- Added missing bonuses for 'Maiden Hat'. (bugreport:2826)
- Fixed an issue with Battleground Exchange NPC. (bugreport:2839) - Fixed an issue with Platinum Skills NPC. (bugreport:2847) - Fixed some typos and engrish in iRO Experience quests. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13578 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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bce9eb25bd
commit
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@ -2219,7 +2219,7 @@
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5208,Rideword_Hat,Rideword Hat,5,20,,300,,2,,1,0xFFFFFFFE,7,2,256,,40,1,262,{ bonus2 bHPDrainRate,50,8; bonus2 bSPDrainRate,10,4; bonus2 bHPLossRate,10,5000; },{},{}
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5209,Yellow_Baseball_Cap,iRO Baseball Cap,5,20,,300,,2,,0,0xFFFFFFFE,7,2,256,,0,1,263,{},{},{}
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5210,Flying_Angel,Flying Angel,5,20,,300,,1,,0,0xFFFFFFFF,7,2,256,,10,1,264,{ bonus bCastrate,-3; bonus bAspdRate,3; },{},{}
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5211,Dress_Hat,Ribbon Hat,5,0,,200,,2,,1,0xFFFFFFFF,7,2,256,,20,1,265,{ bonus bMdef,7; },{},{}
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5211,Dress_Hat,Ribbon Hat,5,0,,200,,2,,1,0xFFFFFFFF,7,2,256,,20,1,265,{ bonus bMdef,7; bonus bStr,1; bonus bInt,1; if(getrefine() >= 7) {bonus bAtkRate,3; bonus bMAtkRate,3; bonus bSkillHeal,"AL_HEAL",6;} else { bonus bAtkRate,2; bonus bMAtkRate,2; bonus bSkillHeal,"AL_HEAL",5;} },{},{}
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5212,Satellite_Hairband,Solar Panels,5,0,,1000,,3,,1,0xFFFFFFFF,7,2,256,,30,1,266,{ bonus bMaxHP,50; bonus bMaxSP,10; skill "AL_RUWACH",1; },{},{ sc_end SC_RUWACH; }
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5213,Black_Bunny_Band,Rabbit Ears,5,0,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,267,{ bonus bAgi,2; bonus bMdef,3; },{},{}
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5214,Moonlight_Flower_Hat,Cat Helm,5,0,,200,,3,,0,0xFFFFFFFF,7,2,768,,0,1,268,{ bonus bDex,2; bonus3 bAutoSpell,"AL_INCAGI",1,50; },{},{}
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@ -2811,7 +2811,7 @@ has a skill or not, and it can tell you if the level is high enough.
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Example 1:
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f (getskilllv(152)) goto L_HasSkillThrowStone;
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if (getskilllv(152)) goto L_HasSkillThrowStone;
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mes "You don't have Throw Stone";
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close;
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L_HasSkillThrowStone:
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@ -1225,7 +1225,7 @@ bat_room,160,150,3 script Erundek 109,{
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set .@Menu$, "";
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set .@Count, getarraysize(.@Item_DB);
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for( set .@i, 0; .@i < .@Count; set .@i, .@i + 1 )
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set .@Menu$, .@Menu$ + getitemname(@Item_DB[.@i]) + ":";
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set .@Menu$, .@Menu$ + getitemname(.@Item_DB[.@i]) + ":";
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set .@Item_ID, .@Item_DB[select(.@Menu$) - 1];
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@ -3,7 +3,7 @@
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//===== By: =================================================================================
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//= Keichii and edited by DarkChild
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//===== Current Version: ====================================================================
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//= 2.2
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//= 2.5
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//===== Compatible With: ====================================================================
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//= Any eAthena Version
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//===== Description: ========================================================================
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@ -14,6 +14,7 @@
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//=2.2 Simplified Job Checks [Silentdragon]
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//=2.3 Thehell? Cleaned up script removed the nastiness. Also added rebirth skills. [Spre]
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//=2.4 Added Advanced skills. [Spre]
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//=2.5 Added dialog for if the user is none of the listed jobs. [Kisuka]
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//===========================================================================================
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prontera,128,200,6 script Platinum Skill NPC 94,{
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mes "[Platinum Skill NPC]";
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@ -23,7 +24,7 @@ prontera,128,200,6 script Platinum Skill NPC 94,{
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mes "[Platinum Skill NPC]";
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mes "Have a nice day... >.>";
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close;
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}
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}
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if (BaseClass==Job_Novice) {
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skill 142,1,0;
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skill 143,1,0;
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@ -98,4 +99,7 @@ prontera,128,200,6 script Platinum Skill NPC 94,{
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skill 1005,1,0;
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close;
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}
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mes "[Platinum Skill NPC]";
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mes "Im sorry, but there is no special skills that I can give you.";
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close;
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}
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Kisuka
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//===== Current Version: =====================================
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//= 1.1
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//= 1.2
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -18,6 +18,7 @@
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//===== Additional Comments: =================================
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//= 1.0 First version. [Kisuka]
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//= 1.1 Moved Jeremy and Gregor to different maps. [L0ne_W0lf]
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//= 1.2 Fixed the engrish and typos.
