- Modifed a bit the clif_change_look function, it should fix crashes with the Xmas sprite when changing maps.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9478 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/12/12
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2006/12/12
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* Modifed a bit the clif_change_look function, it should fix crashes with
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the Xmas sprite when changing maps.
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* Fixed skills displaying a 32k damage when used while disguised. [Skotlex]
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* Fixed skills displaying a 32k damage when used while disguised. [Skotlex]
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* Minor changes to ers.
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* Minor changes to ers.
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* Removed unused/hardly used cbasetypes typedefs.
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* Removed unused/hardly used cbasetypes typedefs.
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@ -2857,11 +2857,19 @@ int clif_changelook(struct block_list *bl,int type,int val)
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switch(type) {
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switch(type) {
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case LOOK_WEAPON:
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case LOOK_WEAPON:
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if (sd) clif_get_weapon_view(sd, &vd->weapon, &vd->shield);
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if (sd)
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{
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clif_get_weapon_view(sd, &vd->weapon, &vd->shield);
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val = vd->weapon;
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}
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else vd->weapon = val;
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else vd->weapon = val;
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break;
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break;
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case LOOK_SHIELD:
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case LOOK_SHIELD:
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if (sd) clif_get_weapon_view(sd, &vd->weapon, &vd->shield);
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if (sd)
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{
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clif_get_weapon_view(sd, &vd->weapon, &vd->shield);
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val = vd->shield;
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}
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else vd->shield = val;
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else vd->shield = val;
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break;
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break;
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case LOOK_BASE:
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case LOOK_BASE:
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