- corrected @homlevel up and one entry in the homun exp table as reported on the forums by Albator.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7770 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/20
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2006/07/20
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* corrected @homlevel up and one entry in the homun exp table as reported
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on the forums by Albator. [Skotlex]
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* Added the SQL fix to Homunculus skill learning/saving bug [DracoRPG]
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* Added the SQL fix to Homunculus skill learning/saving bug [DracoRPG]
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* Added a status_check_skilluse on skill_attack_area call to prevent splash
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* Added a status_check_skilluse on skill_attack_area call to prevent splash
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damage skills from hitting hidden/trickdead/etc characters. [Skotlex]
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damage skills from hitting hidden/trickdead/etc characters. [Skotlex]
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@ -24,7 +24,7 @@
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39420
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39420
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45460
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45460
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51750
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51750
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6150
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61500
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70910
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70910
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81030
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81030
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91510
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91510
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@ -97,4 +97,4 @@
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9165840
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9165840
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9553880
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9553880
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9945920
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9945920
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0
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0
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@ -9527,6 +9527,7 @@ int atcommand_homlevel(
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level = MAX_LEVEL - sd->homunculus.level ;
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level = MAX_LEVEL - sd->homunculus.level ;
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if (level >= 1) {
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if (level >= 1) {
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for (i = 1; i <= level ; i++){
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for (i = 1; i <= level ; i++){
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sd->homunculus.exp += sd->hd->exp_next;
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merc_hom_levelup(sd->hd) ;
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merc_hom_levelup(sd->hd) ;
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}
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}
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clif_misceffect2(&sd->hd->bl,568) ;
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clif_misceffect2(&sd->hd->bl,568) ;
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