- Patched the MAX_STATUSCHANGE startup error

- Fixed a compiler warning
- Really removed duplicate Noyee npc

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10033 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-03-19 22:17:44 +00:00
parent 2907fa6467
commit c9ee6987e6
5 changed files with 5 additions and 30 deletions

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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/03/20
* Patched the MAX_STATUSCHANGE startup error [ultramage]
* Removed the last argument from script command skillitem.
* Added skill ITEM_ENCHANTARMS, this is what weapon enchanting items should
use.

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@ -26,6 +26,8 @@ KarLaeda
Date Added
======
2007/03/20
* Removed duplicate Noyee npc (skipped in r9943 ?)
2007/03/17
* Fixed a missing curly brace and removed some more .gat-s [ultramage]
* Removed all .gat from the scripts [Lupus]

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@ -50,34 +50,6 @@ yuno,208,164,4 script Active little girl 101,{
}
//======================================================================================
yuno,164,200,4 script Noyee 101,{
mes "[Noyee]";
mes "Did you know that there's a";
mes "difference between the armor you";
mes "can buy from NPC shops and the";
mes "kinds you obtain from hunting";
mes "monsters?";
next;
mes "[Noyee]";
mes "The difference, my friend, is in";
mes "the number of ^5533FFslots^000000 in your armor.";
next;
mes "[Noyee]";
mes "The same kind of Armor will have";
mes "the same Defense. However, if an";
mes "Armor has a slot, you can insert a";
mes "Monster Card which will add an";
mes "enhancement to that armor.";
next;
mes "[Noyee]";
mes "Both Monster Cards and Slotted";
mes "Armors are rarely dropped by";
mes "monsters, and are thus valuable";
mes "commodies.";
close;
}
//======================================================================================
yuno,184,173,4 script Freidrich 729,{
mes "[Freidrich]";

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@ -310,7 +310,7 @@ job_duncer,95,93,4 script Bijou 101,{
if(@gift==50) {
getitem 1953,1;
mes "Since you are very experienced I have given you a Line, instead of a simple Rope that normal people would get.";
mes "Now take you Line, and be the best Dancer you can be!";
mes "Now take your Line, and be the best Dancer you can be!";
} else {
getitem 1950,1;
mes "Now take this Rope, and be the best Dancer you can be!";

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@ -31,7 +31,7 @@
#define LIFETIME_FLOORITEM 60
#define DAMAGELOG_SIZE 30
#define LOOTITEM_SIZE 10
#define MAX_STATUSCHANGE 250
#define MAX_STATUSCHANGE 251
//Quick defines to know which are the min-max common ailments. [Skotlex]
//Because of the way the headers are included.. these must be replaced for actual values.
//Remember to update as needed! Min is SC_STONE and max is SC_DPOISON currently.