* Updated Super Novice Expansion quest to match the official one, thanks to Gennosuke (the original script is edited a lot, though)
* Updated "Pile Bunker" quest to official, also thanks to Gennosuke * Follow-up r16485, removed bind limit from documentation git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16505 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -2113,8 +2113,7 @@ array, shifting all the elements beyond this towards the beginning.
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*bindatcmd("command","<NPC object name>::<event label>"{,<atcommand level>,<charcommand level>});
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This command will bind a NPC event label to an atcommand. Upon execution of
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the atcommand, the user will invoke the NPC event label. Note that a hardcoded
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limit of bindings is set in /src/map/atcommand.h, with 100 as the default value.
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the atcommand, the user will invoke the NPC event label.
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Example:
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When a user types the command "@test", an angel effect will be shown.
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Darkchild
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//===== Current Version: =====================================
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//= 2.3
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//= 2.4
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//===== Compatible With: =====================================
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//= rAthena SVN r15340+
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//===== Description: =========================================
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@ -17,6 +17,7 @@
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//= 2.1 Swapped use of baseclass for basejob. [L0ne_W0lf]
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//= 2.2 Added Quest Log commands. [Kisuka]
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//= 2.3 NPC "Esseray" calls Ex. Super Novice script when enabled. [Euphy]
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//= 2.4 Added an Ex. Super Novice dialog check. [Euphy]
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//============================================================
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aldeba_in,223,167,3 script Tzerero#sn 709,{
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@ -328,6 +329,12 @@ aldeba_in,223,167,3 script Tzerero#sn 709,{
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}
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aldeba_in,216,169,5 script Esseray#sn 86,{
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if (Class == Job_Super_Novice_E || Class == Job_Super_Baby_E) {
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mes "[Esseray]";
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mes "You! Stronger than before.";
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mes "I knew you could pass the test~";
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close;
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}
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if (BaseJob == Job_SuperNovice) {
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if (is_function("Esseray_Ex")) callfunc "Esseray_Ex";
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mes "[Esseray]";
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Darkchild
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//===== Current Version: =====================================
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//= 2.3
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//= 2.4
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//===== Compatible With: =====================================
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//= rAthena SVN r15340+
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//===== Description: =========================================
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@ -17,6 +17,7 @@
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//= 2.1 Swapped use of baseclass for basejob. [L0ne_W0lf]
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//= 2.2 Added Quest Log commands. [Kisuka]
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//= 2.3 NPC "Esseray" calls Ex. Super Novice script when enabled. [Euphy]
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//= 2.4 Added an Ex. Super Novice dialog check. [Euphy]
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//============================================================
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aldeba_in,223,167,3 script Tzerero#sn 709,{
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@ -328,6 +329,12 @@ aldeba_in,223,167,3 script Tzerero#sn 709,{
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}
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aldeba_in,216,169,5 script Esseray#sn 86,{
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if (Class == Job_Super_Novice_E || Class == Job_Super_Baby_E) {
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mes "[Esseray]";
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mes "You! Stronger than before.";
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mes "I knew you could pass the test~";
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close;
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}
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if (BaseJob == Job_SuperNovice) {
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if (is_function("Esseray_Ex")) callfunc "Esseray_Ex";
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mes "[Esseray]";
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@ -3,244 +3,688 @@
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//===== By: ==================================================
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//= Euphy
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//===== Current Version: =====================================
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//= 1.0
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//= 1.1
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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//= Job Change quest for Expanded Super Novice class.
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//===== Additional Comments: =================================
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//= 1.0 All dialogue is custom, contains some incorrect behaviors.
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//= 1.1 Switched to a translated copy of the official script
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//= by Gennosuke Kouga, but vastly edited its content. [Euphy]
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//============================================================
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function script Esseray_Ex {
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if (SUPNOV_Q > 1) {
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mes "[Esseray]";
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mes "There's a Novice in the";
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mes "^0055FFnorthern Comodo Dungeon^000000";
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mes "that could probably tell you";
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mes "more...";
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close;
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}
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else if (BaseLevel == 99 && JobLevel == 99) {
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mes "[Esseray]";
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mes "Ah... it seems you've truly";
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mes "come far in your adventures.";
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mes "But...";
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next;
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mes "[Esseray]";
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mes "There's still another step you";
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mes "can take, should you choose";
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mes "to do so.";
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next;
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if(select("What is it?:More?! No way!") == 2) {
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if (BaseLevel > 98 && JobLevel > 98) {
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if (EXSUPNOV_Q > 0 && EXSUPNOV_Q < 6) {
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mes "[Esseray]";
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mes "Hey, I respect that.";
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mes "Come talk to me if you";
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mes "ever change your mind.";
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mes "A legend in the Novice world has disappeared to do something in Comodo.";
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mes "You should find him.";
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next;
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mes "[Esseray]";
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mes "He can guide you along";
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mes "the correct path...";
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close;
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}
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mes "[Esseray]";
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mes "What I propose is that you";
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mes "^0055FFunlock the ultimate mediocrity^000000.";
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mes "There are rumors that";
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mes "even as a Novice, you";
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mes "can be strong...";
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mes "Oh? Are you one of our Novice Society?";
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mes "You're looking good.";
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next;
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mes "[Esseray]";
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mes "But that's all I know.";
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mes "There's a Novice in the";
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mes "^0055FFnorthern Comodo Dungeon^000000";
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mes "that could probably tell you";
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mes "more...";
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mes "You look full of energy...";
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mes "You seem strong enough to endure the test.";
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next;
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mes "[Esseray]";
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mes "Well, what are you";
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mes "waiting for? Find him!";
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set SUPNOV_Q,2;
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mes "I know a way to become stronger. Are you willing you try it?";
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next;
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if(select("No, I'm okay now.:I want to be stronger!") == 1) {
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mes "[Esseray]";
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mes "If you are satisfied with mediocrity, I can't help you.";
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mes "Live a normal life then.";
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close;
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}
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mes "[Esseray]";
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mes "Good!";
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mes "A legend in the Novice world has disappeared to do something in Comodo.";
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mes "You should find him.";
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next;
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setquest 5092;
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set EXSUPNOV_Q,1;
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mes "[Esseray]";
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mes "He can guide you along";
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mes "the correct path...";
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close;
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}
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else return;
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}
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beach_dun2,119,92,3 script Fishing Novice 567,{
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if (Class == Job_Super_Novice_E || Class == Job_Super_Baby_E) {
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mes "[Nodor]";
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mes "Finished at last!";
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mes "How does it feel?";
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close;
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}
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if (SUPNOV_Q == 2) {
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beach_dun2,119,92,4 script Fishing Novice#sp2 567,{
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if (checkquest(5092) >= 0) {
