somewhere. Of course, only Assassins can use them.";
next;
mes "[Ant Man Akira]";
mes "Attack an ant by mistake, and you'll find yourself surrounded by a swarm of them before you can even use a fly wing!";
emotion e_gasp;
goto M_Menu;
M_Ants:
mes "[Ant Man Akira]";
mes "There are 3 different kinds of Ant, each with a unique color and name. Each one has a different role in the colony.";
mes "Andres are white, Pieres are green, and Deniros are red colored. Their differences are not merely cosmetic however.";
mes "[La Conte]";
mes "The right Katar usually does more damage, while the left Katar is used for the follow-through.";
next;
mes "[Ant Man Akira]";
mes "Andres are the weakest of the ants while Deniros are the most fierce some of the ants. Pieres lay somewhere in the middle.";
mes "[La Conte]";
mes "But since Katars are equipped on both hands, you can't equip a shield or an extra weapon.";
next;
mes "[Ant Man Akira]";
mes "Be careful when your around them. If you hit 1 Andre the other Andres in the area with swarm and attack you.";
mes "The same goes for Deniros and Pieres. You should also know that ants are looters so watch out for your items.";
goto M_Menu;
M_End:
mes "[Ant Man Akira]";
mes "Before you go, let me tell you about Giearths. They are not ants but they live in Anthell. Don't underestimate them because of their small size.";
mes "They are extremely tough and should only be handled by high level wariors.";
mes "[La Conte]";
mes "Compared to Dual Daggers, Katars have faster attack speed. Also, the ^663399Sonic Blow^000000 skill can only be used with Katars.";
next;
mes "[Ant Man Akira]";
mes "Well see ya around.";
mes "[La Conte]";
mes "You can learn the Sonic Blow skill at ^663399Level 4 Katar Mastery^000000. If you're an Assassin, it's a handy skill to know.";
close;
}
// Poring Lady Syvia ==================================
morocc,79,111,2 script Poring Lady Syvia 700,{
mes "[Poring Lady Syvia]";
mes "All over Rune-Midgard you can see lots of cute monsters such as Spores, the mushroom type creature....";
next;
mes "[Poring Lady Syvia]";
mes "Or Pickys, desert chicks that wear egg shells on their heads and jump around in the Morroc Desert..!";
mes "However you can't deny that the ^FF8888Poring^000000 is the cutest and most popular creature in all of Rune-Midgard.";
next;
mes "[Poring Lady Syvia]";
mes "Although everybody knows about the common pink Poring, there are 2 Rare porings that live near Prontera and are getting a lot of attention.";
next;
mes "[Poring Lady Syvia]";
mes "They are the ^ffaa00Angeling^000000 and the ^5555ffGhostring^000000";
M_Menu:
next;
menu "Angeling?",M_Angel,"Ghostring?",M_Ghost,"Quit Conversation",M_Quit;
M_Angel:
mes "[Poring Lady Syvia]";
mes "The Angeling is a poring with angel wings. It is rarely seen but it is quite a sight. Don't not be fooled by it's angelic look however.";
mes "It is a high level monster armed with the Holy property. It is immune to almost all magic attacks except those of the neutral & shadow property.";
case 2:
mes "[La Conte]";
mes "Dual Daggers enables you to equip 2 different kinds of Daggers at the same time.";
next;
mes "[Poring Lady Syvia]";
mes "Physical attacks are definitely the way to go against these monsters.";
mes "[La Conte]";
mes "Of course, there are other weapons you can equip aside from daggers, but they'll probably be lacking in attack speed.";
next;
mes "[Poring Lady Syvia]";
mes "Don't I know a lot about porings? Quite frankly I'm in love with them.... =P";
goto M_Menu;
M_Ghost:
mes "[Poring Lady Syvia]";
mes "The Ghostring is an evil ghost poring. It is rarely seen and luckly so.";
mes "[La Conte]";
mes "Also, without a dagger in your right hand, you won't be able to use the ^663399Double Attack^000000 skill.";
next;
mes "[Poring Lady Syvia]";
mes "It is a high-level monster armed with the ghost property. This makes it immune to physical attacks. So Archers, Swordsman, and Thieves beware!";
mes "Only weapons with elemental properties will work on Ghostrings. Of course magic attacks work very well on them also.";
mes "[La Conte]";
mes "So with Dual Daggers, you would have a double attack with the right hand dagger, and a single attack with your left hand weapon.";
next;
mes "[Poring Lady Syvia]";
mes "Don't I know a lot about porings? Quite frankly I'm in love with them.... =P";
goto M_Menu;
M_Quit:
mes "[Poring Lady Syvia]";
mes "OMG!";
emotion e_omg;
next;
mes "[Poring Lady Syvia]";
mes "You dare dismiss a poring expert such as myself? I am proud of my knowledge about all things poring!!";
next;
mes "[Poring Lady Syvia]";
mes "Hmf!";
emotion e_pif;
mes "[La Conte]";
mes "So that's three strikes in one blow! You can't argue against that kind of damage!";
close;
}
// Slayer Kid ====================================
morocc,123,58,4 script Slayer Kid 118,{
mes "[Slayer Kid]";
mes ".... An expert in hand to hand combat who polishes off enemies quickly and quietly....";
next;
mes "[Slayer Kid]";
mes "That is the ^ff00ffAssassin^000000!!";
M_Menu:
next;
menu "Hmm??",M_0,"Where can I find the Assassin Clan?",M_1,"End conversation",M_End;
M_0:
mes "[Slayer Kid]";
mes "Assassins are a secretive group of elite killers. People say Assassins are highly trained in 'eliminating' their targets without leaving a trace.";
next;
mes "[Slayer Kid]";
mes "It's been 3 months since I left home to search for the Assassin clan.... Just where are they??!!!";
goto M_Menu;
M_1:
mes "[Slayer Kid]";
mes "People say that if you go 2 maps on the east of Morroc, then 2 maps south, you'll be able to find the Assassin Clan.";
next;
mes "[Slayer Kid]";
mes "If you are granted an Assassin Cross, the emblem of the clan master, you will be allowed to become an Assassin.";
mes "The Assassin Cross is a high honor and is given to the best Assassin among Assassins!";
next;
mes "[Slayer Kid]";
mes "To tell you the truth however... I don't think they the clan really exists...";
next;
mes "[Slayer Kid]";
mes "I've been searching for them for over 3 months now and nothing. It seems almost impossible for me to become an Assassin now......";
goto M_Menu;
M_End:
close;
}
// Lapidary =======================================
morocc,150,50,8 script Lapidary 99,{
mes "[Lapidary]";
mes "The Queen of Jewelry is the Diamond. No one can deny its beautiful appearance. That's why it cost so much to buy...";
next;
mes "[Lapidary]";
mes "Many factors increase its value, with the most important factor being size.";
next;
mes "[Lapidary]";
mes "A high quality Diamond should be perfect and not chipped or cracked in any way.";
close;
}
// Uncle Dimitrii ==========================================
morocc,180,155,4 script Uncle Dimitri 49,{
mes "[Uncle Dimitrii]";
mes "The avarage temperature in the Morroc Desert is many times higher than anywhere else in the Rune-Midgard Kingdom.";
next;
mes "[Uncle Dimitrii]";
mes "Be careful of where you choose to sit down and rest. Choose the wrong spot and your butt may catch on fire!!";
M_Menu:
next;
menu "About the Desert sand",M_1,"About the remedy for Fatigue",M_2,"End conversation",M_End;
M_1:
mes "[Uncle Dimitri]";
mes ". . . . . Well";
next;
mes "[Uncle Dimitri]";
mes "It's SUPPOSED to be HOT!!! But it actually isn't really that hot.....";
next;
mes "[Uncle Dimitri]";
mes "For some odd reason the sand in the Morroc desert doesn't conduct as much heat as the sand in other deserts.";
mes "Instead of being scorching hot, the sand just feels warm.... so it's ok for you to sit down for a good rest";
next;
mes "[Uncle Dimitri]";
mes "So everybody can recover their HP and SP without fear of catching on fire.";
goto M_Menu;
M_2:
mes "[Uncle Dimitri]";
mes "Aaaaahhh!!!!";
next;
mes "[Uncle Dimitri]";
mes "Nothing beats desert fatigue like a couple of potions! The ^ff0000Red^000000 ones are especially popular because of their low cost and light weight.";
next;
mes "[Uncle Dimitri]";
mes "They only recover a small amount of hp, but combined with a dip in a desert oasis, a couple ^ff0000Reds^000000 are all you need.";
goto M_Menu;
M_End:
mes "[Uncle Dimitri]";
mes "Did you know that you can get ^0000bb'Milk'^000000 from a 'PecoPeco's Egg'? I wonder how that works......?";
close;
}
// Trader Joe =====================================
morocc,208,85,7 script Trader Joe 83,{
mes "[Trader Joe]";
mes "I earn a living as a Trader so I'm constantly traveling between Morroc and Prontera.";
mes "I can't even count how many times I've been across the Hot, Dry desert.";
next;
mes "[Trader Joe]";
mes "One day, while I was out in the Desert, I unexpectedly ran out of water and became extremely thirsty.";
mes "I was desperate so I decided to try to get some water out of a cactus when.......";
next;
mes "[Trader Joe]";
mes "ALL OF THE SUDDEN!!! The cactus let out this LOUD SCREAM and started to SHOOT its NEEDLES at me!!";
emotion e_omg;
next;
mes "[Trader Joe]";
mes "It was THE WORST experience of my ENTIRE LIFE.";
next;
mes "[Trader Joe]";
mes "I figured out later that it wasn't a normal cactus that attacked me but it was ^00cc00Muka^000000, the cactus monster.";
next;
mes "[Trader Joe]";
mes "So be careful the next time you're out in the desert. You don't want to make the same mistake I made. (~Sigh~)";
close;
}
// Fly Man Armani ===============================
morocc,234,273,3 script Fly Man Armani 54,{
mes "[Fly Man Armani]";
mes "I SAW IT!! I SAW IT!!!";
emotion e_ic;
next;
mes "[Fly Man Armani]";
mes "I saw the rare ^ff0000Dragon Fly^000000 just South of here! It was incredible!!";
next;
menu "What... Dragon Fly?!",M_0,"So what?",M_1;
M_0:
mes "[Fly Man Armani]";
mes "It is the boss of desert flies and its much stronger than any other ordinary fly.";
mes "It's a rare sight to behold, and for anybody strong enough and lucky enough to defeat it.... ";
next;
mes "[Fly Man Armani]";
mes "The Dragon Fly may even drop an UTLRA RARE item called a ^0000ddClip^000000!";
mes "Clips are items that you can attach to weapons, armor, and almost every kind of accessory.";
next;
mes "[Fly Man Armani]";
mes "Clips are ^ffaa00slotted^000000 and therefore you can insert cards into them. That's what makes them so valuable.";
mes "It seems like everyone is yearning for a clip these days.";
next;
mes "[Fly Man Armani]";
mes "Say.... why don't YOU challenge the Dragon Fly?";
emotion e_hmm;
close;
M_1:
mes "[Fly Man Armani]";
mes "SO WHAT!!??";
emotion e_omg;
next;
mes "[Fly Man Armani]";
mes "Do you dare underestimate the Dragon Fly?? Bleh! It may be a fly, but I guarantee you THIS FLY is more than you can handle!";
emotion e_pif;
next;
mes "[Fly Man Armani]";
mes "No matter. If you ARE fortunate enough to run into it, you'll quickly see what I mean. After all, it IS the FLY of ALL FLIES!!!!";
next;
mes "[Fly Man Armani]";
mes "^ff0000Dragon Fly^000000. Remember this name well!!";
close;
}
// Uncle Phlanette ================================
morocc,277,213,4 script Uncle Phlanette 48,{
mes "[Uncle Phlanette]";
mes "Morroc is a highly dry region surrounded by desert. There isn't a place as hot or dry as Morroc anywhere in Rune-Midgard.";
M_Menu:
next;
menu "Desert Story",M_0,"Quit Coversation",M_End;
M_0:
mes "[Uncle Phlanette]";
mes "Let me tell you a little about the desert.....";
next;
mes "[Uncle Phlanette]";
mes "You see the desert is a place that is bare of vegetation due to low rainfall and a high evaporation rate.";
mes "Even so there are plants that seem to thrive in the desert. And where there are plants, there are animals.";
next;
mes "[Uncle Phlanette]";
mes "So even with the high temperatures, and limited water, living creatures still find a way to survive in the desert.";
next;
mes "[Uncle Phlanette]";
mes "Unfortunately, for unknown reasons, some of the plants and animals in the desert have turned into dangerous monsters.";
mes "The ^00cc00'Mukas'^000000 are one of those monsters. They were originally cactus plants.";
goto M_Menu;
M_End:
mes "[Uncle Phlanette]";
mes "Sand HERE! Sand THERE! Sand EVERYWHERE!!!!";
emotion e_gasp;
next;
mes "[Uncle Phlanette]";
mes "(~Sigh~) I'm SICK and TIRED of this sand and desert...";
next;
mes "[Uncle Phlantette]";
mes "Morroc......!! I HATE YOU!!!!!!";
emotion e_pif;
case 3:
mes "[La Conte]";
mes "Hopefully you will make good use of the weapons at your disposal. Remember the importance of strategy and planning your attacks.";
close;
}
}
// Other NPCs
//============================================================
//Bartender
morocc_in,166,76,3 script Bartender#02 46,{
mes "[Bartender]";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.8a
//= 2.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -18,7 +18,8 @@
//= 1.6 Replaced sewer_prt with (MISC_QUEST & 8) [Lupus]
//= 1.7 Removed Duplicates [Silent]
//= 1.8 Moved Culvert to quests/quests_prontera.txt
//= 1.9 Rescript from the ground up. [L0ne_W0lf]
//= 1.9 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= 2.0 Removed "Hans Solo", as he is a Jawaii NPC. [L0ne_W0lf]
//============================================================
// Prontera
@ -759,110 +760,3 @@ prt_maze02,110,69,0 script Soldier#2pront 105,{
mes "Whaaaat a stupid guy. Why would anyone want to throw his life away just to collect some silly Herbs?";
close;
}
// Drunken man in the inn -----------------------------------------------
prt_in,173,13,4 script Customer#Hans Solo 86,{
set @number_drink,0;
set @number_place,0;
mes "[Hans Solo]";
mes "UhOh... I'm drunk. hiccups!";
mes "Hey, you. You look lonely!";
next;
mes "[Hans Solo]";
mes "You must be angry seeing others busy getting marry too? You're upset, aren't you?";
next;
mes "[Hans Solo]";
mes "You must be upset with the couples who ignore everyone and drown themselves in happiness,";
mes "aren't you?";
next;
mes "[Hans Solo]";
mes "I wonder since when everybody starts praising only themselves?";
mes "It used to be peaceful before that...";
next;
mes "[Hans Solo]";
mes "Anyway, it's ok even if you're not married, friend!!";
mes "Come, I'll buy you a drink.";
next;
mes "- How do I become his friend all of a sudden?! -";
mes "- Anyway, a free drink won't do any harm.... -";
next;
mes "- Gulu Gulu GuLu -";
percentheal -10,0;
next;
mes "[Hans Solo]";
mes "It's good, isn't it? I know a great place to hang out.";
mes "Do you want to tag along?";
next;
Loopback:
menu "...Give me another drink",-,"........What place is that?",s_What;
mes "[Hans Solo]";
mes "Well then, another drink it is.";
mes "Hey,BaZooKa...let's have a drink!";
next;
mes "[Hans Solo]";
mes "Cheers to the dateless adventurers!";
next;
mes "- Gulu Gulu GuLu -";
percentheal -10,0;
next;
set @number_drink,@number_drink + 1;
if (@number_drink == 5)goto s_Five;
goto s_While;
s_What:
mes "[Hans Solo]";
mes "Eat and drink as much as you like!";
mes "Still don't have enough!";
mes "Come, have more!";
next;
mes "[Hans Solo]";
mes "Cheers for the dateless adventurers!";
next;
mes "- Gulu Gulu GuLu -";
percentheal -10,0;
next;
set @number_place,@number_place + 1;
goto s_While;
s_Five:
mes "[Hans Solo]";
mes "UhOh... Are you alright?";
mes "Come, sign your name here.";
mes "I'll take you to a wonderful place!";
next;
menu "Sign it",-,"Don't sign it",s_Dont;
mes "[Hans Solo]";
mes "Good! Let me send you to that place now...Hehe..";
percentheal 100,0;
close2;
warp "jawaii_in",44,124;
end;
s_Dont:
mes "[Hans Solo]";
mes "....Hey!";
close;
s_While:
if (@number_drink >= 4 && @number_place >= 1 || @number_place >= 4)
{
mes "[Hans Solo]";
mes "Hiccups... So you finally decide to go there?";
mes "Come... Sign your name here,";
mes "I'll take you to a great place!";
next;
menu "Sign it",-,"Don't sign it",s_Dont2;
mes "[Hans Solo]";
mes "Good! I'll send you there now...Hehe..";
mes "Grumble about your pityful life while you can...Hehe...";
percentheal 100,0;
warp "jawaii_in",44,124;
close;
s_Dont2:
mes "[Hans Solo]";
mes "....Hey!";
close;
}
goto Loopback;
}

