revised 1/3 of cities scripts
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10456 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
66fa77c5f6
commit
ccf78f9c6b
@ -1,5 +1,7 @@
|
||||
Date Added
|
||||
======
|
||||
2007/05/06
|
||||
* Revised 1/3 of the cities scripts. Thanks to CAHTEXNIK [Lupus]
|
||||
2007/05/05
|
||||
* Updated Abyss Lake Entrance Quest to official. [SinSloth]
|
||||
* Fixed a minor bug in Juperos Ruins History Quest. [SinSloth]
|
||||
|
@ -12,7 +12,7 @@
|
||||
//= 1.0 Converted from Aegis 10.4 [DZeroX]
|
||||
//============================================================
|
||||
|
||||
alberta.gat,97,51,0 script Fabian 84,{
|
||||
alberta,97,51,0 script Fabian 84,{
|
||||
mes "[Fabian]";
|
||||
mes "Man... When you travel all around";
|
||||
mes "the world, you'll hear of some";
|
||||
@ -37,7 +37,7 @@ alberta.gat,97,51,0 script Fabian 84,{
|
||||
close;
|
||||
}
|
||||
|
||||
alberta.gat,53,39,0 script Steiner 100,{
|
||||
alberta,53,39,0 script Steiner 100,{
|
||||
mes "[Steiner]";
|
||||
mes "Oh...!";
|
||||
mes "Welcome to Alberta,";
|
||||
@ -58,7 +58,7 @@ alberta.gat,53,39,0 script Steiner 100,{
|
||||
close;
|
||||
}
|
||||
|
||||
alberta.gat,20,183,0 script Chad 49,{
|
||||
alberta,20,183,0 script Chad 49,{
|
||||
mes "[Chad]";
|
||||
mes "People say the legendary weapon";
|
||||
mes "Gungnir never misses its target. I";
|
||||
@ -79,7 +79,7 @@ alberta.gat,20,183,0 script Chad 49,{
|
||||
close;
|
||||
}
|
||||
|
||||
alberta.gat,189,151,5 script Fisk 100,{
|
||||
alberta,189,151,5 script Fisk 100,{
|
||||
mes "[Fisk]";
|
||||
mes "Ahoy mate,";
|
||||
mes "where'd ya";
|
||||
@ -116,7 +116,7 @@ alberta.gat,189,151,5 script Fisk 100,{
|
||||
}
|
||||
}
|
||||
|
||||
alb2trea.gat,39,50,6 script Fisk#a2t 100,{
|
||||
alb2trea,39,50,6 script Fisk#a2t 100,{
|
||||
mes "[Fisk]";
|
||||
mes "So you wanna head back to the";
|
||||
mes "mainland in Alberta, eh?";
|
||||
@ -128,7 +128,7 @@ alb2trea.gat,39,50,6 script Fisk#a2t 100,{
|
||||
}
|
||||
}
|
||||
|
||||
alberta.gat,131,139,2 script Drunken Old Man 54,{
|
||||
alberta,131,139,2 script Drunken Old Man 54,{
|
||||
mes "[Deagle]";
|
||||
mes "*^CCCCCCHiccup^000000*";
|
||||
mes "Wh-what are you";
|
||||
@ -198,7 +198,7 @@ alberta.gat,131,139,2 script Drunken Old Man 54,{
|
||||
}
|
||||
}
|
||||
|
||||
alberta.gat,58,80,2 script Shakir 99,{
|
||||
alberta,58,80,2 script Shakir 99,{
|
||||
set .@random,rand(1,2);
|
||||
if (.@random == 1) {
|
||||
mes "[Shakir]";
|
||||
@ -246,7 +246,7 @@ alberta.gat,58,80,2 script Shakir 99,{
|
||||
}
|
||||
}
|
||||
|
||||
alberta.gat,62,156,2 script Sonya 102,{
|
||||
alberta,62,156,2 script Sonya 102,{
|
||||
set .@random,rand(1,3);
|
||||
if (.@random == 1) {
|
||||
mes "[Sonya]";
|
||||
@ -310,7 +310,7 @@ alberta.gat,62,156,2 script Sonya 102,{
|
||||
}
|
||||
}
|
||||
|
||||
alberta.gat,93,174,2 script Grandmother Alma 103,{
|
||||
alberta,93,174,2 script Grandmother Alma 103,{
|
||||
mes "[Grandmother Alma]";
|
||||
mes "Some time ago,";
|
||||
mes "a derelict ship";
|
||||
@ -346,7 +346,7 @@ alberta.gat,93,174,2 script Grandmother Alma 103,{
|
||||
close;
|
||||
}
|
||||
|
||||