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mes "[Fishing Novice]";
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mes "Oh, "+strcharinfo(0)+"...?";
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mes "I've heard talk about you.";
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mes "You think you've already";
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mes "hit the top of the bottom, eh?";
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mes "Sh --------- !!";
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mes "Be quiet please.";
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mes "You'll scare the fish.";
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next;
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select("Hmm... 'scuse me...");
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mes "[Fishing Novice]";
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mes "Aaaaaaak!!";
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mes "What are you doing?";
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mes "I told you be quiet!";
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mes "They're swimmin' away bacause of the noise~";
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next;
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mes "[Fishing Novice]";
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mes "(-- sh--aking --)";
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mes "Who... are you?";
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mes "Why are you disrupting my fishing?";
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next;
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select("I have a delivery from Esseray...");
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emotion e_hmm;
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mes "[Fishing Novice]";
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mes "What? Esseray? Esseray?";
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mes "Hmm! I know him...";
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mes "Esseray... Esseray... hmm.";
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next;
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emotion e_dots,1;
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emotion e_dots;
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mes "..................";
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next;
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emotion e_gasp;
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mes "[Fishing Novice]";
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mes "Ahhhh --- !! ----- Ahhhh ---!!";
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mes "Got it! --- Got it!";
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mes "^0000FFA member of Novice Society in Aldebaran.^000000";
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mes "Esseray, right? Wrong?";
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next;
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if(select("No he isn't:Yes, right") == 2) {
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mes "[Fishing Novice]";
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mes "Hu hu~ my sense is still alive...";
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next;
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mes "[Fishing Novice]";
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mes "So what do you want from me?";
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}
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else {
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mes "[Fishing Novice]";
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mes "What?! He isn't?";
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mes "Then where is Esseray from?";
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next;
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emotion e_dots,1;
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emotion e_dots;
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mes ".... .... .... ....";
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next;
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mes "[Fishing Novice]";
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mes "What -------- !!";
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mes "That isn't important, right?";
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next;
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mes "[Fishing Novice]";
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mes "Then -------- !!";
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mes "Why did you come here?";
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}
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next;
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mes "- You explain why you're here. -";
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next;
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emotion e_hmm;
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mes "[Fishing Novice]";
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mes "...give me a moment, I'll";
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mes "get right back to you.";
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mes "Hmm... it is an easy and hard question at the same time.";
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next;
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mes "- You hear a voice complaining about something. -";
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next;
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emotion e_an;
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mes "[Fishing Novice]";
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mes "Esseray! Such a son of a %@&$# spoiling my vacation...";
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next;
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mes "[Fishing Novice]";
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mes "Haaaaa~";
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mes "My poor life~";
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mes "Ahhh~ so many problems.";
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next;
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emotion e_what;
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mes "[Fishing Novice]";
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mes "Too ~ hard. Hey, little kid!";
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mes "What's your name?";
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next;
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select(strcharinfo(0)+", how about you?");
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mes "[Nodor]";
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mes "My name is Nodor! Nodor.";
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next;
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mes "[Nodor]";
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mes ".... .... .....";
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next;
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mes "[Nodor]";
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mes "Hey! I can see what you are thinking about in your face~";
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next;
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mes "[Nodor]";
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mes "Since my name is Nodor I've been made fun of my whole life.";
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mes "Condor and Odor...";
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mes "Don't try to fool me.";
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next;
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changequest 5092,5093;
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set SUPNOV_Q,3;
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mes "[Nodor]";
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mes "Whatever the reason is... you are here!";
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mes "Let's get together to go further.";
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mes "Come again after a while~";
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next;
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mes "- Talk to him again. -";
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close;
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}
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else if (SUPNOV_Q == 3) {
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else if (checkquest(5093) >= 0) {
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mes "[Nodor]";
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mes "Sorry about that.";
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mes "I'm Nodor, how can";
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mes "I help you?";
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mes "Emmhmm ----- !!";
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next;
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select("Esseray sent me here.");
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mes "[Nodor]";
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mes "I see. So you want to";
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mes "increase your abilities...";
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mes "- Nodor gives you a suspicious look. -";
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next;
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mes "[Nodor]";
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mes "In any case, you're going";
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mes "to have to prove yourself first.";
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mes "I won't just reveal my secrets!";
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mes "Didn't you know that the ^0000FFSuper Novice^000000 was excellent?";
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next;
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mes "- Nodor asks with confidence. -";
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next;
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setarray .@rand$[0],"Porings","Lunatics","Fabres","Pickys";
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set .@i, rand(4);
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mes "[Nodor]";
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mes "Go kill 1000 "+.@rand$[.@i]+".";
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mes "It shouldn't be a problem for";
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mes "someone as strong as you, right?";
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changequest 5093,5094+.@i;
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set SUPNOV_Q, 4+.@i;
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close;
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}
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else if (SUPNOV_Q > 3 && SUPNOV_Q < 8) {
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if (checkquest(5090+SUPNOV_Q,HUNTING) != 2) {
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mes "Hey! Super Novice~";
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mes "Do you know who I am?";
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next;
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select("What are you talking about?!");
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mes "[Nodor]";
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mes "Heh...";
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mes "You've got a lot of nerve, don't you?";
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next;
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select("... ..... ...");
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mes "- This guy is a weirdo. -";
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next;
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mes "[Nodor]";
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mes "Hey! Super Novice ~";
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mes "I will make you stronger!";
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mes "So will you believe what I tell you?";
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next;
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if(select("I won't follow you.:Why not? kehehe~") == 1) {
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mes "[Nodor]";
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mes "What, giving up already?";
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mes "Keep going, you're almost";
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mes "there!";
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mes "Refusing? Don't you want to be strong?";
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mes "I'd love to do nothing too.";
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mes "Just let me fish if you want to go.";
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close;
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}
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mes "[Nodor]";
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mes "Wow, you're done!";
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mes "I wasn't quite prepared";
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mes "for this, wait a second!";
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changequest 5090+SUPNOV_Q,5098;
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set SUPNOV_Q,8;
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close;
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}
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else if (SUPNOV_Q == 8) {
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// There is a LOT of missing content here.
