Storage types optimization clean ups

* Removed char_inventory_to_sql and merged differences with char_memitemdata_to_sql.
Thanks to @Jeybla's suggestion!
This commit is contained in:
aleos89 2016-09-06 14:43:52 -04:00
parent 7a05b59dd1
commit cb252ded85
3 changed files with 38 additions and 187 deletions

View File

@ -261,8 +261,6 @@ static DBData char_create_charstatus(DBKey key, va_list args) {
return db_ptr2data(cp);
}
int char_inventory_to_sql(const struct item items[], int max, int id);
int char_mmo_char_tosql(uint32 char_id, struct mmo_charstatus* p){
int i = 0;
int count = 0;
@ -520,24 +518,35 @@ int char_mmo_char_tosql(uint32 char_id, struct mmo_charstatus* p){
int char_memitemdata_to_sql(const struct item items[], int max, int id, int tableswitch) {
StringBuf buf;
SqlStmt* stmt;
int i,j;
const char* tablename;
const char* selectoption;
int i, j, offset = 0;
const char* tablename, *selectoption;
struct item item; // temp storage variable
bool* flag; // bit array for inventory matching
bool found;
int errors = 0;
switch (tableswitch) {
case TABLE_CART: tablename = schema_config.cart_db; selectoption = "char_id"; break;
case TABLE_STORAGE: tablename = schema_config.storage_db; selectoption = "account_id"; break;
case TABLE_GUILD_STORAGE: tablename = schema_config.guild_storage_db; selectoption = "guild_id"; break;
case TABLE_INVENTORY:
tablename = schema_config.inventory_db;
selectoption = "char_id";
break;
case TABLE_CART:
tablename = schema_config.cart_db;
selectoption = "char_id";
break;
case TABLE_STORAGE:
tablename = schema_config.storage_db;
selectoption = "account_id";
break;
case TABLE_GUILD_STORAGE:
tablename = schema_config.guild_storage_db;
selectoption = "guild_id";
break;
default:
ShowError("Invalid table name!\n");
return 1;
}
// The following code compares inventory with current database values
// and performs modification/deletion/insertion only on relevant rows.
// This approach is more complicated than a trivial delete&insert, but
@ -545,6 +554,10 @@ int char_memitemdata_to_sql(const struct item items[], int max, int id, int tabl
StringBuf_Init(&buf);
StringBuf_AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`, `bound`, `unique_id`");
if (tableswitch == TABLE_INVENTORY) {
StringBuf_Printf(&buf, ", `favorite`");
offset = 1;
}
for( i = 0; i < MAX_SLOTS; ++i )
StringBuf_Printf(&buf, ", `card%d`", i);
@ -575,12 +588,14 @@ int char_memitemdata_to_sql(const struct item items[], int max, int id, int tabl
SqlStmt_BindColumn(stmt, 7, SQLDT_UINT, &item.expire_time, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 8, SQLDT_UINT, &item.bound, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 9, SQLDT_UINT64, &item.unique_id, 0, NULL, NULL);
if (tableswitch == TABLE_INVENTORY)
SqlStmt_BindColumn(stmt, 10, SQLDT_CHAR, &item.favorite, 0, NULL, NULL);
for( i = 0; i < MAX_SLOTS; ++i )
SqlStmt_BindColumn(stmt, 10+i, SQLDT_USHORT, &item.card[i], 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 10+offset+i, SQLDT_USHORT, &item.card[i], 0, NULL, NULL);
for( i = 0; i < MAX_ITEM_RDM_OPT; ++i ) {
SqlStmt_BindColumn(stmt, 10+MAX_SLOTS+i*3, SQLDT_SHORT, &item.option[i].id, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 11+MAX_SLOTS+i*3, SQLDT_SHORT, &item.option[i].value, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 12+MAX_SLOTS+i*3, SQLDT_CHAR, &item.option[i].param, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 10+offset+MAX_SLOTS+i*3, SQLDT_SHORT, &item.option[i].id, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 11+offset+MAX_SLOTS+i*3, SQLDT_SHORT, &item.option[i].value, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 12+offset+MAX_SLOTS+i*3, SQLDT_CHAR, &item.option[i].param, 0, NULL, NULL);
}
// bit array indicating which inventory items have already been matched
flag = (bool*) aCalloc(max, sizeof(bool));
@ -614,7 +629,8 @@ int char_memitemdata_to_sql(const struct item items[], int max, int id, int tabl
items[i].attribute == item.attribute &&
items[i].expire_time == item.expire_time &&
items[i].bound == item.bound &&
items[i].unique_id == item.unique_id )
items[i].unique_id == item.unique_id &&
(tableswitch != TABLE_INVENTORY || items[i].favorite == item.favorite) )
; //Do nothing.
