* Updated sample script mob_controller.cpp to the latest standards.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7206 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -33,6 +33,15 @@ prontera.gat,180,200,4 script Monster Controller 123,{
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set .@mob_size, getarraysize(.mc_moblist);
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set .mc_moblist[.@mob_size], spawnmob("Slave - " + .@mob_size, getarg(0), "prontera.gat", 180, 200);
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mobattach .mc_moblist[.@mob_size];
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setmobdata .mc_moblist[.@mob_size], 25,
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AI_ACTION_TYPE_ATTACK|
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AI_ACTION_TYPE_DETECT|
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AI_ACTION_TYPE_DEAD|
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AI_ACTION_TYPE_ASSIST|
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AI_ACTION_TYPE_KILL|
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AI_ACTION_TYPE_UNLOCK|
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AI_ACTION_TYPE_WALKACK|
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AI_ACTION_TYPE_WARPACK);
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return;
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}
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@@ -45,7 +54,7 @@ prontera.gat,180,200,4 script Monster Controller 123,{
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}
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if(getarraysize(.ai_action) == 4){
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announce "[Mob Control] AI Action Received from " + .ai_action[AI_ACTION_SRC] + "!",bc_all;
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mapannounce "prontera.gat", "[Mob Control] AI Action Received from " + .ai_action[AI_ACTION_SRC] + "!",16;
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switch(.ai_action[AI_ACTION_TAR_TYPE]){
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case AI_ACTION_TAR_TYPE_PC:
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set .@action_from$, "Player";
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@@ -88,9 +97,15 @@ prontera.gat,180,200,4 script Monster Controller 123,{
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case AI_ACTION_TYPE_KILL:
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set .@action_type$, "Killed";
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break;
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case AI_ACTION_TYPE_WALKACK:
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set .@action_type$, "Completed Walking";
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break;
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case AI_ACTION_TYPE_WARPACK:
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set .@action_type$, "Warped";
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break;
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}
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announce "Details - " + .@action_type$ + " [" + .@action_from$ + "] " + .@action_name$ + "!", bc_all;
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mapannounce "prontera.gat", "Details - " + .@action_type$ + " [" + .@action_from$ + "] " + .@action_name$ + "!", 16;
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deletearray .ai_action, 4;
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end;
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}
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@@ -128,7 +143,7 @@ L_MainMenu:
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}
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L_AttackMenu:
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switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Back")){
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switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Callback","Back")){
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case 1: // Walk
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set .@src, make_menu();
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input .@x;
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@@ -169,6 +184,11 @@ L_AttackMenu:
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input .@flag;
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mobrandomwalk .@src, .@flag;
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break;
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case 9:
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set .@src, make_menu();
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input .@flag;
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setmobdata .@src, 25, .@flag;
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break;
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case 9:
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next;
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goto L_MainMenu;
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