- Some cleaning of the castend_map code to prevent the menuskill variable from not being cleared if you made a choice but the skill was not triggered (due to silence, stun or whatever).

- Cleaned up a bit the Charge Attack casttime equation, should prevent infinite casttime when the distance is 0.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10213 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-04-11 14:21:09 +00:00
parent 2de330fddc
commit ced5130a7b
4 changed files with 25 additions and 17 deletions

View File

@ -3,6 +3,12 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/04/12
* Some cleaning of the castend_map code to prevent the menuskill variable
from not being cleared if you made a choice but the skill was not triggered
(due to silence, stun or whatever)
* Cleaned up a bit the Charge Attack casttime equation, should prevent
infinite casttime when the distance is 0.
2007/04/11
* Now when an object changes speed, the old move-packet will be used on the
next movement, which should update the object's speed from that point and

View File

@ -9889,22 +9889,21 @@ void clif_parse_UseSkillToPosMoreInfo(int fd, struct map_session_data *sd) {
*/
void clif_parse_UseSkillMap(int fd,struct map_session_data *sd)
{
int skill_num;
RFIFOHEAD(fd);
skill_num = RFIFOW(fd,2);
if(skill_num != sd->menuskill_id)
return;
if (clif_cant_act(sd))
{
sd->menuskill_id = sd->menuskill_lv = 0;
return;
if(sd->sc.option&(OPTION_WEDDING|OPTION_XMAS))
return;
if(sd->menuskill_id &&
sd->menuskill_id != RFIFOW(fd,2) &&
sd->menuskill_id != SA_AUTOSPELL)
return; //Can't use skills while a menu is open.
}
pc_delinvincibletimer(sd);
skill_castend_map(sd,RFIFOW(fd,2),(char*)RFIFOP(fd,4));
skill_castend_map(sd,skill_num,(char*)RFIFOP(fd,4));
}
/*==========================================
* ƒ<EFBFBD>ƒv<EFBFBD>

View File

@ -6327,10 +6327,14 @@ int skill_castend_map (struct map_session_data *sd, int skill_num, const char *m
//Simplify skill_failed code.
#define skill_failed(sd) { sd->menuskill_id = sd->menuskill_lv = 0; }
if( sd->bl.prev == NULL || pc_isdead(sd) )
if(skill_num != sd->menuskill_id)
return 0;
if( sd->bl.prev == NULL || pc_isdead(sd) ) {
skill_failed(sd);
return 0;
}
if(sd->sc.opt1 || sd->sc.option&OPTION_HIDE ) {
skill_failed(sd);
return 0;
@ -6343,11 +6347,10 @@ int skill_castend_map (struct map_session_data *sd, int skill_num, const char *m
sd->sc.data[SC_DANCING].timer!=-1 ||
sd->sc.data[SC_BERSERK].timer != -1 ||
sd->sc.data[SC_MARIONETTE].timer != -1
))
return 0;
if( skill_num != sd->menuskill_id)
)) {
skill_failed(sd);
return 0;
}
if (strlen(map) > MAP_NAME_LENGTH_EXT-1)
{ //Map_length check, as it is sent by the client and we shouldn't trust it [Skotlex]

View File

@ -971,7 +971,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int
break;
case KN_CHARGEATK:
//Taken from jA: Casttime is increased by dist/3*100%
casttime = casttime * ((distance_bl(src,target)-1)/3+1);
casttime+= casttime * (distance_bl(src,target)-1)/3;
break;
}