else
{
@ -622,6 +638,8 @@ int char_memitemdata_to_sql(const struct item items[], int max, int id, int tabl
StringBuf_Clear(&buf);
StringBuf_Printf(&buf, "UPDATE `%s` SET `amount`='%d', `equip`='%d', `identify`='%d', `refine`='%d',`attribute`='%d', `expire_time`='%u', `bound`='%d', `unique_id`='%"PRIu64"'",
tablename, items[i].amount, items[i].equip, items[i].identify, items[i].refine, items[i].attribute, items[i].expire_time, items[i].bound, items[i].unique_id);
if (tableswitch == TABLE_INVENTORY)
StringBuf_Printf(&buf, ", `favorite`='%d'", items[i].favorite);
for( j = 0; j < MAX_SLOTS; ++j )
StringBuf_Printf(&buf, ", `card%d`=%hu", j, items[i].card[j]);
for( j = 0; j < MAX_ITEM_RDM_OPT; ++j ) {
@ -655,6 +673,8 @@ int char_memitemdata_to_sql(const struct item items[], int max, int id, int tabl
StringBuf_Clear(&buf);
StringBuf_Printf(&buf, "INSERT INTO `%s`(`%s`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`, `bound`, `unique_id`", tablename, selectoption);
if (tableswitch == TABLE_INVENTORY)
StringBuf_Printf(&buf, ", `favorite`");
for( j = 0; j < MAX_SLOTS; ++j )
StringBuf_Printf(&buf, ", `card%d`", j);
for( j = 0; j < MAX_ITEM_RDM_OPT; ++j ) {
@ -679,6 +699,8 @@ int char_memitemdata_to_sql(const struct item items[], int max, int id, int tabl
StringBuf_Printf(&buf, "('%d', '%hu', '%d', '%d', '%d', '%d', '%d', '%u', '%d', '%"PRIu64"'",
id, items[i].nameid, items[i].amount, items[i].equip, items[i].identify, items[i].refine, items[i].attribute, items[i].expire_time, items[i].bound, items[i].unique_id);
if (tableswitch == TABLE_INVENTORY)
StringBuf_Printf(&buf, ", '%d'", items[i].favorite);
for( j = 0; j < MAX_SLOTS; ++j )
StringBuf_Printf(&buf, ", '%hu'", items[i].card[j]);
for( j = 0; j < MAX_ITEM_RDM_OPT; ++j ) {
@ -695,177 +717,7 @@ int char_memitemdata_to_sql(const struct item items[], int max, int id, int tabl
errors++;
}
ShowInfo("Saved %s data for %s: %d\n", (tableswitch == TABLE_CART ? "Cart" : (tableswitch == TABLE_STORAGE ? "Storage" : "Guild Storage") ), selectoption, id);
StringBuf_Destroy(&buf);
aFree(flag);
return errors;
}
/* pretty much a copy of memitemdata_to_sql except it handles inventory_db exclusively,
* - this is required because inventory db is the only one with the 'favorite' column. */
int char_inventory_to_sql(const struct item items[], int max, int char_id) {
StringBuf buf;
SqlStmt* stmt;
int i, j;
struct item item; // temp storage variable
bool* flag; // bit array for inventory matching
bool found;
int errors = 0;
// The following code compares inventory with current database values
// and performs modification/deletion/insertion only on relevant rows.
// This approach is more complicated than a trivial delete&insert, but
// it significantly reduces cpu load on the database server.
