SP bug
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@642 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
136694929d
commit
cee20624da
@ -3,35 +3,51 @@
|
|||||||
//you would like something down... someone might do it? lol
|
//you would like something down... someone might do it? lol
|
||||||
|
|
||||||
----
|
----
|
||||||
I (Ajarn) have loads of ideas. I might as well put them here. If no one does them it's fine, because I plan
|
I (Ajarn) have loads of ideas. I might as well put them here. If no one does them it's fine, because I plan on doing them eventually if no one else does.
|
||||||
on doing them eventually if no one else does.
|
|
||||||
|
|
||||||
1) Better jail system. You know how the ban system has a time column, so you can set a certain amount of
|
1) Better jail system. You know how the ban system has a time column,
|
||||||
ban time? I think jailing should have this to. This way you can unjail the character when they are online
|
so you can set a certain amount of ban time? I think jailing should
|
||||||
or not, and jail them if they are on or not, etc. This will also lock their char to the jail until the
|
have this to. This way you can unjail the character when they are
|
||||||
state of that column is changed. One the time hits that they can come out (every min run a timer maybe?)
|
online or not, and jail them if they are on or not, etc. This will
|
||||||
they are unjailed if online, and if they are offline, the next time they log on it will check that column
|
also lock their char to the jail until the state of that column is
|
||||||
and unjail them then.
|
changed. One the time hits that they can come out (every min run a
|
||||||
|
timer maybe?) they are unjailed if online, and if they are offline,
|
||||||
|
the next time they log on it will check that column and unjail them
|
||||||
|
then.
|
||||||
|
|
||||||
2) Addition to ban system. Ban works on a state system and I think ti should have another state. Instead of
|
|
||||||
fully banning someone you should have the option of banning them from creating new chars before a full ban.
|
|
||||||
This way you can jail their chars, and ban creation of new chars. Then they have to sit in the jail and
|
|
||||||
talk it out with a GM. Gets problems solved easier.
|
|
||||||
|
|
||||||
3) Better gm level system. Basicly a gm command has group numbers after it (monster:1,5,99) and those gm
|
2) Addition to ban system. Ban works on a state system and I think ti
|
||||||
levels can use it. This way you can have a much more flexible system. But when I think about it... it takes
|
should have another state. Instead of fully banning someone you
|
||||||
a lot of checking to do it that way, and in the long run, it would be a lot more flexible and easier to
|
should have the option of banning them from creating new chars
|
||||||
have account names after each gm command. I'm not sure which one I like, or which one should be used, but
|
before a full ban. This way you can jail their chars, and ban
|
||||||
the "level" system is kind of hard to do when you want to have sistem levels. Like, some have group A
|
creation of new chars. Then they have to sit in the jail and talk
|
||||||
commands, and some have group B commands, having nothing to do with group A. There is no way to do that
|
it out with a GM. Gets problems solved easier.
|
||||||
with the current system.
|
|
||||||
nsstrunks: The group numbers is kinda pointless, since currently if you set it to a higher number, everyone above that will have access.
|
|
||||||
|
|
||||||
4) Private Message SPY! (@pmspy <char name>) What it does is you see everything that that person private
|
|
||||||
messages to another, and anything another pms to them. I'm not sure if it can be already done, but this
|
|
||||||
would stack with @guildspy and @partyspy. So, you you know thier party, and guild and you do all three
|
|
||||||
spies, and you follow them around you can hear everything they are saying.
|
|
||||||
|
|
||||||
5) Probably a stupid idea, but @localspy. It basicly spies on all the text that they can hear localy and
|
3) Better gm level system. Basicly a gm command has group numbers
|
||||||
sends it to you like "ajarn can hear: ....." and "ajarn says: ..." This way you can do #4 to a person, and
|
after it (monster:1,5,99) and those gm levels can use it. This way
|
||||||
then this, without following them, and get the same effect.
|
you can have a much more flexible system. But when I think about
|
||||||
|
it... it takes a lot of checking to do it that way, and in the long
|
||||||
|
run, it would be a lot more flexible and easier to have account
|
||||||
|
names after each gm command. I'm not sure which one I like, or
|
||||||
|
which one should be used, but the "level" system is kind of hard to
|
||||||
|
do when you want to have sistem levels. Like, some have group A
|
||||||
|
commands, and some have group B commands, having nothing to do with
|
||||||
|
group A. There is no way to do that with the current system.
|
||||||
|
|
||||||
|
nsstrunks: The group numbers is kinda pointless, since
|
||||||
|
currently if you set it to a higher number, everyone above
|
||||||
|
that will have access.
|
||||||
|
|
||||||
|
4) Private Message SPY! (@pmspy <char name>) What it does is you see
|
||||||
|
everything that that person private messages to another, and
|
||||||
|
anything another pms to them. I'm not sure if it can be already
|
||||||
|
done, but this would stack with @guildspy and @partyspy. So, you
|
||||||
|
you know thier party, and guild and you do all three spies, and you
|
||||||
|
follow them around you can hear everything they are saying.
|
||||||
|
|
||||||
|
5) Probably a stupid idea, but @localspy. It basicly spies on all the
|
||||||
|
text that they can hear localy and sends it to you like "ajarn can
|
||||||
|
hear: ....." and "ajarn says: ..." This way you can do #4 to a
|
||||||
|
person, and then this, without following them, and get the same
|
||||||
|
effect.
|
||||||
|
Loading…
x
Reference in New Issue
Block a user