- Corrected a pretty serious typo in script.c
- Corrected the change that made Coma not be reduced by mdef making Stone, Freeze and Decrease Agi be reduced by luck rather than mdef. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10090 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -10735,10 +10735,10 @@ BUILDIN_FUNC(jump_zero)
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sel=script_getnum(st,2);
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if(!sel) {
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int pos;
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if( !data_islabel(script_getdata(st,2)) ){
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if( !data_islabel(script_getdata(st,3)) ){
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ShowError("script: jump_zero: not label !\n");
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st->state=END;
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return 0;
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return 1;
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}
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pos=script_getnum(st,3);
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@ -1072,7 +1072,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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status_change_start(bl, SC_COMA, rate, 0, 0, 0, 0, 0, 0);
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}
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}
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if (sc) {
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// Enchant Poison gives a chance to poison attacked enemies
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if(sc->data[SC_ENCPOISON].timer != -1) //Don't use sc_start since chance comes in 1/10000 rate.
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@ -4425,6 +4425,8 @@ int status_get_sc_def(struct block_list *bl, int type)
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case SC_STONE:
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case SC_FREEZE:
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case SC_DECREASEAGI:
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sc_def = 300 +100*status->mdef;
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break;
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case SC_CURSE:
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if (status->luk > status_get_lv(bl))
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return 10000; //Special property: inmunity when luk is greater than level
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