Merge pull request #195 from rathena/hotfix/issue146

Hotfix for issue #146
This commit is contained in:
Cydh Ramdh 2015-01-11 00:09:28 +07:00
commit cba366e143
4 changed files with 204 additions and 89 deletions

View File

@ -7581,7 +7581,7 @@ ACMD_FUNC(whodrops)
if (pc_isvip(sd) && battle_config.vip_drop_increase)
dropchance += battle_config.vip_drop_increase;
#endif
sprintf(atcmd_output, "- %s (%02.02f%%)", mob_db(item_data->mob[j].id)->jname, dropchance/100.);
sprintf(atcmd_output, "- %s (%d): %02.02f%%", mob_db(item_data->mob[j].id)->jname, item_data->mob[j].id, dropchance/100.);
clif_displaymessage(fd, atcmd_output);
}
}

View File

@ -1605,7 +1605,7 @@ void itemdb_reload(void) {
//- Fixes the need of a @reloadmobdb after a @reloaditemdb to re-link monster drop data
for( i = 0; i < MAX_MOB_DB; i++ ) {
struct mob_db *entry;
if( !((i < 1324 || i > 1363) && (i < 1938 || i > 1946)) )
if( !((i < MOBID_TREAS01 || i > MOBID_TREAS40) && (i < MOBID_TREAS41 || i > MOBID_TREAS49)) )
continue;
entry = mob_db(i);
for(d = 0; d < MAX_MOB_DROP; d++) {

View File

@ -399,7 +399,7 @@ struct item_data
unsigned int class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
unsigned class_upper : 6; //Specifies if the class-type can equip it (0x01: normal, 0x02: trans, 0x04: baby, 0x08:third, 0x10:trans-third, 0x20-third-baby)
struct {
unsigned short chance;
int chance;
int id;
} mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
struct script_code *script; //Default script for everything.

