Disabled the gm-hide namerequest cheat detection, uncomment if you know what you're doing.

Related revisions: r5813, r6709, r6715, r9905.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13031 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2008-08-01 10:35:43 +00:00
parent dac1c2d2df
commit c9d36f8201

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@ -7160,7 +7160,7 @@ int clif_charnameack (int fd, struct block_list *bl)
// break; // break;
return 0; return 0;
default: default:
ShowError("clif_parse_GetCharNameRequest : bad type %d(%d)\n", bl->type, bl->id); ShowError("clif_charnameack: bad type %d(%d)\n", bl->type, bl->id);
return 0; return 0;
} }
@ -8120,40 +8120,37 @@ void clif_parse_QuitGame(int fd, struct map_session_data *sd)
WFIFOSET(fd,packet_len(0x18b)); WFIFOSET(fd,packet_len(0x18b));
} }
/*========================================== /// Requesting unit's name
* /// S 0094 <object id>.l
*------------------------------------------*/
void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd)
{ {
int account_id; int id = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]);
struct block_list* bl; struct block_list* bl;
struct status_change *sc; struct status_change *sc;
account_id = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]); if( id < 0 && -id == sd->bl.id ) // for disguises [Valaris]
id = sd->bl.id;
if(account_id<0 && -account_id == sd->bl.id) // for disguises [Valaris] bl = map_id2bl(id);
account_id= sd->bl.id; if( bl == NULL )
return; // Lagged clients could request names of already gone mobs/players. [Skotlex]
bl = map_id2bl(account_id);
//Is this possible? Lagged clients could request names of already gone mobs/players. [Skotlex]
if (!bl) return;
// 'see people in GM hide' cheat detection
/* disabled due to false positives (network lag + request name of char that's about to hide = race condition)
sc = status_get_sc(bl); sc = status_get_sc(bl);
if (sc && sc->option&OPTION_INVISIBLE && !disguised(bl) && if (sc && sc->option&OPTION_INVISIBLE && !disguised(bl) &&
bl->type != BL_NPC && //Skip hidden NPCs which can be seen using Maya Purple bl->type != BL_NPC && //Skip hidden NPCs which can be seen using Maya Purple
pc_isGM(sd) < battle_config.hack_info_GM_level pc_isGM(sd) < battle_config.hack_info_GM_level
) { ) {
//GM characters (with client side GM enabled are able to see invisible stuff) [Lance]
//Asked name of invisible player, this shouldn't be possible!
//Possible bot? Thanks to veider and qspirit
//FIXME: Still isn't perfected as clients keep asking for this on legitimate situations.
char gm_msg[256]; char gm_msg[256];
sprintf(gm_msg, "Hack on NameRequest: character '%s' (account: %d) requested the name of an invisible target.\n", sd->status.name, sd->status.account_id); sprintf(gm_msg, "Hack on NameRequest: character '%s' (account: %d) requested the name of an invisible target (id: %d).\n", sd->status.name, sd->status.account_id, id);
ShowWarning(gm_msg); ShowWarning(gm_msg);
// information is sended to all online GM // information is sent to all online GMs
intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, gm_msg); intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, gm_msg);
return; return;
} }
*/
clif_charnameack(fd, bl); clif_charnameack(fd, bl);
} }