941
npc/custom/marriage.txt Normal file
View File

@ -0,0 +1,941 @@
//////////////////////////////////////////////////////////
// Marriage Script //
//////////////////////////////////////////////////////////
//
//=====eAthena Script====================================
// Wedding Script
//=====By================================================
// AppleGirl and Evera(version 1.0)
//=====Current Version===================================
// 2.9
//=====Compatible With:==================================
// eAthena Version SVN-R8637 and up; RO Episode 6+
//=====Description=======================================
// Fully working wedding script for all kind of weddings
//=====Additional Comments:==============================
// Lesbian and Gay Weddings by ShadowLady (version 1.1)
// Complete Rewrite by Skotlex (version 2.0->2.8)
// 2.9 : Somewhat iRO-official NPC names [DracoRPG]
//=======================================================
// Configuration Variables:
- script marriage_init -1,{
OnInit:
set $@wed_allow, 0; //If 1, allows same sex marriages.
set $@wed_veil, 0; //Set to 0 to disable veil check on the bride
//Id of the item that is traded for the wedding ring (use 0 to disable):
set $@wed_ring, 2613;
set $@wed_groom_reg, 1300000; //Registration cost for the Groom
set $@wed_bride_reg, 1200000; //Registration cost for the Bride
set $@wed_divorce_fee, 50000; //Divorcing fee
set $@wedding_effect, 1; //On who to display the FX: 0: Priest, 1: Bride, 2: Groom
end;
}
// Other Configuration:
// Line 61,62: Priest location, sprite and name.
// Line 437,438: Registration location, sprite and name.
// Line 813,814: Divorcing location, sprite and name.
// Variable Notes:
// $wed_progress Signals that there is a wedding in progress
// $wed_groom$ - Groom's name storage
// $wed_groom_sex - Groom's gender (for same marriage ring giving)
// $wed_bride$ - Bride's name storage
// $wed_bride_sex - Groom's gender (for same marriage ring giving)
// $wed_groom_progress - Notes the progress on the groom's part
// $wed_bride_progress - Notes the progress on the bride's part
// 0: Not registered. 1: Registered. 2: Accepted the partner. 3: Ready to
// Retrieve the ring. 4: Retrieved the ring. 5: All set to be wed. 6: Already
// a couple.
// ceremony.
// $wedding_effect_id - When wedding_effect is enabled, sets the ID of the
// player to show the effect on.
// $divorce_progress signals that there is a divorce in progress
// $@divorcer$ name of the person who requested divorce
// $@divorcee id of the partner, who has to accept the divorce and pay.
//The Priest - official iRO sprite & in-dialog name (on-map name not confirmed)
prt_church,100,123,4 script Vomars 60,{
set @name$,"Vomars";
function SF_wed_end;
function SF_equip_check;
function SF_Groom;
function SF_Bride;
function SF_AcceptGroom;
function SF_AcceptBride;
function SF_RetrieveRingM;
function SF_RetrieveRingF;
function SF_RingsAccepted;
function SF_StartCeremony;
if (getpartnerid() > 0) {
mes "["+@name$+"]";
mes "You have my blessings, have a wonderful married life.";
close;
}
if ($wed_progress == 0) { // Official iRO dialog
mes "["+@name$+"]";
mes "You must apply for";
mes "marriage with Happy Marry";
mes "before you can get married.";
mes "Happy Marry will let you know";
mes "what else you'll need to do";
mes "to prepare for marriage";
close;
} // End official iRO dialog
if (strcharinfo(0) == $wed_groom$) {
SF_Groom();
end;
}
if (strcharinfo(0) == $wed_bride$) {
SF_Bride();
end;
}
mes "["+@name$+"]";
if ($wed_groom_progress == 0 || $wed_bride_progress == 0) {
mes "There is a wedding being planned. I would appreciate it if you would not interrupt me.";
close;
}
if ($wed_groom_progress == 6) {
mes "I am wedding "+$wed_groom$+" and "+$wed_bride$+", and it's already too late to object. Please let me continue.";
close;
}
mes "I am going to wed "+$wed_groom$+" and "+$wed_bride$+", do you have an objection to it?";
if (select("Sorry, please go on.","Yes, I actually do.") == 2) {
//Abort
npctalk "Ladies and gentlemen, "+strcharinfo(0)+" has an objection to the wedding!";
SF_wed_end();
mes "Why should they not be wed?";
input $@msg$;
npctalk strcharinfo(0)+"'s objection is: "+$@msg$;
emotion e_sob;
mes "I see...";
} else
mes "Very well, go sit and enjoy the ceremony.";
close;
function SF_Groom {
if ($wed_bride_progress == 0) {
mes "["+@name$+"]";
mes "Looks like your bride has yet to arrive and register.";
close;
}
if (SF_equip_check() == 0)
close;
switch($wed_groom_progress) {
case 1:
SF_AcceptBride();
break;
case 2:
mes "["+@name$+"]";
mes "I am waiting for your partner to accept you to start the ceremony.";
close;
case 3:
SF_RetrieveRingM();
break;
case 4:
mes "["+@name$+"]";
mes "Your partner's wedding ring hasn't been retrieved yet. The ceremony will start as soon as you both have claimed your rings.";
close;
case 5:
mes "["+@name$+"]";
SF_StartCeremony();
break;
default:
mes "["+@name$+"]";
mes "Please don't interrupt me now.";
close;
}
}
function SF_Bride {
if ($wed_groom_progress == 0) {
mes "["+@name$+"]";
mes "Looks like your groom has yet to arrive and register.";
close;
}
if (SF_equip_check() == 0)
close;
switch ($wed_bride_progress) {
case 1:
SF_AcceptGroom();
break;
case 2:
mes "["+@name$+"]";
mes "I am waiting for your partner to accept you to start the ceremony.";
close;
case 3:
SF_RetrieveRingF();
break;
case 4:
mes "["+@name$+"]";
mes "Your partner's wedding ring hasn't been retrieved yet. The ceremony will start as soon as you both have claimed your rings.";
close;
case 5:
mes "["+@name$+"]";
SF_StartCeremony();
break;
default:
mes "["+@name$+"]";
mes "Please don't interrupt me now.";
close;
}
}
function SF_AcceptGroom {
mes "["+@name$+"]";
mes $wed_bride$+", "+$wed_groom$+" has requested to be your husband for the rest of your life. Do you accept?";
next;
switch(select("I need time to think about it.","No, I don't!","Yes, I do!")) {
case 1:
mes "["+@name$+"]";
mes "You what!?";
mes "err.. *cough* *cough* very well... come back after you've made up your mind.";
emotion e_ag;
close;
case 2:
mes "["+@name$+"]";
mes "!!";
mes "Ah... err... ehm... okay. You two seem to have some differences to settle first.";
close2;
emotion e_omg;
npctalk "Ladies and gentlemen, "+$wed_bride$+" has rejected to marry "+$wed_groom$+"!";
SF_wed_end();
break;
case 3:
set $wed_bride_progress,2;
if ($wed_groom_progress == 2) {
SF_RingsAccepted();
break;
}
emotion e_ok;
mes "["+@name$+"]";
mes "After your groom approves, you will be given your rings, the ceremony will begin and you will be officially married.";
close;
}
}
function SF_AcceptBride {
mes "["+@name$+"]";
mes $wed_groom$+", "+$wed_bride$+" has requested to be your wife for the rest of your life. Do you accept?";
next;
switch(select("I need time to think about it.","No, I don't!","Yes, I do!")) {
case 1:
mes "["+@name$+"]";
mes "You what!?";
mes "err.. *cough* *cough* very well... come back after you've made up your mind.";
emotion e_ag;
close;
case 2:
mes "["+@name$+"]";
mes "!!";
mes "Ah... err... ehm... okay. You two seem to have some differences to settle first.";
emotion e_omg;
close2;
npctalk "Ladies and gentlemen, "+$wed_groom$+" has rejected to marry "+$wed_bride$+"!";
SF_wed_end();
break;
case 3:
set $wed_groom_progress,2;
if ($wed_bride_progress == 2) {
SF_RingsAccepted();
break;
}
emotion e_ok;
mes "["+@name$+"]";
mes "After your bride approves, you will be given your rings, the ceremony will begin and you will be officially married.";
close;
}
}
function SF_RingsAccepted {
mes "["+@name$+"]";
mes "Now that you both have accepted, the wedding will begin. Please come forth, you and your partner, to retrieve your rings.";
set $wed_bride_progress,3;
set $wed_groom_progress,3;
announce $wed_groom$+" and "+$wed_bride$+"'s wedding ceremony will be held at the church!",8;
close2;
emotion e_lv;
npctalk "May the groom and bride please step forward and retrieve their rings?";
}
function SF_RetrieveRingM {
mes "["+@name$+"]";
if ($@wed_ring && countitem($@wed_ring) < 1) {
mes "What happened to your "+getitemname($@wed_ring)+"? You didn't lose it... did you? We need it to continue with the ceremony!";
close;
}
if ($wed_bride_sex)
set @item, 2634; //Groom's wedding ring
else
set @item, 2635; //Bride's wedding ring
if (getnameditem(@item,$wed_groom$) == 0) {
mes "You don't seem to have enough space to carry the ring... go free up some space and come back to reclaim your partner's ring.";
close;
}
mes "Here's the wedding ring for your bride.";
if ($@wed_ring) delitem $@wed_ring,1;
set $wed_groom_progress,4;
if ($wed_bride_progress == 4)
SF_StartCeremony();
else {
mes "Once your bride retrieves the ring, the ceremony will begin.";
close;
}
}
function SF_RetrieveRingF {
mes "["+@name$+"]";
if ($@wed_ring && countitem($@wed_ring) < 1) {
mes "What happened to your "+getitemname($@wed_ring)+"? You didn't lose it... did you? We need it to continue with the ceremony!";
close;
}
if ($wed_groom_sex)
set @item, 2634; //Groom's wedding ring
else
set @item, 2635; //Bride's wedding ring
if (getnameditem(@item,$wed_bride$) == 0) {
mes "You don't seem to have enough space to carry the ring... go free up some space and come back to reclaim your partner's ring.";
close;
}
mes "Here's the wedding ring for your groom.";
if ($@wed_ring) delitem $@wed_ring,1;
set $wed_bride_progress,4;
if ($wed_groom_progress == 4)
SF_StartCeremony();
else {
mes "Once your groom retrieves the ring, the ceremony will begin.";
close;
}
}
function SF_StartCeremony {
mes "I will now start the wedding ceremony, and you will be declared forth husband and wife.";
set $wed_bride_progress,5;
set $wed_groom_progress,5;
set $@msg$,$wed_groom$;
if (strcharinfo(0) == $wed_groom$)
set $@msg$,$wed_bride$;
if (marriage($@msg$) == 0) {
next;
mes "["+@name$+"]";
mes "Where is "+$@msg$+"?? I can't marry you both if one is missing...";
close;
}
set $wed_bride_progress,6;
set $wed_groom_progress,6;
initnpctimer;
close;
}
OnTimer1000:
npctalk "Ladies and Gentlemen, We will now join in holy matrimony these two lovers.";
end;
OnTimer5000:
npctalk "Now more than ever, will both of your lives be entwined together as so will be your souls.";
end;
OnTimer10000:
npctalk "You will both honor and cherish each other through the best and worst of times.";
end;
OnTimer15000:
npctalk "The safety and well being of your other will now also be your responsibility.";
end;
OnTimer20000:
npctalk "May in sickness or good health, your love burn bright like no force can extinguish it.";
end;
OnTimer25000:
npctalk "Those here stand witness to these vows bestowed upon you, you must act accordingly to them.";
end;
OnTimer30000:
npctalk "Understanding that, we are nothing more but mortals on this earth, but this is our triumph.";
end;
OnTimer35000:
npctalk "We here will now join these two mortal entities, and create an immortal love.";
end;
OnTimer40000:
npctalk $wed_groom$+", you have accepted to take "+$wed_bride$+" as your lawfully wedded wife,";
end;
OnTimer45000:
npctalk "and you, "+$wed_bride$+", have accepted take "+$wed_groom$+" as your lawfully wedded husband.";
end;
OnTimer50000:
npctalk "And as such, now, by the powers vested in me...";
end;
OnTimer55000:
npctalk "I pronounce you Husband and Wife, you may kiss the bride and exchange rings.";
if ($wedding_effect_id && isloggedin($wedding_effect_id))
{
attachrid($wedding_effect_id);
wedding;
detachrid;
} else
wedding;
SF_wed_end();
stopnpctimer;
end;
//Subfunction: Checks that the groom/bride is still wearing their stuff.
function SF_equip_check {
if (sex && getequipid(2) != 7170) {
mes "["+@name$+"]";
mes "Child, what did you do with your "+getitemname(7170)+"?";
emotion e_dots;
return 0;
}
if (sex == 0 && getequipid(2) != 2338) {
mes "["+@name$+"]";
mes "Child, you are supposed to wear a "+getitemname(2338)+" at all times during the ceremony...";
emotion e_dots;
return 0;
}
if (sex == 0 && $@wed_veil && getequipid(1) != 2206) {
mes "["+@name$+"]";
mes "Child, you can't take off your "+getitemname(2206)+" yet....";
emotion e_dots;
return 0;
}
return 1;
}
//Subfunction: Resets wedding variables.
function SF_wed_end {
set $wed_groom$,"";
set $wed_groom_sex, 0;
set $wed_bride$,"";
set $wed_bride_sex, 0;
set $wed_groom_progress,0;
set $wed_bride_progress,0;
set $wed_progress,0;
set $wedding_effect_id,0;
}
OnInit:
if ($wed_groom_progress==6) {
SF_wed_end();
}
end;
}
//Registration & Status
prt_church,106,99,3 script Happy Marry 67,{
set @name$,"Marry";
if (getpartnerid() > 0) {
mes "["+@name$+"]";
mes "Isn't marriage beautiful?";
close;
}
function SF_WedProgress;
function SF_Principles;
function SF_Procedure;
function SF_Register;
function SF_TryRegister;
if ($wed_progress) {
SF_WedProgress();
end;
}
do {
mes "["+@name$+"]";
mes "Marriage... is such a beautiful thing.";
mes "Would you like to get married with someone?";
next;
set @menu, select(
"I'll be single forever!",
"Explain the principles of marriage.",
"Explain the marriage procedure.",
"I want to get married with someone."
);
switch (@menu) {
case 1: //Quit
mes "["+@name$+"]";
mes "In that case, enjoy your bachelor's life.";
close;
case 2: //Principles
SF_Principles();
break;
case 3: //Procedure
SF_Procedure();
break;
case 4: //Register
SF_Register();
break;
}
} while (@menu > 1);
end;
function SF_Register {
if ($@wed_allow) { //Role select
mes "["+@name$+"]";
mes "Very well, whom would you like to register as?";
next;
set @submenu, select("Groom","Bride","Cancel");
} else if (sex) { //Groom
mes "["+@name$+"]";
mes "Very well, will you register as the Groom?";
next;
if (select("Yes","I've changed my mind.")==1)
set @submenu, 1;
else
set @submenu, 3;
} else { //Bride
mes "["+@name$+"]";
mes "Very well, will you register as the Bride?";
next;
if (select("Yes","I've changed my mind.")==1)
set @submenu, 2;
else
set @submenu, 3;
}
switch (@submenu) {
case 1: //Groom
SF_TryRegister(0);
set $wed_progress,1;
mes "["+@name$+"]";
mes "You are now registered as the groom.";
mes "Tell your bride to register as soon as possible.";
emotion e_hmm;
initnpctimer;
close;
case 2: //Bride
SF_TryRegister(1);
set $wed_progress,1;
mes "["+@name$+"]";
mes "You are now registered as the bride.";
mes "Tell your groom to register as soon as possible.";
emotion e_hmm;
initnpctimer;
close;
default: //Cancel
mes "["+@name$+"]";
mes "Come back when you are ready.";
close;
}
}
function SF_WedProgress {
if (strcharinfo(0) == $wed_groom$) {
mes "["+@name$+"]";
if ($wed_bride_progress > 0)
mes "The Priest will handle the rest of the ceremony.";
else
mes "Tell your bride to register, what is taking so long? Time is running out.";
close;
}
if (strcharinfo(0) == $wed_bride$) {
mes "["+@name$+"]";
if ($wed_groom_progress > 0)
mes "The Priest will handle the rest of the ceremony.";
else
mes "Tell your groom to register, what is taking so long? Time is running out.";
close;
}
if (($wed_groom_progress == 0) && (sex == 1 || $@wed_allow == 1)) {
mes "["+@name$+"]";
mes $wed_bride$+" is waiting for the groom to register. Are you the one who came to register as groom?";
next;
if (select("Yes, I am.","Sorry, you got the wrong person.") == 1) {
SF_TryRegister(0);
stopnpctimer;
set $wed_groom_progress,1;
mes "["+@name$+"]";
mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin.";
emotion e_no1;
close2;
npctalk "Registration finished. "+$wed_groom$+" and "+$wed_bride$+", please reaffirm your vows with the Priest.";
emotion e_no1;
end;
} else {
mes "["+@name$+"]";
mes "I see. Sorry to have bothered you then.";
close;
}
}
if (($wed_bride_progress == 0) && (sex == 0 || $@wed_allow == 1)) {
mes "["+@name$+"]";
mes $wed_groom$+" is waiting for the bride to register. Are you the one who came to register as the bride?";
next;
if(select("Yes, I am.","Sorry, you got the wrong person.") == 1) {
SF_TryRegister(1);
stopnpctimer;
mes "["+@name$+"]";
mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin.";
emotion e_no1;
close2;
npctalk "Registration finished. "+$wed_groom$+" and "+$wed_bride$+", please reaffirm your vows with the Priest.";
emotion e_no1;
end;
} else {
mes "["+@name$+"]";
mes "I see. Sorry to have bothered you then.";
close;
}
}
mes "["+@name$+"]";
mes "There is a wedding in progress.";
mes "Would you like to know the progress of said wedding?";
next;
if (select("Yes","No") != 1) {
mes "["+@name$+"]";
mes "Enjoy the wedding.";
close;
}
//Display Progress
mes "["+@name$+"]";
switch ($wed_groom_progress) {
case 0:
mes "The groom has not registered yet.";
break;
case 1:
mes "The groom, "+$wed_groom$+", has yet to accept the bride.";
break;
case 2:
mes "The groom, "+$wed_groom$+", is waiting for the bride's acceptance.";
break;
case 3:
mes "The groom, "+$wed_groom$+", has yet to retrieve the ring.";
break;
case 4:
mes "The groom, "+$wed_groom$+", is waiting for the bride to retrieve the ring.";
break;
}
switch ($wed_bride_progress) {
case 0:
mes "The bride has not registered yet.";
break;
case 1:
mes "The bride, "+$wed_bride$+", has yet to confirm the groom.";
break;
case 2:
mes "The bride, "+$wed_bride$+", is waiting for the groom's acceptance.";
break;
case 3:
mes "The bride, "+$wed_bride$+", has yet to retrieve the ring.";
break;
case 4:
mes "The bride, "+$wed_bride$+", is waiting for the groom to retrieve the ring.";
break;
case 5:
mes "We are just waiting for both "+$wed_groom$+" and "+$wed_bride$+" to be together to marry them.";
break;
case 6:
mes $wed_groom$+" and "+$wed_bride$+"'s wedding ceremony is already well on it's way.";
break;
}
mes "Enjoy the remaining of the wedding.";
close;
}
OnInit:
if ($wed_groom_progress + $wed_bride_progress == 1)
initnpctimer;
end;
OnTimer60000:
//Registration failed.
if ($wed_bride_progress == 1)
set $@msg$, $wed_bride$;
else
set $@msg$, $wed_groom$;
npctalk "Registration timed out. Is it that noone wants to marry "+$@msg$+"..?";
emotion e_hmm;
set $wed_groom$,"";
set $wed_groom_sex, 0;
set $wed_bride$,"";
set $wed_bride_sex, 0;
set $wed_groom_progress,0;
set $wed_bride_progress,0;
set $wed_progress,0;
stopnpctimer;
end;
//Subfunction SF_TryRegister (int bride)
function SF_TryRegister {
set @bride, getarg(0);
set @type$, "groom";
if (@bride)
set @type$, "bride";
mes "["+@name$+"]";
mes "Before registering as "+@type$+", let me check if you meet all the requirements...";
next;
if (Upper == 2) {
mes "["+@name$+"]";
mes "Oh dear, you are too young to be thinking of marriage!";
emotion e_gasp;
close;
}
if (sex)
set @item, 7170;
else
set @item, 2338;
if (getequipid(2) != @item) {
mes "["+@name$+"]";
mes "You should be wearing a "+getitemname(@item)+" if you want to get married.";
close;
}
if (sex == 0 && $@wed_veil && getequipid(1) != 2206) {
mes "["+@name$+"]";
mes "Where is your "+getitemname(2206)+"? It's a necessary complement to your dress.";
close;
}
if ($@wed_ring && countitem($@wed_ring) < 1) {
mes "["+@name$+"]";
mes "Where's the ring? You need a "+getitemname($@wed_ring)+" for the ring exchange, dear.";
close;
}
if (@bride)
set @cost, $@wed_bride_reg;
else
set @cost, $@wed_groom_reg;
if (Zeny < @cost) {
mes "["+@name$+"]";
mes "I am sorry, but you don't have enough to pay for the registration fee.";
mes "Come back once you have collected "+@cost+"z.";
close;
}
set Zeny,Zeny-@cost;
sc_start SC_Wedding,3600000000,1; //Start Wedding Effect (SC_WEDDING)
if (@bride) {
set $wed_bride_progress,1;
set $wed_bride$,strcharinfo(0);
set $wed_bride_sex, sex;
if ($@wedding_effect == 1) //Store account id for effect.
set $wedding_effect_id, getcharid(3);
} else {
set $wed_groom_progress,1;
set $wed_groom$,strcharinfo(0);
set $wed_groom_sex, sex;
if ($@wedding_effect == 2) //Store account id for effect.
set $wedding_effect_id, getcharid(3);
}
}
//Explain wedding principles...
function SF_Principles {
mes "["+@name$+"]";
mes "Weddings are performed by our local Priest with the intent of promoting love and peace among the loving couples.";
next;
mes "["+@name$+"]";
mes "The proposal must be done with prudence and courtesy, once the wedlocks have been made, they cannot be undone.";
next;
mes "["+@name$+"]";
mes "The two who have been joined by marriage must remain together forever until the day death do them apart.";
next;
mes "["+@name$+"]";
if ($@wed_allow == 1)
mes "Altough normally only males can wed females (and viceversa), our local Priest is more open-minded than that and he permits all pairings regardless of gender.";
else
mes "Males may only wed with females, and females only with males, the church will not consent any other kind of partnerships.";
next;
mes "["+@name$+"]";
mes "If there is a significant other with whom you want to spend the rest of your life with, then don't be shy to propose.";
next;
mes "["+@name$+"]";
mes "I wish for many blessings upon couples who wish to live happily ever after...";
next;
}
//Explain the wedding procedure...
function SF_Procedure {
mes "["+@name$+"]";
mes "First of all, both groom and bride must register with me.";
next;
if ($@wed_allow == 1) {
mes "["+@name$+"]";
mes "The registration requirements are:";
mes "- Males must be wearing a "+getitemname(7170)+".";
mes "- Females must be wearing a "+getitemname(2338)+".";
if ($@wed_veil) mes "- Females must also wear a "+getitemname(2206)+".";
if ($@wed_ring) mes "- Both must own a "+getitemname($@wed_ring)+" each.";
if ($@wed_groom_reg > 0) mes "- The registration fee for the groom is "+$@wed_groom_reg+"z.";
if ($@wed_bride_reg > 0) mes "- The registration fee for the bride is "+$@wed_bride_reg+"z.";
} else {
mes "["+@name$+"]";
mes "The registration requirements for the groom are:";
mes "- To be wearing a "+getitemname(7170)+".";
if ($@wed_ring) mes "- To own a "+getitemname($@wed_ring)+".";
if ($@wed_groom_reg > 0) mes "- Pay a Registration fee of "+$@wed_groom_reg+"z.";
next;
mes "["+@name$+"]";
mes "The registration requirements for the bride are:";
mes "- To be wearing a "+getitemname(2338)+".";
if ($@wed_veil) mes "- To be wearing a "+getitemname(2206)+".";
if ($@wed_ring) mes "- To own a "+getitemname($@wed_ring)+".";
if ($@wed_bride_reg > 0) mes "- Pay a Registration fee of "+$@wed_bride_reg+"z.";
}
next;
mes "["+@name$+"]";
mes "I shouldn't need to mention this, but adopted kids are too young to get married.";
mes "Both groom and bride must register within a minute of each other, or the wedding will be cancelled. So be sure you both are ready and meet the registration requirements beforehand.";
next;
mes "["+@name$+"]";
mes "After both have registered with me, you have to go pledge your vows to the Priest and accept your registered partner. If for some reason you reject your registered partner, the wedding will be cancelled...";
next;
mes "["+@name$+"]";
mes "If you both accept each other, then the wedding has been decided and the ceremony will begin.";
if ($@wed_ring) {
mes "But first, you need to get your rings ready.";
next;
mes "["+@name$+"]";
mes "Talk to the priest once more, and he will exchange your "+getitemname($@wed_ring)+" for a wedding ring. After you both have claimed the rings for exchanging, the ceremony will begin.";
}
next;
mes "["+@name$+"]";
mes "If there are various couples who desire to marry, you should keep in order, for the Priest can only handle one wedding at a time.";
next;
}
}
prt_church,94,99,4 script Sister Lisa 79,{
set @name$,"Lisa";
function SF_DivorceEnd;
function SF_InProgress;
if ($@divorce_progress==1) {
goto SF_InProgress;
end;
}
do {
mes "["+@name$+"]";
mes "Divorcing can be such a sad event...";
if (getpartnerid() == 0) {
mes "People shouldn't make shallow vows to others, don't you think?";
close;
}
mes "You wouldn't want to divorce, by any chance?";
next;
set @menu, select(
"I am happy as I am, thank you.",
"Explain the divorce.",
"Explain Requirements.",
"I want to divorce."
);
switch (@menu) {
case 1:
mes "["+@name$+"]";
mes "Good to hear.";
close;
case 2: //Explanation
mes "["+@name$+"]";
mes "Even though it is said that once the wedlocks have been made they cannot be undone, sometimes it is necessary to undo our mistakes from the past..";
next;
mes "["+@name$+"]";
mes "It is sad, but true. If you happen to have married the wrong person, it is possible to divorce, rather than spend the rest of your life with the wrong one.";
next;
break;
case 3: //Requirement
mes "["+@name$+"]";
mes "In order to file for divorce, I need you both to agree to it.";
mes "After you file in for divorce, your spouse has one minute to agree, and then you will both be divorced.";
if ($@wed_divorce_fee > 0) mes "The fee is of "+$@wed_divorce_fee+"z and is paid by the person who confirms the divorce, so plan ahead of time how you will divide the costs.";
next;
break;
case 4: //Divorce
mes "["+@name$+"]";
mes "You should not regret the choices you've made in life.";
mes "Are you positively sure about getting divorced?";
next;
if (select("Wait... I need to think about it.","Absolutely") != 2) {
mes "["+@name$+"]";
mes "You should think this through.";
close;
}
mes "["+@name$+"]";
set $@divorcee,getpartnerid();
set $@divorcer$,strcharinfo(0);
set $@divorce_progress,1;
initnpctimer;
mes "Very well, get your partner to confirm, and I will collect the fee for filing the divorce then.";
close;
}
} while (@menu > 1);
end;
function SF_InProgress {
if (strcharinfo(0) == $@divorcer$) {
mes "["+@name$+"]";
mes "...I am still waiting for your partner to confirm the divorce procedure.";
close;
}
if (getcharid(0) != $@divorcee) {
mes "["+@name$+"]";
mes "I am in the progress of divorcing "+$@divorcer$+".";
mes "Do you know who the spouse is?";
close;
}
//Confirm...
mes "["+@name$+"]";
mes $@divorcer$+" has asked to divorce you. If you accept, and have the fee of "+$@wed_divorce_fee+"z at hand, I will proceed to divorce you two.";
mes "So, should I proceed with the divorce?";
next;
if (select("I don't want to divorce....","Yes, we have agreed to this.")!=2) {
mes "["+@name$+"]";
mes "I hope you can work things out.";
emotion e_pat;
goto SF_DivorceEnd;
close;
}
if (Zeny < $@wed_divorce_fee) {
mes "["+@name$+"]";
mes "Well, I can't file your divorce because you don't have enough for the fee. Get your partner to lend you some?";
close;
}
if (!(divorce())) {
mes "["+@name$+"]";
mes "Where has "+$@divorcer$+" gone to? I can't divorce you unless you both are here...";
emotion e_swt2;
close;
}
set Zeny,Zeny-$@wed_divorce_fee;
announce $@divorcer$+" has just divorced "+strcharinfo(0)+"...", 8;
mes "["+@name$+"]";
mes "Your divorce has been filed. You are no longer wed.";
emotion e_sob;
goto SF_DivorceEnd;
close;
}
function SF_DivorceEnd {
stopnpctimer;
set $@divorce_progress,0;
set $@divorcee,0;
set $@divorcer$,"";
}
OnTimer60000:
npctalk "Divorce confirmation time's is up. Where did "+$@divorcer$+"'s spouse go...";
emotion e_what;
SF_DivorceEnd();
end;
}

