commonized ammo_boxes.txt ammo_dealer.txt kunai_maker.txt

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10696 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2007-06-05 08:59:52 +00:00
parent 820d68b966
commit ce8c510e51
4 changed files with 62 additions and 82 deletions

View File

@ -1,6 +1,7 @@
Date Added
======
2007/06/05
* Optimized, commonized and got rid of extra @vars: ammo_boxes.txt,ammo_dealer.txt,kunai_maker.txt [Lupus]
* Fixed a bug in Thanatos Tower quest. [SinSloth]
2007/06/04
* Updated versions in some merchants scripts [Lupus]

View File

@ -39,23 +39,21 @@ que_ng,187,149,3 script Magazine Dealer Kenny 83,{
mes "Spheres at a lower weight!";
mes "Come on! Take a look!";
next;
switch( select( "Lightning Sphere Pack","Blind Sphere Pack","Poison Sphere Pack","Freezing Sphere Pack","Flare Sphere Pack","Bullet Casing","Shell of Blood Casing","Silver Bullet Casing","Cancel" ))
{
case 1: callfunc "Func_Casing",13204,12144; break;
case 2: callfunc "Func_Casing",13206,12145; break;
case 3: callfunc "Func_Casing",13205,12146; break;
case 4: callfunc "Func_Casing",13207,12147; break;
case 5: callfunc "Func_Casing",13203,12148; break;
case 6: callfunc "Func_Casing",13200,12149; break;
case 7: callfunc "Func_Casing",13202,12150; break;
case 8: callfunc "Func_Casing",13201,12151; break;
case 9:
default:
mes "[Kenny]";
mes "Alright. If there's";
mes "something else I can help";
mes "you with, please tell me.";
close;
switch(select("Lightning Sphere Pack","Blind Sphere Pack","Poison Sphere Pack","Freezing Sphere Pack","Flare Sphere Pack","Bullet Casing","Shell of Blood Casing","Silver Bullet Casing","Cancel")) {
case 1: callfunc "Func_Casing",13204,12144; break;
case 2: callfunc "Func_Casing",13206,12145; break;
case 3: callfunc "Func_Casing",13205,12146; break;
case 4: callfunc "Func_Casing",13207,12147; break;
case 5: callfunc "Func_Casing",13203,12148; break;
case 6: callfunc "Func_Casing",13200,12149; break;
case 7: callfunc "Func_Casing",13202,12150; break;
case 8: callfunc "Func_Casing",13201,12151; break;
default:
mes "[Kenny]";
mes "Alright. If there's";
mes "something else I can help";
mes "you with, please tell me.";
close;
}
close;
}
@ -77,30 +75,28 @@ function script Func_Casing {
mes "You can trade a maximum of 50.";
mes "Input 0 if you want to cancel.";
next;
input .@caser_amount;
input .@amount;
mes "[Kenny]";
if(.@caser_amount < 1) {
if(.@amount < 1) {
mes "Alright. If there's";
mes "something else I can help";
mes "you with, please tell me.";
close;
}
if(.@caser_amount > 50) {
if(.@amount > 50) {
mes "You've exceeded the limit!";
mes "Try again next time?";
close;
}
set .@caser_bullet, .@caser_amount * 500;
//Weight checking
if(checkweight(getarg(1), .@caser_amount) != 1) {
if(checkweight(getarg(1), .@amount) != 1) {
mes "You are overweight.";
mes "Please clear your inventory.";
close;
}
//Materials checking
if(countitem(getarg(0)) < .@caser_bullet) {
if(countitem(getarg(0)) < .@amount * 500) {
mes "Huh......";
mes "You don't have enough";
mes "materials to trade for";
@ -111,7 +107,7 @@ function script Func_Casing {
}
//Zeny checking
if(Zeny < .@caser_bullet) {
if(Zeny < .@amount * 500) {
mes "Erm... You don't have enough money.";
mes "The fee is 500 zeny";
mes "Check your zeny and come again.";
@ -124,8 +120,8 @@ function script Func_Casing {
mes "I'll get you the Packs right away.";
else
mes "I'll get you the Casings right away.";
set Zeny, Zeny - .@caser_bullet;
delitem getarg(0), .@caser_bullet;
getitem getarg(1), .@caser_amount;
set Zeny, Zeny - .@amount * 500;
delitem getarg(0), .@amount * 500;
getitem getarg(1), .@amount;
close;
}