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mes "[Nodor]";
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mes "You're almost finished now.";
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mes "My brother Nudor will walk";
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mes "you through the last steps.";
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mes "Emmhmm~ Do I sound harsh?";
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mes "Hmm, I can't help using such words.";
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next;
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mes "[Nodor]";
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mes "Nudor's currently on the";
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mes "^0055FFAirship^000000. He's a";
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mes "bit greedy, so make sure you";
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mes "carry some cash with you...";
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changequest 5098,5099;
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set SUPNOV_Q,9;
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close;
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}
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else if (SUPNOV_Q == 9 || SUPNOV_Q == 10) {
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mes "[Nodor]";
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mes "Go and visit my brother";
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mes "Nudor on the ^0055FFAirship^000000.";
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close;
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}
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else if (SUPNOV_Q == 11 || SUPNOV_Q == 12) {
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mes "[Nodor]";
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mes "You're back!";
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mes "Well, here goes...";
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mes "Don't sweat it.";
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mes "It's no problem for me to teach you to be stronger.";
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next;
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mes "[Nodor]";
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mes "Ah ------- !!";
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specialeffect2 EF_STORMGUST;
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specialeffect2 EF_LORD;
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jobchange roclass(eaclass()|EAJL_THIRD);
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mes "Great~!";
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mes "What is your issue?";
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mes "You don't know how to be stronger. Right?";
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next;
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select("Yes, I can't get stronger.");
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emotion e_hmm;
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mes "[Nodor]";
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mes "Hhhmmm ~!";
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mes "There's a way to do it...";
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mes "It is dangerous, but I can";
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mes "tell you how.";
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next;
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mes "[Nodor]";
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mes "All done!";
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mes "Lastly, here's a small gift";
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mes "for your efforts. Enjoy!";
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if (SUPNOV_Q == 11) getitem 2522,1;
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else getitem 2340,1;
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completequest 5100;
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set SUPNOV_Q,13;
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mes "I'll only do this on one condition. You do not ask anything and you do everything I tell you!";
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mes "How about it?";
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mes "Are you willing to do this?";
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next;
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if(select("No, I will not!:Let's do this!") == 1) {
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mes "[Nodor]";
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mes "To be strong is the only way to live!";
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mes "Do you want to be a weakling forever?";
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next;
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mes "[Nodor]";
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mes "I will give you a tip.";
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mes "You can't always be right.";
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mes "Sometimes you need to check your ego and listen to others.";
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emotion e_an;
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close;
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}
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mes "[Nodor]";
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mes "All right --------- !!";
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mes "Your passion will make you stronger.";
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mes "You calm?";
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next;
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mes "[Nodor]";
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mes "What I want you to do is...";
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mes "Hunt 1,000 monsters.";
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next;
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mes "[Nodor]";
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mes "Do you know what this is for?";
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next;
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setarray .@Monsters$[0],"Poring","Lunatic","Fabre","Picky";
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set .@i, rand(4);
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changequest 5093,5094+.@i;
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mes "[Nodor]";
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mes "You know what a ^FF0000"+.@Monsters$[.@i]+"^000000 monster is, right?";
|
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next;
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mes "[Nodor]";
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mes "Hunt 1,000!";
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mes "Do not say you can't do this!";
|
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mes "I know that's a lot of monsters, but they're so weak!";
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next;
|
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select("Are you kidding me?");
|
||||
mes "[Nodor]";
|
||||
mes "Huh huh~!";
|
||||
mes "Rembember, no questions!";
|
||||
mes "Don't come back until you've hunted 1,000.";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[Fishing Novice]";
|
||||
mes "I'm a bit busy,";
|
||||
mes "can't you see?";
|
||||
else if (checkquest(5094) >= 0 || checkquest(5095) >= 0 || checkquest(5096) >= 0 || checkquest(5097) >= 0) {
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "Hey, Nodor!";
|
||||
next;
|
||||
emotion e_omg;
|
||||
mes "[Nodor]";
|
||||
mes "Oh my god!";
|
||||
mes "So frightened... let me see?";
|
||||
next;
|
||||
if (checkquest(5094,HUNTING) != 2 && checkquest(5095,HUNTING) != 2 && checkquest(5096,HUNTING) != 2 && checkquest(5097,HUNTING) != 2) {
|
||||
mes "[Nodor]";
|
||||
mes "Hey! Super Novice!";
|
||||
mes "Didn't I say to hunt 1,000?";
|
||||
mes "Don't come back until you have.";
|
||||
close;
|
||||
}
|
||||
mes "[Nodor]";
|
||||
mes "Have you hunted all 1,000 already?";
|
||||
next;
|
||||
mes "[Nodor]";
|
||||
mes "You are better than I thought.";
|
||||
mes "Anyway, what was the monster that I told you to hunt?";
|
||||
next;
|
||||
set .@i, select("Poring:Lunatic:Fabre:Picky:Baphomet")-1;
|
||||
if (.@i == 4) {
|
||||
mes "[Nodor]";
|
||||
mes "Heheh? Can you seriously hunt Baphomet alone?";
|
||||
mes "Don't tell a lie!! I will hit you!!";
|
||||
close;
|
||||
}
|
||||
if (checkquest(5094+.@i,HUNTING) != 2) {
|
||||
mes "[Nodor]";
|
||||
mes "Don't tell a lie!";
|
||||
mes "I didn't tell you to hunt this!";
|
||||
close;
|
||||
}
|
||||
changequest 5094+.@i,5098;
|
||||
emotion e_heh;
|
||||
mes "[Nodor]";
|
||||
mes "keheheheheheh~";
|
||||
next;
|
||||
mes "[Nodor]";
|
||||
mes "You annoyed me so I made you do this task...";
|
||||
next;
|
||||
mes "[Nodor]";
|
||||
mes "Wow! You actually hunted all 1,000?";
|
||||
mes "I guess I can't question your passion to be stronger.";
|
||||
next;
|
||||
mes "[Nodor]";
|
||||
mes "Okay! So far so good.";
|
||||
mes "I will let you know how to overcome your strength deficiencies.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
airplane,33,47,5 script Nudor 729,{
|
||||
if (Class == Job_Super_Novice_E || Class == Job_Super_Baby_E) {
|
||||
mes "[Nudor]";
|
||||
mes "Finished at last!";
|
||||
mes "How does it feel?";
|
||||
close;
|
||||
}
|
||||
else if (SUPNOV_Q == 9 || SUPNOV_Q == 10) {
|
||||
if (SUPNOV_Q == 9) {
|
||||
mes "[Nudor]";
|
||||
mes "Who are you?";
|
||||
