Updated script doc to appropriately describe the effects of close/close2 when used without a window on screen. (bugreport:898)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/renewal@14439 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,7 @@
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Date Added
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Date Added
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2010/11/02
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2010/11/02
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* Updated script doc to appropriately describe the effects of close/close2 when used without a window on screen. (bugreport:898) [Paradox924X]
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* Applied patch by xazax to clean up various bits of code across mapserver code. (bugreport:4512) [Paradox924X]
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* Applied patch by xazax to clean up various bits of code across mapserver code. (bugreport:4512) [Paradox924X]
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2010/11/01
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2010/11/01
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* Changed Normal and Cash Food statuses so they do not stack and overwrite the other if the level (val1) is the same or higher. (bugreport:4519) [Paradox924X]
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* Changed Normal and Cash Food statuses so they do not stack and overwrite the other if the level (val1) is the same or higher. (bugreport:4519) [Paradox924X]
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@ -1063,7 +1063,7 @@ segment NPC talking, this command is used A LOT. See 'mes'.
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*close;
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*close;
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This command will create a 'close' button in the message window for the invoking
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This command will create a 'close' button in the message window for the invoking
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character. If no window is currently on screen, it will be created. This is one
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character. If no window is currently on screen, the script execution will end. This is one
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of the ways to end a speech from an NPC. Once the button is clicked, the NPC
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of the ways to end a speech from an NPC. Once the button is clicked, the NPC
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script execution will end, and the message box will disappear.
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script execution will end, and the message box will disappear.
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@ -1077,10 +1077,10 @@ script execution will end, and the message box will disappear.
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*close2;
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*close2;
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This command will create a 'close' button in the message window for the invoking
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This command will create a 'close' button in the message window for the invoking
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character. If no window is currently on screen, it will be created. See 'close'.
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character. WARNING: If no window is currently on screen, the script execution will halt
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There is one important difference, though - even though the message box will
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indefinitely! See 'close'. There is one important difference, though - even though
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have closed, the script execution will not stop, and commands after 'close2'
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the message box will have closed, the script execution will not stop, and commands after
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will still run, meaning an 'end' has to be used to stop the script, unless you
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'close2' will still run, meaning an 'end' has to be used to stop the script, unless you
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make it stop in some other manner.
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make it stop in some other manner.
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mes "[Woman]";
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mes "[Woman]";
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