- Moved setting a mob's level from mob_spawn to status_calc_mob, resetting their level on death has also been removed (as it is handled now on spawn)
- Fixed a bug in status_revive - Updated Holy Cross, Investigate and Finger Offensive to be usable by all weapons. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6938 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -27,6 +27,8 @@
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=========================
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=========================
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06/02
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06/02
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* Updated Holy Cross, Investigate and Finger Offensive to be usable by all
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weapons. [Skotlex]
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* Gave several MVPs their MVP skill versions [Playtester]
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* Gave several MVPs their MVP skill versions [Playtester]
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* Made Grandcross usable with all weapons. Thanks to Khersai for digging it
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* Made Grandcross usable with all weapons. Thanks to Khersai for digging it
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up. [Skotlex]
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up. [Skotlex]
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@ -176,7 +176,7 @@
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250,0,0,10,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_SHIELDCHARGE#シ?ルドチャ?ジ#
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250,0,0,10,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_SHIELDCHARGE#シ?ルドチャ?ジ#
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251,0,0,12,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_SHIELDBOOMERANG#シ?ルドブ?メラン#
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251,0,0,12,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_SHIELDBOOMERANG#シ?ルドブ?メラン#
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252,0,0,35:40:45:50:55:60:65:70:75:80,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_REFLECTSHIELD#リフレクトシ?ルド#
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252,0,0,35:40:45:50:55:60:65:70:75:80,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_REFLECTSHIELD#リフレクトシ?ルド#
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253,0,0,11:12:13:14:15:16:17:18:19:20,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#ホ?リ?クロス#
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253,0,0,11:12:13:14:15:16:17:18:19:20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#ホ?リ?クロス#
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254,0,0,37:44:51:58:65:72:79:86:93:100,20,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_GRANDCROSS#グランドクロス#
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254,0,0,37:44:51:58:65:72:79:86:93:100,20,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_GRANDCROSS#グランドクロス#
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255,0,0,25,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_DEVOTION#ディボ?ション#
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255,0,0,25,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_DEVOTION#ディボ?ション#
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256,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_PROVIDENCE#プロヴィデンス#
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256,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_PROVIDENCE#プロヴィデンス#
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@ -188,8 +188,8 @@
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264,0,0,14,0,0,0,99,0,0,move_enable,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BODYRELOCATION#?影#
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264,0,0,14,0,0,0,99,0,0,move_enable,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BODYRELOCATION#?影#
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266,0,0,10:14:17:19:20,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_INVESTIGATE#?勁#
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266,0,0,10:14:17:19:20,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_INVESTIGATE#?勁#
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267,0,0,10,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_FINGEROFFENSIVE#指?#
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267,0,0,10,0,0,0,99,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_FINGEROFFENSIVE#指?#
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268,0,0,1,0,50,0,99,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_STEELBODY#金剛#
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268,0,0,1,0,50,0,99,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_STEELBODY#金剛#
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269,0,0,10,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BLADESTOP#白刃取り#
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269,0,0,10,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BLADESTOP#白刃取り#
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270,0,0,15,0,0,0,99,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_EXPLOSIONSPIRITS#爆裂波動#
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270,0,0,15,0,0,0,99,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_EXPLOSIONSPIRITS#爆裂波動#
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@ -665,9 +665,6 @@ int mob_spawn (struct mob_data *md)
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md->target_id = 0;
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md->target_id = 0;
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md->move_fail_count = 0;
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md->move_fail_count = 0;
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if (!md->level) // [Valaris]
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md->level=md->db->lv;
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// md->master_id = 0;
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// md->master_id = 0;
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md->master_dist = 0;
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md->master_dist = 0;
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@ -2124,7 +2121,6 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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if(mvp_sd->state.event_kill_mob)
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if(mvp_sd->state.event_kill_mob)
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npc_script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance]
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npc_script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance]
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}
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}
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if(md->level) md->level=0;
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if(md->deletetimer!=-1) {
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if(md->deletetimer!=-1) {
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delete_timer(md->deletetimer,mob_timer_delete);
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delete_timer(md->deletetimer,mob_timer_delete);
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@ -760,7 +760,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
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return 0; //Invalid target.
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return 0; //Invalid target.
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hp = status->max_hp * per_hp/100;
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hp = status->max_hp * per_hp/100;
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sp = status->max_sp * per_hp/100;
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sp = status->max_sp * per_sp/100;
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if(hp > status->max_hp - status->hp)
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if(hp > status->max_hp - status->hp)
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hp = status->max_hp - status->hp;
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hp = status->max_hp - status->hp;
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struct block_list *mbl = NULL;
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struct block_list *mbl = NULL;
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int flag=0;
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int flag=0;
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if(first)
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{ //Set basic level on respawn.
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if (md->spawn)
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md->level = md->spawn->level;
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else
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md->level = md->db->lv; // [Valaris]
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}
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//Check if we need custom base-status
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//Check if we need custom base-status
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if (battle_config.mobs_level_up && md->level != md->db->lv)
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if (battle_config.mobs_level_up && md->level != md->db->lv)
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flag|=1;
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flag|=1;
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