- Fixed map_foreachiddb and map_foreachpc so they don't encapsulate the variable arguments into a double va_arg list. Thanks to the Ultra Mage for the tip.
- Cleaned up the clif_hate/mob_info functions with the correct fields/usage as explained by Rayce. - Implemented clif_feel_hate_reset packet to properly display the Angel of the Sun/Moon/Stars, thanks again to Rayce for the relevant information. - LP will again block all land-stuff from being placed down on top of it for the exception of Song/Dance/Encores. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9162 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
e7100196c0
commit
cd482bed77
@ -3,6 +3,17 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/11/07
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* Fixed map_foreachiddb and map_foreachpc so they don't encapsulate the
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variable arguments into a double va_arg list. Thanks to the Ultra Mage for
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the tip. [Skotlex]
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* Cleaned up the clif_hate/mob_info functions with the correct fields/usage
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as explained by Rayce. [Skotlex]
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* Implemented clif_feel_hate_reset packet to properly display the Angel of
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the Sun/Moon/Stars, thanks again to Rayce for the relevant information.
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[Skotlex]
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* LP will again block all land-stuff from being placed down on top of it
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for the exception of Song/Dance/Encores. [Skotlex]
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2006/11/06
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* Reapplied 'fix equipment scripts which are based on character variables not
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working.' [Lance]
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@ -8020,36 +8020,40 @@ int clif_party_xy_remove(struct map_session_data *sd)
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/*==========================================
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* Info about Star Glaldiator save map [Komurka]
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* type: 1: Information, 0: Map registered
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*------------------------------------------
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*/
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void clif_feel_info(struct map_session_data *sd, int feel_level)
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void clif_feel_info(struct map_session_data *sd, unsigned char feel_level, unsigned char type)
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{
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int fd=sd->fd;
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WFIFOHEAD(fd,packet_len_table[0x20e]);
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WFIFOW(fd,0)=0x20e;
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memcpy(WFIFOP(fd,2),mapindex_id2name(sd->feel_map[feel_level].index), MAP_NAME_LENGTH);
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WFIFOL(fd,26)=sd->bl.id;
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WFIFOW(fd,30)=0x100+feel_level;
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WFIFOB(fd,30)=feel_level;
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WFIFOB(fd,31)=type?1:0;
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WFIFOSET(fd, packet_len_table[0x20e]);
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}
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/*==========================================
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* Info about Star Glaldiator hate mob [Komurka]
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* type: 1: Register mob, 0: Information.
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*------------------------------------------
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*/
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void clif_hate_mob(struct map_session_data *sd, int type,int mob_id)
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void clif_hate_info(struct map_session_data *sd, unsigned char hate_level,int class_, unsigned char type)
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{
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int fd=sd->fd;
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WFIFOHEAD(fd,packet_len_table[0x20e]);
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WFIFOW(fd,0)=0x20e;
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if (pcdb_checkid(mob_id))
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strncpy(WFIFOP(fd,2),job_name(mob_id), NAME_LENGTH);
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else if (mobdb_checkid(mob_id))
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strncpy(WFIFOP(fd,2),mob_db(mob_id)->jname, NAME_LENGTH);
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if (pcdb_checkid(class_))
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strncpy(WFIFOP(fd,2),job_name(class_), NAME_LENGTH);
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else if (mobdb_checkid(class_))
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strncpy(WFIFOP(fd,2),mob_db(class_)->jname, NAME_LENGTH);
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else //Really shouldn't happen...
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malloc_tsetdword(WFIFOP(fd,2), 0, NAME_LENGTH);
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WFIFOL(fd,26)=sd->bl.id;
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WFIFOW(fd,30)=0xa00+type;
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WFIFOB(fd,30)=hate_level;
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WFIFOB(fd,31)=type?10:11; //Register/Info
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WFIFOSET(fd, packet_len_table[0x20e]);
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}
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@ -8057,14 +8061,31 @@ void clif_hate_mob(struct map_session_data *sd, int type,int mob_id)
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* Info about TaeKwon Do TK_MISSION mob [Skotlex]
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*------------------------------------------
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*/
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void clif_mission_mob(struct map_session_data *sd, unsigned short mob_id, unsigned short progress)
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void clif_mission_info(struct map_session_data *sd, int mob_id, unsigned char progress)
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{
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int fd=sd->fd;
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WFIFOHEAD(fd,packet_len_table[0x20e]);
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WFIFOW(fd,0)=0x20e;
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strncpy(WFIFOP(fd,2),mob_db(mob_id)->jname, NAME_LENGTH);
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WFIFOL(fd,26)=mob_id;
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WFIFOW(fd,30)=0x1400+progress; //Message to display
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WFIFOB(fd,30)=progress; //Message to display
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WFIFOB(fd,31)=20;
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WFIFOSET(fd, packet_len_table[0x20e]);
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}
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/*==========================================
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* Feel/Hate reset (thanks to Rayce) [Skotlex]
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*------------------------------------------
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*/
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void clif_feel_hate_reset(struct map_session_data *sd)
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{
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int fd=sd->fd;
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WFIFOHEAD(fd,packet_len_table[0x20e]);
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WFIFOW(fd,0)=0x20e;
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malloc_tsetdword(WFIFOP(fd,2), 0, NAME_LENGTH); //Blank name as all was reset.
