Shadow Refiner and getequiprefinecost (#2447)

* Fixes #2445 and fixes #2446.
* Fixed shadow refiner.
— The script uses the values of the array instead of the indexes to loop through it.
* Fixed segfault in getequiprefinecost.
— No checks in getequiprefinecost meant there were possibilities using negative indexes in arrays.
* Added to the script documentation what happens on failure when calling getequiprefinecost (it returns -1).
Thanks to @vstmpf, @crazystorm2017, and @hendra814!
This commit is contained in:
Vincent Stumpf 2017-09-24 06:53:40 -07:00 committed by Aleos
parent 052b9bc819
commit cd43f32ffb
3 changed files with 28 additions and 5 deletions

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@ -2760,6 +2760,9 @@ Valid information types are:
REFINE_ZENY_COST - Zeny
REFINE_MATERIAL_ID - Material Item ID
This function will return -1 on failure. The function fails if the cost type
is invalid or if there is no item in the equipment slot.
---------------------------------------
*getareadropitem("<map name>",<x1>,<y1>,<x2>,<y2>,<item>)

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@ -15,12 +15,12 @@
mes "Do you want to refine a shadow item? Pick yer poison!";
next;
setarray .@indices[1], EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L;
for(.@i = 1; .@i <= EQI_SHADOW_ACC_L; .@i++)
.@indlen = getarraysize(.@indices) - 1;
for(.@i = 1; .@i <= .@indlen; .@i++)
.@menu$ = .@menu$ + (getequipisequiped(.@indices[.@i]) ? getequipname(.@indices[.@i]) : F_getpositionname(.@indices[.@i]) +"-[Not equipped]") +":";
.@menu$ = .@menu$ + "Refine info";
.@part = .@indices[select(.@menu$)];
if (.@part == EQI_SHADOW_ACC_L + 1) { // Refine info
.@choice = select(.@menu$);
if (.@choice == .@indlen + 1) { // Refine info
mes "[Shadow Blacksmith]";
mes "When a shadow item is refined, it gains extra bonuses very much like normal items.";
next;
@ -35,6 +35,15 @@
mes "HD ores can be used for gear that is at least refine level +7 and will prevent breaking as long as you stay talking to me.";
close;
}
.@part = .@indices[.@choice];
if (!getequipisequiped(.@part)) {
mes "[Shadow Blacksmith]";
mes "There's nothing here!";
close;
}
while(1) {
mes "[Shadow Blacksmith]";
mes "I require " + callfunc("F_InsertComma", .@zeny_cost) + " zeny as a fee for EACH refine attempt.";
@ -84,7 +93,7 @@
.@choose = .@material[.@option-1];
if (!countitem(.@choose)) {
mes "[Shadow Blacksmith]";
mes "You do not have enough "+ getitemname(.@choose) +" / "+ getitemname(.@choose) +".";
mes "You do not have enough "+ getitemname(.@choose) +".";
close;
}
if (Zeny < .@zeny_cost) {

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@ -23565,6 +23565,7 @@ BUILDIN_FUNC(achievementupdate) {
/**
* Get an equipment's refine cost
* getequiprefinecost(<equipment slot>,<type>,<information>{,<char id>})
* returns -1 on fail
*/
BUILDIN_FUNC(getequiprefinecost) {
int i = -1, slot, type, info;
@ -23579,9 +23580,19 @@ BUILDIN_FUNC(getequiprefinecost) {
return SCRIPT_CMD_FAILURE;
}
if (type < 0 || type >= REFINE_COST_MAX) {
script_pushint(st, -1);
return SCRIPT_CMD_SUCCESS;
}
if (equip_index_check(slot))
i = pc_checkequip(sd, equip_bitmask[slot]);
if (i < 0) {
script_pushint(st, -1);
return SCRIPT_CMD_SUCCESS;
}
int weapon_lv = sd->inventory_data[i]->wlv;
if (sd->inventory_data[i]->type == IT_SHADOWGEAR) {
if (sd->inventory_data[i]->equip == EQP_SHADOW_WEAPON)