- Modifed a bit the clif_change_look function, it should fix crashes with the Xmas sprite when changing maps.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9478 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-12-12 16:33:26 +00:00
parent f7d506f645
commit ce46f70410
2 changed files with 12 additions and 2 deletions

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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/12/12
* Modifed a bit the clif_change_look function, it should fix crashes with
the Xmas sprite when changing maps.
* Fixed skills displaying a 32k damage when used while disguised. [Skotlex]
* Minor changes to ers.
* Removed unused/hardly used cbasetypes typedefs.

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@ -2857,11 +2857,19 @@ int clif_changelook(struct block_list *bl,int type,int val)
switch(type) {
case LOOK_WEAPON:
if (sd) clif_get_weapon_view(sd, &vd->weapon, &vd->shield);
if (sd)
{
clif_get_weapon_view(sd, &vd->weapon, &vd->shield);
val = vd->weapon;
}
else vd->weapon = val;
break;
case LOOK_SHIELD:
if (sd) clif_get_weapon_view(sd, &vd->weapon, &vd->shield);
if (sd)
{
clif_get_weapon_view(sd, &vd->weapon, &vd->shield);
val = vd->shield;
}
else vd->shield = val;
break;
case LOOK_BASE: