- corrected @homlevel up and one entry in the homun exp table as reported on the forums by Albator.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7770 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-07-20 17:31:39 +00:00
parent 1e4b61c609
commit ce467089e1
3 changed files with 5 additions and 2 deletions

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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/20
* corrected @homlevel up and one entry in the homun exp table as reported
on the forums by Albator. [Skotlex]
* Added the SQL fix to Homunculus skill learning/saving bug [DracoRPG]
* Added a status_check_skilluse on skill_attack_area call to prevent splash
damage skills from hitting hidden/trickdead/etc characters. [Skotlex]

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@ -24,7 +24,7 @@
39420
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@ -97,4 +97,4 @@
9165840
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0
0

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@ -9527,6 +9527,7 @@ int atcommand_homlevel(
level = MAX_LEVEL - sd->homunculus.level ;
if (level >= 1) {
for (i = 1; i <= level ; i++){
sd->homunculus.exp += sd->hd->exp_next;
merc_hom_levelup(sd->hd) ;
}
clif_misceffect2(&sd->hd->bl,568) ;