- Corrected a pretty serious typo in script.c

- Corrected the change that made Coma not be reduced by mdef making Stone, Freeze and Decrease Agi be reduced by luck rather than mdef.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10090 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-03-29 21:28:35 +00:00
parent 47ab9dbbf8
commit cbac96a819
3 changed files with 5 additions and 3 deletions

View File

@ -10735,10 +10735,10 @@ BUILDIN_FUNC(jump_zero)
sel=script_getnum(st,2);
if(!sel) {
int pos;
if( !data_islabel(script_getdata(st,2)) ){
if( !data_islabel(script_getdata(st,3)) ){
ShowError("script: jump_zero: not label !\n");
st->state=END;
return 0;
return 1;
}
pos=script_getnum(st,3);

View File

@ -1072,7 +1072,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
status_change_start(bl, SC_COMA, rate, 0, 0, 0, 0, 0, 0);
}
}
if (sc) {
// Enchant Poison gives a chance to poison attacked enemies
if(sc->data[SC_ENCPOISON].timer != -1) //Don't use sc_start since chance comes in 1/10000 rate.

View File

@ -4425,6 +4425,8 @@ int status_get_sc_def(struct block_list *bl, int type)
case SC_STONE:
case SC_FREEZE:
case SC_DECREASEAGI:
sc_def = 300 +100*status->mdef;
break;
case SC_CURSE:
if (status->luk > status_get_lv(bl))
return 10000; //Special property: inmunity when luk is greater than level