- Added missing bonuses for 'Maiden Hat'. (bugreport:2826)

- Fixed an issue with Battleground Exchange NPC. (bugreport:2839)
- Fixed an issue with Platinum Skills NPC. (bugreport:2847)
- Fixed some typos and engrish in iRO Experience quests.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13578 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Kisuka 2009-03-12 09:20:58 +00:00
parent bce9eb25bd
commit c9c3700399
5 changed files with 23 additions and 20 deletions

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@ -2219,7 +2219,7 @@
5208,Rideword_Hat,Rideword Hat,5,20,,300,,2,,1,0xFFFFFFFE,7,2,256,,40,1,262,{ bonus2 bHPDrainRate,50,8; bonus2 bSPDrainRate,10,4; bonus2 bHPLossRate,10,5000; },{},{} 5208,Rideword_Hat,Rideword Hat,5,20,,300,,2,,1,0xFFFFFFFE,7,2,256,,40,1,262,{ bonus2 bHPDrainRate,50,8; bonus2 bSPDrainRate,10,4; bonus2 bHPLossRate,10,5000; },{},{}
5209,Yellow_Baseball_Cap,iRO Baseball Cap,5,20,,300,,2,,0,0xFFFFFFFE,7,2,256,,0,1,263,{},{},{} 5209,Yellow_Baseball_Cap,iRO Baseball Cap,5,20,,300,,2,,0,0xFFFFFFFE,7,2,256,,0,1,263,{},{},{}
5210,Flying_Angel,Flying Angel,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,10,1,264,{ bonus bCastrate,-3; bonus bAspdRate,3; },{},{} 5210,Flying_Angel,Flying Angel,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,10,1,264,{ bonus bCastrate,-3; bonus bAspdRate,3; },{},{}
5211,Dress_Hat,Ribbon Hat,5,0,,200,,2,,1,0xFFFFFFFF,7,2,256,,20,1,265,{ bonus bMdef,7; },{},{} 5211,Dress_Hat,Ribbon Hat,5,0,,200,,2,,1,0xFFFFFFFF,7,2,256,,20,1,265,{ bonus bMdef,7; bonus bStr,1; bonus bInt,1; if(getrefine() >= 7) {bonus bAtkRate,3; bonus bMAtkRate,3; bonus bSkillHeal,"AL_HEAL",6;} else { bonus bAtkRate,2; bonus bMAtkRate,2; bonus bSkillHeal,"AL_HEAL",5;} },{},{}
5212,Satellite_Hairband,Solar Panels,5,0,,1000,,3,,1,0xFFFFFFFF,7,2,256,,30,1,266,{ bonus bMaxHP,50; bonus bMaxSP,10; skill "AL_RUWACH",1; },{},{ sc_end SC_RUWACH; } 5212,Satellite_Hairband,Solar Panels,5,0,,1000,,3,,1,0xFFFFFFFF,7,2,256,,30,1,266,{ bonus bMaxHP,50; bonus bMaxSP,10; skill "AL_RUWACH",1; },{},{ sc_end SC_RUWACH; }
5213,Black_Bunny_Band,Rabbit Ears,5,0,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,267,{ bonus bAgi,2; bonus bMdef,3; },{},{} 5213,Black_Bunny_Band,Rabbit Ears,5,0,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,267,{ bonus bAgi,2; bonus bMdef,3; },{},{}
5214,Moonlight_Flower_Hat,Cat Helm,5,0,,200,,3,,0,0xFFFFFFFF,7,2,768,,0,1,268,{ bonus bDex,2; bonus3 bAutoSpell,"AL_INCAGI",1,50; },{},{} 5214,Moonlight_Flower_Hat,Cat Helm,5,0,,200,,3,,0,0xFFFFFFFF,7,2,768,,0,1,268,{ bonus bDex,2; bonus3 bAutoSpell,"AL_INCAGI",1,50; },{},{}

