Follow up r16316 and bugreport:6047 - Fixed Enchant Deadly Poison damage on skills that should/shouln't have halved/affected damage on RE mode.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16321 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
ceb2ecfc7a
commit
cd16317a46
@ -2498,23 +2498,27 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
|
||||
skill_num == CR_SHIELDBOOMERANG || skill_num == PA_SHIELDCHAIN ||
|
||||
skill_num == LG_SHIELDPRESS ) )
|
||||
ATK_ADDRATE(sc->data[SC_GLOOMYDAY_SK]->val2);
|
||||
#ifdef RENEWAL_EDP
|
||||
// First, we halve the damage, then we apply the atk & weapon atk bonus. [Igniz]
|
||||
// Skills that have halved damage
|
||||
if(sc->data[SC_EDP] &&
|
||||
(skill_num == AS_SONICBLOW ||
|
||||
skill_num == ASC_BREAKER ||
|
||||
skill_num == GC_COUNTERSLASH ||
|
||||
skill_num == GC_CROSSIMPACT))
|
||||
ATK_RATE(50);
|
||||
// renewal EDP doesn't affect your final damage but your atk and weapon atk
|
||||
if( sc->data[SC_EDP] ){
|
||||
switch(skill_num){
|
||||
case AS_SPLASHER: case AS_VENOMKNIFE: break;
|
||||
#ifndef RENEWAL_EDP
|
||||
case ASC_BREAKER: case ASC_METEORASSAULT: break;
|
||||
#else
|
||||
case AS_SONICBLOW:
|
||||
case ASC_BREAKER:
|
||||
case GC_COUNTERSLASH:
|
||||
case GC_CROSSIMPACT:
|
||||
ATK_RATE(50); // only modifier is halved but still benefit with the damage bonus
|
||||
#endif
|
||||
default:
|
||||
if(sc->data[SC_EDP] &&
|
||||
skill_num != AS_GRIMTOOTH &&
|
||||
skill_num != ASC_METEORASSAULT &&
|
||||
skill_num != AS_SPLASHER &&
|
||||
skill_num != AS_VENOMKNIFE &&
|
||||
skill_num != AS_SONICBLOW &&
|
||||
skill_num != ASC_BREAKER &&
|
||||
skill_num != GC_COUNTERSLASH &&
|
||||
skill_num != GC_CROSSIMPACT)
|
||||
ATK_ADDRATE(sc->data[SC_EDP]->val3);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
switch (skill_num) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user