else if (checkquest(5098) >= 0) {
|
||||
if (rand(10) != 1) {
|
||||
mes "[Nodor]";
|
||||
mes "Oh! You already came here?";
|
||||
mes "Didn't you say you have something to handle?";
|
||||
mes "You have enough passion but...";
|
||||
mes "you need to learn patience.";
|
||||
close;
|
||||
}
|
||||
emotion e_gg;
|
||||
mes "[Nodor]";
|
||||
mes "Hhhhhhhhhh~";
|
||||
next;
|
||||
mes "[Nodor]";
|
||||
mes "Oh sorry! Sorry!";
|
||||
mes "I got a letter from my brother a long time ago, will you read my letter for your information?";
|
||||
next;
|
||||
if(select("Yes, I will:No, I won't") == 2) {
|
||||
mes "[Nodor]";
|
||||
mes "You should read more!";
|
||||
next;
|
||||
select("Nodor sent me.");
|
||||
mes "[Nudor]";
|
||||
mes "Oh, yes, my brother did";
|
||||
mes "mention that someone was";
|
||||
mes "coming... let me see.";
|
||||
next;
|
||||
mes "[Nudor]";
|
||||
mes "I'll need some Zeny from";
|
||||
mes "you to let you turn into";
|
||||
mes "an Expanded Super Novice.";
|
||||
mes "I can't tell you how much,";
|
||||
mes "But I'd suggest giving at";
|
||||
mes "least ^FF0000100,000z^000000...";
|
||||
set SUPNOV_Q,10;
|
||||
next;
|
||||
mes "[Nudor]";
|
||||
mes "So, what'll it be?";
|
||||
}
|
||||
else {
|
||||
mes "[Nudor]";
|
||||
mes "So, what'll it be?";
|
||||
mes "I'd suggest giving at";
|
||||
mes "least ^FF0000100,000z^000000...";
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "Tsk*... Ok...";
|
||||
next;
|
||||
}
|
||||
mes "- He throws a bundled letter at you. -";
|
||||
next;
|
||||
mes "Dear Bro. Nodor,";
|
||||
mes " ";
|
||||
mes "Hey Bro, it's your brother Nudor. How have you been? The reason I'm writing this letter is...";
|
||||
mes "I need money for food. You've got so much money, so help me out.";
|
||||
next;
|
||||
mes "If you don't... Remember last time you %$&*@*&%$...";
|
||||
mes "- The letter is crumpled, so you can't read more. -";
|
||||
mes "I'm still in the Schwaltzvalt Republic.";
|
||||
mes "~ Nudor";
|
||||
next;
|
||||
mes "- You get an uneasy feeling from reading this letter. -";
|
||||
next;
|
||||
mes "[Nodor]";
|
||||
mes "Hu~u~";
|
||||
mes "Hmm, I only have one brother and he's always asking for money.";
|
||||
mes "It's got to be my fame... T_T";
|
||||
next;
|
||||
mes "- Now you really have an uneasy feeling. -";
|
||||
next;
|
||||
changequest 5098,5099;
|
||||
mes "[Nodor]";
|
||||
mes "Hey- Super Novice "+strcharinfo(0)+"!";
|
||||
next;
|
||||
mes "[Nodor]";
|
||||
mes "You can give some to my bro. He's up in the airship.";
|
||||
close;
|
||||
}
|
||||
else if (checkquest(5099) >= 0) {
|
||||
mes "[Nodor]";
|
||||
mes "Have you visited already?";
|
||||
next;
|
||||
select("How much money shoud I give?");
|
||||
mes "[Nodor]";
|
||||
mes "Oh, you didn't go there yet?";
|
||||
mes "Give him a little, ya~";
|
||||
next;
|
||||
mes "[Nodor]";
|
||||
mes "100,000 zeny is okay~";
|
||||
mes "1,000,000 zeny is okay~";
|
||||
mes "10,000,000 zeny is okay~";
|
||||
close;
|
||||
}
|
||||
else if (checkquest(5100) >= 0) {
|
||||
if (EXSUPNOV_Q_ == 3) set .@str$,"300,000";
|
||||
else if (EXSUPNOV_Q_ == 4) set .@str$,"1,000,000";
|
||||
else set .@str$,"100,000";
|
||||
mes "[Nodor]";
|
||||
mes "Hey, have you gone there?";
|
||||
mes "I got another message from my bro.";
|
||||
next;
|
||||
mes "Bro, someone gave me...";
|
||||
mes .@str$+" Zeny.";
|
||||
mes "You do care about me...";
|
||||
mes "~ Nudor";
|
||||
next;
|
||||
select("He seemed so hungry...");
|
||||
mes "[Nodor]";
|
||||
mes "By the way...";
|
||||
mes .@str$+" Zeny is so little considering my celebrity status, don't you think?";
|
||||
next;
|
||||
select("Eh.....");
|
||||
mes "[Nodor]";
|
||||
mes "Anyway~";
|
||||
mes .@str$+" Zeny...";
|
||||
mes "Don't you think you gave him too little? My reputation is gonna take a hit now.";
|
||||
next;
|
||||
select("Hey...");
|
||||
mes "[Nodor]";
|
||||
mes "Wow, you've got my point already?";
|
||||
next;
|
||||
mes "[Nodor]";
|
||||
mes "I think you are right.";
|
||||
mes "This test is about your ability to open someone else's sympathy.";
|
||||
next;
|
||||
mes "[Nodor]";
|
||||
mes "I mean your consuming habit and your gut...";
|
||||
mes "Hahahaha!";
|
||||
next;
|
||||
select("Hey, that's not my...");
|
||||
mes "[Nodor]";
|
||||
mes "Hmm? Ah...";
|
||||
mes "I almost forgot to tell";
|
||||
mes "you how to exceed your limit,";
|
||||
mes "didn't I?";
|
||||
next;
|
||||
mes "[Nodor]";
|
||||
mes "Eh-hem! I was not just killing time after I sent you!!";
|
||||
next;
|
||||
emotion e_omg;
|
||||
mes "[Nodor]";
|
||||
mes "What the? --- ah? --- !!";
|
||||
next;
|
||||
select("??????");
|
||||
emotion e_swt;
|
||||
mes "[Nodor]";
|
||||
mes "Watch out!! A bunch of Golems are running after us!";
|
||||
mes "We... have to run...!!!";
|
||||
next;
|
||||
emotion e_omg,1;
|
||||
if(select("What?!:Um?") == 2) {
|
||||
mes "- You look around, and -";
|
||||
mes "- there is nothing behind you. -";
|
||||
