diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 511bc51806..7b86b2dba2 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/08/01 + * Figured out and fixed the issue with Volcano/Deluge/Violent Gale not + really working. Thanks to Mpeg for noting it out. [Skotlex] * Modified Self Destruction, so that Marine Spheres in non-versus maps will hurt only enemies, while in all other situations this skill will hurt everyone around them. [Skotlex] diff --git a/src/map/skill.c b/src/map/skill.c index 42bbd62e31..5ab0754dd7 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2768,7 +2768,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag); dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest] unit_setdir(bl,dir); - //clif_changed_dir(bl); Already done by unit_setdir } else if (sd) clif_skill_fail(sd,skillid,0,0); @@ -6880,7 +6879,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned case UNT_VIOLENTGALE: case UNT_SUITON: if(sc && sc->data[type].timer==-1) - sc_start(bl,type,100,sg->skill_lv,skill_get_time2(sg->skill_id,sg->skill_lv)); + sc_start(bl,type,100,sg->skill_lv,sg->limit); break; case UNT_RICHMANKIM: