- Now when saving a character, only the cart/peco/falcon 'option' states are saved, the rest should be handled by the status change load/save functions.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10188 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/04/09
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* Now when saving a character, only the cart/peco/falcon 'option' states
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are saved, the rest should be handled by the status change load/save
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functions. This saves 'permanent' cloaking/hiding and other such oddities
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if the server is unable to save your status changes on logout.
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* Updated some Guild WoE rules to behave as explained here:
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http://www.eathena.ws/board/index.php?showtopic=146581 [Skotlex]
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2007/04/08
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@ -318,7 +318,9 @@ int pc_makesavestatus(struct map_session_data *sd)
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if(!battle_config.save_clothcolor)
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sd->status.clothes_color=0;
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sd->status.option = sd->sc.option; //Since the option saved is in
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//Only copy the Cart/Peco/Falcon options, the rest are handled via
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//status change load/saving. [Skotlex]
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sd->status.option = sd->sc.option&(OPTION_CART|OPTION_FALCON|OPTION_RIDING);
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if (sd->sc.count && sd->sc.data[SC_JAILED].timer != -1)
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{ //When Jailed, do not move last point.
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