- Fixed the "map server claims to have char online, but this other map server also has it tagged as online" message triggering in some cases where it shouldn't.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8846 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex
2006-09-22 13:53:54 +00:00
parent dc958356cc
commit ce8f45f670
3 changed files with 16 additions and 5 deletions

View File

@@ -222,8 +222,12 @@ void set_char_online(int map_id, int char_id, int account_id) {
character = idb_ensure(online_char_db, account_id, create_online_char_data);
if (online_check && character->char_id != -1 && character->server > -1 && character->server != map_id)
{
ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n",
character->account_id, character->char_id, character->server, map_id, account_id, char_id);
//char == 99 <- Character logging in, so someone has logged in while one
//char is still on map-server, so kick him out, but don't print "error"
//as this is normal behaviour. [Skotlex]
if (char_id != 99)
ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n",
character->account_id, character->char_id, character->server, map_id, account_id, char_id);
mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2);
}
character->char_id = (char_id==99)?-1:char_id;