fixed 4 bugs in Blacksmith job quest, put some garbage var to clear. Fixed a typo in Bard Job q
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12791 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,8 @@
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Date Added
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======
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2008/06/08
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* Fixed 4 bugs: blacksmith.txt. Added a garbage variable to F_ClearGarbage [Lupus]
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* Fixed one of Einbroch (east) kafras not displaying a name, bugreport:857
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* Fixed Engel giving back 7 Sobbing Starlight on failing to refine it, bugreport:1473
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* Removed duplicated quest warp portal on /warps/dungeons/juperos.txt, bugreport:1486
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@ -7,7 +7,7 @@
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//= Optimized and further edited by kobra_k88.
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//= Further bugfixed and tested by Lupus
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//===== Current Version: =====================================
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//= 2.5
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//= 2.6
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -36,6 +36,7 @@
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//= 2.4d Fixed an incorrect answer in the quiz. (Trojal) [L0ne_W0lf]
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//= 2.4e Touched up a few issues as pointed out by Ultramage. [L0ne_W0lf]
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//= 2.5 Krongast is in Lighthalzen. (DarkValmir) [L0ne_W0lf]
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//= 2.6 Fixed 4 bugs [Lupus]
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//==============================================================
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ein_in01,18,28,4 script Guildsman#BLS 731,{
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@ -317,7 +318,7 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
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next;
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if (select("Yes.:Um, can I have some time to prepare?") == 1) {
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L_AskQuestions:
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if (rand(1)) {
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if (rand(2)) {
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mes "[Geschupenschte]";
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mes "1. Which one of the following regions is matched incorrectly";
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mes "with its specialty item?";
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@ -527,7 +528,7 @@ L_AskQuestions:
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mes "Well, to make";
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mes "this you will need...";
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next;
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switch(rand(1,6)) {
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switch(rand(1,5)) {
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//Steel, Rotten_Bandage, Blue_Gemstone, Arc_Wand
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case 1: setarray .@items[0], 999,1, 930,1, 717,2, 1610,1, 4; break;
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//Sparkling_Dust, Skel_Bone, Zargon, Gladius
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@ -552,14 +553,6 @@ L_AskQuestions:
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mes "Collecting these items will be your test. Coincidentally, it's also a bit of a good way for me to save money. I'll repeat what you'll need to bring back to me...";
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next;
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mes "[Geschupenschte]";
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mes "^8E6B23"+.@items[1]+" "+getitemname(.@items[0])+"^000000,";
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mes "^8E6B23"+.@items[3]+" "+getitemname(.@items[2])+"^000000,";
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mes "^8E6B23"+.@items[5]+" "+getitemname(.@items[4])+"^000000, and";
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mes "^8E6B23"+.@items[7]+" "+getitemname(.@items[6])+"^000000, the kind";
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mes "you can buy from";
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mes "an NPC shop.";
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next;
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mes "[Geschupenschte]";
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mes "Okay~";
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mes "Good luck";
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mes "on your first job!";
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@ -1000,7 +993,7 @@ morocc,27,112,4 script Wickebine#BLS 725,{
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mes "Tell him I'm satisfied with the quality of the workmanship.";
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next;
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getitem 1073,1; //Merchant_Voucher_1
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Emotion e_lv;
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emotion e_lv;
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mes "[Wickebine]";
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mes "Here's the receipt.";
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mes "I think you did";
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@ -1011,7 +1004,7 @@ morocc,27,112,4 script Wickebine#BLS 725,{
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end;
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}
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else if (BSMITH_Q == 14) {
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Emotion e_lv;
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emotion e_lv;
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cutin "Job_Black_hucke02",2;
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mes "[Wickebine]";
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mes "Thanks for the delivery.";
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@ -1037,7 +1030,7 @@ morocc,27,112,4 script Wickebine#BLS 725,{
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mes "[Wickebine]";
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mes "How long does it take for something to ship from Geschupenschte? Usually, the Geffen Blacksmith Guild is pretty prompt...";
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next;
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Emotion e_lv;
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emotion e_lv;
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mes "[Wickebine]";
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mes "Ooohh...";
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mes "This is very";
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@ -1299,7 +1292,7 @@ hugel,168,183,1 script Bismarc#BLS 118,{
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ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{
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if (BSMITH_Q == 16) {
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Emotion e_hmm;
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emotion e_hmm;
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mes "[Mitehmaeeuh]";
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mes "Oh...so you're the one who wants to be a blacksmith?";
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mes "Nice, heh heh.";
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@ -1317,8 +1310,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{
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mes "you fail. And I won't";
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mes "tell you what you missed.";
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next;
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set wizard_m2,rand(1,3);
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set blackss_te,0;
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set .@blackss_te,0;
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mes "[Mitehmaeeuh]";
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mes "Please listen";
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mes "and answer carefully...";
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@ -1457,7 +1449,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{
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next;
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mes "[Mitehmaeeuh]";
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mes "You earned";
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mes .@blackss_te +" points...";
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mes ""+ .@blackss_te +" points...";
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if (.@blackss_te > 70) {
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mes "Very nice!";
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mes "Congratulations!";
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@ -1487,7 +1479,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{
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close;
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}
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else if (BSMITH_Q == 17) {
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Emotion e_hmm;
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emotion e_hmm;
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mes "[Mitehmaeeuh]";
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mes "Yeap, you just passed the Blacksmith job test~";
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next;
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@ -1502,7 +1494,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{
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close;
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}
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else {
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Emotion e_hmm;
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emotion e_hmm;
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mes "[Mitehmaeeuh]";
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mes "I had to deal with the heat when I was in Morroc,";
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mes "and now I have to deal with the smog in this Einbroch!";
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@ -94,7 +94,7 @@ comodo,226,123,5 script Wandering Bard 741,{
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cutin "job_bard_aiolo01",2;
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mes "[Lalo]";
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if (sex) mes "Hi! Delightful Archer.";
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else mes "Hello! Beautif ul Archer Lady.";
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else mes "Hello! Beautiful Archer Lady.";
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mes "How can a wanderer like me help you?";
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next;
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switch(select("You have a nice voice.:Could you sing for me, please?:Nothing.")) {
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Lupus, kobra_k88
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//===== Current Version: =====================================
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//= 2.12
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//= 2.13
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//===== Compatible With: =====================================
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//= eAthena 1.0
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//===== Description: =========================================
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@ -35,6 +35,7 @@
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//= 2.10a Removed function F_CheckMaxCount. Not needed. [L0ne_W0lf]
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//= 2.11 Updated function Job_Change to jobchange based on Upper value. [Paradox924X]
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//= 2.12 Added more unused vars to F_ClearGarbage [Lupus]
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//= 2.13 Added more unused vars to F_ClearGarbage [Lupus]
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//============================================================
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@ -94,6 +95,9 @@ function script F_ClearGarbage {
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set RES_SKILL,0;
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//Here you put outdated variables from your outdated EVENTS
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//e.g. Is XMAS done? Add the EVENT var clearing code here.
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//due to bugs in BS quest:
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set wizard_m2,0;
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return;
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}
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