- Synced the script.c file with as much data as possible from jA's:
- A lot of functions were moved around, a bunch of indentation and space-usage changes were done to make it easier to diff against their files. - Miscellanous addition and corrections were applied. - Largest one is likely a restructuring of run_script_main, which hopes to solve the memory leaks. - script engine now uses the setjmp functions to restore memory state when there's an error parsing scripts, which means that script errors won't cause the map-server to inmediately bail out anymore. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7926 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -45,26 +45,24 @@ struct script_code {
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unsigned char* script_buf;
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struct linkdb_node* script_vars;
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};
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struct script_stack {
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int sp,sp_max,defsp;
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struct script_data *stack_data;
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struct linkdb_node **var_function; // 関数依存変数
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};
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struct script_state {
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struct script_stack *stack;
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struct script_stack {
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int sp,sp_max,defsp;
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struct script_data *stack_data;
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struct linkdb_node **var_function; // 関数依存変数
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} *stack;
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int start,end;
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int pos,state;
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int rid,oid;
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//unsigned char *script,*new_script;
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int new_pos,new_defsp;
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struct script_code *script, *scriptroot;
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struct sleep_data {
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int tick,timer,charid;
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} sleep;
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};
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struct script_code *parse_script(unsigned char *,int);
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void run_script(struct script_code *rootscript,int pos,int rid,int oid);
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struct script_code* parse_script(unsigned char *,const char*,int);
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void run_script(struct script_code*,int,int,int);
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int set_var(struct map_session_data *sd, char *name, void *val);
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int conv_num(struct script_state *st,struct script_data *data);
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@@ -74,13 +72,13 @@ int run_script_timer(int tid, unsigned int tick, int id, int data);
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void run_script_main(struct script_state *st);
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struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n);
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void script_free_stack(struct script_stack*);
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void script_free_code(struct script_code* code);
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struct dbt* script_get_label_db(void);
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struct dbt* script_get_userfunc_db(void);
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int script_config_read(char *cfgName);
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void script_free_stack(struct script_stack*);
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int do_init_script(void);
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int do_final_script(void);
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int add_str(const unsigned char *p);
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