mes "- When you are about to doubt... -";
|
||||
}
|
||||
else {
|
||||
mes "- You ask Nodor once -";
|
||||
mes "- again in your fright... -";
|
||||
}
|
||||
next;
|
||||
input .@i;
|
||||
if (SkillPoint) {
|
||||
mes "[Nodor]";
|
||||
mes "You've still got some skill points that aren't used up.";
|
||||
mes "I can't make you stronger until you use those points.";
|
||||
close;
|
||||
}
|
||||
specialeffect2 90;
|
||||
specialeffect2 62;
|
||||
specialeffect2 89;
|
||||
erasequest 5100;
|
||||
mes "[Nodor]";
|
||||
mes "Haha ------------- !!";
|
||||
mes "----- uhhahaha----- !!";
|
||||
mes "------------ yay -- !!";
|
||||
next;
|
||||
nude;
|
||||
callfunc "F_ClearJobVar"; // -- Clears all job variables for the current player
|
||||
jobchange roclass(eaclass()|EAJL_THIRD);
|
||||
set EXSUPNOV_Q,5;
|
||||
emotion e_heh;
|
||||
mes "[Nodor]";
|
||||
mes "Puhahahahahahahahahahah!!";
|
||||
mes "Good! You scared yet?";
|
||||
next;
|
||||
select("... ... ...");
|
||||
emotion e_dots,1;
|
||||
emotion e_sry;
|
||||
mes "[Nodor]";
|
||||
mes "Sorry for scaring you!";
|
||||
mes "I think our duty and mission as Novices is to make days joyful.";
|
||||
next;
|
||||
mes "[Nodor]";
|
||||
mes "Well then, don't you feel something just changed?";
|
||||
mes "Feel your body lighter than before...?";
|
||||
mes "Or more powerful?";
|
||||
next;
|
||||
select("...? ...? ...?");
|
||||
emotion e_what,1;
|
||||
mes "[Nodor]";
|
||||
mes "Oh--- My--- (tut,tut,tut)!!";
|
||||
next;
|
||||
emotion e_hmm;
|
||||
mes "[Nodor]";
|
||||
mes "Mr. Sieu Ngu --";
|
||||
mes "Not to be mean, but";
|
||||
mes "you are a little dull...";
|
||||
mes "Don't you feel different now?";
|
||||
next;
|
||||
if(select("What are you talking about?:I got it!") == 1) {
|
||||
mes "[Nodor]";
|
||||
mes "Eh--- right, you are dull, aren't you?";
|
||||
mes "You already exceeded your limit.";
|
||||
next;
|
||||
mes "[Nodor]";
|
||||
mes "You can be stronger than before.";
|
||||
mes "Wasn't it your dream?";
|
||||
next;
|
||||
}
|
||||
mes "[Nodor]";
|
||||
mes "Ok~!";
|
||||
mes "Now march to the world and live as a Novice and enjoy your free, happy life!";
|
||||
mes "That's it!";
|
||||
close;
|
||||
}
|
||||
else if (EXSUPNOV_Q == 5) {
|
||||
mes "[Nodor]";
|
||||
mes "(Pouting) ------------- !!";
|
||||
mes "So you're finally back.";
|
||||
next;
|
||||
mes "[Nodor]";
|
||||
mes "To celebrate this new Novice comrade, I've prepared some equipment to give you --";
|
||||
next;
|
||||
mes "[Nodor]";
|
||||
mes "Don't forget to make sure that you have enough ^FF0000inventory^000000 to take these items from me.";
|
||||
mes "And don't say I didn't warn you either.";
|
||||
next;
|
||||
if(select("Yes, let me check my inventory.:I'm good, show me.") == 1) {
|
||||
mes "[Nodor]";
|
||||
mes "Well, well!";
|
||||
mes "You know! Have no regrets.";
|
||||
close;
|
||||
}
|
||||
mes "[Nodor]";
|
||||
mes "There are what I used to wear when I was younger,";
|
||||
mes "but they are still good.";
|
||||
if (EXSUPNOV_Q_ == 3) getitem 2522,1; // Undershirt
|
||||
else if (EXSUPNOV_Q_ == 4) {
|
||||
getitem 2628,1; // Novice Armlet [1]
|
||||
getitem 2113,1; // Novice Shield [1]
|
||||
getitem 2416,1; // Novice Shoes [1]
|
||||
getitem 5119,1; // Super Novice Hat [1]
|
||||
getitem 2512,1; // Novice Manteau [1]
|
||||
getitem 2340,1; // Novice Breastplate [1]
|
||||
}
|
||||
else getitem 2340,1; // Novice Breastplate [1]
|
||||
next;
|
||||
select("Second-hand stuff, huh?");
|
||||
mes "[Nodor]";
|
||||
mes "Give them back to me.";
|
||||
mes "How can you react like that when I offer you my possessions?";
|
||||
next;
|
||||
mes "[Nodor]";
|
||||
mes "I...";
|
||||
mes "I can't take back what I already gave away.";
|
||||
next;
|
||||
mes "[Nodor]";
|
||||
mes "Now I am going to say greetings again.";
|
||||
next;
|
||||
specialeffect2 78;
|
||||
mes "[Nodor]";
|
||||
mes "Let Super Novice "+strcharinfo(0)+" be blessed with the Super Novice Guardian!";
|
||||
set EXSUPNOV_Q,6;
|
||||
close;
|
||||
}
|
||||
else if (EXSUPNOV_Q > 5) {
|
||||
mes "[Nodor]";
|
||||
mes "Don't forget that you are a Novice.";
|
||||
mes "Be a Novice always!";
|
||||
mes "The aim of life is to have a nice and normal time!";
|
||||
close;
|
||||
}
|
||||
mes "[Fishing Novice]";
|
||||
mes "Hush!";
|
||||
mes "Please be quiet because you'll";
|
||||
mes "scare all the fish away.";
|
||||
close;
|
||||
}
|
||||
|
||||
airplane,33,47,5 script Nudor#sp2 729,{
|
||||
if (checkquest(5099) >= 0) {
|
||||
mes "[Nudor]";
|
||||
if (Zeny < .@i) {
|
||||
mes "I'm afraid you don't have";
|
||||
mes "that much to give.";
|
||||
close;
|
||||
mes "Ahhh~ I have no money to buy any food.";
|
||||
mes "I'm hungry, but I have no idea when Brother is coming...";
|
||||
next;
|
||||
select("Hey, are you... Mr. Nudor?");
|
||||
mes "[Nudor]";
|
||||
mes "Eeeeeh?! Who wants to know?";
|
||||
mes "Do I know you?";
|
||||
next;
|
||||
mes "- You explain to Nudor why you have come to see him. -";