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WFIFOL(fd,26)=sd->bl.id;
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WFIFOB(fd,30)=0; //Feel/hate level: irrelevant
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WFIFOB(fd,31)=30;
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WFIFOSET(fd, packet_len_table[0x20e]);
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}
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@ -11491,14 +11512,10 @@ void clif_parse_FeelSaveOk(int fd,struct map_session_data *sd)
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sd->feel_map[i].m = sd->bl.m;
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pc_setglobalreg(sd,feel_var[i],map[sd->bl.m].index);
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clif_misceffect2(&sd->bl, 0x1b0);
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clif_misceffect2(&sd->bl, 0x21f);
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WFIFOHEAD(fd,packet_len_table[0x20e]);
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WFIFOW(fd,0)=0x20e;
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memcpy(WFIFOP(fd,2),map[sd->bl.m].name, MAP_NAME_LENGTH);
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WFIFOL(fd,26)=sd->bl.id;
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WFIFOW(fd,30)=i;
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WFIFOSET(fd, packet_len_table[0x20e]);
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//Are these really needed? Shouldn't they show up automatically from the feel save packet?
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// clif_misceffect2(&sd->bl, 0x1b0);
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// clif_misceffect2(&sd->bl, 0x21f);
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clif_feel_info(sd, i, 0);
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sd->menuskill_lv = sd->menuskill_id = 0;
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}
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@ -346,9 +346,10 @@ void clif_get_weapon_view(TBL_PC* sd, unsigned short *rhand, unsigned short *lha
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int clif_party_xy_remove(struct map_session_data *sd); //Fix for minimap [Kevin]
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void clif_parse_ReqFeel(int fd, struct map_session_data *sd, int skilllv);
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void clif_feel_info(struct map_session_data *sd, int feel_level);
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void clif_hate_mob(struct map_session_data *sd, int type,int mob_id);
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void clif_mission_mob(struct map_session_data *sd, unsigned short mob_id, unsigned short progress);
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void clif_feel_info(struct map_session_data *sd, unsigned char feel_level, unsigned char type);
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void clif_hate_info(struct map_session_data *sd, unsigned char hate_level,int class_, unsigned char type);
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void clif_mission_info(struct map_session_data *sd, int mob_id, unsigned char progress);
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void clif_feel_hate_reset(struct map_session_data *sd);
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// [blackhole89]
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int clif_spawnhomun(struct homun_data *hd);
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@ -1894,7 +1894,7 @@ struct map_session_data** map_getallusers(int *users) {
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void map_foreachpc(int (*func)(DBKey,void*,va_list),...) {
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va_list ap;
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va_start(ap,func);
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pc_db->foreach(pc_db,func,ap);
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pc_db->vforeach(pc_db,func,ap);
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va_end(ap);
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}
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@ -1906,7 +1906,7 @@ int map_foreachiddb(int (*func)(DBKey,void*,va_list),...) {
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va_list ap;
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va_start(ap,func);
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id_db->foreach(id_db,func,ap);
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id_db->vforeach(id_db,func,ap);
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va_end(ap);
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return 0;
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}
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* Negligent mode MOB AI (PC is not in near)
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*------------------------------------------
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*/
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static int mob_ai_sub_lazy(DBKey key,void * data,va_list app)
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static int mob_ai_sub_lazy(DBKey key,void * data,va_list ap)
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{
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struct mob_data *md = (struct mob_data *)data;
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va_list ap;
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unsigned int tick;
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int mode;
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nullpo_retr(0, md);
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nullpo_retr(0, app);
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if(md->bl.type!=BL_MOB || md->bl.prev == NULL)
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return 0;
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ap = va_arg(app, va_list);
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if (md->nd || (battle_config.mob_ai&32 && map[md->bl.m].users>0))
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return mob_ai_sub_hard(&md->bl, ap);
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@ -1407,7 +1403,6 @@ static int mob_ai_sub_lazy(DBKey key,void * data,va_list app)
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static int mob_ai_lazy(int tid,unsigned int tick,int id,int data)
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{
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map_foreachiddb(mob_ai_sub_lazy,tick);
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return 0;
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}
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@ -1762,7 +1757,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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sd->mission_mobid = temp;
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pc_setglobalreg(sd,"TK_MISSION_ID", temp);
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sd->mission_count = 0;
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clif_mission_mob(sd, temp, 0);
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clif_mission_info(sd, temp, 0);
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}
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pc_setglobalreg(sd,"TK_MISSION_COUNT", sd->mission_count);
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}
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return 0;
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}
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static int npc_unload_dup_sub(DBKey key,void * data,va_list app)
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static int npc_unload_dup_sub(DBKey key,void * data,va_list ap)
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{
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struct npc_data *nd = (struct npc_data *)data;
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va_list ap;
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int src_id;
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if(nd->bl.type!=BL_NPC || nd->bl.subtype != SCRIPT)
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return 0;
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ap = va_arg(app, va_list);
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src_id=va_arg(ap,int);
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if (nd->u.scr.src_id == src_id)
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npc_unload(nd);
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@ -2834,7 +2832,7 @@ static int npc_cleanup_sub (struct block_list *bl, va_list ap) {
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return 0;
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}
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static int npc_cleanup_dbsub(DBKey key,void * data,va_list app) {
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static int npc_cleanup_dbsub(DBKey key,void * data,va_list ap) {
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return npc_cleanup_sub((struct block_list*)data, 0);
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}
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@ -775,7 +775,7 @@ int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl)
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return 0;
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if (sd->hate_mob[pos] != -1)
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{ //Can't change hate targets.
