Fixed an issue in the quest system (#6264)
The spawn timer of permanent monster was still INVALID_TIMER when the quest_update_objective function was called so the check failed
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@ -729,7 +729,7 @@ void quest_update_objective(struct map_session_data *sd, struct mob_data* md)
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objective_check++;
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objective_check++;
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if (qi->objectives[j]->element == ELE_ALL || qi->objectives[j]->element == md->status.def_ele)
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if (qi->objectives[j]->element == ELE_ALL || qi->objectives[j]->element == md->status.def_ele)
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objective_check++;
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objective_check++;
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if (qi->objectives[j]->mapid < 0 || (qi->objectives[j]->mapid == sd->bl.m && md->spawn_timer != INVALID_TIMER))
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if (qi->objectives[j]->mapid < 0 || (qi->objectives[j]->mapid == sd->bl.m && md->spawn != nullptr))
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objective_check++;
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objective_check++;
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}
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}
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