View File

@ -3875,99 +3875,39 @@ static bool mob_parse_dbrow(char** str)
// MVP Drops: MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per
for(i = 0; i < MAX_MVP_DROP; i++) {
int rate_adjust = battle_config.item_rate_mvp;;
db->mvpitem[i].nameid = atoi(str[31+i*2]);
if (!db->mvpitem[i].nameid) {
db->mvpitem[i].p = 0; //No item....
continue;
}
item_dropratio_adjust(db->mvpitem[i].nameid, mob_id, &rate_adjust);
db->mvpitem[i].p = mob_drop_adjust(atoi(str[32+i*2]), rate_adjust, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
//calculate and store Max available drop chance of the MVP item
if (db->mvpitem[i].p) {
struct item_data *id;
id = itemdb_search(db->mvpitem[i].nameid);
if (id->maxchance == -1 || (id->maxchance < db->mvpitem[i].p/10 + 1) ) {
//item has bigger drop chance or sold in shops
id->maxchance = db->mvpitem[i].p/10 + 1; //reduce MVP drop info to not spoil common drop rate
if( db->mvpitem[i].nameid ){
if( itemdb_search(db->mvpitem[i].nameid) ){
db->mvpitem[i].p = atoi(str[32+i*2]);
continue;
}else{
ShowWarning( "Monster \"%s\"(id: %d) is dropping an unknown item \"%s\"(MVP-Drop %d)\n", db->name, mob_id, str[31+i*2], ( i / 2 ) + 1 );
}
}
// Delete the item
db->mvpitem[i].nameid = 0;
db->mvpitem[i].p = 0;
}
for(i = 0; i < MAX_MOB_DROP; i++) {
int rate = 0, rate_adjust, type;
unsigned short ratemin, ratemax;
struct item_data *id;
int k = 31 + MAX_MVP_DROP*2 + i*2;
db->dropitem[i].nameid = atoi(str[k]);
if (!db->dropitem[i].nameid) {
db->dropitem[i].p = 0; //No drop.
continue;
}
id = itemdb_search(db->dropitem[i].nameid);
type = id->type;
rate = atoi(str[k+1]);
if (battle_config.drop_rateincrease)
if (rate < 5000) rate++;
if( (mob_id >= 1324 && mob_id <= 1363) || (mob_id >= 1938 && mob_id <= 1946) )
{ //Treasure box drop rates [Skotlex]
rate_adjust = battle_config.item_rate_treasure;
ratemin = battle_config.item_drop_treasure_min;
ratemax = battle_config.item_drop_treasure_max;
}
else switch (type)
{ // Added suport to restrict normal drops of MVP's [Reddozen]
case IT_HEALING:
rate_adjust = (status->mode&MD_BOSS) ? battle_config.item_rate_heal_boss : battle_config.item_rate_heal;
ratemin = battle_config.item_drop_heal_min;
ratemax = battle_config.item_drop_heal_max;
break;
case IT_USABLE:
case IT_CASH:
rate_adjust = (status->mode&MD_BOSS) ? battle_config.item_rate_use_boss : battle_config.item_rate_use;
ratemin = battle_config.item_drop_use_min;
ratemax = battle_config.item_drop_use_max;
break;
case IT_WEAPON:
case IT_ARMOR:
case IT_PETARMOR:
rate_adjust = (status->mode&MD_BOSS) ? battle_config.item_rate_equip_boss : battle_config.item_rate_equip;
ratemin = battle_config.item_drop_equip_min;
ratemax = battle_config.item_drop_equip_max;
break;
case IT_CARD:
rate_adjust = (status->mode&MD_BOSS) ? battle_config.item_rate_card_boss : battle_config.item_rate_card;
ratemin = battle_config.item_drop_card_min;
ratemax = battle_config.item_drop_card_max;
break;
default:
rate_adjust = (status->mode&MD_BOSS) ? battle_config.item_rate_common_boss : battle_config.item_rate_common;
ratemin = battle_config.item_drop_common_min;
ratemax = battle_config.item_drop_common_max;
break;
}
item_dropratio_adjust(id->nameid, mob_id, &rate_adjust);
db->dropitem[i].p = mob_drop_adjust(rate, rate_adjust, ratemin, ratemax);
//calculate and store Max available drop chance of the item
if( db->dropitem[i].p && (mob_id < 1324 || mob_id > 1363) && (mob_id < 1938 || mob_id > 1946) )
{ //Skip treasure chests.
if (id->maxchance == -1 || (id->maxchance < db->dropitem[i].p) ) {
id->maxchance = db->dropitem[i].p; //item has bigger drop chance or sold in shops
}
for (k = 0; k< MAX_SEARCH; k++) {
if (id->mob[k].chance <= db->dropitem[i].p)
break;
}
if (k == MAX_SEARCH)
if( db->dropitem[i].nameid ){
if( itemdb_search( db->dropitem[i].nameid ) ){
db->dropitem[i].p = atoi(str[k+1]);
continue;
if (id->mob[k].id != mob_id)
memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0]));
id->mob[k].chance = db->dropitem[i].p;
id->mob[k].id = mob_id;
}else{
ShowWarning( "Monster \"%s\"(id: %d) is dropping an unknown item \"%s\"(Drop %d)\n", db->name, mob_id, str[k], ( i / 2 ) + 1 );
}
}
// Delete the item
db->dropitem[i].nameid = 0;
db->dropitem[i].p = 0;
}
// Finally insert monster's data into the database.
@ -4591,21 +4531,193 @@ static bool mob_readdb_itemratio(char* str[], int columns, int current)
item_ratio->drop_ratio = ratio;
memset(item_ratio->mob_id, 0, sizeof(item_ratio->mob_id));
for (i = 0; i < columns-2; i++)
item_ratio->mob_id[i] = atoi(str[i+2]);
for (i = 0; i < columns-2; i++) {
uint16 mob_id = atoi(str[i+2]);
if (mob_db(mob_id) == mob_dummy)
ShowError("itemdb_read_itemratio: Invalid monster with ID %hu (Item:%hu Col:%d).\n", mob_id, nameid, columns);
else
item_ratio->mob_id[i] = atoi(str[i+2]);
}
if (!item_ratio->nameid)
if (!item_ratio->nameid) {
item_ratio->nameid = nameid;
idb_put(mob_item_drop_ratio, nameid, item_ratio);
}
return true;
}
/**
* Free drop ratio data
**/
static int mob_item_drop_ratio_free(DBKey key, DBData *data, va_list ap) {
struct s_mob_item_drop_ratio *item_ratio = db_data2ptr(data);
aFree(item_ratio);
return 0;
}
/**
* Adjust drop ratio for each monster
**/
static void mob_drop_ratio_adjust(void){
unsigned short i;