|
||||
next;
|
||||
mes "[Nudor]";
|
||||
mes "Aha! You've come to give me some pocket money in place of my bro~";
|
||||
next;
|
||||
mes "[Nudor]";
|
||||
mes "Wowowow~~ How much did he give you?";
|
||||
next;
|
||||
mes "- Nudor stares with twinkling -";
|
||||
mes "- eyes, holding out his hands. -";
|
||||
mes "- How much do you want to give? -";
|
||||
next;
|
||||
set .@i, select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have");
|
||||
mes "[Nudor]";
|
||||
if (.@i == 1) {
|
||||
mes "- crying -";
|
||||
mes "I hate Nodor --- !";
|
||||
mes "I hate you too --- !";
|
||||
close2;
|
||||
warp "airplane",70,93;
|
||||
end;
|
||||
}
|
||||
if (.@i < 100010) {
|
||||
mes "That... isn't enough.";
|
||||
mes "I'll be taking it anyway,";
|
||||
mes "though... *grins*";
|
||||
set Zeny, Zeny-.@i;
|
||||
close;
|
||||
else if (.@i < 5) {
|
||||
switch(.@i) {
|
||||
case 2: set .@str$,"100,000"; set .@n,100000; break;
|
||||
case 3: set .@str$,"300,000"; set .@n,300000; break;
|
||||
case 4: set .@str$,"1,000,000"; set .@n,1000000; break;
|
||||
}
|
||||
mes "Lovely~~ Did he give you "+.@str$+" Zeny? That's pretty much!";
|
||||
next;
|
||||
if (Zeny < .@n) {
|
||||
mes "[Nudor]";
|
||||
mes "What? But where is "+.@str$+" Zeny?";
|
||||
close;
|
||||
}
|
||||
}
|
||||
set Zeny, Zeny-.@i;
|
||||
emotion e_cash;
|
||||
if (.@i > 200000) set SUPNOV_Q,12;
|
||||
else set SUPNOV_Q,11;
|
||||
mes "Ah, thank you, thank you!";
|
||||
mes "Go back and talk to Nodor.";
|
||||
mes "He'll turn you into an";
|
||||
mes "Expanded Super Novice.";
|
||||
else {
|
||||
mes "Oh... oh my gosh, are you really giving me all the Zeny you have? Really?";
|
||||
next;
|
||||
if(select("No, not really...:Give it all") == 1) {
|
||||
mes "[Nudor]";
|
||||
mes "Pshaw! How disappointing!";
|
||||
close;
|
||||
}
|
||||
if (!Zeny) {
|
||||
mes "[Nudor]";
|
||||
mes "Eh? But you don't have any money. You're so poor, huh?";
|
||||
close;
|
||||
}
|
||||
set .@n,Zeny;
|
||||
}
|
||||
mes "[Nudor]";
|
||||
mes "Woa~!! "+.@n+" Zeny! This helped me so much~ Tehee~";
|
||||
mes "I can't believe it...";
|
||||
changequest 5099,5100;
|
||||
set Zeny, Zeny - .@n;
|
||||
if (.@i < 5) set EXSUPNOV_Q_, .@i;
|
||||
else {
|
||||
if (.@n > 1000000) set EXSUPNOV_Q_,4;
|
||||
else if (.@n > 300000) set EX_SUPNOV_Q_,3;
|
||||
else set EXSUPNOV_Q_,2;
|
||||
}
|
||||
next;
|
||||
mes "[Nudor]";
|
||||
if (Sex) mes "Did you know? You're really handsome~";
|
||||
else mes "I need to tell you, you are really... really~ beautiful.";
|
||||
next;
|
||||
mes "[Nudor]";
|
||||
mes "- You feel like you're being -";
|
||||
mes "- tricked, so go back to Nodor. -";
|
||||
close;
|
||||
}
|
||||
else if (checkquest(5100) >= 0) {
|
||||
mes "[Nudor]";
|
||||
mes "I cannot believe that my bro sent me money... I love it~";
|
||||
next;
|
||||
mes "[Nudor]";
|
||||
mes "Ooooops!";
|
||||
mes strcharinfo(0)+", hush --- !!";
|
||||
next;
|
||||
mes "[Nudor]";
|
||||
mes "Don't tell Nodor about this~~";
|
||||
close;
|
||||
}
|
||||
mes "[Nudor]";
|
||||
mes "Who are you?";
|
||||
mes "Ahhh~ I have no money to buy any food.";
|
||||
mes "I'm hungry, but I have no idea when Brother is coming...";
|
||||
close;
|
||||
}
|
@ -3,57 +3,113 @@
|
||||
//===== By: ==================================================
|
||||
//= JayPee Mateo
|
||||
//===== Current Version: =====================================
|
||||
//= 2.0
|
||||
//= 2.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= 1.0 A Pile Bunker quest based on iRO WiKi. [JayPee Mateo]
|
||||
//= iRO WiKi Link: http://irowiki.org/wiki/Pile_Bunker_quest
|
||||
//= 2.0 Rewrited the Script a little so it looks a bit better. [Masao]
|
||||
//============================================================
|
||||
//= 2.1 Switched to official script, coded by Gennosuke Kouga. [Euphy]
|
||||
//============================================================
|
||||
|
||||
yuno,179,174,5 script Gomer 813,{
|
||||
|
||||
if(Class == Job_Mechanic || Class == Job_Mechanic_T || Class == Job_Baby_Mechanic){
|
||||
yuno,179,174,4 script Gomer 851,{
|
||||
if (Class != Job_Mechanic && Class != Job_Mechanic_T && Class != Job_Baby_Mechanic) {
|
||||
mes "[Gomer]";
|
||||
mes "Hello "+strcharinfo(0)+",";
|
||||
mes "My name is Gomer and i can create Pile Bunkers for you if you bring me the required Items i need.";
|
||||
next;
|
||||
switch(select("Required items for Pile Bunker?:I brought the materials!")){
|
||||
case 1:
|
||||
mes "[Gomer]";
|
||||
mes "These are the required Items:";
|
||||
mes "1x Brocca";
|
||||
mes "200x Steel";
|
||||
mes "30x Flexible Tube";
|
||||
close;
|
||||
case 2:
|
||||
if(countitem(1415) < 1 || countitem(999) < 200 || countitem(7325) < 30){
|
||||
mes "[Gomer]";
|
||||
mes "You dont have all the required items. Just talk to me when you have all the requirements.";
|
||||
close;
|
||||
}
|
||||
mes "[Gomer]";
|
||||
mes "Great you brought me all the materials i needed!";