alberta.gat,195,151,2 script Paul 86,{
|
||||
alberta,195,151,2 script Paul 86,{
|
||||
mes "[Paul]";
|
||||
mes "Good day~";
|
||||
mes "Would you like";
|
||||
@ -390,7 +390,7 @@ alberta.gat,195,151,2 script Paul 86,{
|
||||
}
|
||||
}
|
||||
|
||||
alberta.gat,190,173,4 script Phelix 85,{
|
||||
alberta,190,173,4 script Phelix 85,{
|
||||
set .@weight,MaxWeight-Weight;
|
||||
if ((.@weight) < 10000) {
|
||||
mes "[Phelix]";
|
||||
@ -570,7 +570,7 @@ alberta.gat,190,173,4 script Phelix 85,{
|
||||
}
|
||||
}
|
||||
|
||||
alberta.gat,43,49,5 script Poor-looking Merchant 89,{
|
||||
alberta,43,49,5 script Poor-looking Merchant 89,{
|
||||
mes "[Machen]";
|
||||
mes "Why...?";
|
||||
mes "How did my";
|
||||
@ -587,7 +587,7 @@ alberta.gat,43,49,5 script Poor-looking Merchant 89,{
|
||||
close;
|
||||
}
|
||||
|
||||
alberta.gat,43,244,8 script Tourist 99,{
|
||||
alberta,43,244,8 script Tourist 99,{
|
||||
mes "[Tourist]";
|
||||
mes "Where am I...?";
|
||||
mes "...Who am I?";
|
||||
@ -619,7 +619,7 @@ alberta.gat,43,244,8 script Tourist 99,{
|
||||
close;
|
||||
}
|
||||
|
||||
alberta.gat,165,83,4 script Fastidious Old Man 755,{
|
||||
alberta,165,83,4 script Fastidious Old Man 755,{
|
||||
mes "[Frank]";
|
||||
mes "My back~";
|
||||
mes "It's so sore!";
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= eAthena dev team
|
||||
//===== Current Version: =====================================
|
||||
//= 1.9a
|
||||
//= 1.9b
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena 1.0
|
||||
//===== Description: =========================================
|
||||
@ -572,8 +572,10 @@ aldeba_in,152,47,4 script Giddy Fellow 97,{
|
||||
// Master ----------------------------------------------------------
|
||||
aldeba_in,156,179,4 script Master#02 61,{
|
||||
mes "[Master]";
|
||||
if(sex==0) mes "Oh hello. Don't mind me, I'm just a perverted old man.... la di da.......";
|
||||
if(sex==0) close;
|
||||
if(!sex) {
|
||||
mes "Oh hello. Don't mind me, I'm just a perverted old man.... la di da.......";
|
||||
close;
|
||||
}
|
||||
mes "Did you know that the Kafra Main Office is located here, in Aldebaran?";
|
||||
next;
|
||||
mes "[Master]";
|
||||
@ -831,11 +833,10 @@ aldeba_in,79,161,6 script Kafra#04 115,{
|
||||
mes "The amount of special reserve points that you have is: ^FF0000"+RESRVPTS+"^000000 pts. Please make a choice based on your point total.";
|
||||
M_Menu:
|
||||
next;
|
||||
menu "100- Sweet Potato 7 ea",M_1a, "200- Sweet Potato 15 ea",M_1b, "300- Sweet Potato 25 ea",M_1c, "400- Sweet Potato 35 ea",M_1d,
|
||||
menu "100- Sweet Potato 7 ea",-, "200- Sweet Potato 15 ea",M_1b, "300- Sweet Potato 25 ea",M_1c, "400- Sweet Potato 35 ea",M_1d,
|
||||
"500- Sweet Potato 50 ea",M_1e, "600- Sweet Potato 60 ea",M_1f, "700- Sweet Potato 75 ea",M_1g, "800- Sweet Potato 85 ea",M_1h,
|
||||
"900- Sweet Potato 100 ea",M_1i, "1000- 1st Lottery Chance!",M_1j, "Next items",M_2, "Cancel",M_End;
|
||||
|
||||
M_1a:
|
||||
if(RESRVPTS < 100) goto sL_LowPts1;
|
||||
mes "[Kafra]";
|
||||
mes "Here you are.";
|
||||
@ -914,12 +915,11 @@ M_Menu:
|
||||
goto M_Menu;
|
||||
|
||||
M_2:
|
||||
