Disabled the gm-hide namerequest cheat detection, uncomment if you know what you're doing.
Related revisions: r5813, r6709, r6715, r9905. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13031 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -7160,7 +7160,7 @@ int clif_charnameack (int fd, struct block_list *bl)
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// break;
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// break;
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return 0;
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return 0;
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default:
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default:
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ShowError("clif_parse_GetCharNameRequest : bad type %d(%d)\n", bl->type, bl->id);
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ShowError("clif_charnameack: bad type %d(%d)\n", bl->type, bl->id);
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return 0;
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return 0;
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}
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}
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@ -8120,40 +8120,37 @@ void clif_parse_QuitGame(int fd, struct map_session_data *sd)
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WFIFOSET(fd,packet_len(0x18b));
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WFIFOSET(fd,packet_len(0x18b));
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}
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}
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/*==========================================
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/// Requesting unit's name
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*
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/// S 0094 <object id>.l
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*------------------------------------------*/
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void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd)
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void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd)
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{
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{
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int account_id;
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int id = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]);
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struct block_list* bl;
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struct block_list* bl;
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struct status_change *sc;
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struct status_change *sc;
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account_id = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]);
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if( id < 0 && -id == sd->bl.id ) // for disguises [Valaris]
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id = sd->bl.id;
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if(account_id<0 && -account_id == sd->bl.id) // for disguises [Valaris]
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bl = map_id2bl(id);
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account_id= sd->bl.id;
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if( bl == NULL )
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return; // Lagged clients could request names of already gone mobs/players. [Skotlex]
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bl = map_id2bl(account_id);
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//Is this possible? Lagged clients could request names of already gone mobs/players. [Skotlex]
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if (!bl) return;
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// 'see people in GM hide' cheat detection
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/* disabled due to false positives (network lag + request name of char that's about to hide = race condition)
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sc = status_get_sc(bl);
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sc = status_get_sc(bl);
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if (sc && sc->option&OPTION_INVISIBLE && !disguised(bl) &&
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if (sc && sc->option&OPTION_INVISIBLE && !disguised(bl) &&
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bl->type != BL_NPC && //Skip hidden NPCs which can be seen using Maya Purple
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bl->type != BL_NPC && //Skip hidden NPCs which can be seen using Maya Purple
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pc_isGM(sd) < battle_config.hack_info_GM_level
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pc_isGM(sd) < battle_config.hack_info_GM_level
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) {
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) {
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//GM characters (with client side GM enabled are able to see invisible stuff) [Lance]
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//Asked name of invisible player, this shouldn't be possible!
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//Possible bot? Thanks to veider and qspirit
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//FIXME: Still isn't perfected as clients keep asking for this on legitimate situations.
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char gm_msg[256];
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char gm_msg[256];
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sprintf(gm_msg, "Hack on NameRequest: character '%s' (account: %d) requested the name of an invisible target.\n", sd->status.name, sd->status.account_id);
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sprintf(gm_msg, "Hack on NameRequest: character '%s' (account: %d) requested the name of an invisible target (id: %d).\n", sd->status.name, sd->status.account_id, id);
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ShowWarning(gm_msg);
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ShowWarning(gm_msg);
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// information is sended to all online GM
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// information is sent to all online GMs
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intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, gm_msg);
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intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, gm_msg);
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return;
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return;
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}
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}
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*/
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clif_charnameack(fd, bl);
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clif_charnameack(fd, bl);
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}
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}
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