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//============================================================
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// Yullo - 25 Porcupine Quill
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@ -100,8 +101,8 @@ moc_fild17,208,346,5 script Shone#iROExp 707,{
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mes "skills.";
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next;
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mes "[Shone]";
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mes "Hey do you think you van help me? I";
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mes "am trying to collect ^00CE0025 Earthwarm^000000";
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mes "Hey do you think you can help me? I";
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mes "am trying to collect ^00CE0025 Earthworm^000000";
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mes "^00CE00Peelings^000000. I will reward you if you";
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mes "help.";
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next;
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@ -112,7 +113,7 @@ moc_fild17,208,346,5 script Shone#iROExp 707,{
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}
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if (countitem(1055) < 25) {
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mes "[Shone]";
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mes "I don't see any ^00CE00Earthworm Peerlings^000000.";
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mes "I don't see any ^00CE00Earthworm Peelings^000000.";
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mes "Are you trying to scam me?";
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close;
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}else{
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@ -123,9 +124,9 @@ moc_fild17,208,346,5 script Shone#iROExp 707,{
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mes "Thank you for the 25 Earthworm";
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mes "Peelings!";
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mes "Here is that reward I promised you,";
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mes "I hope take this wisdom I have";
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mes "passed on to you and share it with";
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mes "others.";
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mes "I hope you will take this wisdom I";
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mes "have passed on to you and share it";
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mes "with others.";
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close;
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}
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}
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@ -191,16 +192,16 @@ gef_fild04,191,54,4 script Halgus#iROExp 123,{
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}
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else if((BaseLevel > 20)) {
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mes "[Halgus]";
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mes "You are way to learned to be";
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mes "You are way to strong to be";
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mes "hunting these little things.";
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next;
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close;
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}
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mes "[Halgus]";
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mes "New here are you? Well look I like";
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mes "New here are you? Well look, I like";
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mes "helping new faces around here.";
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mes "And lets be honest you are not the";
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mes "prettiest look face I have seen.";
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mes "prettiest looking face I have seen.";
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next;
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mes "[Halgus]";
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mes "None-the-less my daughter would";
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@ -314,9 +315,8 @@ mjolnir_01,293,20,3 script Nutters#iROExp 779,{
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mes "Acorns.";
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next;
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mes "[Nutters]";
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mes "Can you help me find ^00CE0025 Acorns^000000.I";
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mes "will reward you with much if you";
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mes "can.";
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mes "Can you help me find ^00CE0025 Acorns^000000.";
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mes "I will reward you with much if you can.";
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next;
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if (select("I have 25 Acorns:Please come again?") == 2) {
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mes "[Nutters]";
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@ -326,8 +326,7 @@ mjolnir_01,293,20,3 script Nutters#iROExp 779,{
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if (countitem(1026) < 25) {
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mes "[Nutters]";
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mes "Where are my ^00CE00Acorns^000000? Hey, I'm not";
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mes "playing, you better not hold out on";
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mes "me.";
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mes "playing, you better not hold out on me.";
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close;
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}else{
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mes "[Nutters]";
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