Fixes Instance idle timer. (#2155)
* Fixes #2154 * Fixes an incorrect start of the instance idle timer. * Thanks to generic!
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@ -812,7 +812,7 @@ int instance_addusers(unsigned short instance_id)
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int instance_delusers(unsigned short instance_id)
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{
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struct instance_data *im;
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int i, idle = 0;
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int i, users = 0;
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if(instance_id == 0 || instance_id > MAX_INSTANCE_DATA)
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return 1;
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@ -823,10 +823,11 @@ int instance_delusers(unsigned short instance_id)
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// If no one is in the instance, start the idle timer
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for(i = 0; i < im->cnt_map && im->map[i]->m; i++)
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if(map[im->map[i]->m].users > 1) // We check this before the actual map.users are updated, hence the 1
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idle++;
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users += max(map[im->map[i]->m].users,0);
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if(!idle) // If idle wasn't added to, we know no one was in the instance
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// We check the actual map.users before being updated, hence the 1
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// The instance should be empty if users are now <= 1
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if(users <= 1)
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instance_startidletimer(im, instance_id);
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return 0;
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