StringBuf_Init(&buf);
StringBuf_AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`, `favorite`, `bound`, `unique_id`");
for( i = 0; i < MAX_SLOTS; ++i )
StringBuf_Printf(&buf, ", `card%d`", i);
for( i = 0; i < MAX_ITEM_RDM_OPT; ++i ) {
StringBuf_Printf(&buf, ", `option_id%d`", i);
StringBuf_Printf(&buf, ", `option_val%d`", i);
StringBuf_Printf(&buf, ", `option_parm%d`", i);
}
StringBuf_Printf(&buf, " FROM `%s` WHERE `char_id`='%d'", schema_config.inventory_db, char_id);
stmt = SqlStmt_Malloc(sql_handle);
if( SQL_ERROR == SqlStmt_PrepareStr(stmt, StringBuf_Value(&buf)) ||
SQL_ERROR == SqlStmt_Execute(stmt) )
{
SqlStmt_ShowDebug(stmt);
SqlStmt_Free(stmt);
StringBuf_Destroy(&buf);
return 1;
}
SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &item.id, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 1, SQLDT_USHORT, &item.nameid, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 2, SQLDT_SHORT, &item.amount, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 3, SQLDT_UINT, &item.equip, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 4, SQLDT_CHAR, &item.identify, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 5, SQLDT_CHAR, &item.refine, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 6, SQLDT_CHAR, &item.attribute, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 7, SQLDT_UINT, &item.expire_time, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 8, SQLDT_CHAR, &item.favorite, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 9, SQLDT_CHAR, &item.bound, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 10,SQLDT_UINT64, &item.unique_id, 0, NULL, NULL);
for( i = 0; i < MAX_SLOTS; ++i )
SqlStmt_BindColumn(stmt, 11+i, SQLDT_USHORT, &item.card[i], 0, NULL, NULL);
for( i = 0; i < MAX_ITEM_RDM_OPT; ++i ) {
SqlStmt_BindColumn(stmt, 11+MAX_SLOTS+i*3, SQLDT_SHORT, &item.option[i].id, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 12+MAX_SLOTS+i*3, SQLDT_SHORT, &item.option[i].value, 0, NULL, NULL);
SqlStmt_BindColumn(stmt, 13+MAX_SLOTS+i*3, SQLDT_CHAR, &item.option[i].param, 0, NULL, NULL);
}
// bit array indicating which inventory items have already been matched
flag = (bool*) aCalloc(max, sizeof(bool));
while( SQL_SUCCESS == SqlStmt_NextRow(stmt) ) {
found = false;
// search for the presence of the item in the char's inventory
for( i = 0; i < max; ++i ) {
// skip empty and already matched entries
if( items[i].nameid == 0 || flag[i] )
continue;
if( items[i].nameid == item.nameid
&& items[i].card[0] == item.card[0]
&& items[i].card[2] == item.card[2]
&& items[i].card[3] == item.card[3]
) { //They are the same item.
int k;
ARR_FIND( 0, MAX_SLOTS, j, items[i].card[j] != item.card[j] );
ARR_FIND( 0, MAX_ITEM_RDM_OPT, k, items[i].option[k].id != item.option[k].id || items[i].option[k].value != item.option[k].value || items[i].option[k].param != item.option[k].param );
if( j == MAX_SLOTS &&
k == MAX_ITEM_RDM_OPT &&
items[i].amount == item.amount &&
items[i].equip == item.equip &&
items[i].identify == item.identify &&
items[i].refine == item.refine &&
items[i].attribute == item.attribute &&
items[i].expire_time == item.expire_time &&
items[i].favorite == item.favorite &&
items[i].bound == item.bound &&
items[i].unique_id == item.unique_id )
; //Do nothing.
else {
// update all fields.
StringBuf_Clear(&buf);
StringBuf_Printf(&buf, "UPDATE `%s` SET `amount`='%d', `equip`='%d', `identify`='%d', `refine`='%d',`attribute`='%d', `expire_time`='%u', `favorite`='%d', `bound`='%d', `unique_id`='%"PRIu64"'",
schema_config.inventory_db, items[i].amount, items[i].equip, items[i].identify, items[i].refine, items[i].attribute, items[i].expire_time, items[i].favorite, items[i].bound, items[i].unique_id);
for( j = 0; j < MAX_SLOTS; ++j )
StringBuf_Printf(&buf, ", `card%d`=%hu", j, items[i].card[j]);
for( j = 0; j < MAX_ITEM_RDM_OPT; ++j ) {
StringBuf_Printf(&buf, ", `option_id%d`=%d", j, items[i].option[j].id);
StringBuf_Printf(&buf, ", `option_val%d`=%d", j, items[i].option[j].value);
StringBuf_Printf(&buf, ", `option_parm%d`=%d", j, items[i].option[j].param);
}
StringBuf_Printf(&buf, " WHERE `id`='%d' LIMIT 1", item.id);
if( SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) ) {
Sql_ShowDebug(sql_handle);
errors++;
}
}
found = flag[i] = true; //Item dealt with,
break; //skip to next item in the db.