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@ -2811,7 +2811,7 @@ has a skill or not, and it can tell you if the level is high enough.
Example 1: Example 1:
f (getskilllv(152)) goto L_HasSkillThrowStone; if (getskilllv(152)) goto L_HasSkillThrowStone;
mes "You don't have Throw Stone"; mes "You don't have Throw Stone";
close; close;
L_HasSkillThrowStone: L_HasSkillThrowStone:

View File

@ -1225,7 +1225,7 @@ bat_room,160,150,3 script Erundek 109,{
set .@Menu$, ""; set .@Menu$, "";
set .@Count, getarraysize(.@Item_DB); set .@Count, getarraysize(.@Item_DB);
for( set .@i, 0; .@i < .@Count; set .@i, .@i + 1 ) for( set .@i, 0; .@i < .@Count; set .@i, .@i + 1 )
set .@Menu$, .@Menu$ + getitemname(@Item_DB[.@i]) + ":"; set .@Menu$, .@Menu$ + getitemname(.@Item_DB[.@i]) + ":";
set .@Item_ID, .@Item_DB[select(.@Menu$) - 1]; set .@Item_ID, .@Item_DB[select(.@Menu$) - 1];

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@ -3,7 +3,7 @@
//===== By: ================================================================================= //===== By: =================================================================================
//= Keichii and edited by DarkChild //= Keichii and edited by DarkChild
//===== Current Version: ==================================================================== //===== Current Version: ====================================================================
//= 2.2 //= 2.5
//===== Compatible With: ==================================================================== //===== Compatible With: ====================================================================
//= Any eAthena Version //= Any eAthena Version
//===== Description: ======================================================================== //===== Description: ========================================================================
@ -14,6 +14,7 @@
//=2.2 Simplified Job Checks [Silentdragon] //=2.2 Simplified Job Checks [Silentdragon]
//=2.3 Thehell? Cleaned up script removed the nastiness. Also added rebirth skills. [Spre] //=2.3 Thehell? Cleaned up script removed the nastiness. Also added rebirth skills. [Spre]
//=2.4 Added Advanced skills. [Spre] //=2.4 Added Advanced skills. [Spre]
//=2.5 Added dialog for if the user is none of the listed jobs. [Kisuka]
//=========================================================================================== //===========================================================================================
prontera,128,200,6 script Platinum Skill NPC 94,{ prontera,128,200,6 script Platinum Skill NPC 94,{
mes "[Platinum Skill NPC]"; mes "[Platinum Skill NPC]";
@ -23,7 +24,7 @@ prontera,128,200,6 script Platinum Skill NPC 94,{
mes "[Platinum Skill NPC]"; mes "[Platinum Skill NPC]";
mes "Have a nice day... >.>"; mes "Have a nice day... >.>";
close; close;
} }
if (BaseClass==Job_Novice) { if (BaseClass==Job_Novice) {
skill 142,1,0; skill 142,1,0;
skill 143,1,0; skill 143,1,0;
@ -98,4 +99,7 @@ prontera,128,200,6 script Platinum Skill NPC 94,{
skill 1005,1,0; skill 1005,1,0;
close; close;
} }
mes "[Platinum Skill NPC]";
mes "Im sorry, but there is no special skills that I can give you.";
close;
} }

