- Changed the default of skill_add_range to 0, said value now disables skill-range checking when casting ends.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5934 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-04-06 17:58:53 +00:00
parent 57ef599e9e
commit c94f569ab5
3 changed files with 8 additions and 3 deletions

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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/06
* Changed the default of skill_add_range to 0, said value now disables
skill-range checking when casting ends. [Skotlex]
* Corrected the Soul Drain formula, thanks to Haplo for pointing it out.
[Skotlex]
* Addded missing aldeg_cas01 to NOWARP mapflags, thanks to Justin84 [Lupus]

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@ -51,7 +51,8 @@ skill_delay_attack_enable: yes
// Range added to skills after their cast time finishes.
// Decides how far away the target can walk away after the skill began casting before the skill fails.
skill_add_range: 15
// 0 disables this range checking (default)
//skill_add_range: 15
// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
skill_out_range_consume: no

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@ -5700,7 +5700,8 @@ int skill_castend_id( int tid, unsigned int tick, int id,int data )
break;
}
if(src != target && !check_distance_bl(src, target, skill_get_range2(src,ud->skillid,ud->skilllv)+battle_config.skill_add_range))
if(src != target && battle_config.skill_add_range &&
!check_distance_bl(src, target, skill_get_range2(src,ud->skillid,ud->skilllv)+battle_config.skill_add_range))
{
if (sd) {
clif_skill_fail(sd,ud->skillid,0,0);
@ -5812,7 +5813,8 @@ int skill_castend_pos( int tid, unsigned int tick, int id,int data )
{ //Avoid double checks on instant cast skills. [Skotlex]
if (!status_check_skilluse(src, NULL, ud->skillid, 1))
break;
if(!check_distance_blxy(src, ud->skillx, ud->skilly, skill_get_range2(src,ud->skillid,ud->skilllv)+battle_config.skill_add_range)) {
if(battle_config.skill_add_range &&
!check_distance_blxy(src, ud->skillx, ud->skilly, skill_get_range2(src,ud->skillid,ud->skilllv)+battle_config.skill_add_range)) {
if (sd && battle_config.skill_out_range_consume) //Consume items anyway.
skill_check_condition(sd,ud->skillid, ud->skilllv,1);
break;