|
||||
next;
|
||||
delitem 1415,1; // Brocca
|
||||
delitem 999,50; // Steel
|
||||
delitem 7325,30; // Flexible Tube
|
||||
getitem 1549,1; // Pile Bunker
|
||||
getitem 1360,1; // Two-Handed Axe
|
||||
mes "[Gomer]";
|
||||
mes "So please, take this Pile Bunker and this Two-Handed Axe i made for you.";
|
||||
mes "If you need an new Pile Bunker just come and visit me again!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
if(BaseJob == Merchant){
|
||||
mes "[Gomer]";
|
||||
mes "I'm sorry young one, but you do not seem ready yet to use the Pile Bunker.";
|
||||
mes "Come back when you've grown in strength!";
|
||||
mes "I'm a retired Mechanic and I don't think I have any business with you.";
|
||||
close;
|
||||
}
|
||||
mes "[Gomer]";
|
||||
mes "Isn't it a beautiful Day today?";
|
||||
close;
|
||||
}
|
||||
mes "So? What does it feel like to be on a Madogear?";
|
||||
mes "It's something that's not allowed for those who failed to seek out their own path.";
|
||||
next;
|
||||
mes "[Gomer]";
|
||||
mes "Me? I retired a long time ago. Because I got into an accident... got badly hurt and won't be able to ride again. I am upset about it.";
|
||||
next;
|
||||
mes "[Gomer]";
|
||||
mes "So I've decided to stay here forging gears for Madogear.";
|
||||
mes "Huh? I'm not saying I have any complaints about this work.";
|
||||
next;
|
||||
mes "[Gomer]";
|
||||
mes "Forced to do something you don't like, there is nothing more miserable than that.";
|
||||
next;
|
||||
mes "[Gomer]";
|
||||
mes "There are people who are happy just being props, you know, like being the wall for someone to lean on.";
|
||||
next;
|
||||
mes "[Gomer]";
|
||||
mes "That makes me feel good and I am about to make a new gear. I want you to help me. What do you say?";
|
||||
next;
|
||||
switch(select("I am not that interested.:What are you going to make?:Where do you get the materials?:I brought the materials.")) {
|
||||
case 1:
|
||||
mes "[Gomer]";
|
||||
mes "Nothing I can do";
|
||||
mes "about it then.";
|
||||
mes "See you next time!";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Gomer]";
|
||||
mes "Um, a huge metal stick that could smash an opponent in one hit!";
|
||||
next;
|
||||
mes "[Gomer]";
|
||||
mes "It doesn't look fancy, but I've designed a spring-loaded device to attack with great strength.";
|
||||
next;
|
||||
mes "[Gomer]";
|
||||
mes "It's concealed, so when you find a chance, one shot could put an opponent in critical condition!";
|
||||
mes "I can't wait to see it in action!";
|
||||
next;
|
||||
mes "[Gomer]";
|
||||
mes "If you were to imagine how good this kind of weapon could be, I will make it come true.";
|
||||
next;
|
||||
mes "[Gomer]";
|
||||
mes "Bring me 200 Steel, 30 Flexible Tubes, and 1 Brocca. I could make what I just described with those materials.";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Gomer]";
|
||||
mes "You should be able get steel from many monsters like Kobolds.";
|
||||
next;
|
||||
mes "[Gomer]";
|
||||
mes "Flexible Tubes are more rare, dropped by Metalings around Einbroch and Lighthalzen.";
|
||||
next;
|
||||
mes "[Gomer]";
|
||||
mes "Lastly, finding a Brocca is very hard, but you should be able to do something about it. Haha, go get it!";
|
||||
close;
|
||||
case 4:
|
||||
if (countitem(1549)) {
|
||||
mes "[Gomer]";
|
||||
mes "So how's that Pile Bunker working out for you?";
|
||||
close;
|
||||
} else if (countitem(1415) < 1 || countitem(999) < 200 || countitem(7325) < 30) {
|
||||
mes "[Gomer]";
|
||||
mes "You haven't brought all of the materials that I asked for.";
|
||||
next;
|
||||
mes "[Gomer]";
|
||||
mes "I have a habit of giving up what I've been making and trying to make new things when the inspiration comes up.";
|
||||
mes "You'd better hurry!";
|
||||
close;
|
||||
} else {
|
||||
mes "[Gomer]";
|
||||
mes "Oh, I've been waiting. You didn't come on time, so I was wondering if you forgot about it. Please wait there a little bit.";
|
||||
specialeffect 101;
|
||||
next;
|
||||
mes "[Gomer]";
|
||||
mes "It's done. What do you think? Not bad, eh? Although I made it myself, I have to say it's pretty decently done.";
|
||||
next;
|
||||
mes "[Gomer]";
|
||||
mes "Combination of weight, volume and look at its color and gloss. It catches my heart!";
|
||||
next;
|
||||
mes "[Gomer]";
|
||||
mes "...........";
|
||||
next;
|
||||
mes "[Gomer]";
|
||||
mes "Uh, with little improvement, it could be mass produced and delivered. I'm sure I can make more of these so I will give this one to you.";
|
||||
next;
|
||||
mes "[Gomer]";
|
||||
mes "Oh, and it turns out that I didn't need all that Steel after all. So here, take most of it back.";
|
||||
delitem 999,50; // Steel
|
||||
delitem 7325,30; // Flexible Tube
|
||||
delitem 1415,1; // Brocca
|
||||
getitem 1549,1; // Pile Bunker
|
||||
getitem 1360,1; // Two-handed Axe [1]
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user