for( i = 0; i <= MAX_MOB_DB; i++ ){
struct mob_db *mob;
struct item_data *id;
unsigned short nameid;
int j, rate, rate_adjust = 0, mob_id;
mob = mob_db(i);
// Skip dummy mobs.
if( mob == mob_dummy ){
continue;
}
mob_id = i;
for( j = 0; j < MAX_MVP_DROP; j++ ){
nameid = mob->mvpitem[j].nameid;
rate = mob->mvpitem[j].p;
if( nameid == 0 || rate == 0 ){
continue;
}
rate_adjust = battle_config.item_rate_mvp;
// Adjust the rate if there is an entry in mob_item_ratio
item_dropratio_adjust( nameid, mob_id, &rate_adjust );
// Adjust rate with given algorithms
rate = mob_drop_adjust( rate, rate_adjust, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max );
// calculate and store Max available drop chance of the MVP item
if( rate ){
id = itemdb_search( nameid );
// Item is not known anymore(should never happen)
if( !id ){
ShowWarning( "Monster \"%s\"(id:%d) is dropping an unknown item(id: %d)\n", mob->name, mob_id, nameid );
mob->mvpitem[j].nameid = 0;
mob->mvpitem[j].p = 0;
continue;
}
if( id->maxchance == -1 || ( id->maxchance < rate/10 + 1 ) ){
// item has bigger drop chance or sold in shops
id->maxchance = rate/10 + 1; // reduce MVP drop info to not spoil common drop rate
}
}
mob->mvpitem[j].p = rate;
}
for( j = 0; j < MAX_MOB_DROP; j++ ){
unsigned short ratemin, ratemax;
bool is_treasurechest;
nameid = mob->dropitem[j].nameid;
rate = mob->dropitem[j].p;
if( nameid == 0 || rate == 0 ){
continue;
}
id = itemdb_search( nameid );
// Item is not known anymore(should never happen)
if( !id ){
ShowWarning( "Monster \"%s\"(id:%d) is dropping an unknown item(id: %d)\n", mob->name, mob_id, nameid );
mob->dropitem[j].nameid = 0;
mob->dropitem[j].p = 0;
continue;
}
if( battle_config.drop_rateincrease && rate < 5000 ){
rate++;
}
// Treasure box drop rates [Skotlex]
if( ( mob_id >= MOBID_TREAS01 && mob_id <= MOBID_TREAS40 ) || ( mob_id >= MOBID_TREAS41 && mob_id <= MOBID_TREAS49 ) ){
is_treasurechest = true;
rate_adjust = battle_config.item_rate_treasure;
ratemin = battle_config.item_drop_treasure_min;
ratemax = battle_config.item_drop_treasure_max;
}else{
is_treasurechest = false;
// Added suport to restrict normal drops of MVP's [Reddozen]
switch( id->type ){
case IT_HEALING:
rate_adjust = (mob->status.mode&MD_BOSS) ? battle_config.item_rate_heal_boss : battle_config.item_rate_heal;
ratemin = battle_config.item_drop_heal_min;
ratemax = battle_config.item_drop_heal_max;
break;
case IT_USABLE:
case IT_CASH:
rate_adjust = (mob->status.mode&MD_BOSS) ? battle_config.item_rate_use_boss : battle_config.item_rate_use;
ratemin = battle_config.item_drop_use_min;
ratemax = battle_config.item_drop_use_max;
break;
case IT_WEAPON:
case IT_ARMOR:
case IT_PETARMOR:
rate_adjust = (mob->status.mode&MD_BOSS) ? battle_config.item_rate_equip_boss : battle_config.item_rate_equip;
ratemin = battle_config.item_drop_equip_min;
ratemax = battle_config.item_drop_equip_max;
break;
case IT_CARD:
rate_adjust = (mob->status.mode&MD_BOSS) ? battle_config.item_rate_card_boss : battle_config.item_rate_card;
ratemin = battle_config.item_drop_card_min;
ratemax = battle_config.item_drop_card_max;
break;
default:
rate_adjust = (mob->status.mode&MD_BOSS) ? battle_config.item_rate_common_boss : battle_config.item_rate_common;
ratemin = battle_config.item_drop_common_min;
ratemax = battle_config.item_drop_common_max;
break;
}
}
item_dropratio_adjust( nameid, mob_id, &rate_adjust );
rate = mob_drop_adjust( rate, rate_adjust, ratemin, ratemax );
// calculate and store Max available drop chance of the item
// but skip treasure chests.
if( rate && !is_treasurechest ){
unsigned short k;
if( id->maxchance == -1 || ( id->maxchance < rate ) ){
id->maxchance = rate; // item has bigger drop chance or sold in shops
}
for( k = 0; k < MAX_SEARCH; k++ ){
if( id->mob[k].chance <= rate ){
break;
}
}
if( k != MAX_SEARCH ){
if( id->mob[k].id != mob_id ){
memmove( &id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0]) );
}
id->mob[k].chance = rate;
id->mob[k].id = mob_id;
}
}
mob->dropitem[j].p = rate;
}
}
// Now that we are done we can delete the stored item ratios
mob_item_drop_ratio->clear( mob_item_drop_ratio, mob_item_drop_ratio_free );
}
/**
* read all mob-related databases
*/
@ -4633,8 +4745,6 @@ static void mob_load(void)
safesnprintf(dbsubpath2,n1,"%s%s",db_path,dbsubpath[i]);
}
sv_readdb(dbsubpath1, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, &mob_readdb_itemratio, i); // must be read before mobdb
sv_readdb(dbsubpath1, "mob_chat_db.txt", '#', 3, 3, MAX_MOB_CHAT, &mob_parse_row_chatdb, i);
if (db_use_sqldbs && i==0) //only read once for sql
{
mob_read_sqldb();
@ -4643,12 +4753,17 @@ static void mob_load(void)
sv_readdb(dbsubpath2, "mob_db.txt", ',', 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, -1, &mob_readdb_sub, i);
mob_readskilldb(dbsubpath2,i);
}
sv_readdb(dbsubpath1, "mob_avail.txt", ',', 2, 12, -1, &mob_readdb_mobavail, i);
sv_readdb(dbsubpath2, "mob_race2_db.txt", ',', 2, 20, -1, &mob_readdb_race2, i);
sv_readdb(dbsubpath1, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, &mob_readdb_itemratio, i);
sv_readdb(dbsubpath1, "mob_chat_db.txt", '#', 3, 3, MAX_MOB_CHAT, &mob_parse_row_chatdb, i);
aFree(dbsubpath1);
aFree(dbsubpath2);
}
mob_drop_ratio_adjust();
mob_read_randommonster();
}