View File

@ -10,6 +10,10 @@
//===== Description: =========================================
//= These functions handle save, storage, cart rental, teleport,
//= and Free Teleport/Warp/Rent Cart options for all Kafra NPCs.
//=
//= Kafra's will need a lot of work. The Welcome Message argument
//= may become obsolete, as most kafras have a slightly differing
//= Welcome message.
//===== Additional Comments: =================================
//= v1.1 Now using functions v2.1 Added Cart Rent for Classes: Whitesmith, Professor.
//= Replaced checkoption(x) into checkcart(0) [Lupus] v2.1b Added Fix Kafra Pass Func [Kobra_k88]
@ -39,6 +43,8 @@
//= Need all coords for all guides.. and somehow pass their coords to kafra.
//= Removed universal Kafra Pass, added 3 new Kafra Tickets [Lupus]
//= 5.4b temporary moved "-Guide" from the 1st menu punct [Lupus]
//= 5.5 Added proper Niflheim welcome message. [L0ne_W0lf]
//= Cleaned up the menus a bit. Got rid of the proceeding "-" prefix.
//============================================================
@ -54,15 +60,22 @@ function script F_Kafra {
switch(getarg(0)){
default:
case 0:
mes "Welcome to Kafra Corp. We will stay with you wherever you go.";
mes "Welcome to the";
mes "Kafra Corporartion.";
mes "The Kafra services";
mes "are always on your side.";
mes "How may I assist you?";
break;
//Niflheim
case 1:
mes "Welcome... Kafra Services.... Will be with you even if you die.....";
mes "^666666W-weeeelc-c-come";
mes "to th-the K-kaaafrrrra";
mes "C-coorpoor-r-ratioooonn...^000000";
break;
//Guilds Castles
case 2:
mes "Welcome, ^5533FF" + GetGuildName(@GID) + "^000000 members. We will stay with you wherever you go";
mes "Welcome. ^ff0000" + GetGuildName(@GID) + "^000000 Member.";
mes "The Kafra Coporation will stay with you wherever you go.";
break;
//Amatsu
case 3:
@ -85,34 +98,34 @@ function script F_Kafra {
switch(getarg(1)){
//only Save & Storage
case 1:
setarray @K_Menu0$[0],"-Save","-Use Storage","-Cancel";
setarray @K_Menu0$[0],"Save","Use Storage","Cancel";
break;
//only Storage
case 2:
setarray @K_Menu0$[0],"-Use Storage","-Cancel";
setarray @K_Menu0$[0],"Use Storage","Cancel";
break;
//Common w/o teleport
case 3:
setarray @K_Menu0$[0],"-Save","-Use Storage","-Rent a Cart","-Guide","-Other Information Check","-Cancel";
setarray @K_Menu0$[0],"Save","Use Storage","Rent a Pushcart","Guide","Check Other Information","Cancel";
break;
//Case 4 is Einbroch no tele message.
//Common w/o save and teleport
case 5:
setarray @K_Menu0$[0],"-Use Storage","-Rent a Cart","-Other Information Check","-Guide","-Cancel";
setarray @K_Menu0$[0],"Use Storage","Rent a Pushcart","Check Other Information","Guide","Cancel";
break;
//Only storage and other info check
case 6:
setarray @K_Menu0$[0],"-Use Storage","-Guide","-Other Information Check","-Cancel";
setarray @K_Menu0$[0],"Use Storage","Guide","Check Other Information","Cancel";
break;
//Common Kafra
default:
setarray @K_Menu0$[0],"-Save","-Use Storage","-Use Teleport Service","-Rent a Cart","-Guide","-Other Information Check","-Cancel";
setarray @K_Menu0$[0],"Save","Use Storage","Use Teleport Service","Rent a Pushcart","Guide","Check Other Information","Cancel";
break;
}
if(getarg(0)==2) {
//Guilds Kafra (free Teleport, free Storage, Free Cart)
cleararray @K_Menu0$[0],"",7;
setarray @K_Menu0$[0],"-Use Storage","-Use Guild Storage","-Rent a Cart","-Use Teleport Service","-Cancel";
setarray @K_Menu0$[0],"Use Storage","Use Guild Storage","Rent a Cart","Use Teleport Service","Cancel";
}
menu @K_Menu0$[0],K_Menu0,@K_Menu0$[1],K_Menu1,@K_Menu0$[2],K_Menu2,
@K_Menu0$[3],K_Menu3,@K_Menu0$[4],K_Menu4,@K_Menu0$[5],K_Menu5,
@ -141,8 +154,8 @@ function script F_Kafra {
K_Menu7:
set @num,7;
K_Menuf:
if (@K_Menu0$[@num] == "-Save") return;
if (@K_Menu0$[@num] == "-Use Storage"){
if (@K_Menu0$[@num] == "Save") return;
if (@K_Menu0$[@num] == "Use Storage"){
//Don't charge for a common Kafra Storage in your Castle
if(getarg(0) == 2) callfunc "F_KafStor",2;
else callfunc "F_KafStor",0;
@ -165,24 +178,24 @@ function script F_Kafra {
callfunc "F_KafTele",getarg(0);
goto M_Menu;
}
if (@K_Menu0$[@num] == "-Rent a Cart"){
if (@K_Menu0$[@num] == "Rent a Pushcart"){
if(callfunc("F_KafCart",getarg(0)) == 1) next;
goto M_Menu;
}
if (@K_Menu0$[@num] == "-Guide"){
if (@K_Menu0$[@num] == "Guide"){
callfunc "F_KafGuide";
next;
goto M_Menu;
}
if (@K_Menu0$[@num] == "-Other Information Check"){
if (@K_Menu0$[@num] == "Check Other Information"){
callfunc "F_KafInfo",getarg(2);
goto M_Menu;
}
if (@K_Menu0$[@num] == "-Cancel"){
if (@K_Menu0$[@num] == "Cancel"){
callfunc "F_KafEnd",getarg(0),0;
end;
}
if (@K_Menu0$[@num] == "-Use Guild Storage"){
if (@K_Menu0$[@num] == "Use Guild Storage"){
callfunc "F_KafStor",1;
next;
goto M_Menu;

View File

@ -4,7 +4,7 @@
//= Darkchild (1.1)
//= Playtester (1.2)
//===== Current Version: =====================================
//= 1.5
//= 1.6
//===== Compatible With: =====================================
//= eAthena 1.0+
//===== Description: =========================================
@ -28,18 +28,20 @@
//= 1.5 Added "end;" after warping the player. [L0ne_W0lf]
//= - Small corrections to the prontera Inns.
//= - Removed the Cancel dialog.
//= 1.6 More fixed, changed progression of "Rest"ing.
//= - Corrected Morroc NPCs. [L0ne_W0lf]
//============================================================
//======================== Prontera ===================================
// West Side Inn -------------------
prt_in,244,135,2 script Inn Maid::Sammy 53,{
prt_in,244,135,2 script Inn Employee::Sammy 53,{
callfunc "F_InnMaid","[Employee Sammy]","Nenkaras","prt_in",238,130;
warp "prt_in",247,104; end;
}
// East Side Inn ------------------
prt_in,61,141,2 script Inn Maid::Ahlma#01 53,{
prt_in,61,141,2 script Inn Employee::Ahlma#01 53,{
callfunc "F_InnMaid","[Emplyee Ahlma]","Nenkaras","prt_in",64,136;
warp "prt_in",64,136; end;
@ -75,16 +77,16 @@ payon_in01,131,62,5 script Inn Maid::SunHee 53,{
//======================== Morocc ====================================
// North East --------------------------
morocc_in,147,138,5 script Inn Maid::Suzie 53,{
morocc_in,147,141,3 script Inn Employee::Hasna 53,{
callfunc "F_InnMaid","[Suzie]","North East Inn","morocc_in",142,140;
warp "morocc_in",174,144; end;
callfunc "F_InnMaid","[Employee Hasna]","Morroc Inn","morocc_in",142,140;
warp "morocc_in",173,135; end;
}
// South --------------------------------
morocc_in,80,100,5 script Inn Maid::Shala 53,{
morocc_in,80,100,5 script Inn Employee::Manar 53,{
callfunc "F_InnMaid","[Shala]","South Inn","morocc_in",78,95;
warp "morocc_in",74,128; end;
callfunc "F_InnMaid","[Employee Manar]","Morroc Inn","morocc_in",78,95;
warp "morocc_in",79,123; end;
}
//======================== Rachel ====================================
@ -127,12 +129,12 @@ function script F_InnMaid {
mes "in next time, okay?";
close;
}
set Zeny,Zeny - 5000;
percentheal 100,100;
mes "Thank you.";
mes "I hope you";
mes "enjoy your rest~";
close2;
set Zeny,Zeny - 5000;
percentheal 100,100;
return;
Mend:

View File

@ -14,7 +14,7 @@
//= 1.1 Negative input bug fixed [Lupus]
//= 1.2 Raised the price to close zeny exploit [Lupus]
//= 1.2a Switched to Lupus's "loopless" technique.[kobra_k88]
//= 1.3 Rescripted from the ground up. [L0ne_W0lf]
//= 1.3 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//============================================================
prontera,73,140,0 script Milk Vendor 86,{