menu "1100- Red Potion 7 ea",M_2a, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c,
|
||||
menu "1100- Red Potion 7 ea",-, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c,
|
||||
"1700- Red Potion 35 ea",M_2d, "1900- Red Potion 50 ea",M_2e, "2100- Red Potion 60 ea",M_2f,
|
||||
"2300- Red Potion 75 ea",M_2g, "2500- Red Potion 85 ea",M_2h, "2800- Red Potion 100 ea",M_2i,
|
||||
"3000- 2nd Lotery Chance!",M_2j, "Previous List",M_Menu, "Cancel",M_End;
|
||||
|
||||
M_2a:
|
||||
if(RESRVPTS < 1100) goto sL_LowPts2;
|
||||
mes "[Kafra]";
|
||||
mes "Here you are.";
|
||||
@ -1021,9 +1021,8 @@ aldeba_in,88,161,3 script Kafra#05 115,{
|
||||
mes "You have the following amount of special reserve points: ^5544FF"+RESRVPTS+"^000000.";
|
||||
mes "Make a choice and test your luck!";
|
||||
next;
|
||||
menu "5000pts = 1st Lottery Chance!",sM_1st, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End;
|
||||
menu "5000pts = 1st Lottery Chance!",-, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End;
|
||||
|
||||
sM_1st:
|
||||
if(RESRVPTS < 5000) goto sL_NotEnuf;
|
||||
set RESRVPTS, RESRVPTS - 5000;
|
||||
set @Lotto, 3;
|
||||
@ -1435,7 +1434,15 @@ c_tower3,10,249,4 script Gatekeeper#01 84,{
|
||||
close;
|
||||
M_2:
|
||||
mes "[Gatekeeper Riku]";
|
||||
if(countitem(7026) < 1) goto L_Check_Key;
|
||||
if(countitem(7026) < 1) {
|
||||
mes ". . . . . .";
|
||||
mes "Unfortunately you don't have a privilege";
|
||||
mes "To enter this Gate ..";
|
||||
mes "You won't be able to go through";
|
||||
mes "As long as Ancient Alchemists";
|
||||
mes " Don't approve you.";
|
||||
close;
|
||||
}
|
||||
delitem 7026,1;
|
||||
mes "Hmm! I already felt that you are not an Ordinary person,";
|
||||
mes "Now it seems to be successful in Speculation.";
|
||||
@ -1445,14 +1452,6 @@ c_tower3,10,249,4 script Gatekeeper#01 84,{
|
||||
warp "c_tower4",185,44;
|
||||
close;
|
||||
|
||||
L_Check_Key:
|
||||
mes ". . . . . .";
|
||||
mes "Unfortunately you don't have a privilege";
|
||||
mes "To enter this Gate ..";
|
||||
mes "You won't be able to go through";
|
||||
mes "As long as Ancient Alchemists";
|
||||
mes " Don't approve you.";
|
||||
close;
|
||||
M_End:
|
||||
mes "[Gatekeeper Riku]";
|
||||
mes "This Clock Tower";
|
||||
@ -1530,7 +1529,15 @@ alde_dun03,264,16,4 script Gatekeeper#02 101,{
|
||||
close;
|
||||
M_2:
|
||||
mes "[Gatekeeper Boy]";
|
||||
if(countitem(7027) < 1) goto L_Check_Key;
|
||||
if(countitem(7027) < 1) {
|
||||
mes ". . . . . .";
|
||||
mes "Unfortunately you don't have a privilege";
|
||||
mes "To enter this Gate ..";
|
||||
mes "You won't be able to go through";
|
||||
mes "As long as Ancient Alchemists";
|
||||
mes " Don't grant you.";
|
||||
close;
|
||||
}
|
||||
delitem 7027,1;
|
||||
mes "Hmm! I already felt that you are not an Ordinary person,";
|
||||
mes "Now it seems to be successful in Speculation.";
|
||||
@ -1540,14 +1547,6 @@ alde_dun03,264,16,4 script Gatekeeper#02 101,{
|
||||
warp "alde_dun04",79,267;
|
||||
close;
|
||||
|
||||
L_Check_Key:
|
||||
mes ". . . . . .";
|
||||
mes "Unfortunately you don't have a privilege";
|
||||
mes "To enter this Gate ..";
|
||||