View File

@ -13,7 +13,7 @@
//= 1.1 Converted from Aegis [Paradox924X]
//= 1.2 More optimized conversion [Legionaire]
//= 1.2a Removed .GATs [Lupus]
//= 1.3 Fixed [Playtester]
//= 1.3 Fixed [Playtester] Optimized. Got rid of @vars [Lupus]
//============================================================
que_ng,187,156,3 script Bullet Dealer Tony 86,{
@ -31,18 +31,18 @@ que_ng,187,156,3 script Bullet Dealer Tony 86,{
mes "And pay money~!";
next;
switch(select("Poison Sphere:Flare Sphere:Lighting Sphere:Blind Sphere:Freezing Sphere:Cancel")) {
case 1: callfunc "Bullet_Trade",937,10,13205; break;
case 2: callfunc "Bullet_Trade",7097,2,13203; break;
case 3: callfunc "Bullet_Trade",7053,3,13204; break;
case 4: callfunc "Bullet_Trade",1024,5,13206; break;
case 5: callfunc "Bullet_Trade",7054,2,13207; break;
case 6:
mes "[Tony]";
mes "Mmm~ Okay~";
mes "Please visit again~";
mes "I, Bullet-tooth Tony,";
mes "Will always be here~!!!";
close;
case 1: callfunc "Bullet_Trade",937,10,13205; break;
case 2: callfunc "Bullet_Trade",7097,2,13203; break;
case 3: callfunc "Bullet_Trade",7053,3,13204; break;
case 4: callfunc "Bullet_Trade",1024,5,13206; break;
case 5: callfunc "Bullet_Trade",7054,2,13207; break;
default:
mes "[Tony]";
mes "Mmm~ Okay~";
mes "Please visit again~";
mes "I, Bullet-tooth Tony,";
mes "Will always be here~!!!";
close;
}
}
mes "I'm a trader who supplies";
@ -70,27 +70,24 @@ function script Bullet_Trade {
mes "The maximum number you can trade is 500.";
mes "If you want to cancel, input 0.";
next;
input .@input;
set @tony,.@input;
set @tony1,.@input;
set @tony2,.@input * getarg(1);
input .@amount;
mes "[Tony]";
if (.@input < 1 || .@input > 500) {
if (.@amount < 1 || .@amount > 500) {
mes "Invalid Amount!";
mes "Enter again~!";
close;
} else if ((countitem(1010) >= @tony) && (countitem(1011) >= @tony1) && (countitem(getarg(0)) >= @tony2)) {
if (checkweight(getarg(2),.@input * 30) == 0) {
} else if (countitem(1010) >= .@amount && countitem(1011) >= .@amount && countitem(getarg(0)) >= (.@amount*getarg(1))) {
if (checkweight(getarg(2),.@amount * 30) == 0) {
mes "I cannot give it to you because your inventory is full. Come back after your inventory has more space.";
close;
} else {
mes "Oh~ Good!";
mes "Trade number checked!";
mes "I'll trade immediately.";
delitem 1010,@tony;
delitem 1011,@tony1;
delitem getarg(0),@tony2;
getitem getarg(2),.@input * 30;
delitem 1010,.@amount;
delitem 1011,.@amount;
delitem getarg(0),.@amount * getarg(1);
getitem getarg(2),.@amount * 30;
close;
}
} else {

