- Fixed the "map server claims to have char online, but this other map server also has it tagged as online" message triggering in some cases where it shouldn't.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8846 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -222,8 +222,12 @@ void set_char_online(int map_id, int char_id, int account_id) {
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character = idb_ensure(online_char_db, account_id, create_online_char_data);
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if (online_check && character->char_id != -1 && character->server > -1 && character->server != map_id)
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{
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ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n",
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character->account_id, character->char_id, character->server, map_id, account_id, char_id);
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//char == 99 <- Character logging in, so someone has logged in while one
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//char is still on map-server, so kick him out, but don't print "error"
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//as this is normal behaviour. [Skotlex]
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if (char_id != 99)
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ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n",
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character->account_id, character->char_id, character->server, map_id, account_id, char_id);
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mapif_disconnectplayer(server_fd[character->server], character->account_id, character->char_id, 2);
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}
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character->char_id = (char_id==99)?-1:char_id;
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