mes "You won't be able to go through";
|
||||
mes "As long as Ancient Alchemists";
|
||||
mes " Don't grant you.";
|
||||
close;
|
||||
M_End:
|
||||
mes "[Gatekeeper Boy]";
|
||||
mes "This Clock Tower";
|
||||
|
@ -125,21 +125,21 @@ alberta,245,93,4 script Sea Captain#01 709,{
|
||||
mes "culture...Well, it is up to you.";
|
||||
close;
|
||||
Lgo:
|
||||
if (Zeny < 10000) goto Lzeny;
|
||||
if (Zeny < 10000) {
|
||||
mes "[Walter Moers]";
|
||||
mes "Did you forget what I said?";
|
||||
mes "10,000 zeny. If you can't come up with enough zeny,";
|
||||
mes "hunt around the Sunken Ship,";
|
||||
mes "and hope for some luck hunting treasure...";
|
||||
mes "and get enough zeny";
|
||||
close;
|
||||
}
|
||||
set Zeny, Zeny-10000;
|
||||
mes "[Walter Moers]";
|
||||
mes "Alright, I will start the engine!";
|
||||
close2;
|
||||
warp "amatsu",197,83;
|
||||
end;
|
||||
Lzeny:
|
||||
mes "[Walter Moers]";
|
||||
mes "Did you forget what I said?";
|
||||
mes "10,000 zeny. If you can't come up with enough zeny,";
|
||||
mes "hunt around the Sunken Ship,";
|
||||
mes "and hope for some luck hunting treasure...";
|
||||
mes "and get enough zeny";
|
||||
close;
|
||||
end;
|
||||
}
|
||||
//=====================================================================
|
||||
amatsu,194,79,4 script Sea Captain#02 709,{
|
||||
@ -727,7 +727,6 @@ amatsu,261,197,4 script Legendary Sakura Tree 111,{
|
||||
}
|
||||
|
||||
ama_in02,61,27,6 script Alchemist#amatsu 749,{
|
||||
|
||||
mes "[Laspuchin Gregory]";
|
||||
mes "KeekeekeeKeheheh.";
|
||||
mes "This is amazing!";
|
||||
@ -800,9 +799,7 @@ s_Got:
|
||||
mes "[Laspuchin Gregory]";
|
||||
mes "Uh-uh, what did you bring?";
|
||||
next;
|
||||
switch( select( "Mystic Frozen", "Great Nature", "Flame Heart", "Rough Wind" ) )
|
||||
{
|
||||
|
||||
switch( select( "Mystic Frozen:Great Nature:Flame Heart:Rough Wind" ) ){
|
||||
case 1:
|
||||
set @stoneID,995;
|
||||
set @stoneStr$,"Mystic Frozen";
|
||||
@ -823,8 +820,20 @@ s_Got:
|
||||
set @stoneStr$,"Rough Wind";
|
||||
break;
|
||||
|
||||
}
|
||||
if(countitem(@stoneID) < 8)goto s_NEnough;
|
||||
}
|
||||
if(countitem(@stoneID) < 8){
|
||||
mes "[Laspuchin Gregory]";
|
||||
mes "Keheheh~ Check your pockets";
|
||||
mes "before you tell me";
|
||||
mes "how foolish you are.....";
|
||||
next;
|
||||
mes "[Laspuchin Gregory]";
|
||||
mes "Bring me stones! You said you";
|
||||
mes "were going to help me!";
|
||||
mes "Keep your promises!";
|
||||
mes "Kehehehkehkeh...";
|
||||
close;
|
||||
}
|
||||
mes "[Laspuchin Gregory]";
|
||||
mes "Kehekeh. I see you brought";
|
||||
mes "enough stones! What kind of";
|
||||
@ -916,24 +925,4 @@ s_No:
|
||||
mes "KEHEHEHEHEHEHE!";
|
||||
close;
|
||||
|
||||
s_NEnough:
|
||||
mes "[Laspuchin Gregory]";
|
||||
mes "Keheheh~ Check your pockets";
|
||||
mes "before you tell me";
|
||||
mes "how foolish you are.....";
|
||||
next;
|
||||
mes "[Laspuchin Gregory]";
|
||||
mes "Bring me stones! You said you";
|
||||
mes "were going to help me!";
|
||||
mes "Keep your promises!";
|
||||
mes "Kehehehkehkeh...";
|
||||
close;
|
||||
|
||||
}
|
||||
|
||||
//| Ninja map portion dummy npcs, commented by default.