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= eAthena Dev Team
//===== Current Version: =====================================
//= 1.9b
//= 2.0
//===== Compatible With: =====================================
//= eAthena 1.0+
//===== Description: =========================================
@ -26,258 +26,234 @@
//= 1.9a Pet Merchant -> Lighthalzen [erKURITA]
//= 1.9b Added items to Chivas Regal
//= 1.9c Slight update for Rachel shop: Tool Dealer -> Fruit Gardener [L0ne_W0lf]
//= 2.0 updated several shop npcs. [L0ne_W0lf]
//= Added proper Venom Knife dealer, and consiquently removed wenom Knives from weapon dealers.
//= Moved all Cooking related NPCs to their own section.
//= Re-alphabetized sections. Some of them were out of place.
//= Removed commented out shops.
//============================================================
//=======================================================
//ALBERTA
// Alberta
//=======================================================
alb2trea,87,65,1 shop Tool Dealer 83,1750:-1,1751:-1,1752:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1
alberta_in,94,56,4 shop Tool Dealer 83,501:-1,502:-1,503:-1,504:-1,506:-1,601:-1,602:-1,611:-1,610:-1,645:-1,656:-1
alberta_in,165,96,1 shop Item Collector 74,909:-1,528:-1
alberta_in,182,96,1 shop Tool Dealer 73,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1750:-1,2243:-1,645:-1,656:-1
alberta_in,180,15,1 shop Armor Dealer 101,2101:-1,2103:-1,2401:-1,2403:-1,2405:-1,2501:-1,2503:-1,2505:-1,2203:-1,2201:-1,2205:-1,2226:-1,2301:-1,2303:-1,2305:-1,2321:-1,2328:-1,2332:-1,2307:-1,2309:-1,2312:-1,2314:-1
alberta_in,188,21,1 shop Weapon Dealer 49,1750:-1,1751:-1,1101:-1,1104:-1,1107:-1,1201:-1,1204:-1,1207:-1,1601:-1,1701:-1,1301:-1,1351:-1,1354:-1,1357:-1,1360:-1,1771:-1
alb2trea,87,65,5 shop Tool Dealer 83,1750:-1,1751:-1,1752:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1
alberta_in,165,96,0 shop Item Collector 74,911:-1,528:-1
alberta_in,182,97,0 shop Tool Dealer 73,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,2243:-1
alberta_in,180,15,0 shop Armor Dealer 101,2101:-1,2103:-1,2401:-1,2403:-1,2405:-1,2501:-1,2503:-1,2505:-1,2203:-1,2201:-1,2205:-1,2226:-1,2301:-1,2303:-1,2305:-1,2321:-1,2328:-1,2332:-1,2307:-1,2309:-1,2312:-1,2314:-1,2628:-1
alberta_in,188,21,0 shop Weapon Dealer 49,1750:-1,1751:-1,1101:-1,1104:-1,1107:-1,1201:-1,1204:-1,1207:-1,1601:-1,1701:-1,1301:-1,1351:-1,1354:-1,1357:-1,1360:-1
alberta_in,175,97,4 shop Weapon Dealer 82,1146:-1,1245:-1
//alberta_in,18,59,5 shop Miner 48,1010:-1,1011:-1
alberta,167,135,5 shop Chef Assistant 712,579:-1
//=======================================================
//AL DE BARAN
// Al De Baran
//=======================================================
aldeba_in,20,60,5 shop Armor Dealer 101,2228:-1,2103:-1,2105:-1,2307:-1,2309:-1,2312:-1,2314:-1,2316:-1,2505:-1,2405:-1,2627:-1
aldeba_in,28,54,5 shop Weapon Dealer 85,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1219:-1,1222:-1,1771:-1
aldeba_in,20,60,0 shop Armor Dealer 101,2228:-1,2103:-1,2105:-1,2307:-1,2309:-1,2312:-1,2314:-1,2316:-1,2505:-1,2405:-1,2628:-1,2627:-1
aldeba_in,28,54,0 shop Weapon Dealer 49,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1219:-1,1222:-1
aldeba_in,22,47,4 shop Weapon Dealer 713,1146:-1,1245:-1
aldeba_in,94,56,5 shop Tool Dealer 83,501:-1,502:-1,503:-1,504:-1,506:-1,601:-1,602:-1,611:-1,610:-1,645:-1,656:-1
//For Homunculus
alde_alche,38,184,2 shop Homunculus Supplies 755,7143:-1,7141:-1,7140:-1,12040:-1
aldebaran,165,107,2 shop Chef Assistant 97,7456:-1,7452:-1,580:-1
aldeba_in,94,56,5 shop Tool Dealer 83,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,611:-1,610:-1
alde_alche,38,184,3 shop Material Seller#alche 755,7143:-1,7141:-1,7140:-1
//=======================================================
//AMATSU
// Amatsu
//=======================================================
//|Removed the following shops according to RockmanEXe's info. Some were removed anyway.
//amatsu,176,126,4 shop Fruit Merchant 53,512:-1,513:-1,515:-1,516:-1
//amatsu,169,111,6 shop Tool Dealer 83,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1065:-1,2239:-1
//amatsu,180,102,3 shop Flower Girl 96,712:-1,744:-1,2612:-1
//amatsu,189,99,7 shop Butcher 49,517:-1,528:-1,540:-1,541:-1
//amatsu,169,119,6 shop Gift Merchant 91,734:-1,735:-1,736:-1,737:-1,746:-1
//amatsu,183,127,5 shop Milk Merchant 90,519:-1
//ama_in01,96,28,4 shop Weapon Dealer 54,1750:-1,1751:-1,1701:-1,1201:-1,1204:-1,1207:-1,1601:-1,1101:-1,1104:-1,1107:-1,1110:-1,1113:-1,1122:-1,1119:-1,1123:-1,1126:-1,1157:-1,1129:-1,1116:-1,1301:-1,1771:-1
//ama_in01,103,24,1 shop Armor Dealer 48,2101:-1,2103:-1,2401:-1,2403:-1,2501:-1,2503:-1,2220:-1,2226:-1,2301:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1
//ama_in01,101,18,8 shop Weapon Dealer 47,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1
//2nd set
//|<= end of removed shops
ama_in01,89,28,4 shop Armor Dealer 757,2211:-1,2401:-1,2403:-1,2501:-1,2503:-1,2101:-1,2103:-1,2305:-1,2321:-1,2332:-1,2314:-1,2627:-1
ama_in01,102,28,4 shop Weapon Dealer 766,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1
ama_in01,24,30,4 shop Tool Dealer 763,1750:-1,1770:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1
amatsu,206,150,3 shop Chef Assistant 83,7453:-1,579:-1
//| Official Ninja Shops
que_ng,72,31,2 shop Bunji 83,13250:-1,13251:-1,13252:-1,13253:-1,13254:-1
que_ng,73,26,5 shop Bunrei 83,2117:-1,7521:-1,7522:-1,7523:-1,7524:-1
ama_in01,89,28,5 shop Armor Dealer 757,2211:-1,2401:-1,2403:-1,2501:-1,2503:-1,2101:-1,2103:-1,2305:-1,2321:-1,2332:-1,2328:-1,2627:-1
ama_in01,102,28,3 shop Weapon Dealer 766,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1
ama_in01,24,30,5 shop Tool Dealer 763,1750:-1,1770:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1
// Ninja Shops
que_ng,72,31,2 shop Boonji#nin 83,13250:-1,13251:-1,13252:-1,13253:-1,13254:-1
que_ng,73,26,5 shop Boonray#nin 83,2117:-1,7521:-1,7522:-1,7523:-1,7524:-1
//=======================================================
//AYOTHAYA
// Ayothaya
//=======================================================
ayo_in01,18,182,8 shop Tool Dealer 840,1750:-1,1753:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1
ayo_in01,18,182,1 shop Tool Dealer 840,1750:-1,1770:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1
ayo_in01,90,192,3 shop Weapon Dealer 843,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1
ayo_in01,90,160,1 shop Armor Dealer 842,2211:-1,2401:-1,2403:-1,2501:-1,2503:-1,2101:-1,2103:-1,2305:-1,2321:-1,2332:-1,2328:-1,2627:-1
ayothaya,203,178,3 shop Chef Assistant 83,7455:-1,577:-1
//=======================================================
//COMODO
// Comodo
//=======================================================
cmd_in01,117,165,4 shop Armor Dealer 101,2226:-1,2228:-1,2103:-1,2105:-1,2405:-1,2503:-1,2505:-1,2305:-1,2321:-1,2307:-1,2309:-1,2335:-1,2312:-1,2314:-1,2316:-1
cmd_in01,131,165,4 shop Weapon Dealer 49,1901:-1,1903:-1,1905:-1,1907:-1,1950:-1,1952:-1,1954:-1,1956:-1,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1
cmd_in01,79,182,4 shop Tool Dealer 83,1753:-1,501:-1,502:-1,503:-1,504:-1,645:-1,656:-1,657:-1,601:-1,602:-1,611:-1,1065:-1
comodo,296,125,4 shop Souvenir Merchant 101,965:-1,964:-1
comodo,244,296,7 shop Item Collector 74,909:-1
comodo,225,164,3 shop Chef Assistant 83,7455:-1,7453:-1,7454:-1,579:-1
cmd_in01,128,165,2 shop Weapon Dealer 49,1901:-1,1903:-1,1905:-1,1909:-1,1911:-1,1907:-1,1950:-1,1952:-1,1954:-1,1958:-1,1952:-1,1956:-1
cmd_in01,79,182,5 shop Tool Dealer 83,1770:-1,501:-1,502:-1,503:-1,504:-1,645:-1,656:-1,657:-1,601:-1,602:-1,611:-1,1065:-1
comodo,296,125,4 shop Souvenir Vendor 101,965:-1,964:-1
cmd_fild07,257,126,5 shop Tool Dealer 83,1770:-1,501:-1,502:-1,503:-1,504:-1,645:-1,656:-1,601:-1,602:-1,611:-1,1065:-1
cmd_fild07,250,98,2 shop Weapon Dealer 49,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1
cmd_fild07,277,85,4 shop Armor Dealer 101,2226:-1,2228:-1,2103:-1,2105:-1,2405:-1,2503:-1,2505:-1,2305:-1,2321:-1,2307:-1,2309:-1,2335:-1,2312:-1,2314:-1,2316:-1
//=======================================================
//EINBECH
// Einbroch
//=======================================================
ein_in01,189,15,0 shop Tool Dealer 850,1750:-1,1752:-1,1751:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1
//=======================================================
//EINBROCH
//=======================================================
ein_in01,106,27,4 shop One-Hand Weapon Dealer 850,1101:-1,1104:-1,1107:-1,1110:-1,1113:-1,1119:-1,1122:-1,1123:-1,1126:-1,1129:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1219:-1,1222:-1,1301:-1,1401:-1,1404:-1,1407:-1,1501:-1,1504:-1,1507:-1,1510:-1,1513:-1,1516:-1,1519:-1,1522:-1,1801:-1,1803:-1,1805:-1,1807:-1,1809:-1,1811:-1,1771:-1
ein_in01,109,27,4 shop Two-Hand Weapon Dealer 850,1116:-1,1151:-1,1154:-1,1157:-1,1160:-1,1351:-1,1354:-1,1357:-1,1360:-1,1410:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1250:-1,1252:-1,1254:-1
ein_in01,106,27,4 shop One Hand Weapon Dealer 850,1101:-1,1104:-1,1107:-1,1110:-1,1113:-1,1119:-1,1122:-1,1123:-1,1126:-1,1129:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1219:-1,1222:-1,1301:-1,1401:-1,1404:-1,1407:-1,1501:-1,1504:-1,1507:-1,1510:-1,1513:-1,1516:-1,1519:-1,1522:-1,1801:-1,1803:-1,1805:-1,1807:-1,1809:-1,1811:-1
ein_in01,109,27,4 shop Two Hand Weapon Dealer 850,1116:-1,1151:-1,1154:-1,1157:-1,1160:-1,1351:-1,1354:-1,1357:-1,1360:-1,1410:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1250:-1,1252:-1,1254:-1
ein_in01,119,26,4 shop Weapon Dealer 855,1247:-1,1248:-1,1249:-1,13000:-1
einbroch,138,66,3 shop Head Gear Dealer 850,5114:-1,2218:-1
einbroch,82,199,3 shop Paddler 855,512:-1,645:-1,1750:-1,501:-1
einbroch,224,207,5 shop Chef Assistant 83,7457:-1
einbroch,138,66,4 shop Flu Mask Dealer#ein 850,5114:-1,2218:-1
einbroch,82,199,4 shop Paddler#ein 855,512:-1,645:-1,1750:-1,501:-1
//Official Gunslingers shops.
que_ng,179,91,3 shop Chivas Regal 900,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1,13163:-1,13165:-1,13168:-1
que_ng,180,79,3 shop Johnny Walker 900,13200:-1,13201:-1,13202:-1
que_ng,179,91,3 shop Chivas Lugal 900,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1,13163:-1,13165:-1,13168:-1
que_ng,180,79,3 shop Johnny Waiker 900,13200:-1,13201:-1,13202:-1
//=======================================================
//GEFFEN
// Geffen
//=======================================================
geffen_in,25,177,1 shop Armor Dealer 66,2101:-1,2107:-1,2401:-1,2501:-1,2230:-1,2301:-1,2303:-1,2305:-1,2321:-1,2332:-1
geffen_in,29,177,1 shop Weapon Dealer 47,1750:-1,1751:-1,1101:-1,1701:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1601:-1,1604:-1,1607:-1,1610:-1,1771:-1
geffen_in,22,171,6 shop Weapon Dealer 84,1146:-1,1245:-1
geffen_in,74,144,1 shop Trader 66,909:-1,911:-1,910:-1,912:-1
geffen_in,77,167,1 shop Tool Dealer 68,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,2241:-1,645:-1,656:-1
geffen_in,77,173,1 shop Magical Tool Trader 64,717:-1,1601:-1,1604:-1,1607:-1,1610:-1,2232:-1,2321:-1,2332:-1
geffen_in,171,123,1 shop Tool Dealer 64,1092:-1,1093:-1
geffen,193,152,3 shop Pet Merchant 125,537:-1,643:-1,10013:-1,10014:-1
geffen,196,111,3 shop Chef Assistant 85,7482:-1
geffen_in,26,178,4 shop Armor Dealer 66,2628:-1,2101:-1,2107:-1,2401:-1,2501:-1,2230:-1,2301:-1,2303:-1,2305:-1,2321:-1,2332:-1
geffen_in,30,178,4 shop Weapon Dealer 47,1750:-1,1751:-1,1101:-1,1701:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1601:-1,1604:-1,1607:-1,1610:-1
geffen_in,22,171,7 shop Weapon Dealer 84,1146:-1,1245:-1
geffen_in,74,144,0 shop Trader 66,911:-1,910:-1,912:-1
geffen_in,77,167,0 shop Tool Dealer 68,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,2241:-1
geffen_in,77,173,0 shop Magical Item Seller 64,717:-1,1601:-1,1604:-1,1607:-1,1610:-1,2232:-1,2321:-1,2332:-1
