diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 663e4a63f3..33ccc89a27 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -2,6 +2,14 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. + +2006/08/21 + * Fixed the Autosave routine not working when there's only one player + online. [Skotlex] + * Disabled command @rain since the client no longer supports it anyway. + [Skotlex] + * Fixed delitem not checking for the first slot's card, also optimized it + so that it doesn't checks on the other slots. [Skotlex] 2006/08/20 * Added a check during mob_db loading so that the six basic stats, max hp and max sp are never below 1, as this could cause crashes when using diff --git a/src/map/atcommand.c b/src/map/atcommand.c index b07d77520c..c18a944255 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -510,7 +510,7 @@ static AtCommandInfo atcommand_info[] = { { AtCommand_Charstoreall, "@charstoreall", 40, atcommand_charstoreall }, // MouseJstr { AtCommand_Skillid, "@skillid", 40, atcommand_skillid }, // MouseJstr { AtCommand_Useskill, "@useskill", 40, atcommand_useskill }, // MouseJstr - { AtCommand_Rain, "@rain", 99, atcommand_rain }, +// { AtCommand_Rain, "@rain", 99, atcommand_rain }, //Client no longer supports rain! { AtCommand_Snow, "@snow", 99, atcommand_snow }, { AtCommand_Sakura, "@sakura", 99, atcommand_sakura }, { AtCommand_Clouds, "@clouds", 99, atcommand_clouds }, diff --git a/src/map/pc.c b/src/map/pc.c index befbce5f83..50e97249e6 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -6858,7 +6858,7 @@ static int pc_autosave_sub(DBKey key,void * data,va_list app) { struct map_session_data *sd = (TBL_PC*)data; - if(sd->bl.id == last_save_id) { + if(sd->bl.id == last_save_id && save_flag != 1) { save_flag = 1; return 1; } diff --git a/src/map/script.c b/src/map/script.c index 0707228668..6aa199d1b1 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -5430,9 +5430,7 @@ int buildin_delitem(struct script_state *st) } //is this item important? does it have cards? or Player's name? or Refined/Upgraded if(itemdb_isspecial(sd->status.inventory[i].card[0]) || - sd->status.inventory[i].card[1] || - sd->status.inventory[i].card[2] || - sd->status.inventory[i].card[3] || + sd->status.inventory[i].card[0] || sd->status.inventory[i].refine) { //this is important item, count it (except for pet eggs) if(sd->status.inventory[i].card[0] != CARD0_PET)