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= eAthena dev team
//===== Current Version: =====================================
//= 1.2
//= 1.2a
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@ -14,22 +14,19 @@
//= id of the 2 required items plus the amount. Can trade
//= up to 500 units (5,000 kunais) at once. [erKURITA]
//= 1.1 Officialized script [Playtester]
//= 1.2 Optimized/cleaned up a bit [ultramage]
//= 1.2a Optimized/cleaned up a bit [ultramage]
//============================================================
que_ng,72,29,3 script Kunai Merchant Kashin 83,{
if(BaseJob != Job_Ninja)
{
mes "[Kashin]";
mes "[Kashin]";
if(BaseJob != Job_Ninja) {
mes "I am Kashin of the Wind. I distribute trade items to the shadows.";
next;
mes "[Kashin]";
mes "It doesn't seem like you are a Ninja... Just take a good look around and be on your way.";
close;
}
mes "[Kashin]";
mes "I'm Kashin!";
mes "If you're ever short on Shurikens, come and see me.";
next;
@ -38,15 +35,13 @@ que_ng,72,29,3 script Kunai Merchant Kashin 83,{
mes "Choose what you want.";
next;
switch(select("Poison Kunais:Frost Kunais:Wind Kunais:Earth Kunais:Fire Kunais:Cancel"))
{
switch(select("Poison Kunais:Frost Kunais:Wind Kunais:Earth Kunais:Fire Kunais:Cancel")) {
//usage: callfunc "Kunai_Trade",itemreqid1,itemreqct1,itemreqid2,itemreqct2,itemidtrade;
case 1: callfunc "Kunai_Trade",13250,20,7524,1,13259; break;
case 2: callfunc "Kunai_Trade",13251,8,7522,2,13255; break;
case 3: callfunc "Kunai_Trade",13252,4,7523,2,13257; break;
case 4: callfunc "Kunai_Trade",13253,2,7524,1,13256; break;
case 5: callfunc "Kunai_Trade",13254,1,7521,2,13258; break;
case 6:
default:
mes "[Kashin]";
mes "Hmm~ Ok~";
@ -66,44 +61,35 @@ function script Kunai_Trade {
mes "You can trade up to 500 packs at a time.";
mes "If you don't want to trade, just enter 0 as the amount.";
next;
input .@amount;
input .@trade;
if(.@trade < 1)
{
mes "[Kashin]";
mes "[Kashin]";
if(.@amount < 1) {
mes "Hmm~ Ok~";
mes "Come again~";
mes "I, Kashin of the Wind, will always be at this place.";
close;
}
if(.@trade > 500)
{
mes "[Kashin]";
if(.@amount > 500) {
mes "You've exceeded the input amount!";
mes "Enter a valid number next time~!";
close;
}
if(countitem(getarg(0)) < .@trade*getarg(1) || countitem(getarg(2)) < .@trade*getarg(3))
{
mes "[Kashin]";
if(countitem(getarg(0)) < .@amount*getarg(1) || countitem(getarg(2)) < .@amount*getarg(3)) {
mes "Hmm... this is no good~";
mes "You don't have enough materials to trade in for the amount of Kunai's that you want.";
mes "Bring some more if you want this amount.";
close;
}
if(checkweight(getarg(4), .@trade*10) == 0)
{
mes "[Kashin]";
if(checkweight(getarg(4), .@amount*10) == 0) {
mes "Your bag is too full to carry the trade items. Come back after you made room for the traded items.";
close;
}
mes "[Kashin]";
mes "Ok~ Very well!";
mes "Amount verified!";
mes "Here are your traded items.";
delitem getarg(0),getarg(1)*.@trade;
delitem getarg(2),getarg(3)*.@trade;
getitem getarg(4),10*.@trade;
delitem getarg(0),getarg(1)*.@amount;
delitem getarg(2),getarg(3)*.@amount;
getitem getarg(4),10*.@amount;
close;
}
}