geffen_in,171,123,4 shop Tool Dealer 64,1092:-1,1093:-1
geffen,193,152,4 shop Pet Groomer 124,537:-1,643:-1,10013:-1,10014:-1
//=======================================================
//GONRYUN
// Gonryun
//=======================================================
gonryun,147,84,4 shop Tool Dealer 777,1750:-1,1751:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1
gonryun,174,101,4 shop Weapon Dealer 774,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1
gonryun,173,84,4 shop Armor Dealer 770,2211:-1,2401:-1,2403:-1,2501:-1,2503:-1,2101:-1,2103:-1,2305:-1,2321:-1,2332:-1,2328:-1,2627:-1
gonryun,147,101,5 shop Chef Assistant 83,7452:-1,580:-1
gonryun,147,84,5 shop Tool Dealer 777,1750:-1,1770:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1
gonryun,174,101,3 shop Weapon Dealer 774,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1
gonryun,173,84,3 shop Armor Dealer 770,2211:-1,2401:-1,2403:-1,2501:-1,2503:-1,2101:-1,2103:-1,2305:-1,2321:-1,2332:-1,2328:-1,2627:-1
//=======================================================
//HUGEL
// Hugel
//=======================================================
hugel,105,169,5 shop Milk Merchant 53,519:-1
hugel,77,167,3 shop Food Seller 892,522:-1,512:-1,513:-1,515:-1,516:-1,535:-1
hugel,105,169,5 shop Vendor from Milk Ranch 90,519:-1
hugel,77,167,3 shop Vegetable Gardener 891,522:-1,512:-1,513:-1,515:-1,516:-1,535:-1
hu_in01,241,368,2 shop Tool Dealer 53,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1
hu_in01,252,368,2 shop Tool Trader 90,717:-1,2201:-1,910:-1,528:-1
hu_in01,100,390,2 shop Bow Dealer 86,1701:-1,1707:-1,1718:-1,1714:-1
hu_in01,94,390,2 shop Weapon Dealer 898,1116:-1,1154:-1,1354:-1,1201:-1
hu_in01,94,313,2 shop Armor Dealer 86,2224:-1,2232:-1,2226:-1,2101:-1,2103:-1,2401:-1,2501:-1,2307:-1,2105:-1
hu_in01,252,368,3 shop Tool Dealer 90,717:-1,2201:-1,910:-1,528:-1
hu_in01,100,390,3 shop Bow Dealer 86,1701:-1,1707:-1,1718:-1,1714:-1
hu_in01,94,390,3 shop Weapon Dealer 898,1116:-1,1154:-1,1354:-1,1201:-1
hu_in01,94,313,3 shop Armor Dealer 86,2224:-1,2232:-1,2226:-1,2101:-1,2103:-1,2401:-1,2501:-1,2307:-1,2105:-1
//=======================================================
//IZLUDE
// Izlude
//=======================================================
izlude_in,60,127,4 shop Weapon Dealer 98,1750:-1,1751:-1,1701:-1,1601:-1,1201:-1,1204:-1,1207:-1,1101:-1,1104:-1,1107:-1,1116:-1,1151:-1,1154:-1,1157:-1,1160:-1,1301:-1,1771:-1
izlude_in,70,127,4 shop Armor Dealer 101,2103:-1,2105:-1,2403:-1,2405:-1,2503:-1,2505:-1,2226:-1,2228:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1,2316:-1
izlude_in,115,61,1 shop Tool Dealer 47,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1750:-1,1065:-1,645:-1,656:-1
izlude,121,138,1 shop Butcher 54,517:-1
izlude,127,120,1 shop Fruit Merchant 72,512:-1,513:-1,515:-1,516:-1
izlude,137,126,3 shop Milk Merchant 701,519:-1
izlude,164,138,4 shop Pet Merchant 125,537:-1,643:-1,10013:-1,10014:-1
izlude_in,60,127,4 shop Weapon Dealer 72,1750:-1,1751:-1,1701:-1,1601:-1,1201:-1,1204:-1,1207:-1,1101:-1,1104:-1,1107:-1,1116:-1,1151:-1,1154:-1,1157:-1,1160:-1,1301:-1
izlude_in,70,127,4 shop Armor Dealer 62,2103:-1,2105:-1,2403:-1,2405:-1,2503:-1,2505:-1,2226:-1,2228:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1,2316:-1,2628:-1
izlude_in,115,61,0 shop Tool Dealer 47,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,1750:-1
izlude,105,99,0 shop Butcher 54,517:-1
izlude,94,98,4 shop Fruit Gardener 53,512:-1,513:-1,515:-1,516:-1
izlude,105,92,7 shop Vendor from Milk Ranch 90,519:-1
izlude,164,138,4 shop Pet Groomer 124,537:-1,643:-1,10013:-1,10014:-1
//=======================================================
//LOUYANG
// Jawaii
//=======================================================
lou_in02,121,181,5 shop Armor Dealer 818,2101:-1,2103:-1,2401:-1,2403:-1,2501:-1,2503:-1,2211:-1,2305:-1,2328:-1,2332:-1,2321:-1
lou_in02,130,182,5 shop Weapon Dealer 774,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1
lou_in02,239,176,5 shop Tool Dealer 818,1750:-1,1753:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,611:-1,1065:-1
louyang,256,123,5 shop Chef Assistant 820,7454:-1,577:-1
jawaii,186,174,3 shop Ice Cream Guy 85,563:-1,563:-1,563:-1,563:-1,563:-1,563:-1,563:-1
//=======================================================
//LIGHTHALZEN
// Juno
//=======================================================
lighthalzen,69,75,5 shop Fruit Gardener 102,512:-1,513:-1
lighthalzen,112,44,8 shop Flower Girl 90,712:-1,744:-1,748:-1
lighthalzen,126,126,3 shop Chef Assistant 83,7456:-1,7452:-1
lighthalzen,124,129,8 shop Vegetable Gardener 91,515:-1,516:-1,535:-1
lighthalzen,222,191,4 shop Pet Merchant 125,537:-1,643:-1,10013:-1,10014:-1
lhz_in02,286,95,4 shop Begginer's Merchant 62,1621:-1,5112:-1,2416:-1,2113:-1,2512:-1
lhz_in02,271,99,4 shop Armor Dealer 851,2101:-1,2103:-1,2403:-1,2405:-1,2503:-1,2321:-1,2314:-1,2309:-1,2335:-1,2628:-1
lhz_in02,276,99,4 shop Weapon Dealer 851,1201:-1,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1,13003:-1,1771:-1
yuno,218,97,5 shop Tool Dealer 84,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1
yuno,226,107,5 shop Tool Dealer 83,911:-1,910:-1,912:-1
yuno,197,114,4 shop Pet Groomer 124,537:-1,643:-1,10013:-1,10014:-1
yuno,205,103,4 shop Mr. King's Shop 125,2340:-1,2341:-1,2411:-1,2222:-1,2230:-1,1721:-1
yuno,163,187,5 shop Magical Item Seller 90,717:-1,1601:-1,1604:-1,1607:-1,1610:-1,2232:-1,2321:-1,2332:-1
yuno_in01,25,34,5 shop Tool Dealer 83,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1
yuno_in01,103,35,2 shop Weapon Dealer 49,1750:-1,1751:-1,1101:-1,1701:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1601:-1,1604:-1,1607:-1,1610:-1
yuno_in01,112,26,4 shop Armor Dealer 101,2628:-1,2101:-1,2107:-1,2401:-1,2501:-1,2230:-1,2301:-1,2303:-1,2305:-1,2321:-1,2332:-1
yuno_in03,176,22,3 shop Scroll Merchant#yuno03 89,7433:-1 //Temp shop in Yuno that sells Blank Scrolls
//=======================================================
// Lighthalzen
//=======================================================
lighthalzen,69,75,5 shop Fruit Gardener 102,512:-1,513:-1
lighthalzen,112,44,0 shop Flower Girl 90,712:-1,744:-1,748:-1
lighthalzen,124,129,0 shop Vegetable Gardener 91,515:-1,516:-1,535:-1
lighthalzen,220,122,3 shop Vendor from Milk Ranch 90,519:-1
lighthalzen,222,191,4 shop Pet Groomer 125,537:-1,643:-1,10013:-1,10014:-1
lhz_in02,286,95,4 shop Beginner's Merchant 62,5112:-1,2416:-1,2113:-1,2512:-1
lhz_in02,271,99,5 shop Armor Dealer 851,2101:-1,2103:-1,2403:-1,2405:-1,2503:-1,2321:-1,2314:-1,2309:-1,2335:-1,2628:-1
lhz_in02,276,99,4 shop Weapon Dealer 851,1201:-1,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1,13003:-1
lhz_in02,273,35,4 shop Wand Dealer 854,1601:-1,1604:-1,1607:-1,1617:-1,1619:-1
lhz_in02,105,21,3 shop Jewel Seller 91,721:-1,723:-1,726:-1,728:-1,729:-1,730:-1,2613:-1
lhz_in02,17,220,4 shop Vegetable Merchant 91,515:-1,516:-1,535:-1
lhz_in02,21,220,5 shop Fruit Merchant 102,512:-1,513:-1
lhz_in02,32,218,6 shop Butcher 54,517:-1
lhz_in02,38,145,4 shop Gift Merchant 91,734:-1,735:-1,736:-1,737:-1,746:-1
lhz_in02,47,148,5 shop Wedding Goods Merchant 71,744:-1,745:-1,2338:-1,2206:-1,7170:-1
lhz_in02,31,145,4 shop Tool Dealer 90,611:-1,503:-1,504:-1,506:-1,656:-1,601:-1,602:-1,1065:-1,610:-1,1750:-1
lhz_in02,85,215,4 shop Doll Merchant 91,740:-1,741:-1,742:-1
lhz_in02,87,208,2 shop Eyewear Merchant 715,2243:-1,2212:-1,2242:-1,2241:-1
lhz_in03,239,106,4 shop Tool Dealer 850,501:-1,502:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,611:-1
lhz_in02,105,21,3 shop Jeweler 91,721:-1,723:-1,726:-1,728:-1,729:-1,730:-1,2613:-1
lhz_in02,17,220,5 shop Vegetable Gardener 91,515:-1,516:-1,535:-1
lhz_in02,21,220,5 shop Fruit Gardener 102,512:-1,513:-1
lhz_in02,32,219,5 shop Butcher 54,517:-1
lhz_in02,38,145,5 shop Gift Merchant 91,734:-1,735:-1,736:-1,737:-1,746:-1
lhz_in02,47,148,3 shop Wedding Shop Dealer 71,744:-1,745:-1,2338:-1,2206:-1,7170:-1
lhz_in02,31,145,4 shop Tool Dealer 90,611:-1,503:-1,504:-1,506:-1,657:-1,656:-1,601:-1,602:-1,1065:-1,610:-1,1770:-1
lhz_in02,85,216,5 shop Doll Supplier 862,740:-1,741:-1,742:-1
lhz_in02,87,208,3 shop Toy Supplier 715,2243:-1,2212:-1,2242:-1,2241:-1
lhz_in03,239,106,5 shop Tool Dealer 850,501:-1,502:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,611:-1
lhz_in03,258,101,3 shop Arrow Merchant 855,1750:-1,1770:-1,1752:-1,1751:-1
lhz_in03,249,24,4 shop Merchant 855,911:-1,910:-1,912:-1,528:-1
//=======================================================
//LUTIE
// Louyang
//=======================================================
xmas_in,39,38,4 shop Tool Dealer 83,501:-1,502:-1,503:-1,504:-1,506:-1,611:-1,601:-1,602:-1,610:-1
lou_in02,121,182,5 shop Armor Dealer 818,2211:-1,2401:-1,2403:-1,2501:-1,2503:-1,2101:-1,2103:-1,2305:-1,2321:-1,2332:-1,2328:-1,2627:-1
lou_in02,130,182,5 shop Weapon Dealer 822,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1
lou_in02,239,176,5 shop Tool Dealer 818,1750:-1,1770:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1
//=======================================================
// Lutie
//=======================================================
xmas_in,40,38,5 shop Tool Dealer 83,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,611:-1,610:-1
xmas_in,168,104,4 shop Armor Dealer 101,2228:-1,2103:-1,2105:-1,2307:-1,2309:-1,2312:-1,2314:-1,2316:-1,2505:-1,2405:-1
xmas_in,169,34,2 shop Gift Merchant 702,2612:-1,744:-1,748:-1,736:-1,746:-1,740:-1,2613:-1
xmas_in,174,98,2 shop Weapon Dealer 49,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1219:-1,1222:-1,1771:-1
xmas,144,207,4 shop Tool Dealer 83,601:-1,602:-1
xmas,152,137,5 shop Chef Assistant 83,7457:-1,577:-1
xmas_in,169,34,2 shop Gift Seller 702,2612:-1,744:-1,748:-1,736:-1,746:-1,740:-1,2613:-1
xmas_in,174,98,2 shop Weapon Dealer 49,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1219:-1,1222:-1
//=======================================================
//MORROC
// Morroc
//=======================================================
morocc_in,141,67,1 shop Weapon Dealer 58,1750:-1,1751:-1,1701:-1,1601:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1219:-1,1222:-1,1250:-1,1252:-1,1254:-1,1771:-1
morocc_in,141,60,1 shop Armor Dealer 58,2101:-1,2103:-1,2401:-1,2403:-1,2405:-1,2501:-1,2503:-1,2218:-1,2301:-1,2303:-1,2305:-1,2321:-1,2328:-1,2332:-1,2307:-1,2309:-1,2335:-1
morocc,35,69,1 shop Trader 89,2609:-1,1516:-1,1522:-1
morocc,139,92,1 shop Trader 99,513:-1,513:-1,513:-1,513:-1,513:-1,513:-1
morocc,145,44,1 shop Jewel Seller 99,730:-1,2613:-1
morocc,147,102,5 shop Tool Dealer 93,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1065:-1,645:-1,656:-1
morocc,151,243,1 shop Tool Dealer 99,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,2242:-1,645:-1,656:-1
morocc,157,72,6 shop Butcher 49,517:-1
morocc,166,51,1 shop Jewel Seller 102,721:-1,723:-1,726:-1,728:-1,729:-1
morocc,170,101,3 shop Tool Dealer 85,911:-1,528:-1,919:-1,925:-1
morocc,206,250,1 shop Tool Dealer 85,911:-1,528:-1,919:-1,925:-1
morocc,244,134,1 shop Trader 93,2612:-1
morocc,259,193,1 shop Trader 99,747:-1
morocc,268,193,1 shop Trader 93,748:-1
morocc,269,167,4 shop Pet Merchant 125,537:-1,643:-1,10013:-1,10014:-1
morocc,120,97,5 shop Chef Assistant 86,7455:-1,7453:-1,7454:-1,7456:-1,7452:-1
//morocc_in,65,37,4 shop Miner 48,1010:-1,1011:-1
morocc_in,141,67,0 shop Weapon Dealer 58,1750:-1,1751:-1,1701:-1,1601:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1219:-1,1222:-1,1250:-1,1252:-1,1254:-1
morocc_in,141,60,0 shop Armor Dealer 58,2101:-1,2103:-1,2401:-1,2403:-1,2405:-1,2501:-1,2503:-1,2218:-1,2301:-1,2303:-1,2305:-1,2321:-1,2328:-1,2332:-1,2307:-1,2309:-1,2335:-1,2628:-1
morocc,35,69,6 shop Trader 89,2609:-1,1516:-1,1522:-1
morocc,139,92,6 shop Trader 99,513:-1,513:-1,513:-1,513:-1,513:-1,513:-1
morocc,145,44,6 shop Jeweler 99,730:-1,2613:-1
morocc,147,102,4 shop Tool Dealer 93,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1
morocc,151,243,6 shop Tool Dealer 99,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,2242:-1
morocc,157,72,6 shop Butcher 85,517:-1
morocc,166,51,2 shop Jeweler 102,721:-1,723:-1,726:-1,728:-1,729:-1
morocc,170,101,2 shop Item Collector 85,911:-1,528:-1,919:-1,925:-1
morocc,206,250,0 shop Item Collector 85,911:-1,528:-1,919:-1,925:-1
morocc,244,134,5 shop Trader 93,2612:-1
morocc,259,193,4 shop Trader 99,747:-1
morocc,268,193,0 shop Trader 93,748:-1
morocc,269,167,4 shop Pet Groomer 125,537:-1,643:-1,10013:-1,10014:-1
morocc_in,132,57,0 shop Weapon Dealer 99,1146:-1,1245:-1
in_moc_16,22,20,7 shop Sepulchral Merchant 880,1771:-1
//=======================================================
//NIFLHEIM
// Niflheim
//=======================================================
nif_in,35,84,3 shop Weapon Dealer 795,1301:-1,1351:-1,1354:-1,1357:-1,1360:-1
nif_in,35,91,3 shop Armor Dealer 796,2501:-1,2501:-1,2503:-1,2503:-1,2505:-1,2505:-1
nif_in,154,21,3 shop Tool Dealer 798,535:-1,1062:-1,902:-1,7106:-1,537:-1,7154:-1,1052:-1,934:-1
//nif_in,35,84,3 shop Weapon Dealer 795,1750:-1,1751:-1,1101:-1,1701:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1601:-1,1604:-1,1607:-1,1610:-1
//nif_in,35,91,3 shop Armor Dealer 796,2101:-1,2107:-1,2401:-1,2501:-1,2230:-1,2301:-1,2303:-1,2305:-1,2321:-1,2332:-1
//nif_in,154,21,3 shop Tool Dealer 798,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1065:-1,2239:-1,645:-1,656:-1
//niflheim,201,209,3 shop Milk Merchant 794,519:-1
//niflheim,224,185,3 shop Fruit Merchant 795,512:-1,513:-1
//niflheim,209,161,3 shop Butcher 794,517:-1,528:-1
//niflheim,205,152,3 shop Gift Merchant 795,734:-1,735:-1,736:-1,737:-1,746:-1
niflheim,209,180,5 shop Chef Assistant 83,581:-1
nif_in,37,93,1 shop Axe Dealer 801,1301:-1,1351:-1,1354:-1,1357:-1,1360:-1
nif_in,37,84,1 shop Armor Dealer 801,2501:-1,2501:-1,2503:-1,2503:-1,2505:-1,2505:-1
nif_in,145,23,1 shop Tool Dealer 801,535:-1,1062:-1,902:-1,7106:-1,537:-1,7154:-1,1052:-1,934:-1
//=======================================================
//PAYON
// Payon
//=======================================================
payon_in01,7,119,4 shop Weapon Dealer 76,1750:-1,1751:-1,1101:-1,1104:-1,1107:-1,1201:-1,1204:-1,1207:-1,1601:-1,1701:-1,1704:-1,1707:-1,1710:-1,1713:-1,1714:-1,1718:-1,1771:-1
payon_in01,5,129,6 shop Weapon Dealer 703,1146:-1,1245:-1
payon_in01,15,119,4 shop Armor Dealer 77,2401:-1,2403:-1,2405:-1,2501:-1,2503:-1,2505:-1,2208:-1,2211:-1,2212:-1,2301:-1,2303:-1,2305:-1,2321:-1,2328:-1,2332:-1,2309:-1,2330:-1,2628:-1
payon_in01,5,49,0 shop Tool Dealer 88,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1
payon_in02,87,34,1 shop Tool Dealer 98,1750:-1,1751:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1065:-1,645:-1,656:-1
payon,159,96,5 shop Tool Dealer 88,1750:-1,501:-1,645:-1,601:-1,602:-1
payon,209,119,5 shop Chef Assistant 89,7455:-1
payon,104,63,4 shop Pet Merchant 125,537:-1,643:-1,10013:-1,10014:-1
pay_arche,125,108,1 shop Milk Merchant 90,519:-1
pay_arche,132,101,1 shop Vegetable Merchant 102,515:-1,516:-1
pay_arche,140,124,1 shop Butcher 87,517:-1,528:-1
payon_in01,15,119,0 shop Weapon Dealer 77,1750:-1,1751:-1,1101:-1,1104:-1,1107:-1,1201:-1,1204:-1,1207:-1,1601:-1,1701:-1,1704:-1,1707:-1,1710:-1,1713:-1,1714:-1,1718:-1
payon_in01,5,129,7 shop Weapon Dealer 703,1146:-1,1245:-1
payon_in01,7,119,2 shop Armor Dealer 76,2401:-1,2403:-1,2405:-1,2501:-1,2503:-1,2505:-1,2208:-1,2211:-1,2212:-1,2301:-1,2303:-1,2305:-1,2321:-1,2328:-1,2332:-1,2307:-1,2309:-1,2330:-1,2628:-1
payon_in01,5,49,7 shop Tool Dealer 88,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1
payon_in02,87,34,0 shop Tool Dealer 75,1750:-1,1751:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1
payon,159,96,4 shop Tool Dealer 88,1750:-1,501:-1,645:-1,601:-1,602:-1
payon,177,131,4 shop Pet Groomer 124,537:-1,643:-1,10013:-1,10014:-1
//=======================================================
//PRONTERA
// Prontera
//=======================================================
prontera,73,134,1 shop Milk Merchant 90,519:-1
prontera,104,49,1 shop Fruit Merchant 102,512:-1,513:-1
prontera,64,125,1 shop Butcher 87,517:-1,528:-1
prontera,58,182,1 shop Flower Girl 96,712:-1,744:-1
prontera,113,42,1 shop Flower Lady 90,712:-1,744:-1
prontera,105,87,1 shop Gift Merchant 91,734:-1,735:-1,736:-1,737:-1,746:-1
prontera,218,211,4 shop Pet Merchant 125,537:-1,643:-1,10013:-1,10014:-1
prontera,248,153,1 shop Doll Merchant 85,740:-1,741:-1,742:-1
prontera,156,212,1 shop Chef Assistant 700,7454:-1,7456:-1,7482:-1,580:-1
prontera,48,58,7 shop Vegetable Gardener 91,515:-1,516:-1,535:-1
prt_church,108,124,1 shop Nun 79,2608:-1,2216:-1,2323:-1,2325:-1,1501:-1,1504:-1,1507:-1,1510:-1,1513:-1,1519:-1,5092:-1
prt_fild05,290,221,1 shop Tool Dealer 83,1750:-1,611:-1,501:-1,502:-1,506:-1,601:-1,602:-1,645:-1,656:-1
prt_in,211,169,1 shop Wedding Goods Merchant 71,744:-1,745:-1,2338:-1,2206:-1,7170:-1
prt_in,126,76,1 shop Tool Dealer 53,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1065:-1,2239:-1,645:-1,656:-1
prt_in,172,130,1 shop Weapon Dealer 54,1750:-1,1751:-1,1701:-1,1201:-1,1204:-1,1207:-1,1601:-1,1101:-1,1104:-1,1107:-1,1110:-1,1113:-1,1122:-1,1119:-1,1123:-1,1126:-1,1157:-1,1129:-1,1116:-1,1301:-1,1771:-1
prt_in,172,132,1 shop Armor Dealer 48,2101:-1,2103:-1,2401:-1,2403:-1,2501:-1,2503:-1,2220:-1,2226:-1,2301:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1,2627:-1
prt_in,171,140,1 shop Weapon Dealer 47,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1
//prt_in,56,69,4 shop Miner 48,1010:-1,1011:-1
prt_in,164,140,4 shop Weapon Dealer 66,1146:-1,1245:-1
prontera,73,134,0 shop Vendor from Milk Ranch 90,519:-1
prontera,104,49,0 shop Fruit Gardener 102,512:-1,513:-1
prontera,64,125,0 shop Butcher 87,517:-1,528:-1
prontera,58,182,0 shop Flower Girl 96,712:-1,744:-1
prontera,113,42,0 shop Flower Lady 90,712:-1,744:-1
prontera,105,87,0 shop Gift Merchant 91,734:-1,735:-1,736:-1,737:-1,746:-1
prontera,218,211,4 shop Pet Groomer 125,537:-1,643:-1,10013:-1,10014:-1
prontera,248,153,0 shop Doll Supplier 85,740:-1,741:-1,742:-1
prontera,48,58,0 shop Vegetable Gardener 91,515:-1,516:-1,535:-1
prt_church,108,124,4 shop Nun 79,2608:-1,2216:-1,5092:-1,2323:-1,2325:-1,1501:-1,1504:-1,1507:-1,1510:-1,1513:-1,1519:-1
prt_fild05,290,221,2 shop Tool Dealer 83,1750:-1,611:-1,501:-1,502:-1,506:-1,645:-1,601:-1,602:-1
prt_in,211,169,0 shop Wedding Shop Dealer 71,744:-1,745:-1,2338:-1,2206:-1,7170:-1
prt_in,126,76,0 shop Tool Dealer 53,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,2239:-1
prt_in,172,130,0 shop Weapon Dealer 54,1750:-1,1751:-1,1701:-1,1201:-1,1204:-1,1207:-1,1601:-1,1101:-1,1104:-1,1107:-1,1110:-1,1113:-1,1122:-1,1119:-1,1123:-1,1126:-1,1129:-1,1116:-1,1301:-1
prt_in,172,132,0 shop Armor Dealer 48,2101:-1,2103:-1,2401:-1,2403:-1,2501:-1,2503:-1,2220:-1,2226:-1,2301:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1,2628:-1,2627:-1
prt_in,171,140,0 shop Weapon Dealer 47,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1
prt_in,165,140,4 shop Weapon Dealer 66,1146:-1,1245:-1
prt_monk,135,263,5 shop Weapon Dealer 726,1801:-1,1803:-1,1805:-1
//=======================================================
//RACHEL
// Rachel
//=======================================================
ra_in01,175,364,3 shop Armor Dealer 919,2101:-1,2103:-1,2403:-1,2405:-1,2503:-1,2321:-1,2314:-1,2309:-1,2335:-1,2628:-1
ra_in01,257,269,3 shop Tool Dealer 919,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,611:-1,1065:-1,610:-1
@ -286,42 +262,36 @@ ra_in01,254,300,3 shop Fruit Gardener 931,512:-1,513:-1
rachel,65,80,0 shop Vegetable Gardener 919,515:-1,535:-1,516:-1
//=======================================================
//TURTLE ISLAND
// Turtle Island
//=======================================================
tur_dun01,158,54,6 shop Tool Dealer 99,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,601:-1,602:-1,645:-1,656:-1,2242:-1
//=======================================================
//UMBALA
// Umbala
//=======================================================
um_in,104,124,3 shop Item Merchant 788,512:15,515:15,535:15,516:15,513:15,517:50,528:60,537:1000,601:60,602:300,645:800,656:1500,610:4000
um_in,160,125,3 shop Weapon Merchant 789,1501:120,1504:1600,1507:9000,1510:16000,1513:41000,1519:23000,1807:53000,1811:58000,1809:67000
um_in,151,125,4 shop Armor Merchant 49,2103:-1,2105:-1,2403:-1,2405:-1,2503:-1,2505:-1,2226:-1,2228:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1,2316:-1
//um_in,159,123,3 shop Weapon Merchant 52,1750:-1,1751:-1,1701:-1,1601:-1,1201:-1,1204:-1,1207:-1,1101:-1,1104:-1,1107:-1,1116:-1,1151:-1,1154:-1,1157:-1,1160:-1,1301:-1
//um_in,98,124,3 shop Tool Merchant 47,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1750:-1,1065:-1
//um_in,103,124,4 shop Food Merchant 91,515:-1,516:-1,535:-1,519:-1,517:-1
um_in,104,124,3 shop Tool Dealer 788,512:-1,515:-1,535:-1,516:-1,513:-1,517:-1,528:-1,537:-1,601:-1,602:-1,645:-1,656:-1,610:-1
um_in,160,125,3 shop Weapon Dealer 789,1501:-1,1504:-1,1507:-1,1510:-1,1513:-1,1519:-1,1807:-1,1811:-1,1809:-1
//=======================================================
// Cooking Addition
//===========================================================
prontera,156,212,1 shop Chef Assistant 700,7454:-1,7456:-1,7482:-1,580:-1
payon,206,119,5 shop Chef Assistant 89,7455:-1
morocc,120,97,5 shop Chef Assistant 86,7455:-1,7453:-1,7454:-1,7456:-1,7452:-1
geffen,196,111,3 shop Chef Assistant 85,7482:-1
alberta,167,135,5 shop Chef Assistant 712,:-1
aldebaran,165,107,2 shop Chef Assistant 97,7456:-1,7452:-1,580:-1
comodo,225,164,3 shop Chef Assistant 83,7455:-1,7453:-1,7454:-1,:-1
umbala,102,154,3 shop Chef Assistant 83,7456:-1,577:-1
//=======================================================
//YUNO
//=======================================================
yuno,65,122,4 shop Fruit Merchant 93,512:-1,513:-1,515:-1,516:-1
yuno,217,97,4 shop Tool Dealer 83,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1
yuno,226,106,5 shop Trader 97, 911:-1, 910:-1, 912:-1
yuno,197,115,4 shop Pet Merchant 124, 537:-1, 643:-1, 10013:-1, 10014:-1
yuno,205,104,4 shop Equip Dealer 84, 2340:-1, 2341:-1, 2411:-1, 2222:-1, 2230:-1, 1721:-1
yuno,163,187,5 shop Magic Tool Dealer 90,717:-1,1601:-1,1604:-1,1607:-1,1610:-1,2232:-1,2321:-1,2332:-1
yuno_in01,25,34,4 shop Tool Dealer 83,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1
yuno_in01,104,35,4 shop Weapon Dealer 49,1750:-1,1751:-1,1101:-1,1701:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1601:-1,1604:-1,1607:-1,1610:-1,1771:-1
yuno_in01,112,25,5 shop Armor Dealer 101,2628:-1,2101:-1,2107:-1,2401:-1,2501:-1,2230:-1,2301:-1,2303:-1,2305:-1,2321:-1,2332:-1
yuno_in03,176,22,3 shop Scroll Seller 89,7433:-1 //Temp shop in Yuno that sells Blank Scrolls
yuno,130,173,3 shop Chef Assistant 83,7457:-1,7482:-1
//=======================================================
// ST. CAPITOLINA ABBEY
//======================================
//= Monk shop, sells Knuckle weapons)
//=======================================================
prt_monk,135,263,3 shop Blacksmith 726,1801:-1,1803:-1,1805:-1
einbroch,224,207,5 shop Chef Assistant 83,7457:-1
lighthalzen,126,126,3 shop Chef Assistant 83,7456:-1,7452:-1
amatsu,206,150,3 shop Chef Assistant 83,7453:-1,:-1
louyang,256,123,5 shop Chef Assistant 820,7454:-1,577:-1
gonryun,147,101,5 shop Chef Assistant 83,7452:-1,580:-1
ayothaya,203,178,3 shop Chef Assistant 83,7455:-1,577:-1
xmas,152,137,5 shop Chef Assistant 83,7457:-1,577:-1
niflheim,209,180,5 shop Chef Assistant 83,581:-1
//===== Additional Comments(old): =================================
//= swapped shop titles in GONRYUN, thanks to Kashy

