Fix displayed attack when missed (#7093)
Fix miss when a unit dodges attack from player
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@ -8268,6 +8268,8 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl
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if (d.dmg_lv == ATK_DEF /*&& attack_type&(BF_MAGIC|BF_MISC)*/) // Isn't it that additional effects don't apply if miss?
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d.dmg_lv = ATK_MISS;
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d.dmotion = 0;
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if(bl->type == BL_PC)
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d.div_ = 1;
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status_change *tsc = status_get_sc(target);
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