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clif_hate_mob(sd,pos,sd->hate_mob[pos]); //Display current
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clif_hate_info(sd, pos, sd->hate_mob[pos], 0); //Display current
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return 0;
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}
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@ -789,7 +789,7 @@ int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl)
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}
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sd->hate_mob[pos] = class_;
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pc_setglobalreg(sd,hate_var[pos],class_+1);
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clif_hate_mob(sd,pos,class_);
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clif_hate_info(sd, pos, class_, 1);
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return 1;
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}
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@ -6870,7 +6870,7 @@ int pc_setsavepoint(struct map_session_data *sd, short mapindex,int x,int y)
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*------------------------------------------
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*/
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static int last_save_id=0,save_flag=0;
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static int pc_autosave_sub(DBKey key,void * data,va_list app)
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static int pc_autosave_sub(DBKey key,void * data,va_list ap)
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{
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struct map_session_data *sd = (TBL_PC*)data;
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@ -8652,10 +8652,9 @@ int buildin_emotion(struct script_state *st)
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static int buildin_maprespawnguildid_sub_pc(DBKey key, void *data, va_list ap)
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{
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va_list ap2 = va_arg(ap, va_list); // double decode -_-
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int m=va_arg(ap2,int);
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int g_id=va_arg(ap2,int);
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int flag=va_arg(ap2,int);
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int m=va_arg(ap,int);
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int g_id=va_arg(ap,int);
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int flag=va_arg(ap,int);
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struct map_session_data *sd = (TBL_PC*)data;
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if(!sd || sd->bl.m != m)
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@ -3789,7 +3789,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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if (sd) {
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int id;
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if (sd->mission_mobid && (sd->mission_count || rand()%100)) { //Cannot change target when already have one
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clif_mission_mob(sd, sd->mission_mobid, sd->mission_count);
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clif_mission_info(sd, sd->mission_mobid, sd->mission_count);
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clif_skill_fail(sd,skillid,0,0);
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break;
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}
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@ -3801,7 +3801,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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sd->mission_mobid = id;
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sd->mission_count = 0;
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pc_setglobalreg(sd,"TK_MISSION_ID", id);
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clif_mission_mob(sd, id, 0);
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clif_mission_info(sd, id, 0);
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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}
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break;
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@ -5411,7 +5411,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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if(!sd->feel_map[skilllv-1].index)
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clif_parse_ReqFeel(sd->fd,sd, skilllv);
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else
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clif_feel_info(sd, skilllv-1);
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clif_feel_info(sd, skilllv-1, 1);
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}
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break;
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@ -9333,9 +9333,8 @@ int skill_landprotector (struct block_list *bl, va_list ap)
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break;
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}
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if (unit->group->skill_id == SA_LANDPROTECTOR &&
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skill_get_type(skillid) == BF_MAGIC)
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// !(skill_get_unit_flag(skillid)&(UF_DANCE|UF_SONG|UF_ENSEMBLE)))
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{ //When LP is already placed, all it does it prevent magic spells from being placed.
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!(skill_get_unit_flag(skillid)&(UF_DANCE|UF_SONG|UF_ENSEMBLE)))
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{ //Block stuff from being placed on an LP except for song/dances
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(*alive) = 0;
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return 1;
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}
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@ -6882,7 +6882,7 @@ int status_change_clear_buffs (struct block_list *bl, int type)
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//Natural regen related stuff.
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static unsigned int natural_heal_prev_tick,natural_heal_diff_tick;
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static int status_natural_heal(DBKey key,void * data,va_list app)
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static int status_natural_heal(DBKey key,void * data,va_list ap)
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{
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struct block_list *bl = (struct block_list*)data;
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struct regen_data *regen;
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@ -7054,10 +7054,9 @@ static int status_natural_heal(DBKey key,void * data,va_list app)
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(sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR &&
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rand()%10000 < battle_config.sg_angel_skill_ratio
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) { //Angel of the Sun/Moon/Star
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clif_feel_hate_reset(sd);
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pc_resethate(sd);
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pc_resetfeel(sd);
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//TODO: Figure out how to make the client-side msg show up.
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clif_displaymessage(sd->fd,"[Angel of the Sun, Moon and Stars]");
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}
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}
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sregen->tick.sp -= battle_config.natural_heal_skill_interval;
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