View File

@ -10,7 +10,7 @@
//= [Aegis Conversion]
//= Various Books found in Prontera Library
//===== Additional Comments: =================================
//= 1.0 First Version, rescripted from the ground up. [L0ne_W0lf]
//= 1.0 First Version, rescripted to Aegis 10.3 standard. [L0ne_W0lf]
//============================================================
// Prontera

View File

@ -2,115 +2,216 @@
//= Divorcing Deviruchi
//===== By: ==================================================
//= Perkka, Scriptor, LightFighter
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= eAthena 1 +
//= eAthena SVN
//===== Description: =========================================
//=
//= [Aegis COnversion]
//= Official Divorce script.
//= Added isloggedin() check, even though Aegis doesn't do it;
//= should be able to divorce even when the spouse is not online.
//===== Additional Comments: =================================
//= Both players should be online to get divorced
//= Fixed menu [Lupus]
//= 1.1 Added check if the patner's online, added effects [Lupus]
//= 1.2 Updated to Aegis 10.3 standards. [L0ne_W0lf]
//============================================================
nif_in,190,112,5 script Deviruchi#divorce 1109,{
mes "[Deviruchi]";
if (getpartnerid() == 0) {
mes "Kekeke, humans are always alone in the end,";
mes "The feeling of lonely is just temporarily.";
mes "If you feel lonely, how about getting a pet?";
mes "I, the Deviruchi is quite popular recently, you know...";
nif_in,190,112,5 script Deviruchi#divorce 738,{
if (wedding_sign == 0) {
mes "[Deviruchi]";
mes "Heh heh...";
mes "Look at that depressed face.";
mes "You must be feeling very lonely.";
mes "But that's something everyone";
mes "has to deal with.";
next;
mes "[Deviruchi]";
mes "If you feel that lonely,";
mes "how about raising a Pet?";
mes "I hear that my kind is very";
mes "popular nowadays, heh heh~";
close;
}
mes "You don't look good...";
mes "Anything that you have done that makes you feel regret now?";
mes "You must know that I am not willing to help happy people.";
mes "Deviruchi bear no interest";
mes "to those kind of people. Kekeke";
else if (!getpartnerid()) {
mes "[Deviruchi]";
mes "Bwah hah hah~!";
mes "That look in your eyes~!";
if (sex) {
mes "Those are definitely the eyes";
mes "of a lonely male bachelor.";
mes "I'm almost 100 percent sure";
mes "you got ditched at the altar.";
}
else {
mes "They're just filled with the";
mes "pain of an old maid--!";
mes "Couldn't rope some poor guy";
mes "into marriage, huh?";
}
next;
mes "[Deviruchi]";
mes "HHAHAHAHA~!";
mes "Oooooh...Hee hee~";
mes "I'd be more sympathetic if,";
mes "you know, I weren't a creature";
mes "of darkness.";
close;
}
mes "[Deviruchi]";
mes "You look awfully depressed...";
mes "Lucky for you, I could care";
mes "less about happy people...";
mes "It's the humans in despair";
mes "that I take an interest in.";
mes "Hahahahahahah~!";
next;
mes "[Deviruchi]";
mes "Let's put everything aside first.";
mes "Let me ask you. Are you happy after you get married?";
mes "Don't think about love...";
mes "I know more than you can imagine.";
mes "There're countless problem behind one grand wedding.";
mes "I sense that you carry a";
mes "tiresome burden...";
mes "If I'm not wrong, you're";
if (sex)
mes "a married man, aren't you?";
else
mes "a married woman, aren't you?";
next;
mes "[Deviruchi]";
mes "That's right.";
mes "It your fate that you come here.";
mes "And I know it's your instinct to change your life too.";
mes "Although you have made an oath to your partner,";
mes "the heart will still wither somehow...!";
mes "Let me ask you one thing.";
mes "Are you happy to be married?";
mes "Forget about responsibilities,";
mes "romance and all that other junk";
mes "for now.";
next;
mes "[Deviruchi]";
mes "The method is easy!";
mes "Marriage is actually one kind of contract.";
mes "Just ask a favor from Deviruchi";
mes "and it will destroy the contract for you... Do you get it?";
mes "Live a free life!!";
mes "I mean, can just one single";
mes "person really bring you all that";
mes "happiness? I know all about how";
mes "special weddings and the magic";
mes "of love is supposed to be, but...";
next;
mes "[Deviruchi]";
mes "You don't need to get the agreement of your partner,";
mes "You will find another lover soon,";
mes "So, why not leave your current partner?";
mes "... Want me to help?";
mes "I can cancel your marriage now, you know...!";
mes "At the end of the day, you and";
mes "your partner fight, and you feel";
mes "totally totally miserable.";
if (sex)
mes "...all because of HER.";
else
mes "...all because of HIM.";
next;
menu "No, I am very happy now",-,"Yes, I want a new life",M_NewLife;
mes "[Deviruchi]";
mes "Hmmph, lovers... lovers!!";
mes "You will regret,";
mes "and come back to find Deviruchi someday!";
mes "We'll see how long your happiness will last!!";
close2;
warp "niflheim",169,162;
end;
M_NewLife:
mes "[Deviruchi]";
mes "Good, you don't need anything.";
mes "I just need your heart and 2,500,000 zeny.";
mes "You want to get back your life before you get married, don't you?";
mes "So, is that it? You're going to cancel the marriage contract?";
mes "Yes, it's your destiny to find me";
mes "here. We all make mistakes...";
mes "Even if you promised everlasting";
mes "love, even if you made a vow...";
mes "I can free you from that prison";
mes "of matrimony.";
next;
menu "...I need to consider it again",-, "I am paying you to cancel it now!",M_Divorce;
mes "[Deviruchi]";
mes "Quit considering. Everyone will be alone in the end.";
mes "Just make up your mind and prepare the zeny,";
mes "then come and look for me...";
mes "Kekekeke.....";
mes "It's simple if you look at";
mes "marriage as a contract...a";
mes "contract that ends with 'till";
mes "death do we part.' Here in";
mes "Nifleheim, it's easy to use";
mes "that little loophole...";
next;
mes "[Deviruchi]";
mes "*whispers*";
mes "^555555It's not like you're breaking^000000";
if (sex) {
mes "^555555any promises, and it's not";
mes "like your wife will care if she";
mes "doesn't know... Don't you";
mes "want to be freed from her?^000000";
}
else {
mes "^555555any promises. Hell, your husband";
mes "doesn't even have to know";
mes "about it... you deserve";
mes "real happiness, right?^000000";
}
next;
mes "[Deviruchi]";
mes "You can have a brand new love";
mes "with a better person...";
mes "Wouldn't that be great...?";
mes "I can help you if you want...";
mes "I can make all of this happen!";
next;
if (select("No thanks, I am happy.:Yes, please do.") == 1) {
mes "[Deviruchi]";
mes "Hmpf~! You must still be";
mes "fascinated with the silly";
mes "notion of eternal love. Well,";
mes "if you think you're happy,";
mes "then I'll have nothing";
mes "to do with you--!";
close;
warp "niflheim",169,162;
}
mes "[Deviruchi]";
mes "Good, good...";
mes "Now all you have to do is give";
mes "me what I want in exchange...";
mes "Just 2,500,000 zeny and...*cough!*";
mes "^666666An eensy piece of your soul.^000000";
next;
mes "[Deviruchi]";
mes "After that, it's the carefree";
mes "single's life. All you have to";
mes "do is say the word...";
next;
if (select("...Give me some time to think.:Any price will do, give me a divorce right now!") == 1) {
mes "[Deviruchi]";
mes "I understand. But if you think";
mes "about anything, think about";
if (sex) {
mes "your wife's nagging, and";
mes "how great it would be to";
mes "finally free yourself of the";
mes "old ball and chain~";
}
else {
mes "how horrible your husband is,";
mes "and what a relief it would";
mes "be to be rid of that crumbum~";
}
close;
}
if (isloggedin(getpartnerid())) {
if (Zeny > 2499999) {
mes "[Deviruchi]";
mes "Excellent choice~";
mes "Let's get started right";
mes "away! This may take some";
mes "time, but it's better than";
mes "being hopelessly married";
mes "^FF0000for the rest of your life.^000000";
next;
specialeffect 244; //EF_MAGICROD
specialeffect2 372; //EF_DEVIL
set zeny,zeny-2500000;
percentheal -100,100;
divorce;
mes "[Deviruchi]";
mes "Bwahhahahaha~!";
mes "Now you're free~!";
mes "Don't you feel so much";
mes "better now as a single?";
mes "Ah, bachelorhood...";
close;
}
mes "[Deviruchi]";
mes "Hmmm...I did tell you to bring";
mes "2,500,000 zeny, right?";
mes "No one else in this world can";
mes "offer this kind of freedom...";
mes "You can't put a price on";
mes "peace of mind, can you?";
close;
}
mes "[Deviruchi]";
mes "Hmmm...your spouse isn't online...";
close;
M_Divorce:
mes "[Deviruchi]";
if (!isloggedin(getpartnerid())) {
mes "Kekeke, humans are so stupid,";
mes "Your lover should be online... Kekeke";
emotion e_heh;
close;
}
if (Zeny < 2500000){
mes "Haven't I said 2,500,000 zeny?";
mes "This is the payment for Deviruchi to help you.";
mes "If you don't even have that money,";
mes "you can rot with that married life of yours... kekeke";
close;
}
set Zeny, Zeny - 2500000;
mes "Before you change your mind again, I will proceed with your divorce now!!";
mes "It might take some time...";
mes "So don't go away, and stay here!";
next;
specialeffect 244; //EF_MAGICROD
specialeffect2 259; //EF_DEVIL (now use a custom id)
divorce;
percentheal -100,-100;
mes "[Deviruchi]";
mes "Kekeke, you are free now!";
mes "Throw away all your sinking feelings!";
mes "You should thank Deviruchi.....!";
close;
}
}

