Updated script doc to appropriately describe the effects of close/close2 when used without a window on screen. (bugreport:898)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/renewal@14439 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Paradox924X 2010-11-02 04:37:41 +00:00
parent 41a9a64170
commit caece0ff5b
2 changed files with 6 additions and 5 deletions

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@ -1,6 +1,7 @@
Date Added Date Added
2010/11/02 2010/11/02
* Updated script doc to appropriately describe the effects of close/close2 when used without a window on screen. (bugreport:898) [Paradox924X]
* Applied patch by xazax to clean up various bits of code across mapserver code. (bugreport:4512) [Paradox924X] * Applied patch by xazax to clean up various bits of code across mapserver code. (bugreport:4512) [Paradox924X]
2010/11/01 2010/11/01
* Changed Normal and Cash Food statuses so they do not stack and overwrite the other if the level (val1) is the same or higher. (bugreport:4519) [Paradox924X] * Changed Normal and Cash Food statuses so they do not stack and overwrite the other if the level (val1) is the same or higher. (bugreport:4519) [Paradox924X]

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@ -1063,7 +1063,7 @@ segment NPC talking, this command is used A LOT. See 'mes'.
*close; *close;
This command will create a 'close' button in the message window for the invoking This command will create a 'close' button in the message window for the invoking
character. If no window is currently on screen, it will be created. This is one character. If no window is currently on screen, the script execution will end. This is one
of the ways to end a speech from an NPC. Once the button is clicked, the NPC of the ways to end a speech from an NPC. Once the button is clicked, the NPC
script execution will end, and the message box will disappear. script execution will end, and the message box will disappear.
@ -1077,10 +1077,10 @@ script execution will end, and the message box will disappear.
*close2; *close2;
This command will create a 'close' button in the message window for the invoking This command will create a 'close' button in the message window for the invoking
character. If no window is currently on screen, it will be created. See 'close'. character. WARNING: If no window is currently on screen, the script execution will halt
There is one important difference, though - even though the message box will indefinitely! See 'close'. There is one important difference, though - even though
have closed, the script execution will not stop, and commands after 'close2' the message box will have closed, the script execution will not stop, and commands after
will still run, meaning an 'end' has to be used to stop the script, unless you 'close2' will still run, meaning an 'end' has to be used to stop the script, unless you
make it stop in some other manner. make it stop in some other manner.
mes "[Woman]"; mes "[Woman]";