Fixed bugreport:5804 Instances no longer leave "broken" timers behind. Instances also will destroy themselves upon @reloadscript since they break at that.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16183 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -323,6 +323,9 @@ void instance_del_map(int m)
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map_removemapdb(&map[m]);
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memset(&map[m], 0x00, sizeof(map[0]));
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/* for it is default and makes it not try to delete a non-existent timer since we did not delete this entry. */
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map[m].mob_delete_timer = INVALID_TIMER;
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}
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/*--------------------------------------
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@ -3508,6 +3508,8 @@ int npc_reload(void) {
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"\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
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npc_id - npc_new_min, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
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do_final_instance();
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for( i = 0; i < ARRAYLENGTH(instance); ++i )
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instance_init(instance[i].instance_id);
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