- Implemented Firepillar's 'target cannot move for 0.2 sec x hit' property.
- Corrected Earthquake so it behaves as explained in the development topics. - Corrected a missing opt_flag = 0 when using SC_INCATKRATE on mobs. - Added a missing line to actually unequip unallowed compounded cards when changing maps. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12299 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
4008e3d757
commit
ccb13e72c0
@ -3,6 +3,11 @@ Date Added
|
||||
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
|
||||
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
||||
|
||||
2008/03/05
|
||||
* Implemented Firepillar's 'target cannot move for 0.2 sec x hit' property.
|
||||
* Corrected Earthquake so it behaves as explained in the development topics.
|
||||
* Added a missing line to actually unequip unallowed compounded cards when
|
||||
changing maps.
|
||||
2008/03/04
|
||||
* Updated the firepillar code so it behaves like the other traps.
|
||||
* Additional status changes now only get triggered if the attack did
|
||||
|
@ -169,7 +169,7 @@
|
||||
|
||||
//===== Wizard =============================
|
||||
//-- WZ_FIREPILLAR
|
||||
80,3000:2700:2400:2100:1800:1500:1200:900:600:300,1000,0,30000,0
|
||||
80,3000:2700:2400:2100:1800:1500:1200:900:600:300,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400
|
||||
//-- WZ_SIGHTRASHER
|
||||
81,700,2000,0,500,0
|
||||
|
||||
|
@ -2189,12 +2189,6 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
break;
|
||||
default:
|
||||
{
|
||||
if (skill_num == NPC_EARTHQUAKE) {
|
||||
if (sstatus->rhw.atk2 > sstatus->rhw.atk)
|
||||
MATK_ADD(sstatus->rhw.atk + rand()%(1+sstatus->rhw.atk2-sstatus->rhw.atk))
|
||||
else
|
||||
MATK_ADD(sstatus->rhw.atk);
|
||||
} else
|
||||
if (sstatus->matk_max > sstatus->matk_min) {
|
||||
MATK_ADD(sstatus->matk_min+rand()%(1+sstatus->matk_max-sstatus->matk_min));
|
||||
} else {
|
||||
@ -2287,7 +2281,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
skillratio += 100*skill_lv;
|
||||
break;
|
||||
case NPC_EARTHQUAKE:
|
||||
skillratio += 400 + 500*skill_lv;
|
||||
skillratio += 100 +100*skill_lv +100*(skill_lv/2);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -2326,8 +2320,6 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
//mdef2-= mdef2* i/100;
|
||||
}
|
||||
}
|
||||
if (skill_num == NPC_EARTHQUAKE)
|
||||
mdef>>=1; //Halves MDEF (stupid overpowered skill)
|
||||
if(battle_config.magic_defense_type)
|
||||
ad.damage = ad.damage - mdef*battle_config.magic_defense_type - mdef2;
|
||||
else
|
||||
@ -2346,6 +2338,11 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
ad.damage = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (skill_num == NPC_EARTHQUAKE)
|
||||
{ //Adds atk2 to the damage, should be influenced by number of hits and skill-ratio, but not mdef reductions. [Skotlex]
|
||||
ad.damage+= sstatus->rhw.atk2*skillratio/100;
|
||||
}
|
||||
|
||||
if(ad.damage<1)
|
||||
ad.damage=1;
|
||||
|
@ -6593,7 +6593,10 @@ int pc_checkitem(struct map_session_data *sd)
|
||||
| (map[sd->bl.m].flag.pvp?1:0)
|
||||
| (map_flag_gvg(sd->bl.m)?2:0);
|
||||
if (flag && !pc_isAllowedCardOn(sd,it->slot,i,flag))
|
||||
{
|
||||
sd->status.inventory[i].equip=0;
|
||||
calc_flag = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -528,6 +528,11 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
|
||||
if (!tsc->data[skill])
|
||||
sc_start(bl,skill,100,skilllv,skill_get_time2(skillid, skilllv));
|
||||
break;
|
||||
|
||||
case WZ_FIREPILLAR:
|
||||
unit_set_walkdelay(bl, tick, skill_get_time2(skillid, skilllv), 1);
|
||||
break;
|
||||
|
||||
case MG_FROSTDIVER:
|
||||
case WZ_FROSTNOVA:
|
||||
sc_start(bl,SC_FREEZE,skilllv*3+35,skilllv,skill_get_time2(skillid,skilllv));
|
||||
|
@ -6594,7 +6594,10 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
|
||||
break;
|
||||
case SC_INCATKRATE: //Simulated Explosion spirits effect.
|
||||
if (bl->type != BL_MOB)
|
||||
{
|
||||
opt_flag = 0;
|
||||
break;
|
||||
}
|
||||
case SC_EXPLOSIONSPIRITS:
|
||||
sc->opt3 &= ~0x8;
|
||||
opt_flag = 0;
|
||||
|
Loading…
x
Reference in New Issue
Block a user