View File

@ -3,7 +3,7 @@
//===== By: ================================================== //===== By: ==================================================
//= Kisuka //= Kisuka
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.1 //= 1.2
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= eAthena SVN //= eAthena SVN
//===== Description: ========================================= //===== Description: =========================================
@ -18,6 +18,7 @@
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= 1.0 First version. [Kisuka] //= 1.0 First version. [Kisuka]
//= 1.1 Moved Jeremy and Gregor to different maps. [L0ne_W0lf] //= 1.1 Moved Jeremy and Gregor to different maps. [L0ne_W0lf]
//= 1.2 Fixed the engrish and typos.
//============================================================ //============================================================
// Yullo - 25 Porcupine Quill // Yullo - 25 Porcupine Quill
@ -100,8 +101,8 @@ moc_fild17,208,346,5 script Shone#iROExp 707,{
mes "skills."; mes "skills.";
next; next;
mes "[Shone]"; mes "[Shone]";
mes "Hey do you think you van help me? I"; mes "Hey do you think you can help me? I";
mes "am trying to collect ^00CE0025 Earthwarm^000000"; mes "am trying to collect ^00CE0025 Earthworm^000000";
mes "^00CE00Peelings^000000. I will reward you if you"; mes "^00CE00Peelings^000000. I will reward you if you";
mes "help."; mes "help.";
next; next;
@ -112,7 +113,7 @@ moc_fild17,208,346,5 script Shone#iROExp 707,{
} }
if (countitem(1055) < 25) { if (countitem(1055) < 25) {
mes "[Shone]"; mes "[Shone]";
mes "I don't see any ^00CE00Earthworm Peerlings^000000."; mes "I don't see any ^00CE00Earthworm Peelings^000000.";
mes "Are you trying to scam me?"; mes "Are you trying to scam me?";
close; close;
}else{ }else{
@ -123,9 +124,9 @@ moc_fild17,208,346,5 script Shone#iROExp 707,{
mes "Thank you for the 25 Earthworm"; mes "Thank you for the 25 Earthworm";
mes "Peelings!"; mes "Peelings!";
mes "Here is that reward I promised you,"; mes "Here is that reward I promised you,";
mes "I hope take this wisdom I have"; mes "I hope you will take this wisdom I";
mes "passed on to you and share it with"; mes "have passed on to you and share it";
mes "others."; mes "with others.";
close; close;
} }
} }
@ -191,16 +192,16 @@ gef_fild04,191,54,4 script Halgus#iROExp 123,{
} }
else if((BaseLevel > 20)) { else if((BaseLevel > 20)) {
mes "[Halgus]"; mes "[Halgus]";
mes "You are way to learned to be"; mes "You are way to strong to be";
mes "hunting these little things."; mes "hunting these little things.";
next; next;
close; close;
} }
mes "[Halgus]"; mes "[Halgus]";
mes "New here are you? Well look I like"; mes "New here are you? Well look, I like";
mes "helping new faces around here."; mes "helping new faces around here.";
mes "And lets be honest you are not the"; mes "And lets be honest you are not the";
mes "prettiest look face I have seen."; mes "prettiest looking face I have seen.";
next; next;
mes "[Halgus]"; mes "[Halgus]";
mes "None-the-less my daughter would"; mes "None-the-less my daughter would";
@ -314,9 +315,8 @@ mjolnir_01,293,20,3 script Nutters#iROExp 779,{
mes "Acorns."; mes "Acorns.";
next; next;
mes "[Nutters]"; mes "[Nutters]";
mes "Can you help me find ^00CE0025 Acorns^000000.I"; mes "Can you help me find ^00CE0025 Acorns^000000.";
mes "will reward you with much if you"; mes "I will reward you with much if you can.";
mes "can.";
next; next;
if (select("I have 25 Acorns:Please come again?") == 2) { if (select("I have 25 Acorns:Please come again?") == 2) {
mes "[Nutters]"; mes "[Nutters]";
@ -326,8 +326,7 @@ mjolnir_01,293,20,3 script Nutters#iROExp 779,{
if (countitem(1026) < 25) { if (countitem(1026) < 25) {
mes "[Nutters]"; mes "[Nutters]";
mes "Where are my ^00CE00Acorns^000000? Hey, I'm not"; mes "Where are my ^00CE00Acorns^000000? Hey, I'm not";
mes "playing, you better not hold out on"; mes "playing, you better not hold out on me.";
mes "me.";
close; close;
}else{ }else{
mes "[Nutters]"; mes "[Nutters]";