}
}
if( !found ) {// Item not present in inventory, remove it.
if( SQL_ERROR == Sql_Query(sql_handle, "DELETE from `%s` where `id`='%d' LIMIT 1", schema_config.inventory_db, item.id) ) {
Sql_ShowDebug(sql_handle);
errors++;
}
}
}
SqlStmt_Free(stmt);
StringBuf_Clear(&buf);
StringBuf_Printf(&buf, "INSERT INTO `%s` (`char_id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`, `favorite`, `bound`, `unique_id`", schema_config.inventory_db);
for( i = 0; i < MAX_SLOTS; ++i )
StringBuf_Printf(&buf, ", `card%d`", i);
for( i = 0; i < MAX_ITEM_RDM_OPT; ++i ) {
StringBuf_Printf(&buf, ", `option_id%d`", i);
StringBuf_Printf(&buf, ", `option_val%d`", i);
StringBuf_Printf(&buf, ", `option_parm%d`", i);
}
StringBuf_AppendStr(&buf, ") VALUES ");
found = false;
// insert non-matched items into the db as new items
for( i = 0; i < max; ++i ) {
// skip empty and already matched entries
if( items[i].nameid == 0 || flag[i] )
continue;
if( found )
StringBuf_AppendStr(&buf, ",");
else
found = true;
StringBuf_Printf(&buf, "('%d', '%hu', '%d', '%d', '%d', '%d', '%d', '%u', '%d', '%d', '%"PRIu64"'",
char_id, items[i].nameid, items[i].amount, items[i].equip, items[i].identify, items[i].refine, items[i].attribute, items[i].expire_time, items[i].favorite, items[i].bound, items[i].unique_id);
for( j = 0; j < MAX_SLOTS; ++j )
StringBuf_Printf(&buf, ", '%hu'", items[i].card[j]);
for( j = 0; j < MAX_ITEM_RDM_OPT; ++j ) {
StringBuf_Printf(&buf, ", '%d'", items[i].option[j].id);
StringBuf_Printf(&buf, ", '%d'", items[i].option[j].value);
StringBuf_Printf(&buf, ", '%d'", items[i].option[j].param);
}
StringBuf_AppendStr(&buf, ")");
}
if( found && SQL_ERROR == Sql_QueryStr(sql_handle, StringBuf_Value(&buf)) ) {
Sql_ShowDebug(sql_handle);
errors++;
}
ShowInfo("Saved Inventory data for char_id: %d.\n", char_id);
ShowInfo("Saved %s data for %s: %d\n", (tableswitch == TABLE_INVENTORY ? "Inventory" : (tableswitch == TABLE_CART ? "Cart" : (tableswitch == TABLE_STORAGE ? "Storage" : "Guild Storage"))), selectoption, id);
StringBuf_Destroy(&buf);
aFree(flag);

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@ -257,7 +257,6 @@ int char_mmo_chars_fromsql(struct char_session_data* sd, uint8* buf);
int char_delete_char_sql(uint32 char_id);
int char_rename_char_sql(struct char_session_data *sd, uint32 char_id);
int char_divorce_char_sql(int partner_id1, int partner_id2);
int char_inventory_to_sql(const struct item items[], int max, int char_id);
int char_memitemdata_to_sql(const struct item items[], int max, int id, int tableswitch);
void disconnect_player(uint32 account_id);

View File

@ -22,7 +22,7 @@
*/
static int inventory_tosql(uint32 char_id, struct s_storage* p)
{
return char_inventory_to_sql(p->u.items_inventory, MAX_INVENTORY, char_id);
return char_memitemdata_to_sql(p->u.items_inventory, MAX_INVENTORY, char_id, TABLE_INVENTORY);
}
/**