File diff suppressed because it is too large Load Diff

View File

@ -1,134 +1,292 @@
//===== eAthena Script =======================================
//= Message Boards
//= Misc. Message Boards
//===== By: ==================================================
//= kobra_k88
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.3a
//= 1.4
//===== Compatible With: =====================================
//= [Aegis Conversion]
//= eAthena 7.15 +
//===== Description: =========================================
//=
//= Misc. Message Boards for:
//= - Prontera
//= - Morroc
//- - Geffen
//= - Al De Baran
//= - Izlude
//= - Alberta
//===== Additional Comments: =================================
//= Rearranged [Lupus]
//= Fixed spelling mistakes. [Nexon]
//= 1.3 Removed Duplicates [Silent]
//============================================================
//= 1.4 Rescripted to Aegis 10.3 standard. [L0ne_W0lf]
//============================================================
//=======================================================================//
// Al De Baran //
//=======================================================================//
// Welcome Sign ------------------------------------------------
aldebaran,133,104,1 script Welcome Sign::ws_aldebaran 111,{
mes "~sign reads....~";
mes "Hello and enjoy your visit to Aldebaran! Aldebaran is the mystical city of clocks and Kafras!";
close;
}
//=======================================================================//
// Alberta //
//=======================================================================//
// Sign: Alberta Harbor -----------------------------------------------
//alberta,35,241,1 script Alberta Harbor 111,{
// mes "~sign reads....~";
// mes "Welcome to the port city Alberta! Alberta is the city of the sea! A tourist delight!";
// close;
//}
// Welcome Sign -----------------------------------------------
alberta,196,152,1 script Welcome Sign::ws_alberta 111,{
mes "~sign reads...~";
mes "Welcome to the port city Alberta! Alberta is the city of the sea! A tourist delight!";
close;
}
// Sign: Merchant Guild ------------------------------------------
alberta,37,39,1 script Merchant Guild 111,{
mes "~sign reads...~";
mes "Enjoy the art of buying and selling? Love making unbeatable deals?";
mes "Then the Alberta Merchant Guild is perfect for you!";
mes "Come on inn and find out all you need to know about becoming a Merchant.";
close;
}
//=======================================================================//
// Geffen //
//=======================================================================//
// Welcome Sign ----------------------------------------------
geffen,116,58,1 script Welcome Sign::ws_geffen 111,{
mes "~sign reads...~";
mes "Greetings!! You are in the wonderful city of Geffen! Geffen is the city of Magic and home to Mages and Wizards!.";
close;
}
// Sign: Geffen Tower Sign ----------------------------------------------
geffen,113,104,1 script Geffen Tower 111,{
mes "~sign reads...~";
mes "This is the Geffen Tower, home to the Wizard Academy as well as the infamous Geffen Dungeon. Novices beware!!!";
close;
}
// Sign: Blacksmith Guild -------------------------------------------
geffen,184,61,1 script Blacksmith Guild 111,{
mes "~sign reads...~";
mes "This is the Blacksmith Guild.";
close;
}
// Sign Post -----------------------------------------------------------
geffen,119,190,0 script Sign Post#01 111,{
mes "~sign reads...~";
mes "North to Geffen Fields";
mes "Northeast to Al De Baran";
mes "Northwest to Glast Heim";
mes "East to Geffen Fields";
mes "South to Morroc";
mes "Southeast to Prontera";
mes "Further Southeast to Alberta";
mes "Further Southwest to Comodo";
mes "West to Geffen Fields";
close;
}
//=======================================================================//
// Morroc //
//=======================================================================//
// Sign: Inn ----------------------------------------------------------
morocc,272,272,1 script Morroc Town Inn 111,{
mes "~sign reads....~";
mes "Welcome weary travelers! Stay the night at the Morroc Town Inn.";
close;
}
//=======================================================================//
// Payon //
//=======================================================================//
//=======================================================================//
// Prontera //
//=======================================================================//
// Welcome Sign -----------------------------------------------------------
prontera,156,197,1 script Welcome Sign::ws_prontera 111,{
mes"~sign reads...~";
mes "You've found yourself in the great city of Prontera! Prontera is one of the largest cities in Rune-Midgard and is home to the Prontera Chivalry!";
close;
}
// Sign Post ----------------------------------------------------------------
prontera,158,213,1 script Sign Post#02 111,{
mes "~ the sign post reads ~";
// Prontera
//============================================================
prontera,158,213,1 script Sign Post#PrtSign1 111,{
mes "^993300- The Sign Post Reads -^000000";
mes "North to Prontera Castle";
mes "Farther North to Al De Baran";
mes "North to Al De Baran";
mes "Northwest to Geffen";
mes "East to Prontera Fields";
mes "South to Prontera Fields";
mes "Farther Southeast to Alberta";
mes "Southeast to Alberta";
mes "Southwest to Morroc";
mes "Southwest to Comodo";
mes "West to Prontera Fields";
close;
}
prontera,156,197,1 script Prontera Bulletin#PrtSign2 111,{
mes "^993300- The Prontera Bulletin Reads -^000000";
mes "Wanted: Two Clip Accessories";
mes "Please contact...";
mes "- Name appears to be worn off -";
mes "Selling: Used Bastard Sword";
mes "Will take any offer!";
mes "Contact Abramulious";
mes "Help Wanted: Buying or selling a used Peco Peco?";
mes "Contact Grasisium in Morroc now!";
close;
}
prontera,278,212,1 script Sign#PrtSign3 111,{
mes "^993300- The Sign Reads -^000000";
mes "Please help keep Prontera a clean place.";
close;
}
prontera,150,326,1 script Sign#PrtSign4 111,{
mes "^993300- The Sign Reads -^000000";
mes "Citizens of Prontera are Welcomed in the Prontera Castle.";
close;
}
prontera,31,212,1 script Billboard#PrtSign5 111,{
mes "^993300- The Billboard Reads -^000000";
mes "~WANTED~";
mes "iROGM01";
mes "DEAD or ALIVE";
mes "*Kill Stealing in Glast Heim*";
mes "~REWARD~";
mes "50,000 Zeny ";
mes "Contact: iROGM02";
close;
}
prontera,165,305,1 script Billboard#PrtSign6 111,{
mes "^993300- The Billboard Reads -^000000";
mes "We hope you enjoy your stay in Prontera.";
close;
}
prontera,147,305,1 script Sign#PrtSign7 111,{
mes "^993300- The Sign Reads -^000000";
mes "- Old, torn gibberish you can't read -";
close;
}
prontera,145,304,1 script Sign#PrtSign8 111,{
mes "^993300- The Sign Reads -^000000";
mes "Note:";
mes "I lost my cart in Mt. Mjolnir, if someone finds it please tell me, my life was in that bucket of goods!";
close;
}
// Morroc
//============================================================
morocc,144,84,1 script Sign#MocSign1 111,{
mes "^993300- The Sign Reads -^000000";
mes "Wanted: Body guard to protect my shop from thieves";
mes "Please contact Butcher";
close;
}
morocc,145,83,1 script Sign#MocSign2 111,{
mes "^993300- The Sign Reads -^000000";
mes "Selling, well groomed Peco Peco!";
mes "This beautiful specimen has only been ridden by myself, comes with a saddle, a harness and...";
close;
}
morocc,32,174,1 script Bulletin#MocSign3 111,{
mes "^993300- The Bulletin Reads -^000000";
mes "^0099FFMorroc women up in arms!^000000";
mes "A recent study has shown that the majority of male citizens in";
mes "Morroc prefer the women of Geffen. 90 of the 100 male citizens";
mes "of Morroc claimed that they have had numerous relationships";
mes "with Geffen women outside of the Morroc Region.";
next;
mes "^993300- The Bulletin Continued -^000000";
mes "'I just prefer their company better, that's all...' said one Morroc man.";
mes "'it's not like I'm against Morroc women or anything, so what's the problem...'";
mes "Besides emotional and stressful issues in regards to the daily";
mes "activities of these males.";
mes "Hunting still seems to be their number one priority";
mes "over finding decent woman within the region....";
close;
}
morocc,168,266,1 script Sign#MocSign5 111,{
mes "^993300- The Sign Reads -^000000";
mes "Welcome to Morroc.";
close;
}
morocc,168,264,1 script Billboard#MocSign6 111,{
mes "^993300- The Billboard Reads -^000000";
mes "^CC0033Battle Royal!^000000";
mes "Do you have what it takes to battle someone in a no holds barred, player vs. player game of death!";
mes "Head to Prontera if you think you have what it takes!";
close;
}
morocc,298,211,1 script Sign#MocSign7 111,{
mes "^993300- The Sign Reads -^000000";
mes "Welcome to Morroc.";
close;
}
// Geffen
//============================================================
geffen,116,58,1 script Geffen Bulletin#GefSign1 111,{
mes "^993300- The Geffen Bulletin Reads -^000000";
mes "Remember Wizard's...It's not how many skills you know, it's the magic that counts!";
close;
}
geffen,61,174,1 script Sign#GefSign2 111,{
OnClick:
mes "^993300- The Sign Reads -^000000";
mes "- Seems to be written in a language unfamiliar to you -";
close;
}
geffen,113,104,1 script Billboard#GefSign3 111,{
mes "^993300- The Billboard Reads -^000000";
mes "Selling: Brand new Chon Chon Doll!";
mes "What a great gift to give to a loved one, contact me now!";
mes "- Name seems to be smeared -";
mes " ";
mes "Buying: Manteau!";
mes "I'm freezing and I have no zeny, please help me!";
mes "Contact Edionyus";
close;
}
geffen,119,190,1 script Sign Post#GefSign4 111,{
mes "^993300- The Sign Post Reads -^000000";
mes "North to Geffen Fields";
mes "Northeast to Al De Baran";
mes "Northwest to Glast Heim";
mes "East to Geffen Fields";
mes "South to Morroc";
mes "Southeast to Prontera";
mes "Southeast to Alberta";
mes "Southwest to Comodo";
mes "West to Geffen Fields";
close;
}
geffen,168,175,1 script Sign#GefSign5 111,{
mes "^993300- The Sign Reads -^000000";
mes "''Your always welcomed in Geffen''";
close;
}
geffen,183,61,1 script Sign#GefSign6 111,{
mes "^993300- The Sign Reads -^000000";
mes "Welcome.";
close;
}
// Al De Baran
//============================================================
aldebaran,181,172,1 script Billboard#AldeSign1 111,{
mes "^993300- The Billboard Reads -^000000";
mes "In Search of:";
mes "I lost my Bongun pet, it wasn't my fault, it just ran away...";
mes "If you see him, please let me know. Reward to whomever finds him!";
close;
}
aldebaran,133,104,1 script Al De Baran Bulletin#AldeSign2 111,{
mes "^993300- The Al De Baran Bulletin Reads -^000000";
mes "''Enjoy your stay in Al De Baran''";
close;
}
aldebaran,54,223,1 script Billboard#AldeSign3 111,{
mes "^993300- The Billboard Reads -^000000";
mes "Help Wanted:";
mes "We are looking for young, strong and athletic people who are";
mes "interested in a full time career as a Blacksmith. If your interested, please contact Altiregen";
mes "in Geffen!";
close;
}
aldebaran,197,228,1 script #AldeSign4 -1,1,1,{
OnTouch:
mes "[Home Owner]";
mes "Get off my roof you no good leecher!";
close;
}
aldebaran,217,222,1 script Sign#AldeSign5 111,{
mes "^993300- The Sign Reads -^000000";
mes "I saw Santa Claus in Lutie!";
mes "- The rest looks like scribble -";
close;
}
// Izlude
//============================================================
izlude,54,139,1 script Sign#IzSign1 111,{
mes "^993300- The Sign Reads -^000000";
mes "Welcome to the Swordsman Academy.";
close;
}
izlude,144,148,1 script Sign#IzSign2 111,{
mes "^993300- The Sign Reads -^000000";
mes "Welcome.";
close;
}
// Alberta
//============================================================
alberta,35,241,1 script Billboard#AlbSign1 111,{
mes "^993300- The Billboard Reads -^000000";
mes "Welcome to Alberta, the Merchant's paradise.";
close;
}
alberta,37,39,1 script Billboard#AlbSign2 111,{
mes "^993300- The Billboard Reads -^000000";
mes "Welcome.";
close;
}
alberta,99,151,1 script Sign#AlbSign3 111,{
mes "^993300- The Sign Reads -^000000";
mes "Tools by the Cart full!";
mes "You need tools? We got'em!";
mes "Come on in, we never close!";
close;
}
alberta,196,152,1 script Sign#AlbSign4 111,{
mes "^993300- The Sign Reads -^000000";
mes "Docking and Shipment times very on load. For information regarding";
mes "Shipping and Receiving, please...";
mes "- You can't make out the rest -";
close;
}
alberta,149,54,1 script Sign#AlbSign5 111,{
mes "^993300- The Sign Reads -^000000";
mes "Welcome.";
close;
}

View File

@ -2,127 +2,97 @@
//= Quest NPCs related to Izlude
//===== By: ==================================================
//= Evera and The eAthena Dev Team
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena 7.15 +
//= eAthena SVN
//===== Description: =========================================
//= Edgar's Offer
//= Edgar's Offer:
//= - [Aegis conversion]
//= - Variables in use: MISC_QUEST (Bit 16)
//===== Additional Comments: =================================
//= 1.0 Initial release [Evera]
//= 1.1 Updated to 10.3 standard. [L0ne_W0lf]
//============================================================
//==================================================== Edgar's
//====================================================== Offer
izlude,182,186,6 script Edgar 709,{
mes "[Edgar]";
mes "My town, Izlude is connected to";
mes "Alberta by the harbor in the West.";
mes "There is so much traffic between";
mes "us, I almost become an Albertian.";
mes "Hehehe~";
next;
mes "[Edgar]";
mes "There's this guy I know pretty";
mes "well, Phelix, who lives in Alberta.";
mes "That guy is really stingy... He";
mes "charges for everything!";
next;
mes "[Edgar]";
mes "But he's a really nice guy and";
mes "likes helping other people. He has";
mes "a good heart and will give you his";
mes "support if you meet his price.";
next;
mes "[Edgar]";
mes "Lately, people in Alberta say that";
mes "he is really trying to help folks";
mes "and that his demand for Jellopies";
mes "is just a cover-up. Well, you";
mes "should take a look at what he has";
mes "to offer.";
M_Menu:
next;
menu "Can you tell me the way to Alberta?",-,"End Conversation",M_End;
// Edgar's Offer
//============================================================
izlude,182,186,2 script Edgar#izlude 49,{
if (MISC_QUEST & 16) {
mes "[Edgar]";
mes "Huh? Well, you can use your feet";
mes "and just walk. But if you have";
mes "money, I'd like to suggest that you";
mes "take a ship.";
mes "So are you heading to Alberta again? Let me give you the same discount and only charge 250 Zeny, just like the last time.";
mes "How's that sound?";
next;
menu "Ok, gotcha.",-,"But I'm sick of walking and I'm broke!",sM_1;
mes "[Edgar]";
mes "Alright, Take Care~";
close;
sM_1:
if (MISC_QUEST & 16) goto sM_2;
mes "[Edgar]";
mes "Okay...";
mes "You don't want to walk AND you've";
mes "got no cash, but you still want to";
mes "go there? Oh geez.";
next;
mes "[Edgar]";
mes "Fine fine. Me, being the captain of";
mes "a ship, can afford to bring you";
mes "there at a lower price. How does";
mes "250 Zeny sound?";
next;
menu "Alrighty~?",-,"Bah, what a rip off!!",sm_1b;
set MISC_QUEST,MISC_QUEST | 16;
if(Zeny < 250) goto sl_NoZeny;
set Zeny, Zeny - 250;
warp "alberta",195,164;
sm_1b:
if (select("Alrighty~!:Why are you being so nice to me?!") == 1) {
if (Zeny < 250) {
mes "[Edgar]";
mes "Boy oh boy,";
mes "if you think";
mes "that's a rip off...";
close;
sM_2:
mes "[Edgar]";
mes "So are you heading to Alberta";
mes "again? Let me give you the same";
mes "discount and only charge 250 Zeny,";
mes "just like the last time.";
mes "How's that sound?";
next;
menu "Alrighty~!",-,"Why are you being so nice to me?!",sM_2b;
if(Zeny < 250) goto sl_NoZeny;
set Zeny, Zeny - 250;
warp "alberta",195,164;
sM_2b:
mes "[Edgar]";
mes "It's just the way I am. That, and";
mes "your devilish smile reminds me of";
mes "my beloved blond haired son who";
mes "left home years ago to become a";
mes "Sailor on his own ship. Bless his";
mes "soul, wherever he is.";
close;
sl_NoZeny:
mes "[Edgar]";
mes "Um...";
mes "This isn't";
mes "enough money.";
mes "Go and get";
mes "some more.";
close;
M_End:
mes "Um...";
mes "This isn't";
mes "enough money.";
mes "Why don't you go";
mes "get some more cash?";
close ;
}
set zeny,zeny-250;
warp "alberta",195,164;
end;
}
mes "[Edgar]";
mes "Yeah, alright.";
mes "See you later~";
mes "It's just the way I am. That, and your devilish smile reminds me of my beloved blond haired son who left home years ago to become a Sailor on his own ship. Bless his soul, wherever he is.";
close;
}
mes "[Edgar]";
mes "My town, Izlude, is connected to Alberta by the harbor in the West. There is so much traffic between us, I almost become an Albertian. Hehehe~";
next;
mes "[Edgar]";
mes "There's this guy I know pretty well, Phelix, who lives in Alberta. That guy is really stingy... He charges for everything!";
next;
mes "[Edgar]";
mes "But he's really a nice guy and likes helping other people. He has a good heart and will give you his support if you meet his price.";
next;
mes "[Edgar]";
mes "Lately, people in Alberta say that he is really trying to help folks and that his demand for Jellopies is just a coverup. Well, you should take a look at what he has to offer.";
next;
if (select("Can you tell me how to get to Alberta?:End Conversation") == 1) {
mes "[Edgar]";
mes "Huh? Well, you can use your feet and just walk. But if you have money, I'd like to suggest that you take a ship.";
next;
if (select("Okay, gotcha.:But I'm sick of walking and I'm broke!") == 1) {
mes "[Edgar]";
mes "Alrighty, take care~";
close;
}
mes "[Edgar]";
mes "Okay...";
mes "You don't want to walk AND you've got no cash, but you still want to go there? Oh geez...";
next;
mes "[Edgar]";
mes "Fine fine. Me, being the captain of a ship, can afford to bring you there at a lower price. How does 250 Zeny sound?";
next;
if (select("Alrighty~!:Bah, what a rip off!!") == 1) {
set MISC_QUEST,MISC_QUEST | 16;
if (Zeny < 250) {
mes "[Edgar]";
mes "Um...";
mes "This isn't";
mes "enough money.";
mes "Go and get";
mes "some more.";
close;
}
set zeny,zeny-250;
warp "alberta",195,164;
end;
}
mes "[Edgar]";
mes "Boy oh boy,";
mes "if you think";
mes "that's a rip off...";
close;
}
mes "[Edgar]";
mes "Yeah, alright.";
mes "See you later~";
close;
}

View File

@ -202,4 +202,5 @@ npc: npc/other/comodo_gambling.txt
npc: npc/other/powernpc.txt
npc: npc/other/resetskill.txt
npc: npc/other/hugel_bingo.txt
npc: npc/other/mail.txt
// --------------------------------------------------------------

View File

@ -82,6 +82,10 @@ npc: npc/custom/adoption.txt
//npc: npc/custom/morroc_raceway.txt
// A nice lottery (very flexible)
//npc: npc/custom/lottery.txt
//
// Wedding script (rewritten by Scotlex. )
// Supports Same-sex marriages.
//npc: npc/custom/marriage.txt
// --------------------------------------------------------------
// Lance's Scripts (coded before joining eA Dev team)