|
||||
//que_ng,27,18,3 script Seaman 709,{end;}
|
||||
//que_ng,28,45,3 script Man 86,{end;}
|
||||
//que_ng,28,50,3 script Seaman2 709,{end;}
|
||||
//que_ng,22,62,3 script Seaman2 709,{end;}
|
||||
//que_ng,30,65,3 script Ninja Sensei 730,{end;}
|
||||
}
|
@ -4,7 +4,7 @@
|
||||
//= Muad Dib (1.0) Darkchild (1.1) Muad Dib (1.2)
|
||||
//= Darkchild (1.3) DracoRPG (1.5)
|
||||
//===== Current Version: =====================================
|
||||
//= 2.0
|
||||
//= 2.0a
|
||||
//===== Compatible With: =====================================
|
||||
//= Any eAthena Mod
|
||||
//===== Description: =========================================
|
||||
@ -111,8 +111,8 @@ payon_in01,180,7,0 script Waitress 90,{
|
||||
mes "[Waitress]";
|
||||
mes "So, how may I help you? ";
|
||||
next;
|
||||
menu "Have you ever heard of Zombies?",L_Menu1,"I want to have my fortune told.",L_Menu2,"I need some booze.",L_Menu3,"I'm good",L_Menu4;
|
||||
L_Menu1:
|
||||
menu "Have you ever heard of Zombies?",-,"I want to have my fortune told.",L_Menu2,"I need some booze.",L_Menu3,"I'm good",L_Menu4;
|
||||
|
||||
mes "[Waitress]";
|
||||
mes "Zombies are the walking dead. You can easily spot them in this village, Payon.";
|
||||
mes "It's rumored that they fear holiness. That's why Archers prefer to use arrows made out of holy metal, silver against Zombies.";
|
||||
@ -184,8 +184,8 @@ payon,193,116,1 script Woman#05 66,{
|
||||
mes "I know of a cave near Archer Village. Just take the exit north of town and follow the path to your left.";
|
||||
mes "The cave is full of monsters and their spawn rate is very high. Does it sound interesting to you?";
|
||||
next;
|
||||
menu "It sounds dangerous.",L_Menu1,"I think I need to fully prepare for that place.",L_Menu2,"Lady, you wear nice clothing~",L_Menu3;
|
||||
L_Menu1:
|
||||
menu "It sounds dangerous.",-,"I think I need to fully prepare for that place.",L_Menu2,"Lady, you wear nice clothing~",L_Menu3;
|
||||
|
||||
mes "[Woman]";
|
||||
mes "Oh don't be such a coward! It's just a simple cave filled with normal monsters. Archer Village is near by so you shouldn't be worried~ hohoho~";
|
||||
next;
|
||||
@ -265,18 +265,21 @@ payon,210,110,4 script Drunk 120,{
|
||||
mes "[Drunk]";
|
||||
mes "Do you want to buy me a drink?";
|
||||
next;
|
||||
menu "Promise me you won't drink more than one jug.",L_Menu1,"No thanks,buddy.",L_Menu2,"Oh my god~ hell no~!",L_Menu3;
|
||||
L_Menu1:
|
||||
menu "Promise me you won't drink more than one jug.",-,"No thanks,buddy.",L_Menu2,"Oh my god~ hell no~!",L_Menu3;
|
||||
|
||||
mes "[Drunk]";
|
||||
if(BaseJob == Job_Archer)
|
||||
mes "Thanksh brothaaa!... archerrrzzz are alwayssszz a generoushhh bunch!...(hicup!)";
|
||||
else
|
||||
mes "Thanksh!... shhtrangersszz are alwayssszz a generoushhh bunch!... archer guysh are penny pinchershh nowadayssszz!..(hicup!)";
|
||||
next;
|
||||
emotion e_thx;
|
||||
if(Zeny < 200) goto L_SUB_1;
|
||||
set Zeny,Zeny-200;
|
||||
mes "[Drunk]";
|
||||
if(Zeny < 200) {
|
||||
mes "Cheapass, don't even have enough money. Move on young one, your waisting my time!";
|
||||
close;
|
||||
}
|
||||
set Zeny,Zeny-200;
|
||||
emotion e_thx;
|
||||
mes "Thanks brother! Strangers are always generous without exception! Archer guys are pinch-pennies nowadays!";
|
||||
mes "Muhahahaha! I wasn't like that when I was young.";
|
||||
mes "Back then I was young, I used to fool around with girls! One of the grannies in this village and I was really hot back then!";
|
||||
@ -286,10 +289,6 @@ L_Menu1:
|
||||
mes "Gulp~Gulp~Man! This is great! Thank you may man! Thank you! Muhahahahaha!";
|
||||
emotion e_no1;
|
||||
close;
|
||||
L_SUB_1:
|
||||
mes "[Drunk]";
|
||||
mes "Cheapass, don't even have enough money. Move on young one, your waisting my time!";
|
||||
close;
|
||||
L_Menu2:
|
||||
mes "[Drunk]";
|
||||
mes "Blah. Young people don't know how to respect elderly people!";
|
||||
@ -354,8 +353,8 @@ payon_in01,66,64,5 script Archer Wolt 88,{
|
||||
mes "I am Wolt the Archer. Just call me Wolt.";
|
||||
mes "I know this is an expected question, do you tend to idle away your time?";
|
||||
next;
|
||||
menu "Hell no.",L_Menu1,"Yeah I guess.",L_Menu2;
|
||||
L_Menu1:
|
||||
menu "Hell no.",-,"Yeah I guess.",L_Menu2;
|
||||
|
||||
mes "[Archer Wolt]";
|
||||
mes "Hmm... You don't? You are born to be an archer then.";
|
||||
next;
|
||||
@ -407,8 +406,8 @@ L_case:
|
||||
mes "Heading west, you can see a cave. Inside the cave, enormous monsters keep spawning without limit.";
|
||||
mes "We are here, to protect our territory against them in obedience to our chief's order.";
|
||||
next;
|
||||
menu "Cave?!",L_para1,"Chief?",L_para2,"Oh man I hate this stupid town~",L_para3;
|
||||
L_para1:
|
||||
menu "Cave?!",-,"Chief?",L_para2,"Oh man I hate this stupid town~",L_para3;
|
||||
|
||||
mes "[Archer Wolt]";
|
||||
mes "Head north of town, you can see the cave I told you about.";
|
||||
mes "Inside there, you will encounter lots of ugly monsters such as bastard looking like a bat or the walking dead.";
|
||||
@ -499,8 +498,8 @@ pay_arche,77,131,2 script Archer Joe 88,{
|
||||
mes "[Archer Joe]";
|
||||
mes "Hay you! Have you heard of our fame?";
|
||||
next;
|
||||
menu "Oh yeah!",L_Menu1,"Err Sorry?!",L_Menu2,"......",L_Menu3;
|
||||
L_Menu1:
|
||||
menu "Oh yeah!",-,"Err Sorry?!",L_Menu2,"......",L_Menu3;
|
||||
|
||||
mes "[Archer Joe]";
|
||||
mes "Oh! You my man buddy! Archers of Payon! You know who we are!";
|
||||
emotion e_ok;
|
||||
@ -619,7 +618,7 @@ L_End:
|
||||
close;
|
||||
}
|
||||
|
||||
payon,158,246,4 script Guardsman 708,{}
|
||||
payon,158,246,4 script Guardsman#p0 708,{}
|
||||
payon,158,245,4 script PayonGuard1TriggerArea 139,3,2,{
|
||||
mes "[Guardsman]";
|
||||
mes "This is the Central Palace of Payon. This place is open to the public, but in accordance with our laws, you must behave in an orderly fashion while inside.";
|
||||
@ -667,8 +666,8 @@ payon_in03,99,189,4 script PayonChiefAreaTrigger 139,2,1,{
|
||||
}
|
||||
mes "[Chief]";
|
||||
next;
|
||||
menu "Please tell me about Payon.",L_Menu1,"Where the guards come from?",L_Menu2,"Please tell me about the cave.",L_Menu3,"I am wondering what archer does.",L_Menu4,"I am wondering what hunter does.",L_Menu5;
|
||||
L_Menu1:
|
||||
menu "Please tell me about Payon.",-,"Where the guards come from?",L_Menu2,"Please tell me about the cave.",L_Menu3,"I am wondering what archer does.",L_Menu4,"I am wondering what hunter does.",L_Menu5;
|
||||
|
||||
mes "[Chief]";
|
||||
mes "Payon is the city of highlanders, who'be been self-supporting and self-sufficient.";
|
||||
mes "Although our ancestors couldn't take civilized cultural benefits as much as farmers or citizens did, they knew how to make their living without help.";
|
||||
|
Loading…
x
Reference in New Issue
Block a user